Hi, I'm a guy from Sweden who's currently going to game development college. I'm interested in game development, creating 3d models and programming.

Comment History  (150 - 180 of 1,101)
Silverfisk Apr 20 2011, 10:32am says:

Glad you guys like it! :)

I do need to go through a lot of trial and error to figure out exactly how everything works before I make a tutorial on it, so it's awesome to see you guys appreciate my effort! ^^

+4 votes   article: HD Video Tutorial - Smoothing Groups
Silverfisk Dec 4 2010, 2:23pm replied:

This game uses real time shadows on everything, you'll probably be able to turn them off if you don't like them.

+2 votes   media: Lost Woods
Silverfisk Nov 28 2010, 5:29am says:

It works for me at least, performance is good, are you using the Blender Engine for this?

+1 vote   article: Online Demo!
Silverfisk Oct 27 2010, 4:28am replied:

I love the blue armor on the jungle planet! :D

+2 votes   media: Because we love you
Silverfisk Oct 7 2010, 11:06am says:

Very interesting read!
You somehow can make these technical things very interesting to read about. As always; looking forward to the next update!

+1 vote   article: The Art of Efficient Culling
Silverfisk Aug 19 2010, 4:24am replied:

You're talking about the shadows under the trees? I think they're using static shadows for them. Because the shadows from the vehicles and stuff are sharp.

This is so amazing guys, looking forward to your next news post!

+2 votes   article: Himalayas trip
Silverfisk Aug 8 2010, 3:40am says:

Glad you guys learned something! :)

+3 votes   article: HD Video Tutorial - Lighting 2: Lightmaps
Silverfisk Jul 16 2010, 4:31pm says:

I love the voice acting, too many dudes to kill though. Looks good other than that!

+1 vote   media: ModPlay - Galactopticon Alpha
Silverfisk Jul 6 2010, 5:00pm says:

I'm assuming we can do as many entries as we want in this competition?

+1 vote   article: IndieDB Release Comp Reminder
Silverfisk Jul 2 2010, 7:18am replied:

I think they're going for a more realistic approach, so if you tried doing that you would probably just break some bones in this game. :P
Unless someone mods that in there, that would work.

+3 votes   article: Wall Run and Climbing Video [HD]
Silverfisk Jun 30 2010, 3:57am says:

You should just not worry about what other developers are doing with their stuff and focus on your own instead.

It's looking good, I like the addition of structures and the support lines, will add some depth to the game.

+1 vote   article: Why Do I Even Bother?
Silverfisk Jun 20 2010, 5:41am says:

I love it all! Looking forward to the next post!

+1 vote   article: The Big News Pack 2/6
Silverfisk Jun 19 2010, 4:24am says:

That's so great!
It's going to be so awesome playing NS2!

+1 vote   article: Design of ns2_tram
Silverfisk Jun 4 2010, 3:47am says:

I like the pictures, but it's annoying to have the text as pictures as well. Overall, nice list'o tips!

+1 vote   article: Level design tips for GraviNULL maps
Silverfisk Jun 2 2010, 4:28am replied:

It's just not entirely done yet.

+1 vote   media: Akimbo Weapons
Silverfisk May 27 2010, 9:55am replied:

off: I use Windows 7.
on: Thanks! :)

+1 vote   article: HD Video Tutorial - Decompiling Maps
Silverfisk May 11 2010, 3:48pm replied:


Well, first off, you need a Source game (Half-Life 2 for example). Then you open up Steam, go to your "Library" tab, in there go to the "Tools" tab. Then you launch "Source SDK".

When you've started Source SDK you select the "Engine Version" you want to use and your "Current Game" at the bottom and then launch Hammer Editor. That's it.

Hope this sorts things out. :)

+1 vote   article: HD Video Tutorial - Driving APC
Silverfisk Apr 28 2010, 6:57am replied:

The skip texture doesn't actually do anything, it's used on faces you don't want to compile. The hint texture is the one that alters the leafs. :)

+3 votes   article: HD Video Tutorial - Optimization 2: Hint & Skip
Silverfisk Apr 19 2010, 10:24am replied:

Hello, Silverfish here, who is this?

+1 vote   article: Frozen Synapse: Pre-orders Open Now - Play the Beta!
Silverfisk Mar 17 2010, 6:52am replied:

Yeah, I forgot to mention in the video (I'll add it to the annotations right now), but you can't have more than one camera active at any given moment, but you can have more than one monitor active.

So what you do is that you use inputs/outputs to disable one camera and enable another one and it's as simple as that. Oh, and I think you give the two cameras the same name.

Thank you for subscribing! ^^

+2 votes   article: HD Video Tutorial - Monitors & Cameras
Silverfisk Feb 26 2010, 5:11am replied:

In console:
reload_materials 1
then write:

Still, this is sooooo much better than that!

+1 vote   media: Live Texture And Shader Updating In Overgrowth
Silverfisk Feb 19 2010, 6:43am says:

I like quite a lot.

+1 vote   media: The Italian
Silverfisk Feb 6 2010, 9:04am replied:

Thank you for the tutorial requests guys! (Optimization is the most requested tutorial right now) ;D

+2 votes   article: HD Video Tutorial - Explosions
Silverfisk Jan 28 2010, 8:32pm says:

That's pretty good, well done!

+2 votes   download: Cracked ground texture by Bekey
Silverfisk Jan 11 2010, 11:06am replied:

I'm really glad I got you to pick up Hammer again and that you like my tutorials! It's very motivating for me. Thank you for the request, it has been added to the request list.

+2 votes   article: HD Video Tutorial - 3D Skybox
Silverfisk Jan 10 2010, 8:55pm replied:

It doesn't have to do with Steam, I had this problem also. I solved it by moving the dll to another folder, this allowed me to start the game at all. Then I went to video options and changed the rendering mode to openGL, then I exited the game and moved the dll back.

+1 vote   article: NNK R1 Officially Released!
Silverfisk Jan 7 2010, 9:31pm replied:

Why apparently yes.

+1 vote   article: Quake/Solitude Terrian Making
Silverfisk Jan 3 2010, 9:41am says:

Awesome tutorials man! Very well done!

+1 vote   article: L4D Mapping Tutorial
Silverfisk Dec 14 2009, 3:31am replied:

I'm glad you like it!

+2 votes   article: HD Video Tutorial - Moving Brushes
Silverfisk Dec 11 2009, 8:05am says:

Oh you're up on ModDB! Great to see. :)


+1 vote   game: [ook] Once I Owned a Kestrel
Silverfisk Dec 8 2009, 5:30am replied:

Nope, no money, just getting to be on FP front page for a while AFAIK.

+1 vote   article: Orion - Closed Beta Starts Today!
Silverfisk Dec 6 2009, 2:31pm says:

Wow what a response, didn't expect this! I was like "I guess I can upload these also, while I'm at it.", good thing I did!

Yeah that program is really nice actually, when you've learned to use it it's really easy to quickly make great textures. It's also so easy to go back and make fundamental changes that could take a very long time to do in an image editing program (like changing the tile size on a tile texture for example).

+2 votes   media: Testing MaPZone
Silverfisk Dec 5 2009, 10:29am replied:

You might as well do that, GoldSrc is very old compared to the newer engines and it's always nice keeping yourself up to date. :)

+1 vote   article: HD Video Tutorial - NPC Relationships
Silverfisk Dec 5 2009, 9:17am replied:

Thank you!
Yeah you can really do a lot of things with Hammer, if you've got a Source game I suggest you check it out. It's pretty easy to use also.

