Hi, I'm a guy from Sweden who's currently going to game development college. I'm interested in game development, creating 3d models and programming.

Comment History  (120 - 150 of 1,101)
Silverfisk
Silverfisk Mar 28 2011, 9:27am says:

Looks good, I liked the camera pan thing when you entered the room, reminds me of Zelda.

+1 vote   media: The Castle Progress
Silverfisk
Silverfisk Dec 19 2010, 2:02pm says:

This video was very very entertaining! Well done! :D

+2 votes   media: Fray - Motion Capture Making-Of
Silverfisk
Silverfisk Dec 18 2010, 3:04am says:

Very very awesome!
I have been having big problems with that transparency thing you're talking about, awesome to finally see a working solution!

+1 vote   download: GIMP VTF plug-in 1.0.2
Silverfisk
Silverfisk Oct 30 2010, 9:12pm says:

This is all so awesome, I'll be waiting for your next news post!

+1 vote   article: Apache helicopter
Silverfisk
Silverfisk Oct 13 2010, 4:39am says:

That video was funny! :D

+2 votes   article: First video blog + wallpapers
Silverfisk
Silverfisk Aug 18 2010, 10:53am says:

Worth noting is that Iiro Jäppinen made the original version of those social icons (FB, YT, Steam, Twitt, ModDB). Iirojappinen.com

Awesome stuff dudes, I hope people start using this! :)

+4 votes   article: Social Icons
Silverfisk
Silverfisk Jul 28 2010, 11:53am says:

It's intersting to bring more advanced graphical effects to an older engine since it can actually run smoothly when the rest of the engine is so light.

Looks great!

+3 votes   article: Terrain drawn with reliefmapping
Silverfisk
Silverfisk Jul 26 2010, 5:46am says:

Chrome 4 is such an awesome engine, is it available just like that to indie devs though?

+2 votes   article: Confusion?
Silverfisk
Silverfisk Jul 23 2010, 5:07am says:

You know you can delete these pictures and still be able to use them right? When you delete it it's only removed from your gallery but the picture itself won't be removed.

+1 vote   media: Minecraft header
Silverfisk
Silverfisk Jul 23 2010, 5:02am says:

Man, people shouldn't be allowed to post comments until a video is processed...

+16 votes   media: Firearms Source 1.0 Trailer
Silverfisk
Silverfisk Jul 22 2010, 3:10pm replied:

I'm having the same problem, I'm on Win7 64 bit and it says "Using MS SAPI 5.4 (third-party DLL)" in the phoneme editor, I have not installed the MS SAPI 5.1 previously.

I don't get & and ( in the log though, I get some kind of unidentifiable stuff that shows up like this in Notepad++: Media.moddb.com

I'm really excited about getting phoneme extraction to work on Windows 7 and would be more than happy to act as your test subject if you would need that to solve this problem.

I added you on Steam.

+1 vote   download: Windows Vista/7 Phoneme Extractor
Silverfisk
Silverfisk Jul 19 2010, 11:25am replied:

I just did this for fun for CSS. I always like experimenting and trying new stuff out so I challenged myself to create a town-like environment.

+1 vote   media: Street Test Map
Silverfisk
Silverfisk Jul 19 2010, 11:23am replied:

Oh hi there! :)
Same!

+1 vote   media: Jeff
Silverfisk
Silverfisk Jun 29 2010, 10:13am says:

I love how this looks, keep it up!

0 votes   media: Old map is coming back!
Silverfisk
Silverfisk Jun 19 2010, 5:10am says:

Great preview you got there! Really nice game!

+2 votes   article: Sarah's Run: Preview Online!
Silverfisk
Silverfisk Jun 9 2010, 10:06am says:

That's super awesome!
Well done!

+1 vote   media: Dirt Roads
Silverfisk
Silverfisk Jun 7 2010, 7:31am says:

That's really awesome!
Nice work!

+1 vote   article: New Detail Texturing Added
Silverfisk
Silverfisk May 31 2010, 6:53am replied:

It works for me now.

+1 vote   media: Sewer Concept
Silverfisk
Silverfisk May 24 2010, 7:43am says:

This is all great stuff, I always use the image uploading on ModDB and these changes makes it that much sweeter. It annoys me so much when people use another host that is SO SLOW! ModDB rules! :D

+2 votes   article: Images and embed codes
Silverfisk
Silverfisk May 9 2010, 12:58pm says:

Thanks guys! :)

+1 vote   article: HD Video Tutorial - Driving APC
Silverfisk
Silverfisk May 2 2010, 7:27pm says:

I really like that you're adding these new models, they make it all look much more realistic.

+1 vote   media: New Coalition Heavy
Silverfisk
Silverfisk May 1 2010, 5:31pm says:

Thanks guys!

+1 vote   media: Tutorial Browser 1.2
Silverfisk
Silverfisk Apr 27 2010, 10:25pm replied:

Yeah I was lazy and getting sidetracked several times when I was going to post this here. :P

+3 votes   article: HD Video Tutorial - Optimization 2: Hint & Skip
Silverfisk
Silverfisk Apr 18 2010, 12:52pm replied:

@Otreum I agree with the movement part, it's too fast.

+1 vote   article: April 2010 Media Update
Silverfisk
Silverfisk Apr 18 2010, 7:36am says:

Yeah this looks really great! Want to see him with texture! :D

+1 vote   media: HatCop is here to protect and serve
Silverfisk
Silverfisk Apr 7 2010, 8:55am replied:

All games will have cons, there is no such thing as a perfect game.

+4 votes   article: Human Error Episode 1 Review
Silverfisk
Silverfisk Mar 16 2010, 4:33pm says:

Glad you guys like it!
I'm actually really happy with how it turned out! :)

+1 vote   media: Song 1
Silverfisk
Silverfisk Feb 25 2010, 4:24pm says:

I like the lines that come after the rocket. All those sparks look a bit silly though, don't they?

+1 vote   media: New explosion and rocket FX!
Silverfisk
Silverfisk Feb 18 2010, 6:08am says:

I like a lot, I also like that line around the play area.

+1 vote   media: Nice glowy background effect
Silverfisk
Silverfisk Feb 17 2010, 11:13am replied:

I'm glad to hear you've been thinking about this, I hope to see it soon.

"YOU should get an email when you get a PM (unless you are already online)"
Hm, then what does the checkbox saying "Email alerts when I recieve messages or my content is authorized" in the profile edit page mean with "messages"? That's not PMs?

+1 vote   article: Handling email updates better
Silverfisk
Silverfisk Feb 17 2010, 10:52am says:

How about an overhaul of the notification system?
Examples:
* I want to be notified via e-mail when someone comments on content I have created. (currently not possible)

* I want to recieve an e-mail when I get a PM, but not when my content is approved. (currently not possible)

* I want to recieve a notification by e-mail when someone comments on my profile. (currently not possible)

* I might not want to recieve e-mails when someone comments on my content, but I might still want to be notified about that I have an unread comment when I visit the site. (currently not possible)

I think the current system is bad since I want to be able to connect more with the people commenting on my content and profile. I know that if I could get a notification via e-mail when someone comments, I would be more active on the site.

There would be more "useful" traffic. For example, I won't have to waste your bandwidth and my time by going through all my 13 tutorials and my ~10 pictures or whatever every week just to check if someone has commented.

I hope you consider doing something about this, it would mean a lot to many people I am sure.

This was kind of unrelated, but I thought this blog post was about this so I was kind of disappointed and wanted to write this since I have been thinking about it for the last year.

+12 votes   article: Handling email updates better
Silverfisk
Silverfisk Feb 11 2010, 6:46am says:

That is looking really awesome!

+2 votes   article: Tatra T813 Truck
Silverfisk
Silverfisk Feb 7 2010, 7:33pm says:

I love the whole memo-pad concept, it's awesome!

+1 vote   article: Fonts, Memos and GUI work
Silverfisk
Silverfisk Jan 28 2010, 8:13pm says:

Yes it is looking quite cool!

+2 votes   media: Eh
Silverfisk
Silverfisk Jan 6 2010, 6:54pm says:

This mod will be epic.

+2 votes   media: Welcome to the Void
Silverfisk
Silverfisk Dec 14 2009, 3:31am replied:

I hope it will be!
Thanks!

+2 votes   article: HD Video Tutorial - Moving Brushes
Silverfisk
Silverfisk Dec 9 2009, 5:09pm says:

Blur effect is awesome, physics thing is cool looking and you guys are both awesome and cool looking!
Good post!

I'd like to try out one of those Falcon thingies one day.

+1 vote   article: New lighting system!
Silverfisk
Silverfisk Dec 4 2009, 10:16pm replied:

"In my recent post on automatic skinning, one of the steps involved creating a voxel representation of the character. I couldn't find any explanations of how to do this on the Internet, so I decided to write my own!"
Quote from the first two sentences of this post. :P

+5 votes   article: Triangle Mesh Voxelization (aka LEGO rabbits)
Silverfisk
Silverfisk Dec 2 2009, 7:03pm says:

Yeah that looks great! Very well done!

+1 vote   media: Market WIP
Silverfisk
Silverfisk Dec 2 2009, 6:59pm says:

Awesomeness! :D

+1 vote   article: Overgrowth Rap - HD Video
Silverfisk
Silverfisk Nov 25 2009, 6:12am says:

It's looking great!

+1 vote   media: Orion - Closed Beta - Gameplay Trailer (11-24-09)
Silverfisk
Silverfisk Nov 23 2009, 9:24pm says:

That does look pretty great! But you should have more fur sticking out, more and it should be "pointed" in the right directions also.
Very well done! :)

+3 votes   media: Wolf Monster
Silverfisk
Silverfisk Nov 23 2009, 6:43pm says:

That looks hot! I like all the heads man, so hard to decide with one is best. ^^

+2 votes   media: Azeral option 1
Silverfisk
Silverfisk Nov 22 2009, 6:21am replied:

Hah, that vid was awesome. :D
I'm glad my tutorial helped you!

+1 vote   article: HD Video Tutorial - NPC Animations 1
Silverfisk
Silverfisk Nov 21 2009, 9:41am says:

Awesome, I like these updates, it's nice to see the progress you've made.

+1 vote   article: Milestone Update #2
Silverfisk
Silverfisk Nov 16 2009, 6:35pm says:

I like the boots and the map looks awesome.
Yes, I am superficial.

+4 votes   article: November 15th RTTF Update
Silverfisk
Silverfisk Nov 16 2009, 4:42pm replied:

Thanks a lot!

+2 votes   article: HD Video Tutorial - Displacement Basics
Silverfisk
Silverfisk Nov 15 2009, 6:21am says:

Wow that's much more awesome than I expected! That grappling looks really smooth, this is gonna be great!

*Waits for next update*

+1 vote   article: Air-brakes, New Super Jump & Start Of HUD
Silverfisk
Silverfisk Nov 14 2009, 4:39pm replied:

That is correct.

Thanks.

+2 votes   article: Lighting 2: Basics
Silverfisk
Silverfisk Nov 14 2009, 12:02pm replied:

Right, that is your opinion, mine is different. If you compare the final result of a light entity with the final result of a light_spot entity on a lamp for example you will see that the light_spot looks much better though.

Also, Valve uses light_spot for almost all their lights, but maybe they're doing it wrong.

Oh, and I've been mapping for the Source engine for over four years, so I know a bit about it.

+2 votes   article: Lighting 2: Basics
Silverfisk
Silverfisk Nov 14 2009, 9:16am replied:

Thanks man! Good you got it to work. :)

+2 votes   article: HD Video Tutorial - Real and Fake Doors
Silverfisk
Silverfisk Nov 10 2009, 9:38pm says:

It's looking pretty hot dude!

+1 vote   media: Ledge animation
Silverfisk
Silverfisk Oct 23 2009, 6:52pm says:

That looks cool!

+2 votes   media: Driving around Fort Knox
Silverfisk
Silverfisk Oct 21 2009, 6:40pm replied:

What? You wanna give him mouth cancer or something? ;P

+2 votes   media: Plasma Cannon
Silverfisk
Silverfisk Oct 21 2009, 6:27pm says:

Awesome! More games should use the IRC protocol for their games, it's simple, reliable and flexible.

+1 vote   media: In-game IRC!
Silverfisk
Silverfisk Oct 21 2009, 6:02pm says:

*waits*

+1 vote   media: Muzzle flash stage one
Silverfisk
Silverfisk Oct 17 2009, 7:06pm replied:

Because after all, it's YOUR game so YOU decide! That's why it's awesome being a game dev! ;D

+1 vote   media: Orders menu
Silverfisk
Silverfisk Oct 14 2009, 7:20pm says:

It's looking real nice!

