Hi, I'm a guy from Sweden who's currently going to game development college. I'm interested in game development, creating 3d models and programming.
Glad you guys like it! :)
I do need to go through a lot of trial and error to figure out exactly how everything works before I make a tutorial on it, so it's awesome to see you guys appreciate my effort! ^^
This game uses real time shadows on everything, you'll probably be able to turn them off if you don't like them.
It works for me at least, performance is good, are you using the Blender Engine for this?
I love the blue armor on the jungle planet! :D
Very interesting read!
You somehow can make these technical things very interesting to read about. As always; looking forward to the next update!
You're talking about the shadows under the trees? I think they're using static shadows for them. Because the shadows from the vehicles and stuff are sharp.
This is so amazing guys, looking forward to your next news post!
Glad you guys learned something! :)
I love the voice acting, too many dudes to kill though. Looks good other than that!
I'm assuming we can do as many entries as we want in this competition?
I think they're going for a more realistic approach, so if you tried doing that you would probably just break some bones in this game. :P
Unless someone mods that in there, that would work.
You should just not worry about what other developers are doing with their stuff and focus on your own instead.
It's looking good, I like the addition of structures and the support lines, will add some depth to the game.
I love it all! Looking forward to the next post!
That's so great!
It's going to be so awesome playing NS2!
I like the pictures, but it's annoying to have the text as pictures as well. Overall, nice list'o tips!
It's just not entirely done yet.
off: I use Windows 7.
on: Thanks! :)
Well, first off, you need a Source game (Half-Life 2 for example). Then you open up Steam, go to your "Library" tab, in there go to the "Tools" tab. Then you launch "Source SDK".
When you've started Source SDK you select the "Engine Version" you want to use and your "Current Game" at the bottom and then launch Hammer Editor. That's it.
Hope this sorts things out. :)
The skip texture doesn't actually do anything, it's used on faces you don't want to compile. The hint texture is the one that alters the leafs. :)
Hello, Silverfish here, who is this?
Yeah, I forgot to mention in the video (I'll add it to the annotations right now), but you can't have more than one camera active at any given moment, but you can have more than one monitor active.
So what you do is that you use inputs/outputs to disable one camera and enable another one and it's as simple as that. Oh, and I think you give the two cameras the same name.
Thank you for subscribing! ^^
Still, this is sooooo much better than that!
I like quite a lot.
Thank you for the tutorial requests guys! (Optimization is the most requested tutorial right now) ;D
That's pretty good, well done!
I'm really glad I got you to pick up Hammer again and that you like my tutorials! It's very motivating for me. Thank you for the request, it has been added to the request list.
It doesn't have to do with Steam, I had this problem also. I solved it by moving the dll to another folder, this allowed me to start the game at all. Then I went to video options and changed the rendering mode to openGL, then I exited the game and moved the dll back.
Why apparently yes.
Awesome tutorials man! Very well done!
I'm glad you like it!
Oh you're up on ModDB! Great to see. :)
Nope, no money, just getting to be on FP front page for a while AFAIK.
Wow what a response, didn't expect this! I was like "I guess I can upload these also, while I'm at it.", good thing I did!
Yeah that program is really nice actually, when you've learned to use it it's really easy to quickly make great textures. It's also so easy to go back and make fundamental changes that could take a very long time to do in an image editing program (like changing the tile size on a tile texture for example).
You might as well do that, GoldSrc is very old compared to the newer engines and it's always nice keeping yourself up to date. :)
Yeah you can really do a lot of things with Hammer, if you've got a Source game I suggest you check it out. It's pretty easy to use also.
Wow, so many changes! I'm so going to have to try this out again!
That's for another tutorial though, this one was just about navigation.
Thanks, I'm happy you like my voice! That means a lot. :)
Yes, looks damn awesome!
Yeey! I'm very very glad you like my voice! The first-voice-compliment award goes to you! :D
Thank you. :)
Wooow, your stuff is soo amazing!
Glad you like it!
No, it's just a mobile cover.
How can you play L4D without music? It's thanks to the music you know when something's gonna happen and ****.
It's looking niiiice..
Wow, it looks amazing, I'm gonna have to try this out someday.