+1 vote   article: HD Video Tutorial - NPC Relationships
Silverfisk Dec 4 2009, 10:43am says:

Wow, so many changes! I'm so going to have to try this out again!

+1 vote   article: Tremulous 1.2 Beta Gameplay Preview Released!
Silverfisk Dec 1 2009, 9:09pm replied:

That's for another tutorial though, this one was just about navigation.

+2 votes   article: HD Video Tutorial - NPC Navigation
Silverfisk Nov 22 2009, 6:23am replied:

Thanks, I'm happy you like my voice! That means a lot. :)

+2 votes   article: HD Video Tutorial - NPC Animations 1
Silverfisk Nov 18 2009, 8:44pm says:

Yes, looks damn awesome!

+1 vote   media: GDI Anti Air Upgraded
Silverfisk Nov 16 2009, 4:44pm replied:

Yeey! I'm very very glad you like my voice! The first-voice-compliment award goes to you! :D

+2 votes   article: HD Video Tutorial - Displacement Basics
Silverfisk Nov 15 2009, 6:02pm replied:

Thank you. :)

+2 votes   article: HD Video Tutorial - Real and Fake Doors
Silverfisk Nov 15 2009, 3:40pm says:

Wooow, your stuff is soo amazing!

+3 votes   article: Alive and kicking
Silverfisk Nov 14 2009, 12:02pm replied:

Glad you like it!

+2 votes   article: Lighting 2: Basics
Silverfisk Nov 7 2009, 12:30pm says:


+1 vote   article: 6 days left, may be delayed.
Silverfisk Oct 30 2009, 8:23am replied:

No, it's just a mobile cover.

+2 votes   media: defense shield
Silverfisk Oct 29 2009, 9:02pm replied:

How can you play L4D without music? It's thanks to the music you know when something's gonna happen and ****.

+3 votes   download: Overheid [demo]
Silverfisk Oct 27 2009, 10:34pm says:

It's looking niiiice..

+1 vote   media: Point Light Shadow Casting
Silverfisk Oct 27 2009, 10:29pm says:

Wow, it looks amazing, I'm gonna have to try this out someday.

+1 vote   media: Fog Demonstration Video
Silverfisk Oct 17 2009, 7:10pm says:

*Writes down Doom 3 on the buy list*

+1 vote   article: Its Here!
Silverfisk Oct 14 2009, 6:27pm replied:

There will be different armors and stuff.

+1 vote   article: Character normal maps
Silverfisk Oct 3 2009, 9:17am says:

Nice that you have large textures, it's gonna be needed since you'll have many open spaces. 512x512 textures would probably make tiling very noticable.

+1 vote   media: Texture Showcase
Silverfisk Aug 26 2009, 10:26am replied:

Buy the game and get the current version of the editor right now! Actually, I'm about to install the latest version released yesterday.

+1 vote   article: Libertarian paternalism and tool design
Silverfisk Aug 10 2009, 9:15pm says:

Nice tutorial. The prefabs seem easy to use, the power of Hammer is often underestimated, no FGD required.

+1 vote   article: Making Levels for Perfect Stride
Silverfisk May 22 2009, 3:04pm says:

I kinda feel like making a point and click adventure map now... Could actually have battle in it also, pretty awesome.

+1 vote   article: The Hammer Mod Update 22/05/2009
Silverfisk May 21 2009, 7:35pm says:

That's pretty neat, mappers will have big use of it.

+1 vote   article: Post Process Effects Editor
Silverfisk Apr 22 2009, 5:09pm says:

My fav. stance. :-)

I'm glad you made them super large instead of like 1024x768 like some people like making them.

New name of the mod is awesome BTW, so is the logo.

+1 vote   media: Choose Your Stance - Heavy
Silverfisk Apr 9 2009, 4:35am says:

Yeah that's looking pretty amazing! Gonna play!

+1 vote   media: April 1st Trailer
Silverfisk Mar 30 2009, 11:40am says:

Haha! That's great! :-D
I'm gonna buy Deus Ex and play this mod!

+1 vote   media: The Nameless Mod - Ryans Spotlight
Silverfisk Mar 30 2009, 11:33am says:

The Mauler was one of my fav. weapons in PD, it's looking pretty cool!

+2 votes   media: Mauler ingame
Silverfisk Mar 20 2009, 3:23pm says:

Hmm, what shirt are you wearing there Hen?

+1 vote   media: Me
Silverfisk Jan 18 2009, 9:38am replied:

It doesn't make the game run faster, it just optimises the poly use, so you get much more detail with no performance loss at all.

+1 vote   media: Off the Grid Terrain
Silverfisk Jan 8 2009, 11:38am replied:

2.5D ;-D

+1 vote   article: Current release [8446]
Silverfisk Jan 7 2009, 12:25am replied:

What they've optimised here is not the framerate but the usage of the vertices. So instead of using lots of vertices in flat spaces they've optimised the vertex usage to put the vertices where they are needed the most.

This brings a higher detail level without any performance loss.

+1 vote   article: Overgrowth Terrain Part 2
Silverfisk Dec 11 2008, 4:53pm replied:

This is rendered in Wolfire Games' home made Phoenix Engine. There is currently no interactive demo available, though if you want to get your hands on it as soon as possible you can preorder the game, because when you do that you get access to weekly alphas.

+1 vote   media: Procedural Animation
Silverfisk Nov 28 2008, 12:15pm replied:

I fully agree, it's very entertaining listening to this! Keep it up ModDB!

+1 vote   media: Modcast S02 E02
Silverfisk Aug 25 2008, 1:44am says:

I guess it's good for a first map but you really shouldn't release your first map, because it generally sucks.

+1 vote   download: tf_bob_b1
Silverfisk Aug 18 2008, 2:44pm replied:

Yeah I can see that, but still.. Yuck... x-)

+1 vote   media: The Lovers - By Edward
Silverfisk Jul 22 2008, 6:07pm says:

Turn the logo upside down and name it Wack Donalds :-) .

+2 votes   media: Gate II News Update
Silverfisk Jul 14 2008, 6:28pm says:

Yes it was great! I'm really looking forward to the next one. How about some semi organized gaming after the show (perhaps a special ModDB server), playing the games/mods that where on the show? And a voice chat server that people can join after the show to talk while they're gaming and a room just for general talk? That'd be so awesome!

Oh, and I could be the official linkage boy for the next show if you want to. ^^

+1 vote   article: Modcast Live Thoughts
Silverfisk Jul 4 2008, 5:03pm says:

I finished the game! Nice one!

+3 votes   game: Ninja Monkey
Silverfisk Jun 19 2008, 5:59am says:

Yeah I'm hyped!

+2 votes   download: Modular Combat v1.03
Silverfisk Jun 4 2008, 1:54pm replied:

Took a lot of shots to kill that first guy :-/ .

+2 votes   media: Beretta 92FS Demonstration
Silverfisk May 18 2008, 8:41am replied:

I can only agree with you there.

+1 vote   download: Hammer Units Converter 1.1
Silverfisk May 17 2008, 10:08am replied:

If you are in doubt, use the quick reference found here --> Developer.valvesoftware.com to make your own conversion.

I can even make it for you:
1 unit = 0.75 inches
0.75 * 72 = 54
54 inches = 4.5 feet

Gordon might seem small, but that's just how it is, maybe they made him smaller to give the player more freedom of movement. :-)

+1 vote   download: Hammer Units Converter 1.1
Silverfisk Apr 23 2008, 10:22am says:

I think it's odd how they are worn on the edges, they are one time use ya' know :-P .