+1 vote   article: That Video I Promised
Silverfisk
Silverfisk Oct 14 2009, 7:08pm says:

"Improved Escalation System: As the game and body count progresses so does equipment selection and difficulty."

Awesome.
The vid? Not so much.

+1 vote   media: OccupationCS 2.4
Silverfisk
Silverfisk Oct 14 2009, 6:25pm says:

Haha! xD

+1 vote   media: Hairy Face
Silverfisk
Silverfisk Oct 5 2009, 11:00am says:

it looks awesome.

+1 vote   media: Teleporter 1
Silverfisk
Silverfisk Oct 5 2009, 10:58am says:

This video is awesome, I'm hoping you'll have this in the game somehow like a tutorial.

+1 vote   media: Weapons: In-depth Demo
Silverfisk
Silverfisk Oct 3 2009, 10:59pm replied:

Should it even have a scope? Why would you want to launch someone in the distance up in the air anyways? It would look better if you simply removed it I think.

0 votes   media: Kinesis Rifle - Render
Silverfisk
Silverfisk Sep 18 2009, 7:24am says:

Very many thanks guys! Right now we're just testing things out but we'll get better soon. :)

And yes Mr. Alien, I stutter and say bad things (Halo DOES have coop, lol) when I don't relax, so that's something I'm gonna have to work on. ^^
Thanks for listening guys!

+1 vote   article: The Human Pondcast 01 – First Try
Silverfisk
Silverfisk Aug 26 2009, 10:25am replied:

It's not ModDB exclusive, they are blog posts from their website and actually they don't even put every blog post up on ModDB, just the most interesting stuff. They post one news post EVERY day at Blog.wolfire.com .

+2 votes   article: Libertarian paternalism and tool design
Silverfisk
Silverfisk Aug 22 2009, 2:10pm replied:

You can't do that with brushes, that's the highest quality possible right there. With models they can achieve rounder shapes at that scale.

+1 vote   media: Work In Progress
Silverfisk
Silverfisk Aug 20 2009, 3:18pm says:

I don't like the colors, but the model looks awesome.

+1 vote   media: HL 1 Inside HL 2 Black Mesa Security
Silverfisk
Silverfisk Aug 14 2009, 6:47pm says:

YEEEEAH!

+1 vote   article: Hey it's Freeman! He's alive!
Silverfisk
Silverfisk Aug 10 2009, 7:51pm says:

Your art is really nice, well done!

+1 vote   member: Lingmerth
Silverfisk
Silverfisk Aug 2 2009, 8:40pm says:

The building with the long windows look a bit flat, add some support stuff or something. It's looking nice, well done!

+1 vote   media: Aparment - Backyard
Silverfisk
Silverfisk Aug 2 2009, 7:24pm says:

The underwater skybox was cool, excellent stuff.

+1 vote   article: Platinum Arts Sandbox Free 3D Game Maker Videos & Updates! Part 3
Silverfisk
Silverfisk Jul 5 2009, 4:26pm says:

That was very fun! :D The demo didn't want to install for me so I was ******. I'm gonna try downloading it again!

+1 vote   media: Army Strong
Silverfisk
Silverfisk Jun 23 2009, 6:26am says:

I'm just thinking the visor would look much cooler if it was joined in the middle and not in two pieces like that.

It all looks super amazing though!

+2 votes   media: Sector Knight: Render
Silverfisk
Silverfisk Jun 23 2009, 6:23am says:

I like a lot!

+1 vote   media: Marauder Design
Silverfisk
Silverfisk May 5 2009, 4:52pm says:

I'll be there!

+1 vote   article: Public Betaplaying at the end of the week :)
Silverfisk
Silverfisk Apr 26 2009, 1:02pm says:

It's sounding nice! Fits the game well.

+1 vote   article: Music by Keith Moore
Silverfisk
Silverfisk Apr 6 2009, 4:23am says:

I can recommend WeGame for your recording needs: www.wegame.com , download the client, start the game and press the record button, no setup required, easy as cake. It's also recorded in low quality (if you want it to) so you won't have to fiddle with 4GB video files.

+1 vote   media: OccupationCS: Source 1.3.1 in game play
Silverfisk
Silverfisk Apr 3 2009, 11:32am replied:

He commented that he's "REALLY REALLY bad at spriting", so what did you expect?

+2 votes   download: Reap Cannon
Silverfisk
Silverfisk Apr 3 2009, 11:29am says:

I'm not sure I like that, what if the player is behind a barrier that covers the shield thing?

Pretty cool, but that's not the optimal solution.

+2 votes   media: Team mate visuals
Silverfisk
Silverfisk Mar 27 2009, 6:04pm replied:

I agree, but as long as there are users on PC there will be platforms to develop games for on it. We'll have to trust the indie devs. :-D

+5 votes   article: Engine Spec
Silverfisk
Silverfisk Mar 20 2009, 1:22pm replied:

Yeah it really is awesome, when you're a part of the Wolfire community you're not simply a bystander. They understand the importance of the community and all their PR is basicaly built around the community.

+1 vote   article: Talk to Wolfire Live on ModDB
Silverfisk
Silverfisk Mar 4 2009, 4:29pm says:

Hey thanks for commenting on my music track ( Moddb.com )!

Good luck with the Crimson Crow mapping, you're very skilled for your age so keep at it! :-)

+3 votes   member: Warner
Silverfisk
Silverfisk Feb 16 2009, 9:57am replied:

Yeah, it's the standard height for wall textures, but you can't really say it's just the standard height

+2 votes   article: Hammer Beginners Tutorial (With pictures!)
Silverfisk
Silverfisk Jan 2 2009, 6:40pm says:

That is very impressive!!

+1 vote   media: MOTY Screens
Silverfisk
Silverfisk Dec 20 2008, 1:28pm says:

Yay! Cursor made by me! :-)

+2 votes   media: Alpha 5 Screenshots
Silverfisk
Silverfisk Dec 5 2008, 4:10am replied:

Yes there will at least be co-op multiplayer.

+3 votes   article: Steam and Shadows
Silverfisk
Silverfisk Nov 26 2008, 4:38pm says:

It's Turner! :-D

+2 votes   media: Concept Art
Silverfisk
Silverfisk Nov 23 2008, 2:58pm says:

Great idea man, I don't think the nano suit is fitting though. If you were a normal assassin it would be much cooler (like Hitman but much more open worlds).

Well done so far, looking forward to more.

+1 vote   article: Assassination Mod - ModDB Announcement
Silverfisk
Silverfisk Nov 15 2008, 8:23am says:

Pretty nice, I just have two complaints. There is no "standard height" for Half-Life 2, and you don't need lights to compile and run your map.

Other than that, great tutorial! :-)

+4 votes   article: Hammer Beginners Tutorial (With pictures!)
Silverfisk
Silverfisk Nov 12 2008, 10:11am says:

Nice update, good to see the team is expanding. I got my fingers crossed for Athena.

Sneaky Ninja's guns looks awesome.

+1 vote   article: Athena News 1
Silverfisk
Silverfisk Sep 12 2008, 4:17am replied:

Wow that is awesome! Keep it up! :-D

+2 votes   media: Sentinel Mockup
Silverfisk
Silverfisk Sep 8 2008, 4:29pm says:

This is the best gamemode i've played for Garry's Mod. I highly recommend it.

+1 vote   article: Infected Wars released!
Silverfisk
Silverfisk Aug 25 2008, 1:23am says:

I like Steam.

+9 votes   poll: Where do you buy new games from?
Silverfisk
Silverfisk Aug 23 2008, 6:08am says:

Hey developers! There's a beta out, I suggest you upload it here om ModDB!

+2 votes   game: Mushroom Kingdom Fusion
Silverfisk
Silverfisk Aug 23 2008, 4:23am says:

Seriously, fix the frekkin' recharge bug...

+2 votes   download: Modular Combat v1.51 Patch (Client)
Silverfisk
Silverfisk Aug 16 2008, 10:49am says:

Has this been authorized? This is the worst game profile I've ever seen.

+2 votes   game: Battlecruiser 3000AD: Millenium
Silverfisk
Silverfisk May 21 2008, 6:51am says:

*DOUBLE KILL*

+1 vote   media: 1.1 Media
Silverfisk
Silverfisk May 19 2008, 11:13am says:

And if you don't know how the Siege gametype in Ratchet and Clank is played? Maybe a description would be in place.

+1 vote   mod: HL2: Siege Mod
Silverfisk
Silverfisk May 2 2008, 12:49pm says:

Wow, another reason to get UT3 :-) .

+1 vote   mod: Warfare++
Silverfisk
Silverfisk Mar 19 2008, 12:45pm says:

Very, very nice. Though the snow seems to have a bit too much bumps, not that I've been to a place like this one IRL, or... Um, in your game... But shouldn't the snow be smooth?

+1 vote   media: Terrain engine
Silverfisk
Silverfisk Feb 26 2008, 1:34pm replied:

Oh, thanks for the clarification, I didn't know about that stuff ^^, you should be able to deselect with right mouse button IMO.

+2 votes   game: Tactical-Shift:Arena
Silverfisk
Silverfisk Feb 21 2008, 11:47pm replied:

Yeah, if you wanna play it in CS:S, but this map is for The Hidden so you should put it in Steam\steamapps\SourceMods\hidden\maps\.

+2 votes   download: hdn_jungle_b2_revised
Silverfisk
Silverfisk Feb 20 2008, 4:32pm says:

This is cool, good luck!

+1 vote   article: Media Release 1
Silverfisk
Silverfisk Dec 25 2007, 1:46pm replied:

Almost, they write it GaL.

+1 vote   media: weapons px388
Silverfisk
Silverfisk Dec 22 2007, 2:01pm says:

I think they could post their news here on MODDB as well as on their homepage. It'd be much easier to keep track of progress if they did.

+1 vote   mod: Multi Theft Auto: San Andreas
Silverfisk
Silverfisk Dec 22 2007, 1:33pm says:

Yeah, this looks great!

+2 votes   media: Valkyrie Suit Model
Silverfisk
Silverfisk Dec 22 2007, 1:32pm says:

Yeah looks just like Metroid (which is a good thing).

Gonna want Orange Box. :-(

+1 vote   media: A Christmas Gift
Silverfisk
Silverfisk Dec 10 2007, 7:23am says:

ai laik ded peepl dont u?

-1 votes   media: Player is dead
Silverfisk
Silverfisk May 16 2006, 2:33pm says:

You are a good mapper, i promise!

+1 vote   media: Background With HDR
Silverfisk
Silverfisk Jul 18 2010, 4:42pm replied:

Really? I think the AI is pretty good as long as you give them options (cover and such).

+1 vote   article: Kontroll - WIP Gameplay Video !
Silverfisk
Silverfisk Jul 18 2010, 4:25pm says:

Nice work!
I'm starting to get more into modeling as well, it's great to have full freedom compared to the limitations you have when mapping. I'm using Blender by the way, it's great.

+2 votes   media: Modelling and Texturing
Silverfisk
Silverfisk Jul 18 2010, 8:22am says:

My balls already have some personality, but being able to customize my balls further would be awesome. :)

(Make a game about balls and get ball jokes ;P )

Seriously though, it's nice, customization is always welcome.

+2 votes   article: Ball Customization
Silverfisk
Silverfisk Jul 18 2010, 8:15am says:

Uh Crimson Crow? :)

+1 vote   media: FPS
Silverfisk
Silverfisk Jul 18 2010, 4:24am says:

I have never mapped for Portal so I haven't investigated how the portals work, but if I get enough requests on this subject I will make a tutorial on it.

I'll take your message as a request on that subject, thanks!

+2 votes   member: Nickel_Dare
Silverfisk
Silverfisk Jul 16 2010, 4:31pm says:

I love the voice acting, too many dudes to kill though. Looks good other than that!

+1 vote   media: ModPlay - Galactopticon Alpha
Silverfisk
Silverfisk Jul 16 2010, 4:25pm says:

I've seen this somewhere (your blog?) but I can't remember where, it looks cool.

+1 vote   media: Thomas Sculpt
Silverfisk
Silverfisk Jul 15 2010, 4:45pm says:

Make it stick, add no prone.

+1 vote   media: Read the Description and vote
Silverfisk
Silverfisk Jul 15 2010, 4:31pm replied:

That's a good question that I was wondering about earlier as well, I'm sure some people would like to do that.

+1 vote   article: NS2 Alpha Date Set!
Silverfisk
Silverfisk Jul 15 2010, 4:29pm replied:

I'm pretty sure there will be some simple mechanic keeping non-special edition preorders from using the skin. It's not like you'll be able to download any skin and use it in-game for everyone to see.

+1 vote   article: NS2 Alpha Date Set!
Silverfisk
Silverfisk Jul 14 2010, 8:58am says:

I have never mapped for Portal so I haven't investigated how the portals work, but if I get enough requests on this subject I will make a tutorial on it.

