Hi, I'm a guy from Sweden who's currently going to game development college. I'm interested in game development, creating 3d models and programming.
Glad you guys like it! :)
I do need to go through a lot of trial and error to figure out exactly how everything works before I make a tutorial on it, so it's awesome to see you guys appreciate my effort! ^^
This game uses real time shadows on everything, you'll probably be able to turn them off if you don't like them.
It works for me at least, performance is good, are you using the Blender Engine for this?
I love the blue armor on the jungle planet! :D
Very interesting read!
You somehow can make these technical things very interesting to read about. As always; looking forward to the next update!
You're talking about the shadows under the trees? I think they're using static shadows for them. Because the shadows from the vehicles and stuff are sharp.
This is so amazing guys, looking forward to your next news post!
Glad you guys learned something! :)
I love the voice acting, too many dudes to kill though. Looks good other than that!
I'm assuming we can do as many entries as we want in this competition?
I think they're going for a more realistic approach, so if you tried doing that you would probably just break some bones in this game. :P
Unless someone mods that in there, that would work.
You should just not worry about what other developers are doing with their stuff and focus on your own instead.
It's looking good, I like the addition of structures and the support lines, will add some depth to the game.
I love it all! Looking forward to the next post!
That's so great!
It's going to be so awesome playing NS2!
I like the pictures, but it's annoying to have the text as pictures as well. Overall, nice list'o tips!
It's just not entirely done yet.
off: I use Windows 7.
on: Thanks! :)
Well, first off, you need a Source game (Half-Life 2 for example). Then you open up Steam, go to your "Library" tab, in there go to the "Tools" tab. Then you launch "Source SDK".
When you've started Source SDK you select the "Engine Version" you want to use and your "Current Game" at the bottom and then launch Hammer Editor. That's it.
Hope this sorts things out. :)
The skip texture doesn't actually do anything, it's used on faces you don't want to compile. The hint texture is the one that alters the leafs. :)
Hello, Silverfish here, who is this?
Yeah, I forgot to mention in the video (I'll add it to the annotations right now), but you can't have more than one camera active at any given moment, but you can have more than one monitor active.
So what you do is that you use inputs/outputs to disable one camera and enable another one and it's as simple as that. Oh, and I think you give the two cameras the same name.
Thank you for subscribing! ^^
Still, this is sooooo much better than that!
I like quite a lot.
Thank you for the tutorial requests guys! (Optimization is the most requested tutorial right now) ;D
That's pretty good, well done!
I'm really glad I got you to pick up Hammer again and that you like my tutorials! It's very motivating for me. Thank you for the request, it has been added to the request list.
It doesn't have to do with Steam, I had this problem also. I solved it by moving the dll to another folder, this allowed me to start the game at all. Then I went to video options and changed the rendering mode to openGL, then I exited the game and moved the dll back.
Why apparently yes.
Awesome tutorials man! Very well done!
I'm glad you like it!
Oh you're up on ModDB! Great to see. :)
Nope, no money, just getting to be on FP front page for a while AFAIK.
Wow what a response, didn't expect this! I was like "I guess I can upload these also, while I'm at it.", good thing I did!
Yeah that program is really nice actually, when you've learned to use it it's really easy to quickly make great textures. It's also so easy to go back and make fundamental changes that could take a very long time to do in an image editing program (like changing the tile size on a tile texture for example).
You might as well do that, GoldSrc is very old compared to the newer engines and it's always nice keeping yourself up to date. :)
Yeah you can really do a lot of things with Hammer, if you've got a Source game I suggest you check it out. It's pretty easy to use also.
Wow, so many changes! I'm so going to have to try this out again!
That's for another tutorial though, this one was just about navigation.
Thanks, I'm happy you like my voice! That means a lot. :)
Yes, looks damn awesome!
Yeey! I'm very very glad you like my voice! The first-voice-compliment award goes to you! :D
Thank you. :)
Wooow, your stuff is soo amazing!
Glad you like it!
No, it's just a mobile cover.
How can you play L4D without music? It's thanks to the music you know when something's gonna happen and ****.
It's looking niiiice..
Wow, it looks amazing, I'm gonna have to try this out someday.
*Writes down Doom 3 on the buy list*
There will be different armors and stuff.
Nice that you have large textures, it's gonna be needed since you'll have many open spaces. 512x512 textures would probably make tiling very noticable.
Buy the game and get the current version of the editor right now! Actually, I'm about to install the latest version released yesterday.
Nice tutorial. The prefabs seem easy to use, the power of Hammer is often underestimated, no FGD required.
