Hi, I'm a guy from Sweden who's currently going to game development college. I'm interested in game development, creating 3d models and programming.
It's just not entirely done yet.
Hah, awesome! :D
It works for me now.
Hehe, I just cut the waiting parts out, not much learning going on there. ;P
Thanks for your praise everyone!
I'm glad you like it.
That's good to hear, thanks! :)
Like you and wazanator points out, you should only use decompiling for learning purposes.
off: I use Windows 7.
on: Thanks! :)
This is all great stuff, I always use the image uploading on ModDB and these changes makes it that much sweeter. It annoys me so much when people use another host that is SO SLOW! ModDB rules! :D
It makes you look John.
I like it.
It's pretty fun in its current shape, so it'll probably be really fun when it's finally released. This is a game I'm really looking forward to.
I especially like all the small things like how your view model and player model are one, giving you a much better immersion. And how you will keep your gun down if there's no room for your arms in front of you.
Good review, nice length and brings up relevant topics!
Too bad, will check that new project out though.
Small programs that do a lot of stuff are awesome. Makes me wonder why Photoshop is so damn large...
Well, first off, you need a Source game (Half-Life 2 for example). Then you open up Steam, go to your "Library" tab, in there go to the "Tools" tab. Then you launch "Source SDK".
When you've started Source SDK you select the "Engine Version" you want to use and your "Current Game" at the bottom and then launch Hammer Editor. That's it.
Hope this sorts things out. :)
Thanks guys! :)
If it has commentary I'd like watching, without it's kind of "meh".
Looking pretty cool!
Where the mapping tool is? In the Source SDK, in the tools section of your game library on Steam.
A shame, I'm looking forward to see what you might start working on next. :)
I really like that you're adding these new models, they make it all look much more realistic.
Sure is! ;D;D
This stuff looks pretty ok, might be useful.
Thanks for sharing!
That's pretty damn awesome!
Looks really good!
The skip texture doesn't actually do anything, it's used on faces you don't want to compile. The hint texture is the one that alters the leafs. :)
Yeah I was lazy and getting sidetracked several times when I was going to post this here. :P
Great idea, looking forward to it!
Nice job man!
What program did you use?
Is the gameplay pretty much final at this point? The reason I'm asking is because movement seems a bit too quick for my tastes, especially considering the rest of the game seem to feel pretty realistic.
All that happens when you do that is people thinking "Man, they didn't even link the pictures, they sure put some effort into their news posts.. >.>".
No offense, but it's good practice to link to the pictures.