So thanks for the request, added to the list!

+3 votes   member: fliros
Silverfisk
Silverfisk Jul 13 2010, 3:45am says:

Hot stuff man!

+2 votes   media: Mob glasses
Silverfisk
Silverfisk Jul 12 2010, 9:38am replied:

Dragons are fictional creatures, so the dragon's eyes can face in any direction the artist likes. Also, I think it's awesome and would be delighted to try playing a game like that.

+2 votes   article: The Big News Pack 5/6
Silverfisk
Silverfisk Jul 12 2010, 9:05am says:

Yeah, looks great! :D

+1 vote   media: Soul Edge, Updated
Silverfisk
Silverfisk Jul 12 2010, 5:34am says:

I remember playing this years ago, it was great!

+2 votes   mod: Art of Ascension
Silverfisk
Silverfisk Jul 12 2010, 5:30am replied:

Those are HL2DM maps.

+5 votes   mod: Art of Ascension
Silverfisk
Silverfisk Jul 11 2010, 11:32am says:

I'm glad you guys like it!

+2 votes   article: HD Video Tutorial - Optimization 3: Areaportals
Silverfisk
Silverfisk Jul 11 2010, 9:37am says:

This is awesome, great work!

+1 vote   media: Disruptor
Silverfisk
Silverfisk Jul 10 2010, 5:47am says:

I don't like the options in this poll. It's either "mods > indie", "indie > mods" or "No opinion". Where's the "It's awesome! Indie games rule!!" option? :)

+9 votes   poll: IndieDB has been up for a bit now... thoughts?
Silverfisk
Silverfisk Jul 10 2010, 5:41am says:

I look forward to this!!

+1 vote   article: T-Minus Five Days and Counting..
Silverfisk
Silverfisk Jul 9 2010, 8:15am says:

Oh lord, this was unexpected! :D

+1 vote   article: The Knives won… this time.
Silverfisk
Silverfisk Jul 7 2010, 7:37am says:

The really high tone that seems to go through the whole track hurts my ears. :(
Other than that it's good!

+5 votes   media: Orbit
Silverfisk
Silverfisk Jul 6 2010, 5:03pm replied:

I'm very glad you made it! :DD

+1 vote   media: Testing Microbrush
Silverfisk
Silverfisk Jul 6 2010, 5:00pm says:

I'm assuming we can do as many entries as we want in this competition?

+1 vote   article: IndieDB Release Comp Reminder
Silverfisk
Silverfisk Jul 6 2010, 4:43pm says:

I have a feeling that this will come to Desura... :D

+1 vote   article: Modular Combat v2.0.0
Silverfisk
Silverfisk Jul 4 2010, 5:17am replied:

Listen to the disclaimer in the video, it's all work in progress.

+2 votes   article: Wall Run and Climbing Video [HD]
Silverfisk
Silverfisk Jul 4 2010, 3:16am says:

Will you have the static lighting be more blurred like it is in most games today or will they look just like the dynamic ones?

+1 vote   article: The Big News Pack 4/6
Silverfisk
Silverfisk Jul 2 2010, 7:20am says:

Looks good!
Would be cooler if there were some hardcore mountains in the horizon though. ;)
Or perhaps make a more smooth transition from the ground to the sky?

+1 vote   media: distant view
Silverfisk
Silverfisk Feb 20 2014, 6:16am replied:

Hey thanks! Good luck with your game projects as well! Saw your videos on your page, looks very interesting, subbed to your YT channel. :)

+2 votes   game: Kravall
Silverfisk
Silverfisk Feb 20 2014, 6:02am replied:

I haven't looked into Unity as a level editor, but could be worth a look!

+2 votes   article: Kravall Level Editor
Silverfisk
Silverfisk Jul 3 2013, 5:43pm says:

This is all some really sweet looking stuff, well done!

+1 vote   media: Gallery
Silverfisk
Silverfisk Oct 31 2012, 6:26am replied:

Yes that's true, I'll see if I can jump in and do some fixing up of this at some point later. Thanks for the comment!

+2 votes   media: First Zbrush sculpt
Silverfisk
Silverfisk Sep 30 2012, 7:34pm replied:

Oh yeah, now that I think about it, it kind of looks like osmething from Dark Souls. I do like the character designs in that game. I came up with this design on my own.

Thank you, I haven't really done any high poly work before, so I can't say I'm good at it. But I know the process, so I might do that.

+2 votes   media: Learning Zbrush
Silverfisk
Silverfisk Apr 27 2012, 8:11am replied:

I'll probably work a bit more on this house and render out more images once I feel it's 100% done. Maybe during this summer if I'm not too busy doing other things.

+1 vote   media: House Project
Silverfisk
Silverfisk Feb 24 2011, 2:56am says:

Really nice vid!
It's interesting to hear how you where thinking when creating the map. The colored blocks thing does work very well to lead the player without adding arrows or whatever, I understood right away what they where about when I played the map.

Good job on both maps, they are both really good!

+2 votes   media: Garrison - Walkthrough & Commentary
Silverfisk
Silverfisk Jan 26 2011, 4:41pm says:

Keep it commin! :)

+1 vote   article: [w]tech – Instancing feature
Silverfisk
Silverfisk Jan 26 2011, 4:36pm says:

This is really cool! Looking forward to the next update!

+1 vote   article: Music and Sound - WDU #6
Silverfisk
Silverfisk Jan 7 2011, 2:32pm replied:

Yeah, the workflow is much better than what I'm used to (Source engine). You can save it and load it up again and send it to other people or whatever you want. :)

+3 votes   article: HD Video Tutorial - Importing Models
Silverfisk
Silverfisk Jan 7 2011, 11:38am replied:

Nope.

+1 vote   media: Alpha #14 screenshots
Silverfisk
Silverfisk Dec 18 2010, 4:05am says:

All good stuff!
Looking forward to more as always! :)

+1 vote   article: Improved Collision Handling
Silverfisk
Silverfisk Dec 6 2010, 2:33pm says:

In any case, that looks pretty nice!

+1 vote   media: No reason
Silverfisk
Silverfisk Dec 4 2010, 5:49am replied:

I've heard a lot he's creepy, I'm not sure if that's a good thing! :P

+2 votes   media: Doll Animation
Silverfisk
Silverfisk Nov 20 2010, 4:22am says:

I liked it a lot, this engine is so awesome!

+1 vote   media: Particle Demo Video
Silverfisk
Silverfisk Nov 10 2010, 3:57am says:

This is so amazing!
I love the blood particle effect! :D

+3 votes   article: Overgrowth Alpha Video #2
Silverfisk
Silverfisk Nov 8 2010, 7:57pm says:

The sparks emitting light looks awesome! Very cool stuff, and it looks like the engine can handle a lot of particles as well!

+1 vote   media: Particle System Test Run
Silverfisk
Silverfisk Oct 22 2010, 8:55am replied:

Look at what files are included man, the NRM part of WoodRough0088_2_NRM.vtf probably means normal.

+1 vote   download: wood texture
Silverfisk
Silverfisk Oct 18 2010, 5:00pm replied:

I guess I could, if anyone wants it they can even have the vmf as I probably won't do anything with this anyway.

+1 vote   media: Street Test Map
Silverfisk
Silverfisk Sep 22 2010, 10:33am says:

I like the sounds, the look and the feeling.
Delicious!

+1 vote   media: The Real Texas - Rats (Kinda Gross)
Silverfisk
Silverfisk Aug 26 2010, 4:37am says:

You just need to add a model for when it explodes and stuff like that! It'll be awesome.

+1 vote   media: Granary model in-game demonstration
Silverfisk
Silverfisk Aug 21 2010, 6:35pm says:

This launcher will be very useful, I like the idea of the profiles.

+1 vote   article: Launch The Dragon
Silverfisk
Silverfisk Aug 16 2010, 6:30am replied:

He's talking about baking ambient occlusion, that's not a real time effect. You can do that for example in Blender, what it does is render a static ambient occlusion map that you can overlay onto your normal texture to give it more depth.

+1 vote   article: ITOG: Textures n' Stuff
Silverfisk
Silverfisk Aug 13 2010, 7:11am replied:

Wolfire Games don't have exclusive rights to use a wolf in their name and logo.

+1 vote   article: Wolf Studios - Shared Indie Game Blog
Silverfisk
Silverfisk Aug 10 2010, 2:15pm says:

I think it's a great idea! Almost any game in a modern setting can make an ad look natural, plus it will be beneficial for two game developers instead of being just some thing.

I would take that offer if I were making a game where it would fit.

The cover art is great! I think it would look even better if the tree just had a fully white background (not with those grey lines).

+4 votes   article: YoUniq AdExchange advertising offer
Silverfisk
Silverfisk Aug 8 2010, 4:09am says:

It's pretty cool, but very repetitive right now. I trust you are working on adding new enemies and stuff though.

+4 votes   article: Cell.Protect Released
Silverfisk
Silverfisk Aug 8 2010, 4:01am says:

Nice job!
This'll be useful!

+4 votes   article: Blender 2.5 SMD Tools
Silverfisk
Silverfisk Aug 6 2010, 4:33am says:

It's a great game!

+1 vote   media: Starcraft 2
Silverfisk
Silverfisk Aug 4 2010, 1:01pm says:

That looks real nice!

+1 vote   media: Main Menu Teaser [Roccy Labs 08.8a Alpha WIP]
Silverfisk
Silverfisk Aug 4 2010, 6:12am says:

Shouldn't you be able to colonize a planet that there are already people on and they can start a war or something if they're at war. :)

Kind of a lot of programming, but still. ;)

+1 vote   article: Planets and AI Improvements
Silverfisk
Silverfisk Aug 3 2010, 6:19am says:

Why didn't you add those screenshots to this news post to spice things up a bit?

Do we apply through the comments here or via PM or somewhere else?

+1 vote   article: [No longer] Looking for beta testers
Silverfisk
Silverfisk Jul 26 2010, 8:42am says:

Ground tex is amazing! Nice job!

+3 votes   media: In-game Screenshots
Silverfisk
Silverfisk Jul 26 2010, 5:53am says:

Awesome, that HQ reminds me of the Carrington Institute in Perfect Dark, I hope it will have the same feeling as well. :)

Looking forward to the next news post!

+2 votes   article: The Big News Pack 6/6
Silverfisk
Silverfisk Jul 26 2010, 12:30am says:

Wow, looks pretty cool!

+1 vote   media: ISG HQ outside view
Silverfisk
Silverfisk Jul 26 2010, 12:29am says:

It's a gg!
But stupid at times.

+1 vote   media: STALKER
Silverfisk
Silverfisk Jul 25 2010, 12:35pm replied:

I think he's sliding down.

+1 vote   media: In-Game screenshots
Silverfisk
Silverfisk Jul 21 2010, 4:27am says:

You have models, hot!

+1 vote   media: CPUs and Buffers
Silverfisk
Silverfisk Jul 21 2010, 4:03am replied:

Raidcall > Teamspeak imho.

+1 vote   article: We want you to TEST Raidcall
Silverfisk
Silverfisk Jul 19 2010, 11:25am replied:

Yep.

+1 vote   media: Street Test Map
Silverfisk
Silverfisk Jun 20 2010, 5:31am says:

Minecraft is awesome! I'm so going to buy it when I have some cash to spare. nice river there dude!

+1 vote   media: Minecraft - Underground river
Silverfisk
Silverfisk Jun 16 2010, 3:25am says:

Heh, nice.
Another good thing about switching from DirectX I guess. :)

+1 vote   download: They Do Not Die v0.1 – Wii Edition
Silverfisk
Silverfisk Jun 14 2010, 5:06am says:

You also need to up the framerate.
I can highly recommend using the DivX codec for encoding the video file, it's what I use and it delivers amazing quality at a really, really low file size.

You did well!

+1 vote   media: Source Recorder Test - The Ship
Silverfisk
Silverfisk Jun 12 2010, 7:37am replied:

MTA has always had support for mods.

+1 vote   media: MTA SA: The Alternate HUD
Silverfisk
Silverfisk Jun 11 2010, 2:50pm says:

Yay!
You're back! :D

+1 vote   media: Visiting the Village: Episode 42
Silverfisk
Silverfisk Jun 11 2010, 3:02am says:

So "analytical shapes" are basically boxes? That would explain why ragdoll collision meshes are almost always boxes, because they are faster to calculate with.

Interesting post, looking forward to more!

+1 vote   article: The Big News Pack 1/6
Silverfisk
Silverfisk May 23 2010, 3:13pm says:

It makes you look John.
I like it.

