Hi, I'm a guy from Sweden who's currently going to game development college. I'm interested in game development, creating 3d models and programming.

Comment History  (180 - 210 of 1,101)
Silverfisk
Silverfisk Apr 20 2011, 10:32am says:

Glad you guys like it! :)

I do need to go through a lot of trial and error to figure out exactly how everything works before I make a tutorial on it, so it's awesome to see you guys appreciate my effort! ^^

+4 votes   article: HD Video Tutorial - Smoothing Groups
Silverfisk
Silverfisk Dec 4 2010, 2:23pm replied:

This game uses real time shadows on everything, you'll probably be able to turn them off if you don't like them.

+2 votes   media: Lost Woods
Silverfisk
Silverfisk Nov 28 2010, 5:29am says:

It works for me at least, performance is good, are you using the Blender Engine for this?

+1 vote   article: Online Demo!
Silverfisk
Silverfisk Oct 27 2010, 4:28am replied:

I love the blue armor on the jungle planet! :D

+2 votes   media: Because we love you
Silverfisk
Silverfisk Oct 7 2010, 11:06am says:

Very interesting read!
You somehow can make these technical things very interesting to read about. As always; looking forward to the next update!

+1 vote   article: The Art of Efficient Culling
Silverfisk
Silverfisk Aug 19 2010, 4:24am replied:

You're talking about the shadows under the trees? I think they're using static shadows for them. Because the shadows from the vehicles and stuff are sharp.

This is so amazing guys, looking forward to your next news post!

+2 votes   article: Himalayas trip
Silverfisk
Silverfisk Aug 8 2010, 3:40am says:

Glad you guys learned something! :)
Thanks!

+3 votes   article: HD Video Tutorial - Lighting 2: Lightmaps
Silverfisk
Silverfisk Jul 16 2010, 4:31pm says:

I love the voice acting, too many dudes to kill though. Looks good other than that!

+1 vote   media: ModPlay - Galactopticon Alpha
Silverfisk
Silverfisk Jul 6 2010, 5:00pm says:

I'm assuming we can do as many entries as we want in this competition?

+1 vote   article: IndieDB Release Comp Reminder
Silverfisk
Silverfisk Jul 2 2010, 7:18am replied:

I think they're going for a more realistic approach, so if you tried doing that you would probably just break some bones in this game. :P
Unless someone mods that in there, that would work.

+3 votes   article: Wall Run and Climbing Video [HD]
Silverfisk
Silverfisk Jun 30 2010, 3:57am says:

You should just not worry about what other developers are doing with their stuff and focus on your own instead.

It's looking good, I like the addition of structures and the support lines, will add some depth to the game.

+1 vote   article: Why Do I Even Bother?
Silverfisk
Silverfisk Jun 20 2010, 5:41am says:

I love it all! Looking forward to the next post!

+1 vote   article: The Big News Pack 2/6
Silverfisk
Silverfisk Jun 19 2010, 4:24am says:

That's so great!
It's going to be so awesome playing NS2!

+1 vote   article: Design of ns2_tram
Silverfisk
Silverfisk Jun 4 2010, 3:47am says:

I like the pictures, but it's annoying to have the text as pictures as well. Overall, nice list'o tips!

+1 vote   article: Level design tips for GraviNULL maps
Silverfisk
Silverfisk Jun 2 2010, 4:28am replied:

It's just not entirely done yet.

+1 vote   media: Akimbo Weapons
Silverfisk
Silverfisk May 27 2010, 9:55am replied:

off: I use Windows 7.
on: Thanks! :)

+1 vote   article: HD Video Tutorial - Decompiling Maps
Silverfisk
Silverfisk May 11 2010, 3:48pm replied:

Thanks!

Well, first off, you need a Source game (Half-Life 2 for example). Then you open up Steam, go to your "Library" tab, in there go to the "Tools" tab. Then you launch "Source SDK".