I kinda feel like making a point and click adventure map now... Could actually have battle in it also, pretty awesome.
That's pretty neat, mappers will have big use of it.
My fav. stance. :-)
I'm glad you made them super large instead of like 1024x768 like some people like making them.
New name of the mod is awesome BTW, so is the logo.
Yeah that's looking pretty amazing! Gonna play!
Haha! That's great! :-D
I'm gonna buy Deus Ex and play this mod!
The Mauler was one of my fav. weapons in PD, it's looking pretty cool!
Hmm, what shirt are you wearing there Hen?
It doesn't make the game run faster, it just optimises the poly use, so you get much more detail with no performance loss at all.
What they've optimised here is not the framerate but the usage of the vertices. So instead of using lots of vertices in flat spaces they've optimised the vertex usage to put the vertices where they are needed the most.
This brings a higher detail level without any performance loss.
This is rendered in Wolfire Games' home made Phoenix Engine. There is currently no interactive demo available, though if you want to get your hands on it as soon as possible you can preorder the game, because when you do that you get access to weekly alphas.
I fully agree, it's very entertaining listening to this! Keep it up ModDB!
I guess it's good for a first map but you really shouldn't release your first map, because it generally sucks.
Yeah I can see that, but still.. Yuck... x-)
Turn the logo upside down and name it Wack Donalds :-) .
Yes it was great! I'm really looking forward to the next one. How about some semi organized gaming after the show (perhaps a special ModDB server), playing the games/mods that where on the show? And a voice chat server that people can join after the show to talk while they're gaming and a room just for general talk? That'd be so awesome!
Oh, and I could be the official linkage boy for the next show if you want to. ^^
I finished the game! Nice one!
Yeah I'm hyped!
Took a lot of shots to kill that first guy :-/ .
I can only agree with you there.
If you are in doubt, use the quick reference found here --> Developer.valvesoftware.com to make your own conversion.
I can even make it for you:
1 unit = 0.75 inches
0.75 * 72 = 54
54 inches = 4.5 feet
Gordon might seem small, but that's just how it is, maybe they made him smaller to give the player more freedom of movement. :-)
I think it's odd how they are worn on the edges, they are one time use ya' know :-P .
It looks fantastic!
Woah! I'm gonna play this when it's released, that's for sure, I played an earlier version and I thought that it was a cool idea but I didn't feel anything special, let's hope I do this time. :-)
That's a really cool wallpaper but you should make it bigger in my opinion, it looks better to scale down than to scale up ya know.
The link takes me to a comment page on Filefront.
Not many mods this time, but they are all awesome.
I love how this looks, keep it up!
Keep up the good work!
Great work man!
Regarding the darkness of night time; you'll need to account for people's bad monitors. You and I might see something during night time, but if your monitor isn't good enough it'll just be 100% black.
Also, I don't know if it's just me, but I usually see pretty ok during the night. It's easier to see in real life since our eyes adjust properly and a number of other factors that can be hard to represent properly. Therefore you can just make it all a bit brighter to simulate that.
Looking forward to the next one as usual!
Sounds totally awesome!
Looking forward to Desura's future.
Yeah just select a different monitor texture for a different effect!
Minecraft is awesome! I'm so going to buy it when I have some cash to spare. nice river there dude!
You put a lot of work into this considering you only wanted to say what would fit on one line. :P
Too bad though, the mod looks nice and I hope you can finish it!
Great preview you got there! Really nice game!
This picture is from Counter-Strike: Source, you can use it in any Source game like Half-Life 2 Deathmatch, Team Fortress 2, Day of Defeat: Source, or any multiplayer Source mod like Orion, Coven and so on.
Go crazy spraying this **** man, help spreading the word of Overgrowth! :D
I hope some people start using it, I like to use it since it gives me a reason to use my spray and I'm helping the most awesome indie developer.
This is so awesome!
I LOVE the new design! :D
Another good thing about switching from DirectX I guess. :)
You just said yourself that there's always the risk that the server will crash, how's that possible if the program is free from server crashing bugs? There's always the risk, claiming that your software is crash free is pretty big.
How can you know if you've fixed all the server crashing bugs? Just add a "known" in there so you won't have to overstate your improvements. Maybe just a pet peeve of mine, dunno.
Good work in any case, I hope you get on SteamWorks!
You also need to up the framerate.
I can highly recommend using the DivX codec for encoding the video file, it's what I use and it delivers amazing quality at a really, really low file size.
You did well!