+2 votes   media: Does this beard make me look cat
Silverfisk
Silverfisk May 21 2010, 5:37am says:

It's pretty fun in its current shape, so it'll probably be really fun when it's finally released. This is a game I'm really looking forward to.

I especially like all the small things like how your view model and player model are one, giving you a much better immersion. And how you will keep your gun down if there's no room for your arms in front of you.

Good review, nice length and brings up relevant topics!

+1 vote   article: Resistance Force Alpha Mini-Review
Silverfisk
Silverfisk May 19 2010, 2:40pm replied:

Small programs that do a lot of stuff are awesome. Makes me wonder why Photoshop is so damn large...

+5 votes   download: Modding Tools Unofficial
Silverfisk
Silverfisk May 5 2010, 1:48pm says:

Looking pretty cool!

+2 votes   media: Carrie near Final
Silverfisk
Silverfisk May 1 2010, 12:55pm says:

This stuff looks pretty ok, might be useful.
Thanks for sharing!

+2 votes   download: textures - JonasQ
Silverfisk
Silverfisk May 1 2010, 12:34pm says:

That's pretty damn awesome!

+2 votes   media: Boredom makes you do things!
Silverfisk
Silverfisk Apr 20 2010, 11:21am says:

Pretty cool!
It's kind of hard to see what is what in this picture though, I guess it makes more sense when you play it.

+1 vote   media: Explore Things
Silverfisk
Silverfisk Apr 18 2010, 7:33am says:

Too bad I don't have a PS3, I've heard that LBP is a good game!

+2 votes   article: LittleBigPlanet 2 Unofficially Announced
Silverfisk
Silverfisk Apr 18 2010, 7:30am says:

I guess they found out that selling them is illegal...

+5 votes   media: Phone camera snaps!
Silverfisk
Silverfisk Apr 17 2010, 8:16am says:

I played MW2 on the free Steam weekend (but this is MW1, right?). It was great fun I must say, even just in Team Deathmatch. Too bad I'm broke. x(

+1 vote   media: Call of Duty 4!
Silverfisk
Silverfisk Apr 11 2010, 5:39pm replied:

Here it is: Moddb.com
I'll add that to the description also, no idea why I didn't do that before...

+1 vote   media: Hammer Units Converter 2.2
Silverfisk
Silverfisk Apr 11 2010, 5:34pm replied:

Thanks man, I hope people will find my Flash work useful. :)

+1 vote   media: Tutorial Browser 1.1
Silverfisk
Silverfisk Apr 10 2010, 6:43am says:

Wow, having to resize props every time seems to be a big pain.

+1 vote   media: New Level
Silverfisk
Silverfisk Apr 7 2010, 11:38am says:

That's quite epic I must say! :D

+2 votes   media: Towing
Silverfisk
Silverfisk Apr 5 2010, 5:53pm says:

That's pretty damn nice! If you've got any more maps to show off I'd be glad to see them! :)

+1 vote   media: Undertermined Destiny WIP's
Silverfisk
Silverfisk Apr 5 2010, 6:34am says:

Oh yes, that's hot!
So much better than your old design!

+1 vote   article: New Web Design
Silverfisk
Silverfisk Apr 4 2010, 7:06pm replied:

Good job! Now add that to the description! ;D

+1 vote   download: Tel Nechim
Silverfisk
Silverfisk Mar 31 2010, 4:05pm says:

Engine supported video recording like that is pretty damn great!
Good job!

+1 vote   article: In-Game HD Video Capture using Real-Time YUYV-DXT Compression
Silverfisk
Silverfisk Mar 18 2010, 9:38pm says:

I wanna see that cloth in action! :D

+1 vote   media: Rendering Quality #2 - Fantasy Knight
Silverfisk
Silverfisk Mar 18 2010, 9:13pm says:

Glad you like them!
Thanks for the comment! :)

+3 votes   member: Splinesplitter
Silverfisk
Silverfisk Mar 18 2010, 7:31am replied:

I can see it in John's eyes. ;D
You other guys look pretty sober tho. ^^

+2 votes   media: ModDB Crew and Wolfire
Silverfisk
Silverfisk Mar 16 2010, 8:42pm replied:

I loled while making it, thanks! ;D

+3 votes   article: HD Video Tutorial - Monitors & Cameras
Silverfisk
Silverfisk Mar 16 2010, 4:21pm replied:

I used an npc_bullseye that was parented to the moving target and a ai_relationship to make the rebel shoot at it.

+2 votes   media: Playing With NPCs
Silverfisk
Silverfisk Mar 9 2010, 4:55pm says:

It's an awesome game.
Will be waiting for the next update.

+1 vote   media: Resistance Force
Silverfisk
Silverfisk Mar 4 2010, 3:16pm says:

That's so awesome, can you squish the peel to squirt that peel juice in your enemies eyes to blind them? That would be a great gameplay element!

+1 vote   media: Orange
Silverfisk
Silverfisk Feb 25 2010, 11:50am says:

I don't like the beginning, but after a little while it sounds better. You should spend a while trying to find instruments that sound good as that is the biggest flaw in this as I see it, the instruments.

+1 vote   media: Musical tryout
Silverfisk
Silverfisk Feb 13 2010, 6:14pm says:

This looks nice!
*Waits for DL to be authorized*

+2 votes   media: Various urban textures
Silverfisk
Silverfisk Feb 8 2010, 3:39pm replied:

JEFF SAYS HI! :D

+2 votes   media: Jeff
Silverfisk
Silverfisk Feb 7 2010, 5:10pm says:

This is awesome!

+1 vote   media: Memo-Pad
Silverfisk
Silverfisk Feb 5 2010, 8:40pm replied:

Thank you for the requests!
Even though I'm currently doing Hammer, I will take almost any tutorial request.

+3 votes   article: HD Video Tutorial - Explosions
Silverfisk
Silverfisk Feb 5 2010, 7:44am says:

Yes, this is much better.

+2 votes   media: Main Menu v.2
Silverfisk
Silverfisk Feb 4 2010, 4:59am says:

It's looking good!
Looking forward to seeing the final version. :)

+1 vote   media: Legion soldier
Silverfisk
Silverfisk Feb 3 2010, 4:33am says:

Yeah good luck, I hope you can get that file running. :/

+1 vote   article: Bad news an Good news
Silverfisk
Silverfisk Feb 2 2010, 9:12pm says:

I support your decision and will eagerly await your first release using OpenGL and SDL. :)

+2 votes   article: They Do Not Die R13
Silverfisk
Silverfisk Feb 1 2010, 8:06am says:

I love both Wolfire and Mode 7! :D
It's good to hear it's going well for you guys. I'm glad to hear you're introducing FoW, I always thought that it would be more fun if you could hide and ambush and such (evil) things.

+1 vote   article: Frozen Synapse: the first wave...
Silverfisk
Silverfisk Jan 31 2010, 6:13am says:

It's looking really good though, keep it up!

+1 vote   media: Complexities of large ships
Silverfisk
Silverfisk Jan 25 2010, 8:44am says:

Awesomeness. :D
I want a tablet too!

+1 vote   media: First tablet drawing!
Silverfisk
Silverfisk Jan 19 2010, 5:52am says:

Looks really goood!

+1 vote   media: The harbor
Silverfisk
Silverfisk Jan 10 2010, 5:48am says:

That looks nice!

+4 votes   media: Vickie Eagle
Silverfisk
Silverfisk Jan 7 2010, 9:27pm says:

That was an interesting read! I'm looking forward to reading about how you will prevent cheating!

I also want to say that I REALLY appreciate your WYSIWYG approach, too many games don't do that, but now I know of two indie games that are taking that approach so it's pretty exciting. I hope the big companies will be inspired.

+1 vote   article: WYSIWYG in Resistance Force
Silverfisk
Silverfisk Jan 5 2010, 9:40am says:

Wow that's pretty damn awesome!

+1 vote   media: Heligrab
Silverfisk
Silverfisk Jan 5 2010, 9:25am says:

It's looking good!

+1 vote   media: ICSE Hyperion Heavy Fighter
Silverfisk
Silverfisk Jan 3 2010, 8:45am says:

That's sweet!

+1 vote   media: First person view - continued
Silverfisk
Silverfisk Dec 29 2009, 2:46pm says:

That's radical!

+1 vote   media: First person view
Silverfisk
Silverfisk Dec 28 2009, 5:02pm replied:

Thank you!
It was fun playing around with it.

+1 vote   media: Playing With NPCs
Silverfisk
Silverfisk Dec 17 2009, 6:57pm says:

You have that impulse thing that sorts your icons. It looks nice.

+1 vote   media: New Desktop
Silverfisk
Silverfisk Dec 17 2009, 8:07am says:

Welcome, I hope you enjoy your stay! :D

+1 vote   article: New member makes his entrance at the ModDB HQ
Silverfisk
Silverfisk Dec 12 2009, 10:49am says:

Woo, that was a long video!
You should plan a bit ahead and try to move quicker with these, people's attention span isn't that great. :P

That's not to say I didn't enjoy it though, good job!

+1 vote   media: Modules Video Demonstration
Silverfisk
Silverfisk Dec 11 2009, 8:08am says:

That's a good idea, there really are no bad things about this.

+1 vote   article: Modular Universe
Silverfisk
Silverfisk Dec 11 2009, 8:07am says:

D:
That is _A LOT_ of text!

+1 vote   article: OOK - A Brief History
Silverfisk
Silverfisk Dec 11 2009, 7:59am says:

I would like some pictures to spice it up.

+1 vote   article: Dear Esther
Silverfisk
Silverfisk Dec 9 2009, 6:11pm replied:

I don't think it should say "Bleach" by the player icon though.
Other than that it's looking pretty cool.

+1 vote   media: December update # 2
Silverfisk
Silverfisk Dec 6 2009, 5:22pm replied:

Thank you!

+1 vote   article: HD Video Tutorial - NPC Relationships
Silverfisk
Silverfisk Dec 6 2009, 5:12pm says:

It's quite awesome!

+1 vote   media: Title image
Silverfisk
Silverfisk Dec 6 2009, 2:42pm says:

I'll keep the foot.
Nice pictures you got here!

+1 vote   media: Old greenish cement - 3264x2448
Silverfisk
Silverfisk Dec 6 2009, 2:32pm replied:

Thank you, Microbrush gets my imagination going somehow. I recommend all mappers to try it out!

+1 vote   media: Testing Microbrush
Silverfisk
Silverfisk Dec 6 2009, 2:27pm says:

It's a nice game, really nice!

+1 vote   media: Rainbow Six
Silverfisk
Silverfisk Dec 5 2009, 9:14am replied:

Thank you!
I want to keep my tutorials focused and then let the mapper decide what to do with it. So I'd rather make many focused tutorials than one tutorial on a loose subject. :)

+5 votes   article: HD Video Tutorial - NPC Relationships
Silverfisk
Silverfisk Dec 4 2009, 10:46pm says:

Normal maps <3

+1 vote   media: Normal mapping
Silverfisk
Silverfisk Dec 1 2009, 9:20pm replied:

Thanks NullSoldier!
I felt that the part I had most problems with myself when learning this was how to actually place the nodes.

The AI works with the nodes like this:
1. Get a destination.
2. Find the closest node to self and destination.
3. Calculate path between destination and closest node.
4. Go the path.

* It avoids collision with dynamic (physics for example) objects by doing colission test in front of itself all the time, if an object is in the way it will try to go around it.

Is that what you wanted to know?

+1 vote   article: HD Video Tutorial - NPC Navigation
Silverfisk
Silverfisk Dec 1 2009, 9:10pm replied:

Thank you Croco!

+1 vote   article: HD Video Tutorial - NPC Navigation
Silverfisk
Silverfisk Nov 26 2009, 11:23pm says:

I see you learned well from my tutorials. :D
That was pretty nice! The difficulty was pretty high but the map is short so that's ok.
Great work!

Next time you should play around with some lighting also to make it look better, and some quick textures would make it look better too.

+2 votes   download: Test Attack
Silverfisk
Silverfisk Nov 25 2009, 6:09am says:

Nice, I like the modeling and the music is awesome.
The boxing gloves could use a bit different code though, and more powerful animations.
Nice job!

+9 votes   article: Punching, Raccoons and Brochures
Silverfisk
Silverfisk Nov 23 2009, 9:19pm says:

Haha, that looks pretty damn awesome! :D

+3 votes   article: DeLorean in Crysis
Silverfisk
Silverfisk Nov 23 2009, 6:48pm replied:

Yes.

+1 vote   media: Quick test of "floor snakes" effect
Silverfisk
Silverfisk Nov 22 2009, 1:12pm says:

The textures could use a bit of work it looks like to me, it just looks messy. The mapping is looking awesome though.
Well done!