*Writes down Doom 3 on the buy list*
There will be different armors and stuff.
Nice that you have large textures, it's gonna be needed since you'll have many open spaces. 512x512 textures would probably make tiling very noticable.
Buy the game and get the current version of the editor right now! Actually, I'm about to install the latest version released yesterday.
Nice tutorial. The prefabs seem easy to use, the power of Hammer is often underestimated, no FGD required.
I kinda feel like making a point and click adventure map now... Could actually have battle in it also, pretty awesome.
That's pretty neat, mappers will have big use of it.
My fav. stance. :-)
I'm glad you made them super large instead of like 1024x768 like some people like making them.
New name of the mod is awesome BTW, so is the logo.
Yeah that's looking pretty amazing! Gonna play!
Haha! That's great! :-D
I'm gonna buy Deus Ex and play this mod!
The Mauler was one of my fav. weapons in PD, it's looking pretty cool!
Hmm, what shirt are you wearing there Hen?
It doesn't make the game run faster, it just optimises the poly use, so you get much more detail with no performance loss at all.
What they've optimised here is not the framerate but the usage of the vertices. So instead of using lots of vertices in flat spaces they've optimised the vertex usage to put the vertices where they are needed the most.
This brings a higher detail level without any performance loss.
This is rendered in Wolfire Games' home made Phoenix Engine. There is currently no interactive demo available, though if you want to get your hands on it as soon as possible you can preorder the game, because when you do that you get access to weekly alphas.
I fully agree, it's very entertaining listening to this! Keep it up ModDB!
I guess it's good for a first map but you really shouldn't release your first map, because it generally sucks.
Yeah I can see that, but still.. Yuck... x-)
Turn the logo upside down and name it Wack Donalds :-) .
Yes it was great! I'm really looking forward to the next one. How about some semi organized gaming after the show (perhaps a special ModDB server), playing the games/mods that where on the show? And a voice chat server that people can join after the show to talk while they're gaming and a room just for general talk? That'd be so awesome!
Oh, and I could be the official linkage boy for the next show if you want to. ^^
I finished the game! Nice one!
Yeah I'm hyped!
Took a lot of shots to kill that first guy :-/ .
I can only agree with you there.
If you are in doubt, use the quick reference found here --> Developer.valvesoftware.com to make your own conversion.
I can even make it for you:
1 unit = 0.75 inches
0.75 * 72 = 54
54 inches = 4.5 feet
Gordon might seem small, but that's just how it is, maybe they made him smaller to give the player more freedom of movement. :-)
I think it's odd how they are worn on the edges, they are one time use ya' know :-P .
It looks fantastic!
Woah! I'm gonna play this when it's released, that's for sure, I played an earlier version and I thought that it was a cool idea but I didn't feel anything special, let's hope I do this time. :-)
That's a really cool wallpaper but you should make it bigger in my opinion, it looks better to scale down than to scale up ya know.
The link takes me to a comment page on Filefront.
Hah, awesome! :D
It works for me now.
Hehe, I just cut the waiting parts out, not much learning going on there. ;P
Thanks for your praise everyone!
I'm glad you like it.
That's good to hear, thanks! :)
Like you and wazanator points out, you should only use decompiling for learning purposes.
This is all great stuff, I always use the image uploading on ModDB and these changes makes it that much sweeter. It annoys me so much when people use another host that is SO SLOW! ModDB rules! :D
It makes you look John.
I like it.
It's pretty fun in its current shape, so it'll probably be really fun when it's finally released. This is a game I'm really looking forward to.
I especially like all the small things like how your view model and player model are one, giving you a much better immersion. And how you will keep your gun down if there's no room for your arms in front of you.
Good review, nice length and brings up relevant topics!
Too bad, will check that new project out though.
Small programs that do a lot of stuff are awesome. Makes me wonder why Photoshop is so damn large...
Thanks guys! :)
If it has commentary I'd like watching, without it's kind of "meh".
Looking pretty cool!
Where the mapping tool is? In the Source SDK, in the tools section of your game library on Steam.
A shame, I'm looking forward to see what you might start working on next. :)
I really like that you're adding these new models, they make it all look much more realistic.
