Hi, I'm a guy from Sweden who's currently going to game development college. I'm interested in game development, creating 3d models and programming.
I actually think it's pretty easy changing the spec in alpha channel, but since that doesn't work as it should in Gimp, David has said that he's going to perhaps change that in the future to use a separate picture to define the spec.
And it's actually not my engine, I'm just a fan of Wolfire Games. :)
Yes this is awesome, I'll be waiting for this to become popular... :)
Thanks for the comments guys!
I'm glad you like it! :)
Woooow that is sooo amazing!
I really wonder what you'll do with this!
Don't know what's going on there, try again later I guess? :)
That's good to hear, thanks! :)
Like you and wazanator points out, you should only use decompiling for learning purposes.
Haha, I'm afraid I can only take one request per subject from any one watcher. ;P
Ah I did not know about that! I'll make sure to include it in a later optimization tutorial, thank you!
I was not aware of that! I'll add it to the annotations, thank you!
Well done on completing your game! Now go make some more! :D
You will probably get it tomorrow or something.
Thanks, it's great you like the annotations and how I speak. :)
Second voice compliment! I'm very glad you like my voice, if you didn't I would be kinda screwed. :D
BTW, more tutorials are coming. ;D
Thank you, stay tuned for more!
Thanks everyone! I will definitely make more, so stay tuned either by following me here on ModDB or on YouTube.
I don't like the guitar only parts, it sounds great when the instruments are mixed together. The best part is at 1:40.
Wow I got a pretty steady response on this one, thanks! I'm gonna have to make one more suited for Source games, this is just a signature image I have made.
Bit fast movement speed I think.
Looking pretty damn cool.
I also like it, it's cool.
I like having several bags.
Very nice potion models.
I'm very glad this didn't die, it's gonna be awesome to see the next release!
That's correct. They're like a big family of gods in Wolfire.
It's using the Spring engine, it should run fine on Linux without Wine, probably not this version though. The author should release a Linux version.
Can't you just install it with WINE?
This mod is awesome, work hard! :-D
I hope I can watch it this time :-( .
I'd say that in teory it is a map pack, but since it (haven't tried it) introduces new gameplay it could also be a mod. But on the other hand this doesn't modify the game so if you look at it like that it wouldn't be a mod.
Yup, so I was told! :-D
Those cars look like they are made for U3 engine!
Yeah, the workflow is much better than what I'm used to (Source engine). You can save it and load it up again and send it to other people or whatever you want. :)
Yes it is, I might make a tut on that at some point.
The lack of recoil bothers me as well.
I know there are a bunch of tools out there, but I wanted to show the very basic way of doing it. I should have mentioned in the tutorial that there are these tools though.
This video was very very entertaining! Well done! :D
Go go Overgrowth!!
All good stuff!
Looking forward to more as always! :)
This is getting better and better and you seem to be focusing on the right things. For the video, you sound a bit low and there's a high pitched sound in the background, small annoying things.
Very very awesome!
I have been having big problems with that transparency thing you're talking about, awesome to finally see a working solution!
I'm going to be holding a live streamed Overgrowth Class this coming sunday! More info here: Forums.wolfire.com
I recorded new dialog from a new manuscript I think. I didn't bother to lip sync it since we would have the real dialog in there soon.
I might get the character into Overgrowth someday also.
In any case, that looks pretty nice!
Why is it 93mb? :S
Glad you guys like it!
This game uses real time shadows on everything, you'll probably be able to turn them off if you don't like them.
I've heard a lot he's creepy, I'm not sure if that's a good thing! :P
It works for me at least, performance is good, are you using the Blender Engine for this?
I liked it a lot, this engine is so awesome!
It costs $29.95 to buy the game and get access to the weekly alphas, the secret preorder forum as well as the full game when it's released.
This is so amazing!
I love the blood particle effect! :D
This particle system produces very nice results! Great work!
The sparks emitting light looks awesome! Very cool stuff, and it looks like the engine can handle a lot of particles as well!
Clustering also takes up more memory, right? Since you're creating a unique model.
Thank you! <3
It's a Linux thing mostly, it's a manager of your windows where you use the keyboard to do just about everything.
I thought it was the Awesome Window Manager at first, then I saw the Windows bar to the right.
They actually gave it to me in return for helping them find a spelling mistake on their website while letting them know that I'm still using MaPZone 2 and how I think it's a shame that Substance Designer 2 is so expensive.