When you've started Source SDK you select the "Engine Version" you want to use and your "Current Game" at the bottom and then launch Hammer Editor. That's it.

Hope this sorts things out. :)

+1 vote   article: HD Video Tutorial - Driving APC
Silverfisk
Silverfisk Apr 28 2010, 6:57am replied:

The skip texture doesn't actually do anything, it's used on faces you don't want to compile. The hint texture is the one that alters the leafs. :)

+3 votes   article: HD Video Tutorial - Optimization 2: Hint & Skip
Silverfisk
Silverfisk Apr 19 2010, 10:24am replied:

Hello, Silverfish here, who is this?

+1 vote   article: Frozen Synapse: Pre-orders Open Now - Play the Beta!
Silverfisk
Silverfisk Mar 17 2010, 6:52am replied:

Yeah, I forgot to mention in the video (I'll add it to the annotations right now), but you can't have more than one camera active at any given moment, but you can have more than one monitor active.

So what you do is that you use inputs/outputs to disable one camera and enable another one and it's as simple as that. Oh, and I think you give the two cameras the same name.

Thank you for subscribing! ^^

+2 votes   article: HD Video Tutorial - Monitors & Cameras
Silverfisk
Silverfisk Feb 26 2010, 5:11am replied:

In console:
reload_materials 1
then write:
reload

Still, this is sooooo much better than that!

+1 vote   media: Live Texture And Shader Updating In Overgrowth
Silverfisk
Silverfisk Feb 19 2010, 6:43am says:

I like quite a lot.

+1 vote   media: The Italian
Silverfisk
Silverfisk Feb 6 2010, 9:04am replied:

Thank you for the tutorial requests guys! (Optimization is the most requested tutorial right now) ;D

+2 votes   article: HD Video Tutorial - Explosions
Silverfisk
Silverfisk Jan 28 2010, 8:32pm says:

That's pretty good, well done!

+2 votes   download: Cracked ground texture by Bekey
Silverfisk
Silverfisk Jan 11 2010, 11:06am replied:

I'm really glad I got you to pick up Hammer again and that you like my tutorials! It's very motivating for me. Thank you for the request, it has been added to the request list.

+2 votes   article: HD Video Tutorial - 3D Skybox
Silverfisk
Silverfisk Jan 10 2010, 8:55pm replied:

It doesn't have to do with Steam, I had this problem also. I solved it by moving the dll to another folder, this allowed me to start the game at all. Then I went to video options and changed the rendering mode to openGL, then I exited the game and moved the dll back.

+1 vote   article: NNK R1 Officially Released!
Silverfisk
Silverfisk Jan 7 2010, 9:31pm replied:

Why apparently yes.

+1 vote   article: Quake/Solitude Terrian Making
Silverfisk
Silverfisk Jan 3 2010, 9:41am says:

Awesome tutorials man! Very well done!

+1 vote   article: L4D Mapping Tutorial
Silverfisk
Silverfisk Dec 14 2009, 3:31am replied:

I'm glad you like it!

+2 votes   article: HD Video Tutorial - Moving Brushes
Silverfisk
Silverfisk Dec 11 2009, 8:05am says:

Oh you're up on ModDB! Great to see. :)

*tracked*

+1 vote   game: [ook] Once I Owned a Kestrel
Silverfisk
Silverfisk Dec 8 2009, 5:30am replied:

Nope, no money, just getting to be on FP front page for a while AFAIK.

+1 vote   article: Orion - Closed Beta Starts Today!
Silverfisk
Silverfisk Dec 6 2009, 2:31pm says:

Wow what a response, didn't expect this! I was like "I guess I can upload these also, while I'm at it.", good thing I did!

Yeah that program is really nice actually, when you've learned to use it it's really easy to quickly make great textures. It's also so easy to go back and make fundamental changes that could take a very long time to do in an image editing program (like changing the tile size on a tile texture for example).