It looks fantastic!

+1 vote   media: Mines render
Silverfisk Apr 21 2008, 2:40am says:

Woah! I'm gonna play this when it's released, that's for sure, I played an earlier version and I thought that it was a cool idea but I didn't feel anything special, let's hope I do this time. :-)

+1 vote   article: Eternal Silence Feature Locked!
Silverfisk Apr 4 2008, 11:12am says:

That's a really cool wallpaper but you should make it bigger in my opinion, it looks better to scale down than to scale up ya know.

+1 vote   download: Lift Official Wallpaper 01
Silverfisk Apr 2 2008, 10:16am says:

It works.

+2 votes   media: In-Game Sample #1 -- Chase
Silverfisk Feb 2 2008, 11:28am says:

The link takes me to a comment page on Filefront.

+1 vote   download: SMOD: Tactical Delta 5 to 5.5 Patch
Silverfisk Jul 2 2010, 7:14am says:

Not many mods this time, but they are all awesome.

+6 votes   article: ModDB Video Spotlight - June 2010
Silverfisk Jun 29 2010, 10:13am says:

I love how this looks, keep it up!

0 votes   media: Old map is coming back!
Silverfisk Jun 28 2010, 3:09am says:

Keep up the good work!

Silverfisk Jun 28 2010, 2:46am says:

Great work man!
Regarding the darkness of night time; you'll need to account for people's bad monitors. You and I might see something during night time, but if your monitor isn't good enough it'll just be 100% black.

Also, I don't know if it's just me, but I usually see pretty ok during the night. It's easier to see in real life since our eyes adjust properly and a number of other factors that can be hard to represent properly. Therefore you can just make it all a bit brighter to simulate that.

Looking forward to the next one as usual!

+1 vote   article: The Big News Pack 3/6
Silverfisk Jun 21 2010, 12:35pm says:

Sounds totally awesome!
Looking forward to Desura's future.

+3 votes   article: Edging ever closer!
Silverfisk Jun 20 2010, 5:52am replied:

Yeah just select a different monitor texture for a different effect!

+2 votes   article: HD Video Tutorial - Monitors & Cameras
Silverfisk Jun 20 2010, 5:31am says:

Minecraft is awesome! I'm so going to buy it when I have some cash to spare. nice river there dude!

+1 vote   media: Minecraft - Underground river
Silverfisk Jun 19 2010, 5:13am says:

You put a lot of work into this considering you only wanted to say what would fit on one line. :P
Too bad though, the mod looks nice and I hope you can finish it!

+1 vote   article: Automated message from your RIKER INDUSTRIES supervisor.
Silverfisk Jun 19 2010, 5:10am says:

Great preview you got there! Really nice game!

+2 votes   article: Sarah's Run: Preview Online!
Silverfisk Jun 18 2010, 6:36pm replied:

This picture is from Counter-Strike: Source, you can use it in any Source game like Half-Life 2 Deathmatch, Team Fortress 2, Day of Defeat: Source, or any multiplayer Source mod like Orion, Coven and so on.

Go crazy spraying this **** man, help spreading the word of Overgrowth! :D

+1 vote   download: Overgrowth Spray For Source Games
Silverfisk Jun 18 2010, 6:34pm replied:

Thanks man!
I hope some people start using it, I like to use it since it gives me a reason to use my spray and I'm helping the most awesome indie developer.

+1 vote   download: Overgrowth Spray For Source Games
Silverfisk Jun 18 2010, 6:22pm says:

This is so awesome!
I LOVE the new design! :D

+1 vote   article: IndieDB vs ModDB Changes
Silverfisk Jun 16 2010, 3:25am says:

Heh, nice.
Another good thing about switching from DirectX I guess. :)

+1 vote   download: They Do Not Die v0.1 – Wii Edition
Silverfisk Jun 14 2010, 11:48am replied:

You just said yourself that there's always the risk that the server will crash, how's that possible if the program is free from server crashing bugs? There's always the risk, claiming that your software is crash free is pretty big.

0 votes   article: Orion Beta 1.2 - RELEASED!
Silverfisk Jun 14 2010, 9:40am says:

How can you know if you've fixed all the server crashing bugs? Just add a "known" in there so you won't have to overstate your improvements. Maybe just a pet peeve of mine, dunno.

Good work in any case, I hope you get on SteamWorks!

+1 vote   article: Orion Beta 1.2 - RELEASED!
Silverfisk Jun 14 2010, 5:06am says:

You also need to up the framerate.
I can highly recommend using the DivX codec for encoding the video file, it's what I use and it delivers amazing quality at a really, really low file size.

You did well!

+1 vote   media: Source Recorder Test - The Ship
Silverfisk Jun 13 2010, 5:10am says:

Looks great.


+1 vote   game: Garshasp
Silverfisk Jun 12 2010, 7:37am replied:

MTA has always had support for mods.

+1 vote   media: MTA SA: The Alternate HUD
Silverfisk Jun 12 2010, 7:36am says:

This is really awesome, played some last night and it's already fun even though it's pretty primitive so far.

+1 vote   article: New alpha version available (build #14)
Silverfisk Jun 11 2010, 2:50pm says:

You're back! :D

+1 vote   media: Visiting the Village: Episode 42
Silverfisk Jun 11 2010, 3:02am says:

So "analytical shapes" are basically boxes? That would explain why ragdoll collision meshes are almost always boxes, because they are faster to calculate with.

Interesting post, looking forward to more!

+1 vote   article: The Big News Pack 1/6
Silverfisk Jun 9 2010, 10:06am says:

That's super awesome!
Well done!

+1 vote   media: Dirt Roads
Silverfisk Jun 8 2010, 1:22pm replied:

AMD 6400+ (dual core)
Nvidia 9800GT

+1 vote   article: HD Video Tutorial - Decompiling Maps
Silverfisk Jun 7 2010, 7:31am says:

That's really awesome!
Nice work!

+1 vote   article: New Detail Texturing Added
Silverfisk Jun 2 2010, 4:38am says:

Yeah well done on the bloom!
It seems that some developers need to go outside and look at how "bloom" works in real life. Even today bloom is sometimes too harsh in games, but you do a good job in yours!

+1 vote   article: Digitanks - The Early Bloomer
Silverfisk Oct 31 2012, 6:26am replied:

Thank you! <3

+2 votes   media: First Zbrush sculpt
Silverfisk Oct 31 2012, 6:23am replied:

It's a Linux thing mostly, it's a manager of your windows where you use the keyboard to do just about everything.

+1 vote   media: Desktop
Silverfisk Oct 28 2012, 12:21pm says:

I thought it was the Awesome Window Manager at first, then I saw the Windows bar to the right.

+1 vote   media: Desktop
Silverfisk Apr 27 2012, 8:07am replied:

They actually gave it to me in return for helping them find a spelling mistake on their website while letting them know that I'm still using MaPZone 2 and how I think it's a shame that Substance Designer 2 is so expensive.

So those guys are amazing, and Substance Designer 2 is really good and getting better!

They didn't fix the spelling mistake yet, but apparently they were very appreciative. :P

+1 vote   media: House Project
Silverfisk May 7 2011, 9:29am says:

Have you really gotten permission to use all of these tracks in your mod?

0 votes   media: Song09_LastLegs [NEW]
Silverfisk May 7 2011, 8:20am replied:

It's not about what software you use, it's about what format you use. Most 3D modeling software can export to several formats.