So those guys are amazing, and Substance Designer 2 is really good and getting better!
They didn't fix the spelling mistake yet, but apparently they were very appreciative. :P
Have you really gotten permission to use all of these tracks in your mod?
It's not about what software you use, it's about what format you use. Most 3D modeling software can export to several formats.
This looks incredibly awesome! Nice job!
That's so hot! Looking forward to trying this out!
This is great! I'm mostly using the Source engine and that engine have a lot of trouble with transparency.
I don't have an iAnything so this is good news!
Also, I see you're using l/r trigger to change the paint type. You could use r/l button to change the color also, that would make sense and make it faster to use.
That's really cool! I didn't think it was possible to do such nice stuff using a mouse!
Yes, this is a good size, make them huge!
I want to be able to use them as my desktop wallpaper if they're hot like this one.
That's so awesome, looking forward to that game a lot! :D
Yep, looks and sounds interesting!
The Vampires are needing a steak! :D
I laughed quite a lot!
My balls already have some personality, but being able to customize my balls further would be awesome. :)
(Make a game about balls and get ball jokes ;P )
Seriously though, it's nice, customization is always welcome.
I'm pretty sure there will be some simple mechanic keeping non-special edition preorders from using the skin. It's not like you'll be able to download any skin and use it in-game for everyone to see.
The really high tone that seems to go through the whole track hurts my ears. :(
Other than that it's good!
I'm very glad you made it! :DD
Not many mods this time, but they are all awesome.
Keep up the good work!
Great work man!
Regarding the darkness of night time; you'll need to account for people's bad monitors. You and I might see something during night time, but if your monitor isn't good enough it'll just be 100% black.
Also, I don't know if it's just me, but I usually see pretty ok during the night. It's easier to see in real life since our eyes adjust properly and a number of other factors that can be hard to represent properly. Therefore you can just make it all a bit brighter to simulate that.
Looking forward to the next one as usual!
You put a lot of work into this considering you only wanted to say what would fit on one line. :P
Too bad though, the mod looks nice and I hope you can finish it!
This is really awesome, played some last night and it's already fun even though it's pretty primitive so far.
Yeah well done on the bloom!
It seems that some developers need to go outside and look at how "bloom" works in real life. Even today bloom is sometimes too harsh in games, but you do a good job in yours!
Hah, awesome! :D
Thanks for your praise everyone!
I'm glad you like it.
Too bad, will check that new project out though.
If it has commentary I'd like watching, without it's kind of "meh".
Sure is! ;D;D
Nice job man!
What program did you use?
Is the gameplay pretty much final at this point? The reason I'm asking is because movement seems a bit too quick for my tastes, especially considering the rest of the game seem to feel pretty realistic.
That looks incredibly interesting and I want to play it right now.
The great thing is that all those people are united under the Wolfire banner. So we can just say that Wolfire Games is the most epic and awesome game company ever and you won't have to decide. :D
Oh man, I remember the live modcasts, those were the days...
I'll be awaiting some more info about this before I can spread the word with confidence. ;)
I love my physics and this is just amazing!!
Ninja zombie rabbit fighting game.
Welcome changes, downloading! :)
Yes, window sucks, other than that it looks pretty nice.
That's an awesome idea, it will make you understand why, very nice!
Doesn't look like the earlier concept at all, and he doesn't look like a mafia boss either. But it does look good in any case.
I really enjoyed this, I do not fully share your view, but I still enjoyed the experience that this video brought me. I would watch another one.
It's looking quite good! I'd say it looks like those craters are a bit too deep though, also, please make sure it's really fun to play for other people than you.
My "real" nick is actually Silverfish, I'm just Silverfisk here because Silverfish was taken. ;)
Thanks man, it's appreciated.
Dev vlog, anyone? :D
Wow you saw that was a station house? I actually used a station house as reference when making that! :D
Thanks a lot for the input and the praise!
The aim of these tutorials are to be short and informative. Some people who make tutorials (almost all actually) seem to go forward so slowly, it's just boring to watch for me.
I'm really glad to have found this opportunity.
It's looking great!
In my opinion, you should just remove the bullet, but leave the orange trace (and patch up the current bullet part with orange trace as well. I think that would look better.
It looks good in any case.
That's not the sequel, that's just a port.
As far as I know, they have no plans for it, but rumor says they have made some concept sketches, so we might see a Black Shades 2 some day.