+2 votes   media: Testing MaPZone
Silverfisk
Silverfisk Dec 5 2009, 10:29am replied:

You might as well do that, GoldSrc is very old compared to the newer engines and it's always nice keeping yourself up to date. :)

+1 vote   article: HD Video Tutorial - NPC Relationships
Silverfisk
Silverfisk Dec 5 2009, 9:17am replied:

Thank you!
Yeah you can really do a lot of things with Hammer, if you've got a Source game I suggest you check it out. It's pretty easy to use also.

+1 vote   article: HD Video Tutorial - NPC Relationships
Silverfisk
Silverfisk Dec 4 2009, 10:43am says:

Wow, so many changes! I'm so going to have to try this out again!

+1 vote   article: Tremulous 1.2 Beta Gameplay Preview Released!
Silverfisk
Silverfisk Dec 1 2009, 9:09pm replied:

Thanks!
That's for another tutorial though, this one was just about navigation.

+2 votes   article: HD Video Tutorial - NPC Navigation
Silverfisk
Silverfisk Nov 22 2009, 6:23am replied:

Thanks, I'm happy you like my voice! That means a lot. :)

+2 votes   article: HD Video Tutorial - NPC Animations 1
Silverfisk
Silverfisk Nov 18 2009, 8:44pm says:

Yes, looks damn awesome!

+1 vote   media: GDI Anti Air Upgraded
Silverfisk
Silverfisk Nov 16 2009, 4:44pm replied:

Yeey! I'm very very glad you like my voice! The first-voice-compliment award goes to you! :D

+2 votes   article: HD Video Tutorial - Displacement Basics
Silverfisk
Silverfisk Nov 15 2009, 6:02pm replied:

Thank you. :)

+2 votes   article: HD Video Tutorial - Real and Fake Doors
Silverfisk
Silverfisk Nov 15 2009, 3:40pm says:

Wooow, your stuff is soo amazing!

+3 votes   article: Alive and kicking
Silverfisk
Silverfisk Nov 14 2009, 12:02pm replied:

Glad you like it!

+2 votes   article: Lighting 2: Basics
Silverfisk
Silverfisk Nov 7 2009, 12:30pm says:

Awesome.

+1 vote   article: 6 days left, may be delayed.
Silverfisk
Silverfisk Oct 30 2009, 8:23am replied:

No, it's just a mobile cover.

+2 votes   media: defense shield
Silverfisk
Silverfisk Oct 29 2009, 9:02pm replied:

How can you play L4D without music? It's thanks to the music you know when something's gonna happen and ****.

+3 votes   download: Overheid [demo]
Silverfisk
Silverfisk Oct 27 2009, 10:34pm says:

It's looking niiiice..

+1 vote   media: Point Light Shadow Casting
Silverfisk
Silverfisk Oct 27 2009, 10:29pm says:

Wow, it looks amazing, I'm gonna have to try this out someday.

+1 vote   media: Fog Demonstration Video
Silverfisk
Silverfisk Oct 17 2009, 7:10pm says:

*Writes down Doom 3 on the buy list*

+1 vote   article: Its Here!
Silverfisk
Silverfisk Oct 14 2009, 6:27pm replied:

There will be different armors and stuff.

+1 vote   article: Character normal maps
Silverfisk
Silverfisk Oct 3 2009, 9:17am says:

Nice that you have large textures, it's gonna be needed since you'll have many open spaces. 512x512 textures would probably make tiling very noticable.

+1 vote   media: Texture Showcase
Silverfisk
Silverfisk Aug 26 2009, 10:26am replied:

Buy the game and get the current version of the editor right now! Actually, I'm about to install the latest version released yesterday.

+1 vote   article: Libertarian paternalism and tool design
Silverfisk
Silverfisk Aug 10 2009, 9:15pm says:

Nice tutorial. The prefabs seem easy to use, the power of Hammer is often underestimated, no FGD required.

