Hi, I'm a guy from Sweden who's currently going to game development college. I'm interested in game development, creating 3d models and programming.

Comment History  (150 - 180 of 1,100)
Silverfisk
Silverfisk Jul 2 2010 replied:

I think they're going for a more realistic approach, so if you tried doing that you would probably just break some bones in this game. :P
Unless someone mods that in there, that would work.

+3 votes   news: Wall Run and Climbing Video [HD]
Silverfisk
Silverfisk Jul 2 2010 says:

Not many mods this time, but they are all awesome.

+6 votes   feature: ModDB Video Spotlight - June 2010
Silverfisk
Silverfisk Jun 30 2010 says:

You should just not worry about what other developers are doing with their stuff and focus on your own instead.

It's looking good, I like the addition of structures and the support lines, will add some depth to the game.

+1 vote   news: Why Do I Even Bother?
Silverfisk
Silverfisk Jun 29 2010 says:

I love how this looks, keep it up!

0 votes   media: Old map is coming back!
Silverfisk
Silverfisk Jun 28 2010 says:

Keep up the good work!

+1 vote   news: IN GAME ANIMATION AND VIDEO MAP TEST? OMG!
Silverfisk
Silverfisk Jun 28 2010 says:

Great work man!
Regarding the darkness of night time; you'll need to account for people's bad monitors. You and I might see something during night time, but if your monitor isn't good enough it'll just be 100% black.

Also, I don't know if it's just me, but I usually see pretty ok during the night. It's easier to see in real life since our eyes adjust properly and a number of other factors that can be hard to represent properly. Therefore you can just make it all a bit brighter to simulate that.

Looking forward to the next one as usual!

+1 vote   news: The Big News Pack 3/6
Silverfisk
Silverfisk Jun 21 2010 says:

Sounds totally awesome!
Looking forward to Desura's future.

+3 votes   news: Edging ever closer!
Silverfisk
Silverfisk Jun 20 2010 replied:

Yeah just select a different monitor texture for a different effect!

+2 votes   tutorial: HD Video Tutorial - Monitors & Cameras
Silverfisk
Silverfisk Jun 20 2010 says:

I love it all! Looking forward to the next post!

+1 vote   news: The Big News Pack 2/6
Silverfisk
Silverfisk Jun 20 2010 says:

Minecraft is awesome! I'm so going to buy it when I have some cash to spare. nice river there dude!

+1 vote   media: Minecraft - Underground river
Silverfisk
Silverfisk Jun 19 2010 says:

You put a lot of work into this considering you only wanted to say what would fit on one line. :P
Too bad though, the mod looks nice and I hope you can finish it!

+1 vote   news: Automated message from your RIKER INDUSTRIES supervisor.
Silverfisk
Silverfisk Jun 19 2010 says:

Great preview you got there! Really nice game!

+2 votes   news: Sarah's Run: Preview Online!
Silverfisk
Silverfisk Jun 19 2010 says:

That's so great!
It's going to be so awesome playing NS2!

+1 vote   news: Design of ns2_tram
Silverfisk
Silverfisk Jun 18 2010 replied:

This picture is from Counter-Strike: Source, you can use it in any Source game like Half-Life 2 Deathmatch, Team Fortress 2, Day of Defeat: Source, or any multiplayer Source mod like Orion, Coven and so on.

Go crazy spraying this **** man, help spreading the word of Overgrowth! :D

+1 vote   download: Overgrowth Spray For Source Games
Silverfisk
Silverfisk Jun 18 2010 replied:

Thanks man!
I hope some people start using it, I like to use it since it gives me a reason to use my spray and I'm helping the most awesome indie developer.

+1 vote   download: Overgrowth Spray For Source Games
Silverfisk
Silverfisk Jun 18 2010 says:

This is so awesome!
I LOVE the new design! :D

+1 vote   news: IndieDB vs ModDB Changes
Silverfisk
Silverfisk Jun 16 2010 says:

Heh, nice.
Another good thing about switching from DirectX I guess. :)

+1 vote   download: They Do Not Die v0.1 – Wii Edition
Silverfisk
Silverfisk Jun 14 2010 replied:

You just said yourself that there's always the risk that the server will crash, how's that possible if the program is free from server crashing bugs? There's always the risk, claiming that your software is crash free is pretty big.

0 votes   news: Orion Beta 1.2 - RELEASED!
Silverfisk
Silverfisk Jun 14 2010 says:

How can you know if you've fixed all the server crashing bugs? Just add a "known" in there so you won't have to overstate your improvements. Maybe just a pet peeve of mine, dunno.

Good work in any case, I hope you get on SteamWorks!

+1 vote   news: Orion Beta 1.2 - RELEASED!
Silverfisk
Silverfisk Jun 14 2010 says:

You also need to up the framerate.
I can highly recommend using the DivX codec for encoding the video file, it's what I use and it delivers amazing quality at a really, really low file size.

You did well!

+1 vote   media: Source Recorder Test - The Ship
Silverfisk
Silverfisk Jun 13 2010 says:

Looks great.

*tracking*

+1 vote   game: Garshasp
Silverfisk
Silverfisk Jun 12 2010 replied:

MTA has always had support for mods.

+1 vote   media: MTA SA: The Alternate HUD
Silverfisk
Silverfisk Jun 12 2010 says:

This is really awesome, played some last night and it's already fun even though it's pretty primitive so far.

+1 vote   news: New alpha version available (build #14)
Silverfisk
Silverfisk Jun 11 2010 says:

Yay!
You're back! :D

+1 vote   media: Visiting the Village: Episode 42
Silverfisk
Silverfisk Jun 11 2010 says:

So "analytical shapes" are basically boxes? That would explain why ragdoll collision meshes are almost always boxes, because they are faster to calculate with.

Interesting post, looking forward to more!

+1 vote   news: The Big News Pack 1/6
Silverfisk
Silverfisk Jun 9 2010 says:

That's super awesome!
Well done!

+1 vote   media: Dirt Roads
Silverfisk
Silverfisk Jun 8 2010 replied:

AMD 6400+ (dual core)
2GB RAM
Nvidia 9800GT

+1 vote   tutorial: HD Video Tutorial - Decompiling Maps
Silverfisk
Silverfisk Jun 7 2010 says:

That's really awesome!
Nice work!

+1 vote   news: New Detail Texturing Added
Silverfisk
Silverfisk Jun 4 2010 says:

I like the pictures, but it's annoying to have the text as pictures as well. Overall, nice list'o tips!

+1 vote   tutorial: Level design tips for GraviNULL maps
Silverfisk
Silverfisk Jun 2 2010 says:

Yeah well done on the bloom!
It seems that some developers need to go outside and look at how "bloom" works in real life. Even today bloom is sometimes too harsh in games, but you do a good job in yours!

+1 vote   news: Digitanks - The Early Bloomer
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