MTA has always had support for mods.
This is really awesome, played some last night and it's already fun even though it's pretty primitive so far.
You're back! :D
So "analytical shapes" are basically boxes? That would explain why ragdoll collision meshes are almost always boxes, because they are faster to calculate with.
Interesting post, looking forward to more!
That's super awesome!
AMD 6400+ (dual core)
That's really awesome!
Yeah well done on the bloom!
It seems that some developers need to go outside and look at how "bloom" works in real life. Even today bloom is sometimes too harsh in games, but you do a good job in yours!
Thank you! <3
It's a Linux thing mostly, it's a manager of your windows where you use the keyboard to do just about everything.
I thought it was the Awesome Window Manager at first, then I saw the Windows bar to the right.
They actually gave it to me in return for helping them find a spelling mistake on their website while letting them know that I'm still using MaPZone 2 and how I think it's a shame that Substance Designer 2 is so expensive.
So those guys are amazing, and Substance Designer 2 is really good and getting better!
They didn't fix the spelling mistake yet, but apparently they were very appreciative. :P
Have you really gotten permission to use all of these tracks in your mod?
It's not about what software you use, it's about what format you use. Most 3D modeling software can export to several formats.
This looks incredibly awesome! Nice job!
This is getting better and better and you seem to be focusing on the right things. For the video, you sound a bit low and there's a high pitched sound in the background, small annoying things.
I recorded new dialog from a new manuscript I think. I didn't bother to lip sync it since we would have the real dialog in there soon.
I might get the character into Overgrowth someday also.
Why is it 93mb? :S
This particle system produces very nice results! Great work!
Clustering also takes up more memory, right? Since you're creating a unique model.
That's so hot! Looking forward to trying this out!
This is great! I'm mostly using the Source engine and that engine have a lot of trouble with transparency.
I don't have an iAnything so this is good news!
Also, I see you're using l/r trigger to change the paint type. You could use r/l button to change the color also, that would make sense and make it faster to use.
That's really cool! I didn't think it was possible to do such nice stuff using a mouse!
Yes, this is a good size, make them huge!
I want to be able to use them as my desktop wallpaper if they're hot like this one.
That's so awesome, looking forward to that game a lot! :D
Yep, looks and sounds interesting!
The Vampires are needing a steak! :D
I laughed quite a lot!
My balls already have some personality, but being able to customize my balls further would be awesome. :)
(Make a game about balls and get ball jokes ;P )
Seriously though, it's nice, customization is always welcome.
I'm pretty sure there will be some simple mechanic keeping non-special edition preorders from using the skin. It's not like you'll be able to download any skin and use it in-game for everyone to see.
The really high tone that seems to go through the whole track hurts my ears. :(
Other than that it's good!
I'm very glad you made it! :DD
Hah, awesome! :D
Thanks for your praise everyone!
I'm glad you like it.
Too bad, will check that new project out though.
If it has commentary I'd like watching, without it's kind of "meh".
Sure is! ;D;D
Nice job man!
What program did you use?
Is the gameplay pretty much final at this point? The reason I'm asking is because movement seems a bit too quick for my tastes, especially considering the rest of the game seem to feel pretty realistic.
That looks incredibly interesting and I want to play it right now.
The great thing is that all those people are united under the Wolfire banner. So we can just say that Wolfire Games is the most epic and awesome game company ever and you won't have to decide. :D
Oh man, I remember the live modcasts, those were the days...
I'll be awaiting some more info about this before I can spread the word with confidence. ;)
I love my physics and this is just amazing!!
Ninja zombie rabbit fighting game.
Welcome changes, downloading! :)
Yes, window sucks, other than that it looks pretty nice.
That's an awesome idea, it will make you understand why, very nice!
Doesn't look like the earlier concept at all, and he doesn't look like a mafia boss either. But it does look good in any case.
I really enjoyed this, I do not fully share your view, but I still enjoyed the experience that this video brought me. I would watch another one.
It's looking quite good! I'd say it looks like those craters are a bit too deep though, also, please make sure it's really fun to play for other people than you.
My "real" nick is actually Silverfish, I'm just Silverfisk here because Silverfish was taken. ;)
Thanks man, it's appreciated.
Dev vlog, anyone? :D
Wow you saw that was a station house? I actually used a station house as reference when making that! :D
Thanks a lot for the input and the praise!
The aim of these tutorials are to be short and informative. Some people who make tutorials (almost all actually) seem to go forward so slowly, it's just boring to watch for me.
I'm really glad to have found this opportunity.