+1 vote   article: Making Levels for Perfect Stride
Silverfisk
Silverfisk May 22 2009, 3:04pm says:

I kinda feel like making a point and click adventure map now... Could actually have battle in it also, pretty awesome.

+1 vote   article: The Hammer Mod Update 22/05/2009
Silverfisk
Silverfisk May 21 2009, 7:35pm says:

That's pretty neat, mappers will have big use of it.

+1 vote   article: Post Process Effects Editor
Silverfisk
Silverfisk Apr 22 2009, 5:09pm says:

My fav. stance. :-)

I'm glad you made them super large instead of like 1024x768 like some people like making them.

New name of the mod is awesome BTW, so is the logo.

+1 vote   media: Choose Your Stance - Heavy
Silverfisk
Silverfisk Apr 9 2009, 4:35am says:

Yeah that's looking pretty amazing! Gonna play!

+1 vote   media: April 1st Trailer
Silverfisk
Silverfisk Mar 30 2009, 11:40am says:

Haha! That's great! :-D
I'm gonna buy Deus Ex and play this mod!

+1 vote   media: The Nameless Mod - Ryans Spotlight
Silverfisk
Silverfisk Mar 30 2009, 11:33am says:

The Mauler was one of my fav. weapons in PD, it's looking pretty cool!

+2 votes   media: Mauler ingame
Silverfisk
Silverfisk Mar 20 2009, 3:23pm says:

Hmm, what shirt are you wearing there Hen?

+1 vote   media: Me
Silverfisk
Silverfisk Jan 18 2009, 9:38am replied:

It doesn't make the game run faster, it just optimises the poly use, so you get much more detail with no performance loss at all.

+1 vote   media: Off the Grid Terrain
Silverfisk
Silverfisk Jan 8 2009, 11:38am replied:

2.5D ;-D

+1 vote   article: Current release [8446]
Silverfisk
Silverfisk Jan 7 2009, 12:25am replied:

What they've optimised here is not the framerate but the usage of the vertices. So instead of using lots of vertices in flat spaces they've optimised the vertex usage to put the vertices where they are needed the most.

This brings a higher detail level without any performance loss.

+1 vote   article: Overgrowth Terrain Part 2
Silverfisk
Silverfisk Dec 11 2008, 4:53pm replied:

This is rendered in Wolfire Games' home made Phoenix Engine. There is currently no interactive demo available, though if you want to get your hands on it as soon as possible you can preorder the game, because when you do that you get access to weekly alphas.

+1 vote   media: Procedural Animation
Silverfisk
Silverfisk Nov 28 2008, 12:15pm replied:

I fully agree, it's very entertaining listening to this! Keep it up ModDB!

+1 vote   media: Modcast S02 E02
Silverfisk
Silverfisk Aug 25 2008, 1:44am says:

I guess it's good for a first map but you really shouldn't release your first map, because it generally sucks.

+1 vote   download: tf_bob_b1
Silverfisk
Silverfisk Aug 18 2008, 2:44pm replied:

Yeah I can see that, but still.. Yuck... x-)

+1 vote   media: The Lovers - By Edward
Silverfisk
Silverfisk Jul 22 2008, 6:07pm says:

Turn the logo upside down and name it Wack Donalds :-) .

+2 votes   media: Gate II News Update
Silverfisk
Silverfisk Jul 14 2008, 6:28pm says:

Yes it was great! I'm really looking forward to the next one. How about some semi organized gaming after the show (perhaps a special ModDB server), playing the games/mods that where on the show? And a voice chat server that people can join after the show to talk while they're gaming and a room just for general talk? That'd be so awesome!

Oh, and I could be the official linkage boy for the next show if you want to. ^^

+1 vote   article: Modcast Live Thoughts
Silverfisk
Silverfisk Jul 4 2008, 5:03pm says:

I finished the game! Nice one!

+3 votes   game: Ninja Monkey
Silverfisk
Silverfisk Jun 19 2008, 5:59am says:

Yeah I'm hyped!