It's the engine that Overgrowth uses, just check out the videos for that game. If you preorder the game you get a weekly alpha version of the game also that you can play around with.
You could try experimenting with ambient light, see how it looks on a cloudy day IRL.
It would seem that it is just an effect.
It stands for "creative commons" afaik.
Yeah, looks super great!
Truly great mod, this is how a Naruto game should be. I'm guessing he's talking about ESF Grega.
Maybe a video of it would be in order so those who can't play it still can experience it? If it's that short that is.
I really like the idea of the new view mode, I would very much like trying that out to see if it would actually work. I don't like how the feet slide when you rotate the dragon.
I'm looking forward to more of this!
It looks very smooth, I like the camera. I'm only concerned with the combat, it looks stale and not like it's much fun.
You found me! My nick on YT is different from the one I have here so it might have been a bit tricky, well done! ;)
Yeah, it looks good!
These are all splendid pictures! Very inspiring, thank you!
I wish I had an able camera!
I love these pictures, thank you so much!
That looks pretty damn awesome!
I see the new skin fine, it looks good also. Did you look at the original?
Hah, cool idea!
Nice news post!
Kistorna låses upp om 3 sekunder
I'm glad you like them!
SVN because my mate knew how to set it up.
Doesn't look like you had much use of it though. ;D
I think it's just for publicity, right? You get to go on the FilePlanet front page or something?
Anyhow, I don't mind really, I'll just wait until it comes to ModDB though. :)
Gonna be good to play this!
The floor snakes look like awesome, the squirrel does too. :D
Also, please don't sell my email address to spammers. :(
That is correct guys, It's looking nice!
IMO all your textures should be slightly animated also to give it a high tech feeling, this is a good start.
I'm glad you think so! :D
Haha that's awesome! :D
*imagines his own avatar on a shirt*
That would be scary, but still awesome!
Facial animation system fail. :)
They are using models for the grass I'm pretty sure, at least they have grass models since a few alphas back.
That's pretty awesome, but for some reason it seems this post didn't make the front page, what the? :S
I'm glad you liked it and thanks for the follow! :D
I'm glad the tutorial helped you!
Having the .vmfs somewhere for download is a good idea! Many thanks for the idea.
It's looking pretty stable guys! Looking forward to this.
It often looks like that for me also, it's really annoying to edit and compile textures for the Source engine while at the same time editing the map file in Hammer, testing the textures in game, having the web browser up and chatting on Skype, oh, and someone wrote on MSN also.. Gets real hard to keep track of things. x(
This track reminds me of Perfect Dark very much, and I totally love it. The melody is amazing, the piano is great, the beat is nice. <333
I think it will come when they start developing the gameplay more, but they've written about it earlier. And had a fighting prototype in the engine earlier.
I don't need to know, I care.
It's wood, I think it would look odd if it was one big wood piece. Especially considering the style of everything else.
I also love passing amazing buildings when I'm on the train! Makes me want to get off so I can inspect it further, but I can't, because I'm on a train. :(
Crossbow arm, GO!
It's brown, I'd like to see some color in there!
Very good news!
Hmm, Doom 3 is pretty cheap, but I'm a poor man right now. Will have to buy it later. I want this mod dangit! x)
Where are the screenshots?
Wow, very inspiring!
Cool stuff, good to see you're still working on this mod man, keep it up!
That repair vehicle is looking hot.
The models look great, the music isn't really my taste so I don't really no what to say about it. It's too fast for me.
Yes this engine is looking pretty cool, interesting.
Very interesting concept, I'm looking forward to this! *watching*
Cliffs are looking cool.
I think it's cool if some of the updates aren't anything special. I mean, they make one every week and I don't think they've missed a single one! You guys are awesome, I'm waiting for your mod to be released!
PS. Aren't there 52 weeks in a year? Soon it's one year since you started posting these updates! :-D
I think that this mapper would benefit very much from drawing some concept pictures before mapping, I find it very hard to just make a good map, they often look pretty bare like this one.
If you draw a concept first on the other hand, you can not only see what works and what doesn't work much more quickly, you can also add detail and stuff much faster when you're making the map later because you will know what looks good without having to try it out first.
If you already are drawing concepts I suggest you make them more detailed.
Also, some things I can see that would improve the look of the map:
* Make borders around the doors, you know, like all dors have. Open up one of the Valve maps that come with the SDK and see how they did their doors.
* The stairs look too steep, again, look at Valve's stairs.