It's looking great!
In my opinion, you should just remove the bullet, but leave the orange trace (and patch up the current bullet part with orange trace as well. I think that would look better.
It looks good in any case.
That's not the sequel, that's just a port.
As far as I know, they have no plans for it, but rumor says they have made some concept sketches, so we might see a Black Shades 2 some day.
It's the engine that Overgrowth uses, just check out the videos for that game. If you preorder the game you get a weekly alpha version of the game also that you can play around with.
You could try experimenting with ambient light, see how it looks on a cloudy day IRL.
It would seem that it is just an effect.
It stands for "creative commons" afaik.
Yeah, looks super great!
Truly great mod, this is how a Naruto game should be. I'm guessing he's talking about ESF Grega.
Maybe a video of it would be in order so those who can't play it still can experience it? If it's that short that is.
I really like the idea of the new view mode, I would very much like trying that out to see if it would actually work. I don't like how the feet slide when you rotate the dragon.
I'm looking forward to more of this!
It looks very smooth, I like the camera. I'm only concerned with the combat, it looks stale and not like it's much fun.
You found me! My nick on YT is different from the one I have here so it might have been a bit tricky, well done! ;)
Yeah, it looks good!
These are all splendid pictures! Very inspiring, thank you!
I wish I had an able camera!
I love these pictures, thank you so much!
That looks pretty damn awesome!
I see the new skin fine, it looks good also. Did you look at the original?
Hah, cool idea!
Nice news post!
Kistorna låses upp om 3 sekunder
I'm glad you like them!
SVN because my mate knew how to set it up.
Doesn't look like you had much use of it though. ;D
I think it's just for publicity, right? You get to go on the FilePlanet front page or something?
Anyhow, I don't mind really, I'll just wait until it comes to ModDB though. :)
Gonna be good to play this!
The floor snakes look like awesome, the squirrel does too. :D
Also, please don't sell my email address to spammers. :(
That is correct guys, It's looking nice!
IMO all your textures should be slightly animated also to give it a high tech feeling, this is a good start.
I'm glad you think so! :D
Haha that's awesome! :D
*imagines his own avatar on a shirt*
That would be scary, but still awesome!
Facial animation system fail. :)
They are using models for the grass I'm pretty sure, at least they have grass models since a few alphas back.
That's pretty awesome, but for some reason it seems this post didn't make the front page, what the? :S
I'm glad you liked it and thanks for the follow! :D
I'm glad the tutorial helped you!
Having the .vmfs somewhere for download is a good idea! Many thanks for the idea.
It's looking pretty stable guys! Looking forward to this.
It often looks like that for me also, it's really annoying to edit and compile textures for the Source engine while at the same time editing the map file in Hammer, testing the textures in game, having the web browser up and chatting on Skype, oh, and someone wrote on MSN also.. Gets real hard to keep track of things. x(
This track reminds me of Perfect Dark very much, and I totally love it. The melody is amazing, the piano is great, the beat is nice. <333
I think it will come when they start developing the gameplay more, but they've written about it earlier. And had a fighting prototype in the engine earlier.
I don't need to know, I care.
It's wood, I think it would look odd if it was one big wood piece. Especially considering the style of everything else.
I also love passing amazing buildings when I'm on the train! Makes me want to get off so I can inspect it further, but I can't, because I'm on a train. :(
Crossbow arm, GO!
It's brown, I'd like to see some color in there!
Very good news!
Hmm, Doom 3 is pretty cheap, but I'm a poor man right now. Will have to buy it later. I want this mod dangit! x)
Where are the screenshots?
Wow, very inspiring!
Cool stuff, good to see you're still working on this mod man, keep it up!
That repair vehicle is looking hot.
The models look great, the music isn't really my taste so I don't really no what to say about it. It's too fast for me.
Yes this engine is looking pretty cool, interesting.
Very interesting concept, I'm looking forward to this! *watching*
Cliffs are looking cool.
I think it's cool if some of the updates aren't anything special. I mean, they make one every week and I don't think they've missed a single one! You guys are awesome, I'm waiting for your mod to be released!
PS. Aren't there 52 weeks in a year? Soon it's one year since you started posting these updates! :-D
I think that this mapper would benefit very much from drawing some concept pictures before mapping, I find it very hard to just make a good map, they often look pretty bare like this one.
If you draw a concept first on the other hand, you can not only see what works and what doesn't work much more quickly, you can also add detail and stuff much faster when you're making the map later because you will know what looks good without having to try it out first.
If you already are drawing concepts I suggest you make them more detailed.