+2 votes   download: Modular Combat v1.03
Silverfisk
Silverfisk Jun 4 2008, 1:54pm replied:

Took a lot of shots to kill that first guy :-/ .

+2 votes   media: Beretta 92FS Demonstration
Silverfisk
Silverfisk May 18 2008, 8:41am replied:

I can only agree with you there.

+1 vote   download: Hammer Units Converter 1.1
Silverfisk
Silverfisk May 17 2008, 10:08am replied:

If you are in doubt, use the quick reference found here --> Developer.valvesoftware.com to make your own conversion.

I can even make it for you:
1 unit = 0.75 inches
0.75 * 72 = 54
54 inches = 4.5 feet

Gordon might seem small, but that's just how it is, maybe they made him smaller to give the player more freedom of movement. :-)

+1 vote   download: Hammer Units Converter 1.1
Silverfisk
Silverfisk Apr 23 2008, 10:22am says:

I think it's odd how they are worn on the edges, they are one time use ya' know :-P .

It looks fantastic!

+1 vote   media: Mines render
Silverfisk
Silverfisk Apr 21 2008, 2:40am says:

Woah! I'm gonna play this when it's released, that's for sure, I played an earlier version and I thought that it was a cool idea but I didn't feel anything special, let's hope I do this time. :-)

+1 vote   article: Eternal Silence Feature Locked!
Silverfisk
Silverfisk Apr 4 2008, 11:12am says:

That's a really cool wallpaper but you should make it bigger in my opinion, it looks better to scale down than to scale up ya know.

+1 vote   download: Lift Official Wallpaper 01
Silverfisk
Silverfisk Apr 2 2008, 10:16am says:

It works.

+2 votes   media: In-Game Sample #1 -- Chase
Silverfisk
Silverfisk Feb 2 2008, 11:28am says:

The link takes me to a comment page on Filefront.

+1 vote   download: SMOD: Tactical Delta 5 to 5.5 Patch
Silverfisk
Silverfisk Jun 2 2010, 4:27am says:

Hah, awesome! :D

+1 vote   media: Render Test
Silverfisk
Silverfisk May 31 2010, 6:53am replied:

It works for me now.

+1 vote   media: Sewer Concept
Silverfisk
Silverfisk May 28 2010, 5:50pm replied:

Hehe, I just cut the waiting parts out, not much learning going on there. ;P

+1 vote   article: HD Video Tutorial - Decompiling Maps
Silverfisk
Silverfisk May 27 2010, 10:01am replied:

Thanks for your praise everyone!
I'm glad you like it.

+1 vote   article: HD Video Tutorial - Decompiling Maps
Silverfisk
Silverfisk May 27 2010, 9:58am replied:

That's good to hear, thanks! :)
Like you and wazanator points out, you should only use decompiling for learning purposes.

+1 vote   article: HD Video Tutorial - Decompiling Maps
Silverfisk
Silverfisk May 24 2010, 7:43am says:

This is all great stuff, I always use the image uploading on ModDB and these changes makes it that much sweeter. It annoys me so much when people use another host that is SO SLOW! ModDB rules! :D

+2 votes   article: Images and embed codes
Silverfisk
Silverfisk May 23 2010, 3:13pm says:

It makes you look John.
I like it.

+2 votes   media: Does this beard make me look cat
Silverfisk
Silverfisk May 21 2010, 5:37am says:

It's pretty fun in its current shape, so it'll probably be really fun when it's finally released. This is a game I'm really looking forward to.

I especially like all the small things like how your view model and player model are one, giving you a much better immersion. And how you will keep your gun down if there's no room for your arms in front of you.

Good review, nice length and brings up relevant topics!

+1 vote   article: Resistance Force Alpha Mini-Review
Silverfisk
Silverfisk May 19 2010, 2:43pm says:

Too bad, will check that new project out though.