+1 vote   media: Grand Finals Screenshots
Silverfisk
Silverfisk Nov 22 2009, 6:20am replied:

Thank you. :)

+2 votes   article: HD Video Tutorial - NPC Animations 1
Silverfisk
Silverfisk Nov 21 2009, 9:24pm says:

After looking at these pictures for a while, I've come to the conclusion that I like this one the most, seems most defined.

+2 votes   media: Whisper WIP 3
Silverfisk
Silverfisk Nov 21 2009, 6:44pm says:

The dirt feels a bit too crazy to me, don't overdo it! Overall really nice scene, well done!

+2 votes   media: House prototype
Silverfisk
Silverfisk Nov 21 2009, 9:48am replied:

Hm, in the Source engine you can run a command that "flattens" the rendering mode (so nothing is in perspective) and basically takes a bunch of pictures of the map from above.
Maybe something similar would be codeable for this?

+1 vote   media: minimap-demo-1
Silverfisk
Silverfisk Nov 18 2009, 6:07pm says:

Looks pretty cool, a minimap will be useful. Will there be an easy way to make a real map over a level, or will we have to rely on taking screenshots or drawing our own maps?

+2 votes   media: minimap-demo-1
Silverfisk
Silverfisk Nov 17 2009, 8:40am says:

That's actually really cool, wanna see that ingame. :)

-1 votes   media: Rank Up!
Silverfisk
Silverfisk Nov 17 2009, 5:42am says:

He must have got his foruming skillz up to over 9000 or something.

+1 vote   media: Two places at once
Silverfisk
Silverfisk Nov 16 2009, 7:50pm says:

This sounds really interesting!

Tracked

+3 votes   article: Human Error - Harder, Better, Faster, Stronger
Silverfisk
Silverfisk Nov 16 2009, 5:01pm replied:

He might be lost.

+2 votes   media: More on Chapter 2
Silverfisk
Silverfisk Nov 16 2009, 4:41pm replied:

Yeah it's meant to just go through the basics.
Thank you!

+3 votes   article: HD Video Tutorial - Displacement Basics
Silverfisk
Silverfisk Nov 14 2009, 8:42am replied:

That you enjoyed just watching it is awesome! Thanks a lot!

+2 votes   article: Lighting 2: Basics
Silverfisk
Silverfisk Nov 13 2009, 4:42pm says:

It's looking quite cool indeed!

+1 vote   media: Jailbreak: Source 0.6 - Deathball
Silverfisk
Silverfisk Nov 13 2009, 5:03am replied:

That is a very true statement.

+1 vote   media: Wolfire Games Logo
Silverfisk
Silverfisk Nov 13 2009, 4:49am replied:

Indeed! :D

+1 vote   media: Street Test Map
Silverfisk
Silverfisk Nov 12 2009, 7:50am replied:

I'm glad I could help you!

+4 votes   article: HD Video Tutorial - Real and Fake Doors
Silverfisk
Silverfisk Nov 4 2009, 2:29pm says:

It looks pretty awesome, would have been there if I could.

+1 vote   article: Frozen Synapse @ Gamecity (Part 2)
Silverfisk
Silverfisk Nov 2 2009, 4:58pm says:

This is starting to looks pretty nice.

+2 votes   article: The Swapper - Progress update
Silverfisk
Silverfisk Nov 2 2009, 4:54pm says:

I must say this looks very nice, verging on epic.

+2 votes   media: Gull City 1
Silverfisk
Silverfisk Oct 31 2009, 5:57pm says:

It looks good!

+1 vote   media: Quick Paint
Silverfisk
Silverfisk Oct 27 2009, 6:02pm replied:

Yes you can.

+2 votes   article: Initial rigging and animation tech demo [HD Video]
Silverfisk
Silverfisk Oct 23 2009, 7:01pm says:

Perhaps it would be cool being able to see the sky?

+1 vote   media: High Definition Tweaks
Silverfisk
Silverfisk Oct 21 2009, 6:39pm says:

It feels like something is missing, hopefully that feeling will go away once it's done. Looking forward to the next update on this map.

+1 vote   media: Return - WIP
Silverfisk
Silverfisk Oct 21 2009, 6:32pm says:

The IRC stuff is super duper awesome. We don't celebrate oktoberfest here in sweden as far as I know. :(

+1 vote   article: Frozen Synapse: Gamecity Preparations 3
Silverfisk
Silverfisk Oct 21 2009, 5:54pm says:

Yeah it sounds pretty nice, it works well with the game itself.

+1 vote   article: Tropical Track By Keith Moore
Silverfisk
Silverfisk Oct 14 2009, 7:14pm says:

Those props look nice.

+1 vote   article: Goldfinger 64: Weekly update #6
Silverfisk
Silverfisk Oct 14 2009, 7:03pm says:

I need to see the next stage, duder!

+1 vote   media: Muzzle flash stage one
Silverfisk
Silverfisk Oct 10 2009, 7:54am says:

It's looking awesome! I love shadows, especially when they are dynamic! :3

+1 vote   media: Pyramid Shadow Mapping
Silverfisk
Silverfisk Oct 10 2009, 7:53am says:

For me it's just a bunch of floating objects. :/

+1 vote   media: Pyramid Shadow Mapping
Silverfisk
Silverfisk Oct 5 2009, 7:27pm says:

Incredible is the word!

+1 vote   media: Sunbed
Silverfisk
Silverfisk Oct 5 2009, 7:14pm says:

Yeah the graphics are starting to look nice! On the music, I think A Functioning God was much better actually. But on the other hand, this track seems more suitable for a turn based strategy game, it's calmer.

Something I think would add a lot to the graphics is floor in the buildings.

+1 vote   article: A Frozen Synapse Art and Audio Update
Silverfisk
Silverfisk Oct 5 2009, 11:04am replied:

I agree with DangerousCat.

+3 votes   media: Zerg egg WIP
Silverfisk
Silverfisk Oct 3 2009, 11:10am says:

This dude is cool.

+4 votes   media: Swarm Infected
Silverfisk
Silverfisk Oct 2 2009, 8:18pm replied:

Well, like you say fog behaves a little like water, so having fog in high places looks silly and isn't realistic. If you want to put fog on a certain height level in your map you could have long (maybe animated) fog stripes that could slowly flow back and forth. Just an idea.

+1 vote   article: Fog effects
Silverfisk
Silverfisk Oct 1 2009, 12:45pm says:

IMO the fog doesn't look that good, you need to ask yourself if fog really should be a strategic element or just eye candy. You could put out bushes to hide in instead.

+1 vote   article: Fog effects
Silverfisk
Silverfisk Sep 29 2009, 9:33pm says:

Crazy lighting yes, but it's.. Cool! If you can get the AO in there also it'll look awesome!

+1 vote   media: Torque 3D?
Silverfisk
Silverfisk Sep 19 2009, 7:39pm says:

Wow, you have made some SERIOUS progress! And it all looks awesome too!

+1 vote   media: Creature Creation Progress
Silverfisk
Silverfisk Sep 18 2009, 10:29pm says:

This looks like it's actually gonna be a good game! That's rare for a Wii game!

+2 votes   game: Dead Space Extraction
Silverfisk
Silverfisk Sep 18 2009, 4:49pm says:

Hehe, abstract was the word! :D

+1 vote   media: Frozen Synapse Debris Test
Silverfisk
Silverfisk Sep 18 2009, 7:29am says:

It's looking amazing! Top quality work!

+5 votes   media: AFF Planetstorm RC5
Silverfisk
Silverfisk Sep 17 2009, 7:47pm says:

I just wanna be able to click the thumbnails to get a bigger version.

+2 votes   article: Art of Warcry 2
Silverfisk
Silverfisk Sep 14 2009, 10:38am says:

First impression: It looks too brown, and the ground texture looks low res. I like the cliff there.

+5 votes   media: N.Korean map update
Silverfisk
Silverfisk Sep 14 2009, 4:06am says:

Wow, gives me Oblivion vibes, and that's a good thing for a mod! I'd like to see more.

+3 votes   media: Training Map
Silverfisk
Silverfisk Sep 14 2009, 4:05am says:

Beautiful indeed! That looks so awesome!

+1 vote   media: Training Map
Silverfisk
Silverfisk Sep 14 2009, 4:03am says:

Hehe, let's play "The floor is non-exsistent"!

+1 vote   media: Mishaps
Silverfisk
Silverfisk Sep 13 2009, 5:41pm says:

Wow that's looking awesome! Very nice detail for the Gold Source engine.

+3 votes   article: Friday Update #70
Silverfisk
Silverfisk Sep 9 2009, 11:33am says:

Wow, that is NICE!

+2 votes   media: Frozen Synapse basic lighting tech demo
Silverfisk
Silverfisk Sep 9 2009, 4:53am says:

Very interesting engine, you seem to be working very hard on this.

+1 vote   article: Improved Editing Features
Silverfisk
Silverfisk Sep 9 2009, 4:38am says:

Thanks for telling, I'm sorry for you.

+2 votes   article: Sad News
Silverfisk
Silverfisk Sep 8 2009, 5:44am says:

Vid was cool, the explosion looks cool I think, I can't really tell unless it's in the shape of a video. ;)

Congrats on the RPSness!

Horses are a bit scary BTW, so I can understand they warn you. :O

+1 vote   article: The Meaningless Diary of an Indie Game Man: Part 5
Silverfisk
Silverfisk Sep 7 2009, 2:47pm says:

Cool, always nice reading your stuff.

+1 vote   article: Updates!
Silverfisk
Silverfisk Sep 7 2009, 2:42pm says:

Waouu!

+1 vote   media: Rocket "refraction bubble" effect
Silverfisk
Silverfisk Sep 4 2009, 8:43am says:

Dude, this version has got EVEN MORE eye candy!!

+1 vote   download: Squid Harder V1.1
Silverfisk
Silverfisk Sep 3 2009, 4:24pm replied:

I like to call it a "mouth".

+4 votes   media: Powerkick
Silverfisk
Silverfisk Aug 22 2009, 2:05pm says:

Nice brush work.

+3 votes   media: Crossroads #1
Silverfisk
Silverfisk Aug 22 2009, 2:04pm says:

Tone down the bloom intensity a bit, the map looks awesome though, big thumbs up to your mapper/concept artist!

+1 vote   media: Crossroads #2
Silverfisk
Silverfisk Aug 17 2009, 9:34pm replied:

2D gameplay, 3D graphics.

+7 votes   article: WSIP: Bailter Ray
Silverfisk
Silverfisk Aug 16 2009, 1:44pm says:

I like the lower one better.

+1 vote   media: PoM Weapons
Silverfisk
Silverfisk Aug 12 2009, 7:49am replied:

The stuff on the wheels? Yes, cubemap.

It's all looking very nice man! Wanna see how this map turns out.

+1 vote   media: border spain morocco / ceuta
Silverfisk
Silverfisk Aug 10 2009, 9:57pm says:

Yeah! Good luck!

+1 vote   article: Far Far Away is rising from the dust
Silverfisk
Silverfisk Aug 10 2009, 9:22pm replied:

Not much of a request

+2 votes   article: Perfect Stride FOREVER v2 -- Out Now
Silverfisk
Silverfisk Jul 31 2009, 6:49pm replied:

I didn't notice, it was really well done I'm very impressed!

+3 votes   article: Modular Combat: Server Files Coming Soon!
Silverfisk
Silverfisk Jul 31 2009, 6:33pm says:

Wow, this has improved so much since last time I played it, great to see!

+1 vote   article: Platinum Arts Sandbox Free 3D Game Maker Videos & Updates! Part 2 RPG & Ragdolls
Silverfisk
Silverfisk Jul 28 2009, 6:52pm says:

Lookin' good!

+1 vote   media: New SG552 Scope in Sights in ai_bridge
Silverfisk
Silverfisk Jul 27 2009, 11:41am says:

Haha awesome! :D
What does the man do at the end? Looks like he's picking something up.

Very well done!

+1 vote   media: Lima and Nadi
Silverfisk
Silverfisk Jul 17 2009, 5:57pm replied:

Awesome, I'm hoping you will have come far enough to really show OG off, good luck!

+1 vote   article: IGF 2010 Submissions Open
Silverfisk
Silverfisk Jun 29 2009, 6:43pm says:

Wow, amazing art! I like the design very much also.

+1 vote   media: Hyperion Concept
Silverfisk
Silverfisk Jun 6 2009, 4:39pm replied:

Ofc it's real! :D

+1 vote   article: Overgrowth at E3 - indie style
Silverfisk
Silverfisk Jun 5 2009, 3:25pm says:

Looks super awesome.