* That wall texture looks horrible in the bathroom.
Keep getting better and don't stop until you're satisfied with the results.
Isn't that gestur? Gestur from The Raven Flies is so awesome, they should have him in the mod ^^ . Youtube.com
It's looking much more moody, the lights kinda doesn't fit in now though. Everything's so worn and then there are those lights in the ceiling all shiny and stuff.
It's looking pretty good!
I think the wood could be a bit less saturated, you might also want to try different methods of making the blade look worn. I'm not super much into textures, but I know one dude in a team I'm in use to first make the texture all nice and shiny and then wear it down, get it?
Good job and I hope to see more from you!
You made a profile, awesome! Welcome to ModDB! ^^
You should replace the banner image at the top with this picture.
It's not done, still WIP. It's like comparing a dough to a bread loaf.
Sitting in the ceiling, awesome.
Then why on earth is it on this engines profile!?
Awesome, I've bought my copy of HL and am eagerly awaiting the release. :-D
Hehe, yeah these guys seem to have thought of everything! :-D
I'm wondering how much chakra the different moves take and how/how fast the chakra will regenerate.
This is very interesting, you seem to be paying attention to the details that make games fun.
This game is awesome!
Great tutorial video! Quite original gameplay, I hope it'll be fun to play.
I fully agree!
Nice blood effects also.
This looks awesome!
I love the trash on the floor.
The Harkonnen Inkvine Catapault looks totally awesome.
Thanks for downloading Hammer Units Converter ( Moddb.com ), if you got any feedback please don't hesitate to send me a message or comment.
Can't you have only the shading cellshaded and skip those black borders? (So it'd be some kind of combination)
Don't worry, everything is currently heavily work in progress, I can assure you these guys know what they're doing so expect some awesome grass in the future.
This is pretty cool, I like how you limit the amount of buildings a player can build of a certain building per territory.
Looking forward to get to play the game. This could very well be something to play on LAN parties ad stuff.
This is a great game, I love it.
I think you should make the center rotor blades flat too, this will mostly be far above the map anyways, right?
It looks great!
They haven't announced it on Steam yet, they've just signed the contracts. Expect it to show up when it's nearing release. (if you buy it on Wolfire.com Wolfire will get more money than if you buy it on Steam though ;-) )
Right now preordering costs $29.95. Wolfire.com
But it's totally worth the money though, you get to play weekly alpha builds you see. Blog.wolfire.com
Oh my god! Are we gonna get to play Black Mesa soon? This was a big surprise, I can barely wait!
This looks awesome!
May I suggest you use WeGame for your recording needs? Wegame.com it's really easy to use and doesn't need any setup, it just works.
Very epic track! Absolutely excellent work!
Marvelous, simply marvelous!
Cool, I did just the same thing on a map I made. :-D
It's a really cool effect, and yours look better than mind did.
Maybe he should look a bit more scared when saying he doesn't like scary places.
The fur on the body could get some more sharpness maybe, to make it look more hairy.
This looks great.
Haha, I wouldn't want that in my face, certainly looks more awesome than the crowbar! :-D
Very well done, looks awesome!
Very well done!
That looks totally awesome!
This looks awesome! Gonna have to DL this again :-) .
Woah this mod is gonna be like Thief but 1000 times better! I'm gonna get Doom III sometime! I need to buy more games!
LOOK AT IT! He's lighting a candle on another candle! That's frekkin' awesome!
I might have to buy Crysis, it has an awesome level editor.
Sounds nice, I like the part from 1:36 and thereafter the most.
Hmm, looks pretty plain, will it have tent pegs? they should be on the outside (I mean, don't do a high-tech sulotion) because there will probably be much stuff inside anyways.
Link --> Moddb.com
Woah that looks awesome!
Sweet, it's awesome that the mod is fun to play. :-D
It's gonna be great, I might buy Doom 3 for this.
I think it looks great, I love the handles on the drawers and stuff! The final version will be awesome.
Yes, good read, thanks!
Sakura looks like a little scared girl when she's running. Naruto's running is fine, it doesn't really look like he's in a battle though.
You haven't fixed the recharge bug yet!?
That's more like it! :-)
Your engine is so epic!
Yeah, I've been waiting for this! :-D
Wow, this week!? :-O
It looks awesome, I like the sound when you skate :-) . A nice idea also!
Is there no way to just listen to it live? What do you need to do in that case?