+1 vote   article: This mod is dead.
Silverfisk
Silverfisk May 19 2010, 2:40pm replied:

Small programs that do a lot of stuff are awesome. Makes me wonder why Photoshop is so damn large...

+5 votes   download: Modding Tools Unofficial
Silverfisk
Silverfisk May 9 2010, 12:58pm says:

Thanks guys! :)

+1 vote   article: HD Video Tutorial - Driving APC
Silverfisk
Silverfisk May 8 2010, 8:44am says:

If it has commentary I'd like watching, without it's kind of "meh".

+1 vote   article: Grand Tournament - LAST CALL
Silverfisk
Silverfisk May 5 2010, 1:48pm says:

Looking pretty cool!

+2 votes   media: Carrie near Final
Silverfisk
Silverfisk May 4 2010, 7:43am replied:

Where the mapping tool is? In the Source SDK, in the tools section of your game library on Steam.

+2 votes   article: HD Video Tutorial - Optimization 2: Hint & Skip
Silverfisk
Silverfisk May 3 2010, 3:55am says:

A shame, I'm looking forward to see what you might start working on next. :)

+2 votes   article: Deceased?
Silverfisk
Silverfisk May 2 2010, 7:27pm says:

I really like that you're adding these new models, they make it all look much more realistic.

+1 vote   media: New Coalition Heavy
Silverfisk
Silverfisk May 1 2010, 5:31pm says:

Thanks guys!

+1 vote   media: Tutorial Browser 1.2
Silverfisk
Silverfisk May 1 2010, 12:58pm replied:

Sure is! ;D;D

+1 vote   media: Screeching noises?
Silverfisk
Silverfisk May 1 2010, 12:55pm says:

This stuff looks pretty ok, might be useful.
Thanks for sharing!

+2 votes   download: textures - JonasQ
Silverfisk
Silverfisk May 1 2010, 12:34pm says:

That's pretty damn awesome!

+2 votes   media: Boredom makes you do things!
Silverfisk
Silverfisk Apr 29 2010, 9:18am says:

Looks really good!

+1 vote   media: New Occupation Soldiers in Development
Silverfisk
Silverfisk Apr 27 2010, 10:25pm replied:

Yeah I was lazy and getting sidetracked several times when I was going to post this here. :P

+3 votes   article: HD Video Tutorial - Optimization 2: Hint & Skip
Silverfisk
Silverfisk Apr 26 2010, 7:02pm says:

Great idea, looking forward to it!

+1 vote   article: Human Error Co-op - Traitor Mode
Silverfisk
Silverfisk Apr 25 2010, 2:01pm says:

Nice job man!
What program did you use?

+1 vote   media: My first model
Silverfisk
Silverfisk Apr 22 2010, 11:15am says:

Is the gameplay pretty much final at this point? The reason I'm asking is because movement seems a bit too quick for my tastes, especially considering the rest of the game seem to feel pretty realistic.

+3 votes   article: We want your questions!
Silverfisk
Silverfisk Apr 20 2010, 3:33pm replied:

All that happens when you do that is people thinking "Man, they didn't even link the pictures, they sure put some effort into their news posts.. >.>".

No offense, but it's good practice to link to the pictures.

+1 vote   article: Epidemic Mod Media Post 1
Silverfisk
Silverfisk Jan 9 2011, 10:24am replied:

Aubrey makes all the art and levels for Overgrowth.

+2 votes   article: Aubrey's Overgrowth art video
Silverfisk
Silverfisk Oct 26 2010, 7:11am replied:

Yes this doesn't make any sense. :P

+2 votes   media: A picture is worth a thousand words, isn't it?
Silverfisk
Silverfisk Aug 12 2010, 3:49am says:

It depends, if I'm developing or have for example chats going on I go windowed. But generally when gaming I'm fullscreen.