+2 votes   article: Explosive News
Silverfisk Mar 28 2011, 9:22am says:

This looks incredibly awesome! Nice job!

+1 vote   article: Conversation System (News Pack 1/2)
Silverfisk Jan 6 2011, 5:52pm replied:


+2 votes   article: New alpha version available (build #15)
Silverfisk Dec 18 2010, 3:18am says:

This is getting better and better and you seem to be focusing on the right things. For the video, you sound a bit low and there's a high pitched sound in the background, small annoying things.

+1 vote   article: Initial Alpha demo!
Silverfisk Dec 7 2010, 11:50am replied:

I recorded new dialog from a new manuscript I think. I didn't bother to lip sync it since we would have the real dialog in there soon.

+1 vote   media: School Project Progress 3
Silverfisk Dec 7 2010, 11:45am replied:

I might get the character into Overgrowth someday also.

+1 vote   media: Doll Animation 2
Silverfisk Dec 5 2010, 8:11am says:

Why is it 93mb? :S

+2 votes   download: Mainmenu Music
Silverfisk Nov 9 2010, 10:21am says:

This particle system produces very nice results! Great work!

+1 vote   article: Particular Particles
Silverfisk Nov 8 2010, 4:51am says:

Clustering also takes up more memory, right? Since you're creating a unique model.

+3 votes   article: Off Limits - Level art polish tutorial
Silverfisk Oct 22 2010, 8:46am says:

That's so hot! Looking forward to trying this out!

+3 votes   media: Gameplay Features Demonstration
Silverfisk Oct 17 2010, 6:54am says:

This is great! I'm mostly using the Source engine and that engine have a lot of trouble with transparency.

+1 vote   article: Tell me Sir, how Transparent are you?
Silverfisk Oct 13 2010, 4:29am says:

I don't have an iAnything so this is good news!

+1 vote   article: OOK Reborn
Silverfisk Aug 24 2010, 12:27pm says:

Also, I see you're using l/r trigger to change the paint type. You could use r/l button to change the color also, that would make sense and make it faster to use.

+1 vote   article: Completing the garage environment
Silverfisk Aug 23 2010, 3:28pm says:

That's really cool! I didn't think it was possible to do such nice stuff using a mouse!

+1 vote   media: In the cave - Making of
Silverfisk Aug 12 2010, 2:19pm says:

Yes, this is a good size, make them huge!
I want to be able to use them as my desktop wallpaper if they're hot like this one.

+1 vote   media: From Space
Silverfisk Aug 11 2010, 11:51am says:

That's so awesome, looking forward to that game a lot! :D

+3 votes   article: Spiral Game Studios - Opens Doors & Announces 'ORION: Prelude'
Silverfisk Aug 10 2010, 6:11am says:

Yep, looks and sounds interesting!


+5 votes   game: Lazarus: The Missing Memory
Silverfisk Aug 3 2010, 2:44pm says:

The Vampires are needing a steak! :D

I laughed quite a lot!

+1 vote   media: ModDB Spotlight June 2010 - Blooper Reel
Silverfisk Jul 18 2010, 8:22am says:

My balls already have some personality, but being able to customize my balls further would be awesome. :)

(Make a game about balls and get ball jokes ;P )

Seriously though, it's nice, customization is always welcome.

+2 votes   article: Ball Customization
Silverfisk Jul 15 2010, 4:29pm replied:

I'm pretty sure there will be some simple mechanic keeping non-special edition preorders from using the skin. It's not like you'll be able to download any skin and use it in-game for everyone to see.

+1 vote   article: NS2 Alpha Date Set!
Silverfisk Jul 7 2010, 7:37am says:

The really high tone that seems to go through the whole track hurts my ears. :(
Other than that it's good!

+5 votes   media: Orbit
Silverfisk Jul 6 2010, 5:03pm replied:

I'm very glad you made it! :DD

+1 vote   media: Testing Microbrush
Silverfisk Jun 2 2010, 4:27am says:

Hah, awesome! :D

+1 vote   media: Render Test
Silverfisk May 27 2010, 10:01am replied:

Thanks for your praise everyone!
I'm glad you like it.

+1 vote   article: HD Video Tutorial - Decompiling Maps
Silverfisk May 19 2010, 2:43pm says:

Too bad, will check that new project out though.

+1 vote   article: This mod is dead.
Silverfisk May 8 2010, 8:44am says:

If it has commentary I'd like watching, without it's kind of "meh".

+1 vote   article: Grand Tournament - LAST CALL
Silverfisk May 1 2010, 12:58pm replied:

Sure is! ;D;D

+1 vote   media: Screeching noises?
Silverfisk Apr 25 2010, 2:01pm says:

Nice job man!
What program did you use?

+1 vote   media: My first model
Silverfisk Apr 22 2010, 11:15am says:

Is the gameplay pretty much final at this point? The reason I'm asking is because movement seems a bit too quick for my tastes, especially considering the rest of the game seem to feel pretty realistic.

+3 votes   article: We want your questions!
Silverfisk Apr 19 2010, 10:29am says:

That looks incredibly interesting and I want to play it right now.

+3 votes   article: New HUD Screenshots
Silverfisk Apr 11 2010, 5:37pm replied:

The great thing is that all those people are united under the Wolfire banner. So we can just say that Wolfire Games is the most epic and awesome game company ever and you won't have to decide. :D

0 votes   media: Jeff
Silverfisk Apr 5 2010, 6:32pm says:

Oh man, I remember the live modcasts, those were the days...

+2 votes   group: ModDB
Silverfisk Apr 5 2010, 5:44am says:

You're welcome.
I'll be awaiting some more info about this before I can spread the word with confidence. ;)

+2 votes   article: Thanks for all the watches! Spread the news!
Silverfisk Mar 18 2010, 9:33pm says:

I love my physics and this is just amazing!!

+1 vote   media: Physical Clothing
Silverfisk Mar 16 2010, 11:20pm says:

Ninja zombie rabbit fighting game.

+5 votes   media: Bunny Town Mural
Silverfisk Mar 15 2010, 12:15pm says:


+3 votes   media: New gameplay vid!
Silverfisk Mar 13 2010, 6:35am says:

Welcome changes, downloading! :)

+2 votes   article: OccupationCS: Source 2.7.1 release
Silverfisk Mar 11 2010, 12:12pm says:

Yes, window sucks, other than that it looks pretty nice.

+2 votes   media: First room in mf
Silverfisk Mar 2 2010, 4:27pm says:

That's an awesome idea, it will make you understand why, very nice!

+1 vote   media: A lot of half-finished new stuff
Silverfisk Mar 1 2010, 12:22pm says:

Doesn't look like the earlier concept at all, and he doesn't look like a mafia boss either. But it does look good in any case.

+3 votes   media: Mafia Boss WIP
Silverfisk Feb 24 2010, 7:26pm says:

I really enjoyed this, I do not fully share your view, but I still enjoyed the experience that this video brought me. I would watch another one.

+1 vote   media: The Real Texas - Geometry Lesson
Silverfisk Feb 23 2010, 5:22am says:

It's looking quite good! I'd say it looks like those craters are a bit too deep though, also, please make sure it's really fun to play for other people than you.

+1 vote   media: Improvements
Silverfisk Feb 18 2010, 4:09pm replied:

My "real" nick is actually Silverfish, I'm just Silverfisk here because Silverfish was taken. ;)

Thanks man, it's appreciated.