+2 votes   media: Frozen Synapse Logo
Silverfisk
Silverfisk Jun 5 2009, 3:23pm says:

Yay! You're such a good guy Henley! ^^

+1 vote   media: Saving the Cows
Silverfisk
Silverfisk May 27 2009, 10:05am replied:

I agree, it looks cool and fits in. Just make sure you make it shiny ^^ .

+1 vote   article: Update #2
Silverfisk
Silverfisk May 23 2009, 11:48am says:

And when is this double exp weekend you speak of? This weekend?

+1 vote   article: Modular Combat Hosts Double-Exp Weekend!
Silverfisk
Silverfisk May 21 2009, 7:31pm says:

I did enjoy. :-)
Very long though, didn't watch it all.

+1 vote   media: Shepherding on the Farm
Silverfisk
Silverfisk May 20 2009, 1:46pm says:

It's looking pretty cool! And regarding the arms length, you can always have him let go with one hand as he swing the weapon or something.

+1 vote   media: Gortimus concept
Silverfisk
Silverfisk May 4 2009, 4:41pm says:

I love these, makes it much easier to discover new games and mods.

Thanks.

+1 vote   article: Last week on ModDB - Week 18
Silverfisk
Silverfisk Apr 26 2009, 1:16pm says:

It's original and it looks cool, I think it'll make more sense to me once it's textured though, good job so far!

+1 vote   media: Athena soldier helmet
Silverfisk
Silverfisk Apr 20 2009, 10:12pm says:

It's looking cool, how did you get that rat sword up to such a high polycount though?

+1 vote   media: Soul Edge Model, For Mount & Blade
Silverfisk
Silverfisk Apr 9 2009, 4:32am says:

This is very interesting, very well done.

+1 vote   media: Speed Texturing
Silverfisk
Silverfisk Apr 9 2009, 4:27am says:

Haha, I first saw this game on RPS and it seems like it's gonna be pretty awesome!
Gonna be fun to try it out.

+2 votes   article: Dejobaan Dev Diary Session 1 - Aaaaa!
Silverfisk
Silverfisk Apr 9 2009, 4:10am says:

Awesome! That was the most needed fix, too bad most people have already moved on.

+7 votes   article: Decadence patched up to 1.0.1
Silverfisk
Silverfisk Apr 5 2009, 10:08pm replied:

Ok then that's just me then. :-P

+1 vote   media: Slick
Silverfisk
Silverfisk Apr 4 2009, 4:26pm says:

Hey Slick, if you apologize he might even remove all the pics and stuff. I know I would even if you didn't, but maybe that's just me.

+1 vote   media: Slick
Silverfisk
Silverfisk Apr 3 2009, 7:54am replied:

The release date is now TBD, in other words there is no release date estimate.

+2 votes   group: Wolfire Games
Silverfisk
Silverfisk Apr 1 2009, 11:06am says:

Awesome man! Gonna get me a ModDB t-shirt some day! ^^

+2 votes   article: Mod DB SHOP!
Silverfisk
Silverfisk Mar 31 2009, 7:40am replied:

Yes you can do that, change the primitive type from block to something else in the bottom right portion of the interface.

+1 vote   media: Trying Out Hammer
Silverfisk
Silverfisk Mar 29 2009, 6:25pm says:

Awesome interview!

+1 vote   article: Spotlight on Lola Albright - Actress for THE WIND!
Silverfisk
Silverfisk Mar 28 2009, 7:33pm replied:

Yes this is my fav weapon when it comes to looks. :-)

+1 vote   media: In-Game
Silverfisk
Silverfisk Mar 27 2009, 6:40pm says:

Cool music, cool menus, cool laser painting. In one word: Cool.

+1 vote   media: TAG laser
Silverfisk
Silverfisk Mar 27 2009, 6:21pm says:

Wow! That is not only good, it's pretty damn awesome!

+1 vote   media: Boom
Silverfisk
Silverfisk Mar 27 2009, 6:08pm replied:

I think we should all sue them for spreading lies without remorse.

Seriously, that would be the only way to make them understand research is important.

+3 votes   article: I hate the media
Silverfisk
Silverfisk Mar 20 2009, 3:07pm says:

Looks as awesome as always. Good work.

+2 votes   media: Old Facility
Silverfisk
Silverfisk Mar 15 2009, 9:08am says:

This was inspiring, especially towards the end. But I expected it to go on for a bit longer, the awesome part had just started.

+2 votes   media: Background 2
Silverfisk
Silverfisk Mar 15 2009, 8:56am says:

Dark and moody, I like it a lot.

+2 votes   media: Mid Age Mines
Silverfisk
Silverfisk Mar 13 2009, 6:08pm says:

Try some nice formatting and adding pictures, paragraphs and stuff like that. Makes it more tempting to read it that way.

+1 vote   article: Battlefield 2 - Project Reality
Silverfisk
Silverfisk Mar 8 2009, 4:41pm says:

Oh, this is still going on? I hope this mod will be fun. :-)

+3 votes   article: Quick guide to modding the GUI
Silverfisk
Silverfisk Mar 8 2009, 3:56pm replied:

Awesome man! :-D

+2 votes   article: Unofficial (Official) concept art and updates
Silverfisk
Silverfisk Mar 4 2009, 5:05pm says:

You should write your own messages about these news, it doesn't make sense when it says stuff like "My name is Data, and I approve of this message.", because you're not Data.

I also think ModDB requires all content to be unique and original.

Other than that it's really great you're posting news about CC here.

+1 vote   article: Vote for CC for Indie Game Of the Year!!!
Silverfisk
Silverfisk Feb 23 2009, 8:50am says:

I read it. :-P

+3 votes   article: Shelled Out Forums Up!!
Silverfisk
Silverfisk Jan 19 2009, 6:44am replied:

Hi, the current release estimate is Q2 2009, but this is probably going to change. If you want early access to the game you can preorder it from Wolfire.com , an alpha version of the game is released every week for all preorderers to try out.

+3 votes   group: Wolfire Games
Silverfisk
Silverfisk Jan 18 2009, 9:36am replied:

You actually get access to the map editor and a leaked alpha of the game each week when you preorder, so if you wanna start modding you can start practicing now!

+1 vote   media: Buildings WIP
Silverfisk
Silverfisk Jan 7 2009, 12:47am says:

So we're going to be over ground in this game? Or what's this about? Looks awesome in any case.

+1 vote   media: Map Cycle Test
Silverfisk
Silverfisk Jan 4 2009, 6:14pm says:

That's pretty cool.

+2 votes   media: PV Scroll-Tech(tm)
Silverfisk
Silverfisk Jan 3 2009, 6:05pm replied:

woho! 10 points to me! :-)

+1 vote   media: Nailcannon model
Silverfisk
Silverfisk Jan 2 2009, 7:47pm replied:

With those small nails!?

I suggest you make those nails longer, unless you have some cool hightech nails that become longer when you shoot them.

+1 vote   media: Nailcannon model
Silverfisk
Silverfisk Jan 2 2009, 6:41pm says:

Ingame depth of field?

+2 votes   media: Naruto: Naiteki Kensei - Xmas Update Screenshots
Silverfisk
Silverfisk Jan 2 2009, 6:32pm replied:

Yeah.

+1 vote   media: QSZ-12
Silverfisk
Silverfisk Jan 2 2009, 1:24pm says:

That looks badass. Hmm, isn't a normal gun almost a nail cannon? I mean the bullets are like nails but not as sharp and they are shot away, what makes this more of a nail cannon than a normal gun?

+1 vote   media: Nailcannon model
Silverfisk
Silverfisk Jan 2 2009, 1:17pm says:

Good to hear youre making progress in the coding department, I'm looking forward to see it in action.

+1 vote   article: If it becomes too much for you to handle...
Silverfisk
Silverfisk Dec 29 2008, 12:52pm says:

It looks great! The lighting is really cool, maybe a bit too bright? The floor is white by the windows in this screenshot, looks like to much bloom.

+1 vote   media: Warehouse
Silverfisk
Silverfisk Dec 27 2008, 2:46pm says:

It looks awesome.

+1 vote   media: Hut
Silverfisk
Silverfisk Dec 23 2008, 5:10pm says:

Very good read, everyone should read it.

+2 votes   article: Characteristics of Successful Game Designers
Silverfisk
Silverfisk Dec 17 2008, 2:49pm replied:

Bashing previous team members? I think it looks good!

+1 vote   media: Nod SMG WIP
Silverfisk
Silverfisk Dec 9 2008, 12:34pm replied:

You can preorder it now to get access to weekly alphas ( Wolfire.com ). It's $29.95 and all money will go directly into making the game ( Blog.wolfire.com ), if you get it on Steam when available though, Valve will get 50% of what you pay, that's hardly ideal if you want to support the indie developers!

+4 votes   media: Main Gauche
Silverfisk
Silverfisk Dec 6 2008, 11:03am says:

These songs are great, why don't you have links to the downloads and players here so you can listen to and download them?

+2 votes   article: Follow Freeman songs now available for download!
Silverfisk
Silverfisk Dec 5 2008, 4:07am says:

This is starting to look kind of cool!

+1 vote   media: Third person
Silverfisk
Silverfisk Nov 30 2008, 9:02pm says:

This is pretty cool, I like how it looks and I will try it out tomorrow, might set up a temporary server too.

+2 votes   article: Suicide Survival - First Release
Silverfisk
Silverfisk Nov 30 2008, 8:56pm says:

I'm amazed by these drawings, the attention to detail is superb! This suit looks so complex, it's gonna be interesting to see it in 3D.

+1 vote   media: Aegis Mark II
Silverfisk
Silverfisk Nov 29 2008, 10:23am says:

I think I'll use these skins, but the others look awesome as well so I'm not sure.

+1 vote   article: Friday Update #30
Silverfisk
Silverfisk Nov 27 2008, 3:30pm says:

I most certainly enjoyed this little small update. The knockout mode is what I'm most excited about actually. I'm wondering how well it'll work ingame though, it might just be annoying if it's too fast paced. Time will tell, nice update.

+1 vote   article: Athena Media Update
Silverfisk
Silverfisk Nov 25 2008, 4:47pm says:

Are all those buildings used or are they just props?

+3 votes   media: Roman Desert Town
Silverfisk
Silverfisk Nov 22 2008, 5:28pm says:

Wow, awesome maps! Gonna have to check all of them out! :-O

+2 votes   article: GMod Mapping Future
Silverfisk
Silverfisk Nov 18 2008, 6:41am replied:

No, preorder now!

+3 votes   game: Overgrowth
Silverfisk
Silverfisk Nov 17 2008, 3:46pm replied:

Yes you will! ^^

+1 vote   media: The bike progress
Silverfisk
Silverfisk Nov 16 2008, 11:32am says:

Nice to see things shaping up.
Driving a Harley in a HL2 mod? Hell yeah! :-D

+1 vote   article: New development team
Silverfisk
Silverfisk Nov 16 2008, 11:29am says:

This looks really good! It's gonna be great playing a real RPG in the Source engine!

+1 vote   media: Boar model and skin by NathanA
Silverfisk
Silverfisk Nov 15 2008, 1:54pm replied:

It's written in Java so I don't think I can make it into an exe. I packed it into a jar file though so you should just have to double click HUC.jar to launch it.

Thank you for trying it out! ^^

+2 votes   download: Hammer Units Converter 2.2
Silverfisk
Silverfisk Nov 14 2008, 3:19pm says:

Nice! You always find ways to improve FoF, the latest version was very impressive. I'm gonna have to try this one out too!

+2 votes   article: Beta 2.1 available.
Silverfisk
Silverfisk Nov 14 2008, 3:15pm says:

It looks exactly like him. Very, very nice work!

+1 vote   article: Friday Update #28
Silverfisk
Silverfisk Nov 12 2008, 6:16pm says:

Indeed it is, looks really great!
Keep it up! :-D

+1 vote   media: Props
Silverfisk
Silverfisk Nov 11 2008, 10:53am says:

Great update, I might play some ZPS soon it seems!

+1 vote   article: Zombie Panic! Source v1.4 out now!
Silverfisk
Silverfisk Nov 11 2008, 1:57am says:

Woah hi dude!
Just tell me when you need help with that mapping, I'd be more than glad to help! :-D

+1 vote   member: vetrox
Silverfisk
Silverfisk Oct 30 2008, 8:53pm replied:

Seriously, give him a break, he's already said he's NOT doing it!!

+3 votes   article: Portal: Prelude 1.1.0 released!
Silverfisk
Silverfisk Oct 27 2008, 5:20pm says:

Skeletons, very scary :-P .

+2 votes   media: A Gruesome Discovery
Silverfisk
Silverfisk Oct 17 2008, 11:26am says:

The sample is just static. :-(

+1 vote   article: Friday Update #24
Silverfisk
Silverfisk Oct 13 2008, 1:01pm says:

I would like to see that shader applied to a character model, it's hard to see how it looks otherwise.