+6 votes   poll: How do you set your resolution for PC gaming?
Silverfisk
Silverfisk Jul 21 2010, 4:04am replied:

Thanks! :)

*Added*

+3 votes   article: HD Video Tutorial - Optimization 3: Areaportals
Silverfisk
Silverfisk Jul 10 2010, 5:47am says:

I don't like the options in this poll. It's either "mods > indie", "indie > mods" or "No opinion". Where's the "It's awesome! Indie games rule!!" option? :)

+9 votes   poll: IndieDB has been up for a bit now... thoughts?
Silverfisk
Silverfisk Jun 13 2010, 5:10am says:

Looks great.

*tracking*

+1 vote   game: Garshasp
Silverfisk
Silverfisk Apr 5 2010, 9:34am replied:

LOOK AT ME MOVE!

+1 vote   article: Slow Development
Silverfisk
Silverfisk Mar 17 2010, 10:23am replied:

Hah, I am the total opposite! I am good with entities but I need to work on making my maps look good! :D

How well that I can fill in the gap for some people then! :)

+2 votes   article: HD Video Tutorial - Monitors & Cameras
Silverfisk
Silverfisk Mar 16 2010, 9:53pm replied:

Exactly! :D

+1 vote   download: Overgrowth Spray For Source Games
Silverfisk
Silverfisk Mar 11 2010, 4:46am says:

I love the Dark Matter ad. :D
All the stuff is looking great, I also like the concept of John Solomon.

+1 vote   article: TFTG Art Update - Artsy stuff!
Silverfisk
Silverfisk Feb 22 2010, 10:27pm replied:

Not only that but having too many different lighting possibilities might bring horrible lighting bugs in the game, so you do indeed need to be careful when dealing with this stuff.

+2 votes   article: Lighting 2: Basics
Silverfisk
Silverfisk Feb 14 2010, 3:40pm replied:

Yeah it is.
The catch? You have to preorder the game to get to use it. (Buy now!) :P

+2 votes   article: HD Video Tutorial - Basic Controls
Silverfisk
Silverfisk Feb 7 2010, 6:37pm replied:

I will add this as a request also, thank you!

+1 vote   article: HD Video Tutorial - Explosions
Silverfisk
Silverfisk Jan 8 2010, 8:01pm says:

Great to hear you guys are using this! One game can never get too much publicity! :D

+1 vote   download: Overgrowth Spray For Source Games
Silverfisk
Silverfisk Dec 14 2009, 3:29am replied:

I think you just have to place the actual train somewhere where it can't push you out of the level.
While researching for this tutorial I got pushed into a wall and got stuck there, so it's either go through the wall and fall for all eternity or get stuck and sit there for all eternity. Don't know what's best. :P

Thank you.

+2 votes   article: HD Video Tutorial - Moving Brushes
Silverfisk
Silverfisk Dec 5 2009, 4:54pm replied:

Thank you!
You bet I'll keep going! :)

+1 vote   article: HD Video Tutorial - NPC Relationships
Silverfisk
Silverfisk Nov 22 2009, 6:44am replied:

Thank you! :D

+1 vote   article: HD Video Tutorial - NPC Animations 1
Silverfisk
Silverfisk Nov 16 2009, 4:49pm replied:

Ah, good request! I think I will make a tutorial on this specific subject someday. Thank you.

+2 votes   article: HD Video Tutorial - Displacement Basics
Silverfisk
Silverfisk Oct 21 2009, 7:26am replied:

I think it's fur.

+2 votes   article: Soft normal maps for fur
Silverfisk
Silverfisk Oct 17 2009, 7:12pm says:

Had those at my junior high.

+1 vote   media: Fire alarm final
Silverfisk
Silverfisk Sep 30 2009, 10:31am says:

IMO you should remove the speed lines from the nail and the fire thingie from the rocket. I think the minigun icon isn't showing that it's actually a minigun good enough. The foot for the mine icon and the crowbar looks a bit goofy also.

+2 votes   media: Kill icons so far
Silverfisk
Silverfisk Aug 29 2009, 4:45pm says:

Tre means three in Swedish.