+3 votes   media: Podcast17 Mention
Silverfisk Feb 13 2010, 6:12pm says:

Dev vlog, anyone? :D

+1 vote   media: Screeching noises?
Silverfisk Feb 8 2010, 3:42pm replied:

Wow you saw that was a station house? I actually used a station house as reference when making that! :D


+1 vote   media: Street Test Map
Silverfisk Feb 7 2010, 2:31pm replied:

Thanks a lot for the input and the praise!

The aim of these tutorials are to be short and informative. Some people who make tutorials (almost all actually) seem to go forward so slowly, it's just boring to watch for me.

I'm really glad to have found this opportunity.
Thank you.

+1 vote   article: Tutorials + Flash = HOT!
Silverfisk Feb 5 2010, 8:51pm says:

It's looking great!

+1 vote   article: Short Test Flight
Silverfisk Feb 5 2010, 3:11pm says:

In my opinion, you should just remove the bullet, but leave the orange trace (and patch up the current bullet part with orange trace as well. I think that would look better.

It looks good in any case.

+6 votes   media: Reallife:TG Logo
Silverfisk Feb 3 2010, 2:43pm replied:

That's not the sequel, that's just a port.
As far as I know, they have no plans for it, but rumor says they have made some concept sketches, so we might see a Black Shades 2 some day.

+2 votes   group: Wolfire Games
Silverfisk Feb 3 2010, 1:57pm replied:

It's the engine that Overgrowth uses, just check out the videos for that game. If you preorder the game you get a weekly alpha version of the game also that you can play around with.

+7 votes   engine: Phoenix Engine
Silverfisk Jan 25 2010, 8:47am replied:

You could try experimenting with ambient light, see how it looks on a cloudy day IRL.

+1 vote   media: Harbor
Silverfisk Jan 22 2010, 10:55am says:

It would seem that it is just an effect.

+1 vote   media: Interporting beam
Silverfisk Jan 20 2010, 5:00pm replied:

It stands for "creative commons" afaik.

+5 votes   media: Mediterranean Terrains
Silverfisk Jan 19 2010, 5:54am says:

Yeah, looks super great!

+1 vote   media: Raging Bull
Silverfisk Jan 11 2010, 11:21am says:

Truly great mod, this is how a Naruto game should be. I'm guessing he's talking about ESF Grega.

+1 vote   article: Ready, Set, Jutsu!
Silverfisk Jan 8 2010, 9:14pm says:

Maybe a video of it would be in order so those who can't play it still can experience it? If it's that short that is.

+1 vote   download: Ash Space Adventure Animated
Silverfisk Dec 29 2009, 10:38pm says:

I really like the idea of the new view mode, I would very much like trying that out to see if it would actually work. I don't like how the feet slide when you rotate the dragon.

I'm looking forward to more of this!

+1 vote   article: Spring-Wings and Game Logic System
Silverfisk Dec 28 2009, 6:13pm says:

It looks very smooth, I like the camera. I'm only concerned with the combat, it looks stale and not like it's much fun.

+1 vote   media: Krum - gameplay
Silverfisk Dec 28 2009, 4:57pm says:

You found me! My nick on YT is different from the one I have here so it might have been a bit tricky, well done! ;)

+2 votes   member: Haz0rdus0ne
Silverfisk Dec 17 2009, 7:15pm says:


-1 votes   media: Concrete mill
Silverfisk Dec 15 2009, 4:41am says:

Yeah, it looks good!

+1 vote   media: All the planets of the solar system
Silverfisk Dec 7 2009, 6:50pm says:

These are all splendid pictures! Very inspiring, thank you!

I wish I had an able camera!

+1 vote   download: Tower of London textures and reference - Myles
Silverfisk Dec 7 2009, 6:46pm says:

I love these pictures, thank you so much!

+1 vote   download: London textures and reference - Myles
Silverfisk Dec 7 2009, 7:56am says:

That looks pretty damn awesome!

+3 votes   media: Mud Hole
Silverfisk Dec 6 2009, 10:21pm replied:

I see the new skin fine, it looks good also. Did you look at the original?

+2 votes   media: Media Update #1 images
Silverfisk Dec 6 2009, 2:41pm says:

Hah, cool idea!

+1 vote   game: War of Christmas
Silverfisk Dec 5 2009, 9:04pm says:

Nice news post!

+1 vote   article: Map preview, and Animations.
Silverfisk Dec 5 2009, 4:57pm says:

Kistorna låses upp om 3 sekunder

+2 votes   media: PVK in Svenska
Silverfisk Dec 5 2009, 9:14am replied:

Thank you!
I'm glad you like them!

+1 vote   article: HD Video Tutorial - NPC Relationships
Silverfisk Dec 2 2009, 9:23pm says:

SVN because my mate knew how to set it up.

+5 votes   poll: What version control system do you use for the project your working on?
Silverfisk Dec 1 2009, 9:22pm replied:

Thanks man!
Doesn't look like you had much use of it though. ;D
Nice explaining!

+1 vote   article: HD Video Tutorial - NPC Navigation
Silverfisk Nov 23 2009, 9:21pm replied:

I think it's just for publicity, right? You get to go on the FilePlanet front page or something?
Anyhow, I don't mind really, I'll just wait until it comes to ModDB though. :)
Gonna be good to play this!

+1 vote   media: Fileplanet - Exclusive Closed Beta Event!
Silverfisk Nov 23 2009, 9:16pm says:

The floor snakes look like awesome, the squirrel does too. :D
Also, please don't sell my email address to spammers. :(

+1 vote   article: The Meaningless Diary of an Indie Game Man: Reboot
Silverfisk Nov 23 2009, 6:44pm says:

That is correct guys, It's looking nice!
IMO all your textures should be slightly animated also to give it a high tech feeling, this is a good start.

+1 vote   media: Quick test of "floor snakes" effect
Silverfisk Nov 22 2009, 6:20am replied:

I'm glad you think so! :D

+1 vote   article: HD Video Tutorial - NPC Animations 1
Silverfisk Nov 21 2009, 9:51am says:

Haha that's awesome! :D

*imagines his own avatar on a shirt*
That would be scary, but still awesome!

+1 vote   media: Ninjadave T-SHIRT
Silverfisk Nov 21 2009, 9:50am says:

Facial animation system fail. :)

+1 vote   media: Vashidan
Silverfisk Nov 18 2009, 6:04pm replied:

They are using models for the grass I'm pretty sure, at least they have grass models since a few alphas back.

+1 vote   article: Xtreme plant optimization
Silverfisk Nov 16 2009, 4:42pm replied:

Thank you!

+2 votes   article: HD Video Tutorial - Displacement Basics
Silverfisk Nov 15 2009, 6:13am says:

That's pretty awesome, but for some reason it seems this post didn't make the front page, what the? :S

+1 vote   article: Wolfire IRC Channel
Silverfisk Nov 14 2009, 8:46am replied:

I'm glad you liked it and thanks for the follow! :D

+2 votes   article: Lighting 2: Basics
Silverfisk Nov 13 2009, 4:49pm replied:

I'm glad the tutorial helped you!

Having the .vmfs somewhere for download is a good idea! Many thanks for the idea.

+2 votes   article: HD Video Tutorial - Real and Fake Doors
Silverfisk Nov 10 2009, 9:35pm says:

It's looking pretty stable guys! Looking forward to this.