+1 vote   article: Normal Map/Cel-shading test
Silverfisk
Silverfisk Oct 11 2008, 2:23pm says:

This is a nice idea! It's good because if they would do a small amount of damage noone would use them and if they did more damage they would be to important in battle. *Thumbs up*

+1 vote   article: Friday Update #23
Silverfisk
Silverfisk Oct 11 2008, 5:13am says:

Oh this is much more helpful than the original descriptions, thanks!

+3 votes   download: Oblivion Race Bonuses
Silverfisk
Silverfisk Sep 25 2008, 3:57pm says:

I hope the combat will be fun, I have to admit it doesn't look like much fun at the moment, only time can tell me wrong.

Great work!

+1 vote   media: Krum Medieval Action RPG
Silverfisk
Silverfisk Sep 23 2008, 6:50am says:

I'm really looking forward to this mod! I like your decisions.

+3 votes   article: State of Decadence – Part Three: All the little things
Silverfisk
Silverfisk Sep 22 2008, 2:37am says:

Spikes! I love it!!!

+1 vote   media: The Cemetery_5
Silverfisk
Silverfisk Sep 22 2008, 2:10am says:

Nice one! It's very good that you can adjust the monsters that much!

Off topic: Lol @ the preview pic: "West side!"

+2 votes   media: Modular Combat Video Log 2
Silverfisk
Silverfisk Sep 15 2008, 4:12pm says:

Wow awesome map so far!

+1 vote   media: Mansion
Silverfisk
Silverfisk Sep 15 2008, 1:38am replied:

I agree, best looking screenie so far.

+1 vote   media: Housing
Silverfisk
Silverfisk Sep 14 2008, 2:31pm says:

"huzzah" indeed, that looks pretty cool.

+2 votes   media: In game Gun
Silverfisk
Silverfisk Sep 13 2008, 6:22pm replied:

Indeed!

+1 vote   article: Berimbau Status Update
Silverfisk
Silverfisk Sep 13 2008, 4:40am replied:

Indeed, nice read.

+2 votes   article: Friday Update #19
Silverfisk
Silverfisk Sep 12 2008, 3:22pm says:

*gasp*

I can see them!!!
Marvelous.

+3 votes   media: Thar be whales!
Silverfisk
Silverfisk Sep 11 2008, 3:23pm says:

Cool, I'm really looking forward to your mod, I always like it when the modders try to do something special. :-)

+1 vote   article: State of Decadence – Part Two: Characters and weapons
Silverfisk
Silverfisk Sep 11 2008, 3:19pm says:

Looks better with some foliage.

*Thumbs up*

+1 vote   media: The forest...
Silverfisk
Silverfisk Sep 8 2008, 10:29am says:

Very informative post, thank you! Sounds like it's gonna be an awesome game, looking forward to it!

+1 vote   article: This is... just about everything.
Silverfisk
Silverfisk Sep 7 2008, 5:24pm replied:

To say the least, that looks awesome!

+1 vote   media: In-Engine Mary
Silverfisk
Silverfisk Sep 7 2008, 11:06am replied:

I concur.

The knockout system seems especially awesome!

+4 votes   article: Athena Matters And Updates
Silverfisk
Silverfisk Sep 5 2008, 4:35am says:

Awesome, will hiding be a big part then?

+1 vote   media: TRR Camo Colors
Silverfisk
Silverfisk Sep 4 2008, 3:01am says:

Awesome update! Sentinel will be a superb tool, I'm really looking forward to the next update!

+2 votes   article: You Can Keep your "Big Bang"
Silverfisk
Silverfisk Sep 3 2008, 1:08am says:

Looks cool, very nice for a WIP!

+1 vote   media: The Pier
Silverfisk
Silverfisk Aug 30 2008, 11:42am replied:

"wow" indeed, this is a very great update which might bring my PR interest back! :-D

+1 vote   article: Project Reality v0.8 Released!
Silverfisk
Silverfisk Aug 30 2008, 11:27am says:

What do you mean with that the moon is a cloudbox? And yes, the moon seem kind of big :-P .

I like the light on the right, this is gonna look super once it's done!

+1 vote   media: A nightly view
Silverfisk
Silverfisk Aug 25 2008, 1:22am says:

This gun looks awesome!

Hmm, I don't really like how it goes down like that by the sights though.

+1 vote   media: TCR-7
Silverfisk
Silverfisk Aug 23 2008, 3:44pm says:

You should upload it to ModDB for increased quality ;-) .

Great tutorial!

+1 vote   article: Platinum Arts Sandbox Basics Video Tutorial 1
Silverfisk
Silverfisk Aug 19 2008, 5:33am replied:

Yup ^^, not many servers though but I hope some more will come soon, it's a great mod and very small so it's well worth the DL.

+2 votes   download: Modular Combat v1.50
Silverfisk
Silverfisk Aug 19 2008, 5:26am says:

It looks cool but it's kinda hard to see the scale, you couldn't place a dude right next to it for reference?

It looks like a lot of empty space in The Rhino's Horn, wouldn't the logical thing to do be to protect the fat cables for the gun? Or if they get hot, maybe some kind of cooling system?

Great job!

+1 vote   article: Ceratotherium simum
Silverfisk
Silverfisk Aug 17 2008, 12:29pm says:

Wow great tutorial, I'm looking forward to the next one!

+1 vote   media: Platinum Arts Sandbox Game Creation Software Tut1
Silverfisk
Silverfisk Aug 16 2008, 3:54pm says:

Why 1024x768? You should make one for each aspect ratio and they should be as big as possible. I don't even know anyone who has a 1024x768 monitor anymore.

+1 vote   media: Modular Combat Desktop Wallpapers
Silverfisk
Silverfisk Aug 16 2008, 10:51am says:

This sounds cool, good luck!

+1 vote   game: XDBase
Silverfisk
Silverfisk Aug 14 2008, 1:25pm replied:

I agree with Mutant1988, and the lighting shouldn't be too hard, I never tried for the Gold Source engine though, but for the Source engine it's very easy (just put a light_environment and then change its settings).

GJ on the map.

And if I where you I'd try to mess around with the textures to try to make it look like sand for example without taking the cartoon feel away, it looks a bit plain IMO, same with the platform floor.

+1 vote   media: ca_aimdust | Betamap
Silverfisk
Silverfisk Aug 14 2008, 5:49am says:

Looks pretty cool.

+1 vote   media: Chuunin floor exposion preview
Silverfisk
Silverfisk Aug 13 2008, 4:57pm says:

I'm glad there isn't more detail to that picture! :-S

+1 vote   media: The Lovers - By Edward
Silverfisk
Silverfisk Aug 13 2008, 4:52pm says:

I would help you if I played/had 1.6. :-/

+1 vote   article: Help me making maps!
Silverfisk
Silverfisk Aug 11 2008, 5:07pm says:

You finished it, nice! I'll PM you later when I have time to test it with you!

+3 votes   article: Tactical Shift Arena v1.0 is out !
Silverfisk
Silverfisk Aug 7 2008, 6:05pm says:

So it's kinda like Sim City?

+1 vote   game: Build Game
Silverfisk
Silverfisk Aug 7 2008, 11:38am says:

Looks awesome!

+1 vote   media: Jailbreak Official Map Pack samples
Silverfisk
Silverfisk Jul 22 2008, 6:34am says:

This one is VERY good!

+2 votes   media: Disruptor
Silverfisk
Silverfisk Jul 21 2008, 4:40am says:

Doesn't the sky_camera give its output from the center of the map (The center of the map = the place the sky_camera is, sort of)? And maybe you should mention that everything is 1/16th of it's original size in a 3D skybox?

I guess it's an ok tutorial but it's too shallow in my eyes.

+4 votes   article: 3D Skybox Tutorial
Silverfisk
Silverfisk Jul 18 2008, 8:20pm says:

I'm pretty sure you're right that like only four people are reading this, I think they will make it easier for people to find blogs here soon.

+1 vote   article: blog #5 or something...
Silverfisk
Silverfisk Jul 18 2008, 8:18pm says:

The jumping looks good, I'm not sure I like being able to double jump though but I think you know what you're doing.

+2 votes   article: Friday update #11
Silverfisk
Silverfisk Jul 16 2008, 4:32pm says:

Wow, it really looks drawn, looking great so far!

+1 vote   media: Uzumaki Naruto RC 2.0 - body W.I.P.
Silverfisk
Silverfisk Jul 11 2008, 4:47pm says:

And what is the cloud under the portrait for? :-P

Nice update! :-)

+1 vote   article: Friday update #10
Silverfisk
Silverfisk Jul 9 2008, 11:49am replied:

Yes it is.

+1 vote   article: That's right kids...we need some help.
Silverfisk
Silverfisk Jul 6 2008, 2:28pm says:

The map looks amazing, nice update.

+1 vote   article: Friday update #9
Silverfisk
Silverfisk Jul 6 2008, 11:04am says:

Wow nice map!

+1 vote   media: Konoha env models WIP 1
Silverfisk
Silverfisk Jul 6 2008, 11:03am says:

Here I can see the difference!

+1 vote   media: Highres2
Silverfisk
Silverfisk Jul 6 2008, 11:02am replied:

Me niether.

+1 vote   media: Highres1
Silverfisk
Silverfisk Jun 30 2008, 8:01am says:

Nice!

+1 vote   media: InGame Screenshot Alpha Test
Silverfisk
Silverfisk Jun 28 2008, 8:13pm says:

I hope you don't mind me commenting on all your blog posts... Not like you can do anything about it, but anyways :-P .

I agree with you, RTS & FPS is fun, I also play Spring from time to time. HL is the awesomest franchise indeed, not since Starcraft though, I don't like Starcraft, I think I was introduced too late.

The quote at the end is true. It seems hard to choose a nice leader though... I'm still waiting for Sweden to become a democracy (for real)...

+1 vote   article: me or something...
Silverfisk
Silverfisk Jun 28 2008, 8:06pm says:

You could just have made 200 spaces or something :-P . I on the other hand have a 2000 character LIMIT, now that's unfair!

PS: Platinum Arts FTW!

+1 vote   article: Don't ask me what this is.
Silverfisk
Silverfisk Jun 28 2008, 8:03pm says:

I don't usually read stuff like this but this was good!

+2 votes   article: My Own Literature
Silverfisk
Silverfisk Jun 28 2008, 7:58pm says:

Lol I came across someone that shares my opinion entirely!

People are stupid, when they get to know you think like this they instantly think you're emo or something. It's like they think that just because you think everyone's existance is pointless (as I do), you are not a human anymore. I obviously still have the same need to do stuff and to make the best of the time I have here.

It's such a huge coincidence I found this blog post, and it was posted like yesterday... Epic, now I'm gonna have to watch you... (Lol not like a stalker, I just press the "Track this member" link to the right, how would you even think something like that? :-S )

+1 vote   article: Oh My God...
Silverfisk
Silverfisk Jun 27 2008, 5:39am says:

Cool, I wonder what he will come up with. :-)

+3 votes   article: Onemanshow takes lead role on SMOD: Tactical
Silverfisk
Silverfisk Jun 25 2008, 8:51am says:

This game is great, check it out!

+3 votes   article: Celestial Impact v1.1 Review
Silverfisk
Silverfisk Jun 22 2008, 5:55pm says:

Cool effect, I wonder how it looks in real time though *hint* *hint*. ;-)

+1 vote   media: DBC Amy Lighting Magic Screenshot
Silverfisk
Silverfisk Jun 21 2008, 3:21pm replied:

Ok then, I guess I'll have to go for other upgrades instead then! :-)

+1 vote   download: Modular Combat v1.04
Silverfisk
Silverfisk Jun 21 2008, 7:49am replied:

This is a mod for Half-Life, I don't think they have a release date yet. I'm really looking forward to this game, I will have to buy HL!

Great job!

+1 vote   article: Friday update #7
Silverfisk
Silverfisk Jun 21 2008, 7:45am replied:

If you're doing it every Saturday it's fine, the free weekends for TF2 only happens when they release a new update, so Saturdays are fine.

+2 votes   article: Fragfest 2008 Dates
Silverfisk
Silverfisk Jun 20 2008, 7:12pm replied:

It is great.

+2 votes   article: Modular Combat Released!
Silverfisk
Silverfisk Jun 20 2008, 7:08pm says:

Fixed the regeneration bug yet?

+2 votes   download: Modular Combat v1.04
Silverfisk
Silverfisk Jun 19 2008, 7:54pm says:

This looks great!

+1 vote   media: Konohagakure - W.I.P.
Silverfisk
Silverfisk Jun 19 2008, 7:43am replied:

I think the door looks good but the floor seems to be too bumpy and the walls are too shiny IMO.