0 votes   article: TRE - Last Life Part 1 released
Silverfisk
Silverfisk Aug 23 2009, 10:16am says:

It's looking cool, noone leans against stuff like that dude does tho.

+1 vote   media: screenshot
Silverfisk
Silverfisk May 3 2009, 4:58pm says:

Is looking like pure awesome.

+2 votes   media: Carthaginian Walls [Widescreen]
Silverfisk
Silverfisk Apr 22 2009, 4:44pm replied:

Dude, that's the cmp150! (AKA Compis where I'm from)
The first weapon you get in PD.

+3 votes   media: Felicity cmp150 screenshot
Silverfisk
Silverfisk Mar 22 2009, 1:41pm replied:

There are two sounds, one swooshing sound that just gets louder pitch shifted as the camera increases it's speed, this might be a bit noticeable when just running normally but it will more noticeable when you jump around.

The other sound is a normal wind sound that increases in volume as you increase in altitude, so if you're on the top of a mountain or on a high building you'll hear the wind sound more than if you're in a pit.

+1 vote   article: Wind - HD Video
Silverfisk
Silverfisk Mar 16 2009, 3:42pm replied:

It was to be expected. :-D

+1 vote   download: Fistful of Frags 2.5 Client Full.
Silverfisk
Silverfisk Feb 23 2009, 9:43am says:

Yes! I wanna play this mod when you're done. :-)

+1 vote   article: Resurrection #1
Silverfisk
Silverfisk Jan 14 2009, 3:19pm says:

Awesome awesome awesome! :-D

Finally I get to listen to this! This is totally the best dev banter in the world! ^^ These guys are seriously the best guys to support ever, you get the time you invest into supporting them back in like pure developer love (and maybe a t-shirt ;-D). Overgrowth will be an epic game and I'm so glad I can be a part of this right now. All other games I've actively supported have lost my interest after a while, but I'll support Wolfire forever, you guys are my idols!

I can totally wait for this game to be released, can't wait for the next alpha though. ^^ <3

+4 votes   article: Developer Banter: Overgrowth
Silverfisk
Silverfisk Dec 9 2008, 2:46pm replied:

I'm not developing the game, I'm just a fan in charge of keeping Overgrowth's ModDB profile up to date.

If you want to try out the game you can preorder it, that way you'll get access to weekly alpha versions of the game.

But if you don't want to preorder it I'm sure there will be a demo available when the game is released, so you can try it out.

+2 votes   member: Silverfisk
Silverfisk
Silverfisk Nov 30 2008, 3:04pm replied:

Yes, they changed the name from Lugaru 2 to Overgrowth.

+2 votes   game: Overgrowth
Silverfisk
Silverfisk Aug 24 2008, 3:19pm replied:

I can't login to JustinTV, I press sign in and then I wait and wait for like three minutes and then it stops loading, no message or anything (been trying for 15 minutes now).

Also it took 10 minutes(!) to load the page itself...

+1 vote   article: Modcast Live! Episode 4
Silverfisk
Silverfisk Aug 24 2008, 2:59pm says:

Only 15 seconds to go and JustinTV won't load!! >:-O

+1 vote   article: Modcast Live! Episode 4
Silverfisk
Silverfisk Jun 21 2008, 7:40am says:

I really not much for flying around in space and shooting at ships, but I'm still looking forward to this one very much, I always enjoy a well made game. :-)

+1 vote   article: Lava experiments and more
Silverfisk
Silverfisk Mar 30 2008, 4:53pm says:

This is the real way to play soccer! And the only way I could possibly imagine myself doing it ;-D .

+1 vote   article: IOSS Beta 1.0 Released!
Silverfisk
Silverfisk Feb 8 2008, 2:06pm replied:

Lol...

Unbalance
Spawnkillage
Confusing hit detection

Seems like some kickass core parts of a game! x-D

0 votes   article: PVKII Beta 2.0 Released!
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