+2 votes   media: Orion - Gameplay 2009 - Nov. 10, 2009
Silverfisk Oct 27 2009, 10:43pm says:

It often looks like that for me also, it's really annoying to edit and compile textures for the Source engine while at the same time editing the map file in Hammer, testing the textures in game, having the web browser up and chatting on Skype, oh, and someone wrote on MSN also.. Gets real hard to keep track of things. x(

+1 vote   media: Multi-tasking
Silverfisk Oct 21 2009, 6:17pm says:

This track reminds me of Perfect Dark very much, and I totally love it. The melody is amazing, the piano is great, the beat is nice. <333

+1 vote   media: A Functioning God (early concept music)
Silverfisk Oct 21 2009, 7:24am replied:

I think it will come when they start developing the gameplay more, but they've written about it earlier. And had a fighting prototype in the engine earlier.

+1 vote   article: Soft normal maps for fur
Silverfisk Oct 21 2009, 7:23am replied:

I don't need to know, I care.

+4 votes   article: Soft normal maps for fur
Silverfisk Oct 19 2009, 10:23am replied:

It's wood, I think it would look odd if it was one big wood piece. Especially considering the style of everything else.

+1 vote   media: Gize map WIP (stairs)
Silverfisk Oct 14 2009, 7:02pm says:

I also love passing amazing buildings when I'm on the train! Makes me want to get off so I can inspect it further, but I can't, because I'm on a train. :(

+1 vote   article: Frozen Synapse Gamecity Preparations (Part 1)
Silverfisk Oct 3 2009, 11:10am says:

Crossbow arm, GO!

+1 vote   media: Stalker Infected Concept
Silverfisk Sep 17 2009, 8:07pm says:

It's brown, I'd like to see some color in there!

+1 vote   media: This way
Silverfisk Sep 14 2009, 10:35am says:

Very good news!

Hmm, Doom 3 is pretty cheap, but I'm a poor man right now. Will have to buy it later. I want this mod dangit! x)

+2 votes   article: September 13th, 2009
Silverfisk Sep 3 2009, 4:39pm says:

Where are the screenshots?

+1 vote   article: new screens: Ceuta / changelog
Silverfisk Aug 22 2009, 2:06pm says:

Wow, very inspiring!

+1 vote   media: Industrial #3
Silverfisk Aug 10 2009, 7:48pm says:

Cool stuff, good to see you're still working on this mod man, keep it up!

+1 vote   article: OccupationCS V2.11 almost here!
Silverfisk Aug 5 2009, 5:09pm says:

That repair vehicle is looking hot.

+1 vote   article: Blog #81
Silverfisk Aug 5 2009, 4:52pm says:

The models look great, the music isn't really my taste so I don't really no what to say about it. It's too fast for me.

+1 vote   article: Lift News - 22
Silverfisk Jul 27 2009, 12:55pm says:

Yes this engine is looking pretty cool, interesting.

+1 vote   article: Indoors News and DENormGen 1.6 Release
Silverfisk May 22 2009, 3:07pm says:

Very interesting concept, I'm looking forward to this! *watching*

+2 votes   game: Frozen Synapse
Silverfisk May 5 2009, 5:01pm says:

Cliffs are looking cool.

+2 votes   article: Dev Update 4 - Cliffs
Silverfisk May 5 2009, 4:49pm says:

I think it's cool if some of the updates aren't anything special. I mean, they make one every week and I don't think they've missed a single one! You guys are awesome, I'm waiting for your mod to be released!

PS. Aren't there 52 weeks in a year? Soon it's one year since you started posting these updates! :-D

+1 vote   article: Friday Update #51
Silverfisk May 4 2009, 2:27am says:

I think that this mapper would benefit very much from drawing some concept pictures before mapping, I find it very hard to just make a good map, they often look pretty bare like this one.

If you draw a concept first on the other hand, you can not only see what works and what doesn't work much more quickly, you can also add detail and stuff much faster when you're making the map later because you will know what looks good without having to try it out first.

If you already are drawing concepts I suggest you make them more detailed.

Also, some things I can see that would improve the look of the map:

* Make borders around the doors, you know, like all dors have. Open up one of the Valve maps that come with the SDK and see how they did their doors.

* The stairs look too steep, again, look at Valve's stairs.

* That wall texture looks horrible in the bathroom.

Keep getting better and don't stop until you're satisfied with the results.

+2 votes   article: Pictures of the small town
Silverfisk Apr 22 2009, 4:40pm replied:

Isn't that gestur? Gestur from The Raven Flies is so awesome, they should have him in the mod ^^ . Youtube.com

+1 vote   article: Introducing the Gestir
Silverfisk Apr 8 2009, 9:18am says:

It's looking much more moody, the lights kinda doesn't fit in now though. Everything's so worn and then there are those lights in the ceiling all shiny and stuff.

+2 votes   media: Old Facility 2
Silverfisk Apr 8 2009, 9:13am says:

It's looking pretty good!
I think the wood could be a bit less saturated, you might also want to try different methods of making the blade look worn. I'm not super much into textures, but I know one dude in a team I'm in use to first make the texture all nice and shiny and then wear it down, get it?

Good job and I hope to see more from you!

+1 vote   media: First Model, Now Textured
Silverfisk Apr 5 2009, 9:42pm says:

You made a profile, awesome! Welcome to ModDB! ^^

+2 votes   game: Labyrinthica: The quest of lima
Silverfisk Apr 5 2009, 7:09am says:

You should replace the banner image at the top with this picture.

+2 votes   media: Jo Promo
Silverfisk Apr 4 2009, 6:04pm replied:

It's not done, still WIP. It's like comparing a dough to a bread loaf.

+2 votes   media: WIP-Levels
Silverfisk Apr 4 2009, 4:30pm says:

Sitting in the ceiling, awesome.

+1 vote   media: Friday Update #47
Silverfisk Mar 27 2009, 6:00pm replied:

Then why on earth is it on this engines profile!?

+2 votes   media: Subsurface Scattering
Silverfisk Mar 22 2009, 7:09pm says:

Awesome, I've bought my copy of HL and am eagerly awaiting the release. :-D

+1 vote   article: Friday Update #45
Silverfisk Mar 22 2009, 1:46pm replied:

Hehe, yeah these guys seem to have thought of everything! :-D

+3 votes   media: Wind Sound Effects
Silverfisk Mar 15 2009, 8:59am says:

Sounds great!

I'm wondering how much chakra the different moves take and how/how fast the chakra will regenerate.

This is very interesting, you seem to be paying attention to the details that make games fun.

+1 vote   article: Friday Update #44
Silverfisk Mar 15 2009, 8:41am says:

This game is awesome!

+2 votes   game: Myth II: Soulblighter
Silverfisk Mar 9 2009, 3:40pm says:

Great tutorial video! Quite original gameplay, I hope it'll be fun to play.

+2 votes   media: Introduction to Decadence
Silverfisk Mar 8 2009, 4:23pm replied:

I fully agree!
Nice blood effects also.

+2 votes   media: Media Blitz
Silverfisk Mar 4 2009, 4:24pm says:

This looks awesome!
I love the trash on the floor.

+2 votes   media: Crimson Crow concept
Silverfisk Feb 25 2009, 8:41am says:

The Harkonnen Inkvine Catapault looks totally awesome.

+1 vote   article: Blog #63 & 64
Silverfisk Feb 23 2009, 12:15pm says:

Thanks for downloading Hammer Units Converter ( Moddb.com ), if you got any feedback please don't hesitate to send me a message or comment.