+1 vote   media: Apartment Screenshot #8
Silverfisk
Silverfisk Jun 19 2008, 5:57am says:

Nicely done!

+1 vote   media: Portrait of old Edward
Silverfisk
Silverfisk Jun 19 2008, 5:56am says:

:-O

Cool!

+1 vote   media: the Demons - 1
Silverfisk
Silverfisk Jun 19 2008, 5:55am says:

You shouldn't see these kinds of adverts as a bad thing, you're only helpng people since you get them work, and that's what a modder wants :-) .

+1 vote   article: PKMN:S - Updates and Recruitment
Silverfisk
Silverfisk Jun 18 2008, 5:48pm says:

Looks great keep it up.

+2 votes   media: Charizard
Silverfisk
Silverfisk Jun 18 2008, 6:33am says:

Very good looking!

+1 vote   media: Roman Imperial Legion - 2nd Century AD
Silverfisk
Silverfisk Jun 11 2008, 3:39pm says:

:-O

Awesome!

+1 vote   media: DBC in-game screenshot 3
Silverfisk
Silverfisk Jun 11 2008, 3:37pm says:

He looks like a retard, but he's a zombie so I guess that's ok.

I'd make him look weaker, more broken and old but it looks good anyways.
Thumbs up!

+2 votes   media: Zombie
Silverfisk
Silverfisk Jun 11 2008, 3:28pm says:

Everything looks like crap but I know that you have put alot into this and it's all WIP so really GJ! :-D

BTW is that plane 3D?

+1 vote   media: ship and flying airplane
Silverfisk
Silverfisk Jun 11 2008, 3:21pm says:

This game is the best! Go CI!

Awesome patch!

+1 vote   article: 1.10b Optional patch
Silverfisk
Silverfisk May 25 2008, 12:32pm says:

The bloom strikes back!

+1 vote   media: ingame
Silverfisk
Silverfisk May 25 2008, 12:23pm replied:

I think they're deep enough into the wall, maybe it's just a matter of taste? It would be coolest if they all didn't go equally deep into the wall.

+1 vote   media: NNK Kunai1
Silverfisk
Silverfisk May 22 2008, 3:00am says:

I found the date, I'm pretty sure of it :-) .

+1 vote   article: Interview of Kor Asek by Sev
Silverfisk
Silverfisk May 22 2008, 2:58am says:

Fighting monsters sounds really cool, looking forward to the vid! At first I thought this mod was going to be another WC3-RPG mod, but this is gonna be something special!

Good luck!

+1 vote   article: Modular Combat welcomes Eve Park
Silverfisk
Silverfisk May 22 2008, 2:53am says:

The Pansarskott looks nice but the Husqvarna 1907 looks very boxy and flat. Ok update.

+1 vote   article: What's going on #4
Silverfisk
Silverfisk May 21 2008, 6:30am says:

If this is in early development now, the final game will be awesome!

Good luck!

+1 vote   game: KRUM
Silverfisk
Silverfisk May 15 2008, 3:51pm says:

It's version 1.0!! DLing NOW! :-D

+1 vote   download: Celestial Impact 1.00
Silverfisk
Silverfisk May 14 2008, 6:27am replied:

It's made to make it easier to convert stuff, so if you know the room is 20 feet long, you would write 20 in the field and then push the "feet" button on the left and the "units" button on the right and then you would get what 20 feet is in units that can be used in Hammer. Of course it can be used to convert from and to inches and feet if you want to.

+1 vote   download: Hammer Units Converter
Silverfisk
Silverfisk May 3 2008, 9:49am says:

Cool looking dudes!

I wanted to see the full size pictures, the links on the pictures on your homepage link to completely different pictures than they are supposed to. I thought your homepage was really cool though and then the pics linked wrong and I became really frustrated because I really wanted the full size ones.

+1 vote   article: Confederate Infantry Units
Silverfisk
Silverfisk May 2 2008, 4:44am says:

Woah! The Spring engine! Isn't that a RTS engine, not RPG? GL anyways!

+1 vote   article: Since People Have Been Asking...
Silverfisk
Silverfisk Apr 30 2008, 1:03am says:

Looks like you messed with the mic/speaker system on the map? If that's it, it shouldn't be too hard to fix.

+1 vote   article: What's going on #3
Silverfisk
Silverfisk Apr 25 2008, 2:11pm says:

This mapper knows how to make a cool jungle!

+1 vote   media: Lost Island II - WIP Screenshots
Silverfisk
Silverfisk Apr 25 2008, 2:10pm says:

Amazing!

+1 vote   media: Lost Island II - WIP Screenshots
Silverfisk
Silverfisk Apr 25 2008, 2:09pm says:

Yeah, thick vegetation, I like it a lot!

+1 vote   media: Lost Island II - WIP Screenshots
Silverfisk
Silverfisk Apr 23 2008, 10:59am says:

Sounds from "A Scanner Darkly"? Why?

+1 vote   media: Perfect Dark Source fragvideo
Silverfisk
Silverfisk Apr 22 2008, 2:48pm says:

He's gonna fall!

+1 vote   media: Indigo
Silverfisk
Silverfisk Apr 19 2008, 5:37pm replied:

rofl indeed, tell me if it's any good mk? :-)

+2 votes   game: DeadHunt
Silverfisk
Silverfisk Apr 17 2008, 3:11pm says:

Looks cool!

+1 vote   media: Sword Of Frost (Relic)
Silverfisk
Silverfisk Apr 17 2008, 12:36pm says:

So it's playable now? It's a nice mod, it sucks it was unplayable for such a long time. I hope there are players and servers where I have good ping!

+1 vote   article: Perfect Dark Source: come and play
Silverfisk
Silverfisk Apr 8 2008, 5:13pm says:

Nice spell effect! Nice GUI concept!
What's that square thing in the sky above the mountain? Looks like you're trying to hide something ;-) .

+1 vote   media: Concept GUI & Metior Shower spell
Silverfisk
Silverfisk Apr 7 2008, 3:33pm says:

It's a reflection! Cool...

+1 vote   media: Underground Crypt
Silverfisk
Silverfisk Apr 7 2008, 3:31pm replied:

Nice indeed, the SCAR is a very nice weapon, that picture is really nice.

+1 vote   media: FN SCAR-L
Silverfisk
Silverfisk Apr 6 2008, 4:26pm replied:

No problem, a new one each sunday eh? Looks like I'll be changing wallpapers often the comming weeks :-) .

Great work!

+1 vote   media: Wallpaper 02
Silverfisk
Silverfisk Apr 6 2008, 4:23pm says:

Great model!

+1 vote   media: Combat Knife 3d
Silverfisk
Silverfisk Apr 6 2008, 4:21pm replied:

Indeed! This one looks grrrrreeat!

+1 vote   media: Concept Art
Silverfisk
Silverfisk Apr 6 2008, 4:18pm says:

I remember using this gun in Rainbow Six 3: Raven Shield not long ago... It sucked :-P .

Awesome concept!

+1 vote   media: Concept Art
Silverfisk
Silverfisk Apr 6 2008, 12:45pm says:

Ahh, 1280x1024 is nice, Thanks! :-)

+1 vote   media: Wallpaper 02
Silverfisk
Silverfisk Apr 6 2008, 6:22am says:

Looking good!

+1 vote   media: Cop Skin, v.1.0
Silverfisk
Silverfisk Apr 4 2008, 11:26am says:

You character concepts are really cool.

+1 vote   media: Cowboy Runner
Silverfisk
Silverfisk Apr 2 2008, 11:08am says:

All three maps here look like crap in comparison to your model (in camparison to a normal map too), I really think you need a better mapper to keep an even quality.

+1 vote   media: Superdome Map
Silverfisk
Silverfisk Apr 2 2008, 10:26am says:

Sounds interesting but maybe a link to a site or something? You need any mappers/coders/texture artists etc.?

+1 vote   mod: Forsaken Few
Silverfisk
Silverfisk Mar 27 2008, 6:09pm says:

Woah those are looking great!

+1 vote   article: Sacrator Has Released 2 New Weapons
Silverfisk
Silverfisk Mar 27 2008, 7:52am says:

Hahihoho :-D .

+1 vote   media: SJ
Silverfisk
Silverfisk Mar 27 2008, 4:49am says:

RE: Description
I think it's the one to the right :-P .

+1 vote   media: More more posters
Silverfisk
Silverfisk Mar 27 2008, 4:48am says:

I love all theese new decals :-D .

+1 vote   media: Propaganda and posters
Silverfisk
Silverfisk Mar 16 2008, 12:47pm says:

Nice, looks exactly like the 2d drawing.

+1 vote   media: Ramen Shop 3d
Silverfisk
Silverfisk Mar 16 2008, 10:16am says:

Niiiice...

+1 vote   media: Riverbank Enviroment
Silverfisk
Silverfisk Mar 13 2008, 1:37pm says:

Is that pic taken with a camera? It looks like that but if it isn't, you got a nice filter there :-) .

+1 vote   media: Milso
Silverfisk
Silverfisk Mar 10 2008, 11:55am replied:

It's a game, not a mod ;-) .

+1 vote   game: Hatred Hed
Silverfisk
Silverfisk Mar 2 2008, 3:25am says:

Yeah! Looking good, somewhat like I expected it. It looks though like you have very much air control which would make the game too easy I think, takes away much of the planning and stuff, but other than that great vid! :-)

+1 vote   media: FreeRunner Gameplay video 1
Silverfisk
Silverfisk Feb 22 2008, 9:35am says:

Cool, so it'll be like a chat application? Will you be able to do anything other than chatting?

+1 vote   game: WiiChat
Silverfisk
Silverfisk Feb 21 2008, 11:08pm says:

This all by the same guy?
The first part hurt my ears.
The second part was hm ok.
The third part was good (I would listen to music like that one).
I hope you won't have all three on the homepage, it sounds like three different songs.

+1 vote   download: Theme Song for Webpage
Silverfisk
Silverfisk Feb 6 2008, 10:15am replied:

Nice! :-D

Thanks for the answer!

+1 vote   download: Project Valkyrie Public Beta v1.0 RC1
Silverfisk
Silverfisk Feb 2 2008, 11:30am says:

Requires TF2? :-(

Will this dependency be removed later?

+2 votes   download: Project Valkyrie Public Beta v1.0 RC1
Silverfisk
Silverfisk Jan 25 2008, 12:06pm says:

Awesome.

+2 votes   media: NL-40F (Full-size)
Silverfisk
Silverfisk Jan 18 2008, 1:18pm says:

It's a picture, it isn't animated x-) .

+1 vote   media: animations
Silverfisk
Silverfisk Jan 18 2008, 1:17pm says:

*gasp*

Looks great! Hehe, almost like "insert tires here" sockets ^^ .

+2 votes   media: Rhino Large Transport
Silverfisk
Silverfisk Jan 9 2008, 12:51pm says:

Woah! This is gonna be great, good luck!

+1 vote   game: Entropy
Silverfisk
Silverfisk Jan 6 2008, 3:00pm says:

Oh there it is again!

+1 vote   media: In-Game Shot 1
Silverfisk
Silverfisk Jan 6 2008, 2:59pm replied:

Quite indeed, I'm looking forward to dying in this game cuz then I will become blingbling, even just for a moment.

+1 vote   media: In-Game Shot 2
Silverfisk
Silverfisk Dec 25 2007, 1:48pm replied:

Maybe it's just mysterious looking? :-)

+1 vote   media: Mystery...
Silverfisk
Silverfisk Dec 21 2007, 10:22pm says:

Woooo.

+1 vote   media: The mine
Silverfisk
Silverfisk Dec 21 2007, 10:21pm says:

Wow, cool.

+1 vote   media: Triphammer
Silverfisk
Silverfisk Dec 20 2007, 7:45am says:

Woow you get to parachute? That's awesomeness class 1!

+1 vote   media: Parachuting to the battle fields of Ste. Mère Eglise
Silverfisk
Silverfisk Dec 14 2007, 5:01pm replied:

Quite indeed...

-3 votes   download: The New Era Wallpaper pack
Silverfisk
Silverfisk Dec 13 2007, 12:24pm says:

Looks fat.

Could be the angle tho...

+1 vote   media: Baseball Bat
Silverfisk
Silverfisk Sep 8 2007, 9:28am says:

Whoa! Is this like alien x-ray view? Looks awesome!

+1 vote   media: Mediarelease 03-09-2007
Silverfisk
Silverfisk May 16 2006, 2:41pm says:

Niceley done man!

+1 vote   media: soldier consept
Silverfisk
Silverfisk May 16 2006, 2:40pm says:

Is he giving someone the finger? Thats rude.

+1 vote   media: Liberation/Urban Street Fighter
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