Sure is! ;D;D
This stuff looks pretty ok, might be useful.
Thanks for sharing!
That's pretty damn awesome!
Looks really good!
Yeah I was lazy and getting sidetracked several times when I was going to post this here. :P
Great idea, looking forward to it!
Nice job man!
What program did you use?
Is the gameplay pretty much final at this point? The reason I'm asking is because movement seems a bit too quick for my tastes, especially considering the rest of the game seem to feel pretty realistic.
All that happens when you do that is people thinking "Man, they didn't even link the pictures, they sure put some effort into their news posts.. >.>".
No offense, but it's good practice to link to the pictures.
Aubrey makes all the art and levels for Overgrowth.
Yes this doesn't make any sense. :P
It depends, if I'm developing or have for example chats going on I go windowed. But generally when gaming I'm fullscreen.
I don't like the options in this poll. It's either "mods > indie", "indie > mods" or "No opinion". Where's the "It's awesome! Indie games rule!!" option? :)
LOOK AT ME MOVE!
Hah, I am the total opposite! I am good with entities but I need to work on making my maps look good! :D
How well that I can fill in the gap for some people then! :)
I love the Dark Matter ad. :D
All the stuff is looking great, I also like the concept of John Solomon.
Not only that but having too many different lighting possibilities might bring horrible lighting bugs in the game, so you do indeed need to be careful when dealing with this stuff.
Yeah it is.
The catch? You have to preorder the game to get to use it. (Buy now!) :P
I will add this as a request also, thank you!
Great to hear you guys are using this! One game can never get too much publicity! :D
I think you just have to place the actual train somewhere where it can't push you out of the level.
While researching for this tutorial I got pushed into a wall and got stuck there, so it's either go through the wall and fall for all eternity or get stuck and sit there for all eternity. Don't know what's best. :P
You bet I'll keep going! :)
Thank you! :D
Ah, good request! I think I will make a tutorial on this specific subject someday. Thank you.
I think it's fur.
Had those at my junior high.
IMO you should remove the speed lines from the nail and the fire thingie from the rocket. I think the minigun icon isn't showing that it's actually a minigun good enough. The foot for the mine icon and the crowbar looks a bit goofy also.
Tre means three in Swedish.
It's looking cool, noone leans against stuff like that dude does tho.
Is looking like pure awesome.
Dude, that's the cmp150! (AKA Compis where I'm from)
The first weapon you get in PD.
There are two sounds, one swooshing sound that just gets louder pitch shifted as the camera increases it's speed, this might be a bit noticeable when just running normally but it will more noticeable when you jump around.
The other sound is a normal wind sound that increases in volume as you increase in altitude, so if you're on the top of a mountain or on a high building you'll hear the wind sound more than if you're in a pit.
It was to be expected. :-D
Yes! I wanna play this mod when you're done. :-)
Awesome awesome awesome! :-D
Finally I get to listen to this! This is totally the best dev banter in the world! ^^ These guys are seriously the best guys to support ever, you get the time you invest into supporting them back in like pure developer love (and maybe a t-shirt ;-D). Overgrowth will be an epic game and I'm so glad I can be a part of this right now. All other games I've actively supported have lost my interest after a while, but I'll support Wolfire forever, you guys are my idols!
I can totally wait for this game to be released, can't wait for the next alpha though. ^^ <3
I'm not developing the game, I'm just a fan in charge of keeping Overgrowth's ModDB profile up to date.
If you want to try out the game you can preorder it, that way you'll get access to weekly alpha versions of the game.
But if you don't want to preorder it I'm sure there will be a demo available when the game is released, so you can try it out.
Yes, they changed the name from Lugaru 2 to Overgrowth.
I can't login to JustinTV, I press sign in and then I wait and wait for like three minutes and then it stops loading, no message or anything (been trying for 15 minutes now).
Also it took 10 minutes(!) to load the page itself...
Only 15 seconds to go and JustinTV won't load!! >:-O
I really not much for flying around in space and shooting at ships, but I'm still looking forward to this one very much, I always enjoy a well made game. :-)
This is the real way to play soccer! And the only way I could possibly imagine myself doing it ;-D .
Confusing hit detection
Seems like some kickass core parts of a game! x-D