+1 vote   member: jister
Silverfisk Feb 23 2009, 9:46am says:

Can't you have only the shading cellshaded and skip those black borders? (So it'd be some kind of combination)

+1 vote   media: Cellshaded or Not?
Silverfisk Jan 18 2009, 9:36am replied:


+1 vote   media: Buildings WIP
Silverfisk Jan 18 2009, 9:34am replied:

Don't worry, everything is currently heavily work in progress, I can assure you these guys know what they're doing so expect some awesome grass in the future.

+1 vote   media: Buildings WIP
Silverfisk Jan 6 2009, 5:38am says:

This is pretty cool, I like how you limit the amount of buildings a player can build of a certain building per territory.

Looking forward to get to play the game. This could very well be something to play on LAN parties ad stuff.

+3 votes   article: 0 A.D. 2009 New Year's Update
Silverfisk Dec 10 2008, 9:36am says:

This is a great game, I love it.

+1 vote   article: Mac release for cortex command released
Silverfisk Dec 8 2008, 10:40pm says:

I think you should make the center rotor blades flat too, this will mostly be far above the map anyways, right?

It looks great!

+1 vote   media: UAV
Silverfisk Dec 5 2008, 4:12am replied:

They haven't announced it on Steam yet, they've just signed the contracts. Expect it to show up when it's nearing release. (if you buy it on Wolfire.com Wolfire will get more money than if you buy it on Steam though ;-) )

+1 vote   media: Overgrowth on Steam
Silverfisk Dec 4 2008, 6:35pm replied:

Right now preordering costs $29.95. Wolfire.com
But it's totally worth the money though, you get to play weekly alpha builds you see. Blog.wolfire.com

+2 votes   media: Overgrowth on Steam
Silverfisk Nov 30 2008, 7:57pm says:

Oh my god! Are we gonna get to play Black Mesa soon? This was a big surprise, I can barely wait!

+8 votes   article: Black Mesa Official Trailer released!
Silverfisk Nov 30 2008, 3:32pm says:

This looks awesome!

May I suggest you use WeGame for your recording needs? Wegame.com it's really easy to use and doesn't need any setup, it just works.

+1 vote   media: Dreamball RC 1.2 Trailer#1
Silverfisk Nov 29 2008, 8:46pm says:

Very epic track! Absolutely excellent work!

+5 votes   media: NeoTokyo 101 - Annul
Silverfisk Nov 25 2008, 8:33am says:

Marvelous, simply marvelous!

+2 votes   article: Steamworks game play stats, a new map and a radio interview.
Silverfisk Nov 23 2008, 10:46am says:

Cool, I did just the same thing on a map I made. :-D
It's a really cool effect, and yours look better than mind did.

+2 votes   media: Tap system test
Silverfisk Nov 16 2008, 3:26pm says:

Awesome choreography!
Maybe he should look a bit more scared when saying he doesn't like scary places.

+1 vote   media: John ingame
Silverfisk Nov 16 2008, 3:20pm says:

The fur on the body could get some more sharpness maybe, to make it look more hairy.

This looks great.

+1 vote   article: Boar Model Render
Silverfisk Nov 15 2008, 8:16am says:

Haha, I wouldn't want that in my face, certainly looks more awesome than the crowbar! :-D

+1 vote   media: Bat
Silverfisk Nov 15 2008, 8:15am says:

Very well done, looks awesome!

+1 vote   media: Shotgun
Silverfisk Nov 14 2008, 8:09am says:

Very well done!

+1 vote   media: Kakashi Reveal
Silverfisk Nov 10 2008, 12:22pm says:

That looks totally awesome!

+1 vote   media: T Scene
Silverfisk Oct 15 2008, 3:44pm says:

This looks awesome! Gonna have to DL this again :-) .

+1 vote   media: Fistful of Frags 2.0 Trailer
Silverfisk Oct 15 2008, 8:47am says:

Looks great.

+1 vote   media: Eureka Face Concept
Silverfisk Sep 22 2008, 2:14am says:

Woah this mod is gonna be like Thief but 1000 times better! I'm gonna get Doom III sometime! I need to buy more games!

LOOK AT IT! He's lighting a candle on another candle! That's frekkin' awesome!

+3 votes   article: September Update - 2008
Silverfisk Sep 19 2008, 11:03am says:

I might have to buy Crysis, it has an awesome level editor.

+2 votes   article: Petrograd Mod Level Design (Environment Design)
Silverfisk Sep 15 2008, 1:47am says:

Sounds nice, I like the part from 1:36 and thereafter the most.

+1 vote   media: Relitivity
Silverfisk Sep 15 2008, 1:42am says:

Hmm, looks pretty plain, will it have tent pegs? they should be on the outside (I mean, don't do a high-tech sulotion) because there will probably be much stuff inside anyways.

+1 vote   media: Weapons tent
Silverfisk Sep 13 2008, 10:51am replied:

There is.

Link --> Moddb.com

+1 vote   download: 2.1 Full Installer
Silverfisk Sep 9 2008, 4:53am says:

Woah that looks awesome!

+3 votes   media: Abandoned Alpine Village
Silverfisk Sep 8 2008, 2:53pm says:

Sweet, it's awesome that the mod is fun to play. :-D

+1 vote   article: Friday update #18
Silverfisk Sep 6 2008, 3:29am says:

It's gonna be great, I might buy Doom 3 for this.

+2 votes   article: Don't worry, things are going strong
Silverfisk Sep 2 2008, 3:26am replied:

I think it looks great, I love the handles on the drawers and stuff! The final version will be awesome.

+1 vote   media: Condo Level
Silverfisk Aug 30 2008, 7:19am replied:

Yes, good read, thanks!

+1 vote   article: PAX '08 - Beginning and Ending in Game Design
Silverfisk Aug 23 2008, 3:32am replied:

Sakura looks like a little scared girl when she's running. Naruto's running is fine, it doesn't really look like he's in a battle though.

+1 vote   article: Friday update #16
Silverfisk Aug 19 2008, 6:06am says:

You haven't fixed the recharge bug yet!?

+2 votes   download: Modular Combat v1.50
Silverfisk Aug 18 2008, 3:38am says:

That's more like it! :-)

+1 vote   media: Desktop Wallpaper
Silverfisk Aug 15 2008, 4:47pm says:

Your engine is so epic!

+1 vote   media: Planet terrain.
Silverfisk Aug 14 2008, 5:47am says:

Yeah, I've been waiting for this! :-D

+1 vote   article: Alpha 2, out the door!
Silverfisk Aug 9 2008, 6:55pm replied:

Wow, this week!? :-O

+1 vote   game: World of Bite
Silverfisk Jul 28 2008, 11:28am says:

It looks awesome, I like the sound when you skate :-) . A nice idea also!

+1 vote   article: Perfect Stride Continuum: Coming very soon!
Silverfisk Jul 8 2008, 7:05am says:

Is there no way to just listen to it live? What do you need to do in that case?

+2 votes   article: Modcast Live first show!
Silverfisk Jul 7 2008, 4:57am says:

Yeah, BZZZZZT! Really nice! Feels more like plain electricity than lightning if you ask me though, I'm not saying I don't like it, just some feedback :-) .

+1 vote   media: DBC gameplay movie 1 lighting magic
Silverfisk Jul 2 2008, 9:23am replied:

Yeah that's exactly what I'm getting at.

+1 vote   article: Oh My God...
Silverfisk May 28 2008, 7:04am replied:

Same here, you shouldn't scare us like that :-( .