Also, some things I can see that would improve the look of the map:
* Make borders around the doors, you know, like all dors have. Open up one of the Valve maps that come with the SDK and see how they did their doors.
* The stairs look too steep, again, look at Valve's stairs.
* That wall texture looks horrible in the bathroom.
Keep getting better and don't stop until you're satisfied with the results.
Isn't that gestur? Gestur from The Raven Flies is so awesome, they should have him in the mod ^^ . Youtube.com
It's looking much more moody, the lights kinda doesn't fit in now though. Everything's so worn and then there are those lights in the ceiling all shiny and stuff.
It's looking pretty good!
I think the wood could be a bit less saturated, you might also want to try different methods of making the blade look worn. I'm not super much into textures, but I know one dude in a team I'm in use to first make the texture all nice and shiny and then wear it down, get it?
Good job and I hope to see more from you!
You made a profile, awesome! Welcome to ModDB! ^^
You should replace the banner image at the top with this picture.
It's not done, still WIP. It's like comparing a dough to a bread loaf.
Sitting in the ceiling, awesome.
Then why on earth is it on this engines profile!?
Awesome, I've bought my copy of HL and am eagerly awaiting the release. :-D
Hehe, yeah these guys seem to have thought of everything! :-D
I'm wondering how much chakra the different moves take and how/how fast the chakra will regenerate.
This is very interesting, you seem to be paying attention to the details that make games fun.
This game is awesome!
Great tutorial video! Quite original gameplay, I hope it'll be fun to play.
I fully agree!
Nice blood effects also.
This looks awesome!
I love the trash on the floor.
The Harkonnen Inkvine Catapault looks totally awesome.
Thanks for downloading Hammer Units Converter ( Moddb.com ), if you got any feedback please don't hesitate to send me a message or comment.
Can't you have only the shading cellshaded and skip those black borders? (So it'd be some kind of combination)
Don't worry, everything is currently heavily work in progress, I can assure you these guys know what they're doing so expect some awesome grass in the future.
This is pretty cool, I like how you limit the amount of buildings a player can build of a certain building per territory.
Looking forward to get to play the game. This could very well be something to play on LAN parties ad stuff.
This is a great game, I love it.
I think you should make the center rotor blades flat too, this will mostly be far above the map anyways, right?
It looks great!
They haven't announced it on Steam yet, they've just signed the contracts. Expect it to show up when it's nearing release. (if you buy it on Wolfire.com Wolfire will get more money than if you buy it on Steam though ;-) )
Right now preordering costs $29.95. Wolfire.com
But it's totally worth the money though, you get to play weekly alpha builds you see. Blog.wolfire.com
Oh my god! Are we gonna get to play Black Mesa soon? This was a big surprise, I can barely wait!
This looks awesome!
May I suggest you use WeGame for your recording needs? Wegame.com it's really easy to use and doesn't need any setup, it just works.
Very epic track! Absolutely excellent work!
Marvelous, simply marvelous!
Cool, I did just the same thing on a map I made. :-D
It's a really cool effect, and yours look better than mind did.
Maybe he should look a bit more scared when saying he doesn't like scary places.
The fur on the body could get some more sharpness maybe, to make it look more hairy.
This looks great.
Haha, I wouldn't want that in my face, certainly looks more awesome than the crowbar! :-D
Very well done, looks awesome!
Very well done!
That looks totally awesome!
This looks awesome! Gonna have to DL this again :-) .
Woah this mod is gonna be like Thief but 1000 times better! I'm gonna get Doom III sometime! I need to buy more games!
LOOK AT IT! He's lighting a candle on another candle! That's frekkin' awesome!
I might have to buy Crysis, it has an awesome level editor.
Sounds nice, I like the part from 1:36 and thereafter the most.
Hmm, looks pretty plain, will it have tent pegs? they should be on the outside (I mean, don't do a high-tech sulotion) because there will probably be much stuff inside anyways.
Link --> Moddb.com
Woah that looks awesome!
Sweet, it's awesome that the mod is fun to play. :-D
It's gonna be great, I might buy Doom 3 for this.
I think it looks great, I love the handles on the drawers and stuff! The final version will be awesome.
Yes, good read, thanks!
Sakura looks like a little scared girl when she's running. Naruto's running is fine, it doesn't really look like he's in a battle though.
You haven't fixed the recharge bug yet!?
That's more like it! :-)
Your engine is so epic!
Yeah, I've been waiting for this! :-D
Wow, this week!? :-O
It looks awesome, I like the sound when you skate :-) . A nice idea also!