Yeah, BZZZZZT! Really nice! Feels more like plain electricity than lightning if you ask me though, I'm not saying I don't like it, just some feedback :-) .
Yeah that's exactly what I'm getting at.
Same here, you shouldn't scare us like that :-( .
Anyways, have you made a new profile or are you updating this one? And NBKE? Is that NBK Evolved or what?
It looks like they're floating in the air.
You would if I had Internet on my gaming comp :-( . But I'll check it out when I get Internet. :-)
I took the measurements from Developer.valvesoftware.com and I hope that those are correct, if you look in the quick reference list on that page you see that 64Hunits is 4 feet, a player is 72 units high and if you use my converter and convert 72 units to feet you get 4.5 feet, this seems logical to me. If you can find anything wrong with my converter i urge you to tell me, the last thing I want is for it to do inaccurate conversions. I'll test it some more to see that the conversions are accurate.
But are the x and y sizes different in the Source engine? I'm not sure what you mean.
This seems like a cool mod, good luck!
Yeah! And the HE burn marks on the ground.
Oh! It happened to be your birthday when I visited your profile now! I'm not gonna congratulate you though, I just wanted to check if you where one of those meanies doing stupid posts all around the place, and my suspicions where confirmed.
Have a sad birthday! 38 years old, sad...
2 FPS + fast paced DM = works?
Cool if you can turn down the graphics settings, you should do that and post again if it really does work.
Wow looks really great!
Hah what is that?
NVM, it's big and shiny, great screenshot.
Do they use Thompsons theese days?... Do they use Thompsons in a realistic near future? :-P
It's nice but it doesn't sound "generic" enough IMO. Sometimes sounds like he's reading from a paper, and I dunno if you're going for the silly approach (if you are you can disregard this whole post), but he just doesn't have the right flow. "TA UPP BURKEN.. Skkkkkitstövel", just sounds silly :-P .
Allright work anyways. :-)
The wrench is a Swedish invention!? :-O
Nice update, the sound is what I'm worried about in this mod so I hope it turns out good!
Indeed, that guy obviously doesn't know what he's talking about...
It's Alma! :-O
Wow, will it be Jesus? Santa!? DONALD DUCK!? :-D
I don't think as many ppl use 1024x768 anymore. I use a 1280x1024 screen just like Harimau.
Police :-D , nice skin!
Yup, nice to hear indeed, you got a nice game going on here and I'm looking forward to playing it when it's done :-) .
Your site does not look like it's for Entropy, I can't even find the game mentioned there anywhere :-( .
Someone is outside the window! :-O
Looks very good!
Looks like you're using light entities? Those turquoise lights next to the lamps doesn't look very good, a light_spot would be better.
Other than that, great looking!
It's like a fps game but chess style, current gameplay goes like this: each round you get to move two of your dudes 6 squares and shoot an amount of times that different depending on what weapon you have at any time during your move (allows you to utilize cover > shoot > cover tactics), the goal is to eliminate the opposing team.
If you're wondering about the controls (they're all on Spanish, you need to fix that Cokill3r) I can give them here:
Left mouse button: Select the dude you want to use
Arrow keys: Move
Backspace: Swap to the weapon you are standing on
I think that's all, cool game BTW, keep it up! :-)
Hehe, sword... Wouldn't wanna meet their axes in that case ^^ .
Do you have an estimate on how big the planets will be able to be?
Live dist? Like a Ubuntu live CD, but instead of launching Ubuntu, you get Entropy?
Thanks for your answers guys, really looking forward to this game! Good luck to you!
Wow looks great! I recommend that you watch the vid instead of judging by the pics, the vid looks soo much better!
"We come in peace!"
Tip: blame the ping! ;-)
I accidentally pressed "Post Comment" when I was gonna past this quote:
"Another important aspect of Entropy is that every piece of land in the game is
available to the player"
Will the maps be like Battlefield 2 in size or will the maps actually be full planets?
Also, the title of this page is "Entropy PC, Linux game", do this mean it will be Linux only? (I think it'd be great if it is)
Thanks and once again, good luck. You will succeed.
That bloom is on the verge of exaggeration! Don't do it! Resist the evil powers of exaggerated bloom!
So this game's gonna be tile based? Looks good.
Ugh, they should not be as thick and they should fade and not disappear like that. Otherwise, it's a cool idea, just needs some more work :-) .
Lol, there's a guy in the side windows! :-D