Anyways, have you made a new profile or are you updating this one? And NBKE? Is that NBK Evolved or what?

Good luck!

+1 vote   article: NBK is no more
Silverfisk May 25 2008, 12:24pm says:

It looks like they're floating in the air.

+1 vote   media: NNK Shuriken2
Silverfisk May 16 2008, 9:37am replied:

You would if I had Internet on my gaming comp :-( . But I'll check it out when I get Internet. :-)

+2 votes   mod: Modular Combat
Silverfisk May 15 2008, 7:31am replied:

I took the measurements from Developer.valvesoftware.com and I hope that those are correct, if you look in the quick reference list on that page you see that 64Hunits is 4 feet, a player is 72 units high and if you use my converter and convert 72 units to feet you get 4.5 feet, this seems logical to me. If you can find anything wrong with my converter i urge you to tell me, the last thing I want is for it to do inaccurate conversions. I'll test it some more to see that the conversions are accurate.

But are the x and y sizes different in the Source engine? I'm not sure what you mean.

+1 vote   download: Hammer Units Converter
Silverfisk May 14 2008, 1:10pm says:

This seems like a cool mod, good luck!

+2 votes   mod: Modular Combat
Silverfisk May 2 2008, 12:43pm replied:

Yeah! And the HE burn marks on the ground.

+1 vote   media: First View
Silverfisk Apr 25 2008, 2:05pm says:

Oh! It happened to be your birthday when I visited your profile now! I'm not gonna congratulate you though, I just wanted to check if you where one of those meanies doing stupid posts all around the place, and my suspicions where confirmed.

Have a sad birthday! 38 years old, sad...

+2 votes   member: sinful
Silverfisk Apr 22 2008, 2:56pm says:

2 FPS + fast paced DM = works?

Cool if you can turn down the graphics settings, you should do that and post again if it really does work.

+1 vote   media: Voodoo2
Silverfisk Apr 19 2008, 5:54pm says:

Wow looks really great!

+1 vote   media: Gillan Thief
Silverfisk Apr 7 2008, 3:35pm says:

Hah what is that?

NVM, it's big and shiny, great screenshot.

+1 vote   media: Explosion!
Silverfisk Apr 6 2008, 4:17pm says:

Do they use Thompsons theese days?... Do they use Thompsons in a realistic near future? :-P

+1 vote   media: Concept Art
Silverfisk Apr 5 2008, 6:44pm says:

It's nice but it doesn't sound "generic" enough IMO. Sometimes sounds like he's reading from a paper, and I dunno if you're going for the silly approach (if you are you can disregard this whole post), but he just doesn't have the right flow. "TA UPP BURKEN.. Skkkkkitstövel", just sounds silly :-P .

Allright work anyways. :-)

+2 votes   media: Scene #2924b: The CupCop
Silverfisk Apr 4 2008, 5:40pm says:

The wrench is a Swedish invention!? :-O

Nice update, the sound is what I'm worried about in this mod so I hope it turns out good!

Good luck!

+1 vote   article: What's going on #1
Silverfisk Apr 4 2008, 11:02am replied:

Indeed, that guy obviously doesn't know what he's talking about...

+1 vote   media: Moller
Silverfisk Apr 2 2008, 4:34pm says:

It's Alma! :-O

+1 vote   media: Jailbreak! Preview shots
Silverfisk Apr 2 2008, 10:43am replied:

Wow, will it be Jesus? Santa!? DONALD DUCK!? :-D


+1 vote   media: City 27 Screens
Silverfisk Apr 2 2008, 9:50am says:

I don't think as many ppl use 1024x768 anymore. I use a 1280x1024 screen just like Harimau.

+1 vote   media: Assassins Mod Wallpaper 01
Silverfisk Mar 27 2008, 4:47am says:

Police :-D , nice skin!

+1 vote   media: "Polisen", v.0.1
Silverfisk Mar 18 2008, 4:42pm says:

Yup, nice to hear indeed, you got a nice game going on here and I'm looking forward to playing it when it's done :-) .

Your site does not look like it's for Entropy, I can't even find the game mentioned there anywhere :-( .

+1 vote   article: A little off task...
Silverfisk Mar 16 2008, 12:50pm says:

Someone is outside the window! :-O

+1 vote   media: House front room
Silverfisk Mar 11 2008, 12:00pm says:

Looks very good!

+1 vote   media: Medical Facility
Silverfisk Mar 11 2008, 11:59am says:

Looks like you're using light entities? Those turquoise lights next to the lamps doesn't look very good, a light_spot would be better.

Other than that, great looking!

+1 vote   media: Labratory Canteen
Silverfisk Feb 25 2008, 3:21pm says:

It's like a fps game but chess style, current gameplay goes like this: each round you get to move two of your dudes 6 squares and shoot an amount of times that different depending on what weapon you have at any time during your move (allows you to utilize cover > shoot > cover tactics), the goal is to eliminate the opposing team.

If you're wondering about the controls (they're all on Spanish, you need to fix that Cokill3r) I can give them here:

Left mouse button: Select the dude you want to use
Arrow keys: Move
Space: Shoot
Backspace: Swap to the weapon you are standing on

I think that's all, cool game BTW, keep it up! :-)

+2 votes   game: Tactical-Shift:Arena
Silverfisk Feb 22 2008, 10:37am says:

Hehe, sword... Wouldn't wanna meet their axes in that case ^^ .

+1 vote   media: Ork Short Sword
Silverfisk Feb 21 2008, 9:53pm replied:

Do you have an estimate on how big the planets will be able to be?
Live dist? Like a Ubuntu live CD, but instead of launching Ubuntu, you get Entropy?

Thanks for your answers guys, really looking forward to this game! Good luck to you!

+1 vote   game: Entropy
Silverfisk Feb 2 2008, 2:16pm says:

Wow looks great! I recommend that you watch the vid instead of judging by the pics, the vid looks soo much better!

+1 vote   game: Assault Tech 1: Battletech
Silverfisk Jan 11 2008, 12:24pm replied:

"We come in peace!"

+1 vote   media: Confederate Leader
Silverfisk Jan 9 2008, 6:10pm says:

Tip: blame the ping! ;-)

+1 vote   media: Heeeee
Silverfisk Jan 9 2008, 12:57pm says:

I accidentally pressed "Post Comment" when I was gonna past this quote:
"Another important aspect of Entropy is that every piece of land in the game is
available to the player"

Will the maps be like Battlefield 2 in size or will the maps actually be full planets?

Also, the title of this page is "Entropy PC, Linux game", do this mean it will be Linux only? (I think it'd be great if it is)

Thanks and once again, good luck. You will succeed.

+2 votes   game: Entropy
Silverfisk Dec 25 2007, 1:24pm says:

That bloom is on the verge of exaggeration! Don't do it! Resist the evil powers of exaggerated bloom!

-3 votes   media: Shotgun Ingame Shot
Silverfisk Dec 21 2007, 8:15am says:


So this game's gonna be tile based? Looks good.

+1 vote   media: So smooth
Silverfisk Dec 20 2007, 7:32am says:

Ugh, they should not be as thick and they should fade and not disappear like that. Otherwise, it's a cool idea, just needs some more work :-) .

+1 vote   download: DBS Smoke Effects #1
Silverfisk Sep 10 2007, 3:13am says:

Lol, there's a guy in the side windows! :-D

+5 votes   media: GLA BM-21
Silverfisk Oct 11 2007, 1:51pm says:

Looks great!

+1 vote   article: Special Update, 501'st Legion
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