Is there no way to just listen to it live? What do you need to do in that case?
Yeah, BZZZZZT! Really nice! Feels more like plain electricity than lightning if you ask me though, I'm not saying I don't like it, just some feedback :-) .
Yeah that's exactly what I'm getting at.
Same here, you shouldn't scare us like that :-( .
Anyways, have you made a new profile or are you updating this one? And NBKE? Is that NBK Evolved or what?
It looks like they're floating in the air.
You would if I had Internet on my gaming comp :-( . But I'll check it out when I get Internet. :-)
I took the measurements from Developer.valvesoftware.com and I hope that those are correct, if you look in the quick reference list on that page you see that 64Hunits is 4 feet, a player is 72 units high and if you use my converter and convert 72 units to feet you get 4.5 feet, this seems logical to me. If you can find anything wrong with my converter i urge you to tell me, the last thing I want is for it to do inaccurate conversions. I'll test it some more to see that the conversions are accurate.
But are the x and y sizes different in the Source engine? I'm not sure what you mean.
This seems like a cool mod, good luck!
Yeah! And the HE burn marks on the ground.
Oh! It happened to be your birthday when I visited your profile now! I'm not gonna congratulate you though, I just wanted to check if you where one of those meanies doing stupid posts all around the place, and my suspicions where confirmed.
Have a sad birthday! 38 years old, sad...
2 FPS + fast paced DM = works?
Cool if you can turn down the graphics settings, you should do that and post again if it really does work.
Wow looks really great!
Hah what is that?
NVM, it's big and shiny, great screenshot.
Do they use Thompsons theese days?... Do they use Thompsons in a realistic near future? :-P
It's nice but it doesn't sound "generic" enough IMO. Sometimes sounds like he's reading from a paper, and I dunno if you're going for the silly approach (if you are you can disregard this whole post), but he just doesn't have the right flow. "TA UPP BURKEN.. Skkkkkitstövel", just sounds silly :-P .
Allright work anyways. :-)
The wrench is a Swedish invention!? :-O
Nice update, the sound is what I'm worried about in this mod so I hope it turns out good!
Indeed, that guy obviously doesn't know what he's talking about...
It's Alma! :-O
Wow, will it be Jesus? Santa!? DONALD DUCK!? :-D
I don't think as many ppl use 1024x768 anymore. I use a 1280x1024 screen just like Harimau.
Police :-D , nice skin!
Yup, nice to hear indeed, you got a nice game going on here and I'm looking forward to playing it when it's done :-) .
Your site does not look like it's for Entropy, I can't even find the game mentioned there anywhere :-( .
Someone is outside the window! :-O
Looks very good!
Looks like you're using light entities? Those turquoise lights next to the lamps doesn't look very good, a light_spot would be better.
Other than that, great looking!
It's like a fps game but chess style, current gameplay goes like this: each round you get to move two of your dudes 6 squares and shoot an amount of times that different depending on what weapon you have at any time during your move (allows you to utilize cover > shoot > cover tactics), the goal is to eliminate the opposing team.
If you're wondering about the controls (they're all on Spanish, you need to fix that Cokill3r) I can give them here:
Left mouse button: Select the dude you want to use
Arrow keys: Move
Backspace: Swap to the weapon you are standing on
I think that's all, cool game BTW, keep it up! :-)
Hehe, sword... Wouldn't wanna meet their axes in that case ^^ .
Do you have an estimate on how big the planets will be able to be?
Live dist? Like a Ubuntu live CD, but instead of launching Ubuntu, you get Entropy?
Thanks for your answers guys, really looking forward to this game! Good luck to you!
Wow looks great! I recommend that you watch the vid instead of judging by the pics, the vid looks soo much better!
"We come in peace!"
Tip: blame the ping! ;-)
I accidentally pressed "Post Comment" when I was gonna past this quote:
"Another important aspect of Entropy is that every piece of land in the game is
available to the player"
Will the maps be like Battlefield 2 in size or will the maps actually be full planets?
Also, the title of this page is "Entropy PC, Linux game", do this mean it will be Linux only? (I think it'd be great if it is)
Thanks and once again, good luck. You will succeed.
That bloom is on the verge of exaggeration! Don't do it! Resist the evil powers of exaggerated bloom!
So this game's gonna be tile based? Looks good.
Ugh, they should not be as thick and they should fade and not disappear like that. Otherwise, it's a cool idea, just needs some more work :-) .
Lol, there's a guy in the side windows! :-D