This week we've got another team member interview. This time we asked our Lead Musician / Audio Designer some questions. We've also got another of the songs from the Conquest soundtrack for your listening pleasure.
Posted by CrystalCore on Jan 26th, 2011

Hello!
Todays developer article is another interview. While we had originally planned to show you more character progress, our lead artist's computer gave out and he's now waiting for new parts for his machine. Right now it's being held together by thermal tape!
So instead, Mariusz suggested we show off another song from the soundtrack. "Men of the Woods" is one of the Celtic themed tracks, which we think sets the theme of battle very well. We're showing these audio tracks in each video we add to these updates. But we're hoping to give future alpha/beta purchasers a free download of the entire soundtrack.
Anyway, on to the music:
Now that you've heard another of the songs. We've got an interview with Mariusz for you to read. It's another long one (we like to talk!).

1. Tell us a bit about yourself, what are you up to at the moment? What is your experience within the Games Industry, and when did you join the team? I am self-taught, I didn't have any formal musical education, thus once I landed in the UK I decided to go back to University. I got HND Diploma in Music Technology and at present I am on a second year of BSc in Game Audio Design. 3 years ago, before I started to create music and sound for games I had no more experience in the game industry than any other video gamer. However, I was always interested in game music, sound synthesis, audio recording etc. I was always paying special attention to musical and sound details when playing a game. Now it turned out to be my career path. 2. Most of the team members are artists or programmers, do you still get a say in how the game develops in other areas of production? 3. There's no denying that the music for Conquest: Hadrian's Divide is great, what setup do you have, and what would you suggest to people who have a similar passion to yourself? What would I suggest to others? First of all I would say "There are some strange forces out there that will constantly trying to disturb you in your plans, but you must never give up in what you are doing" 4. Music in games is very important when trying to set the mood of an environment, or moment in a game. Would you say that for a game like Conquest: Hadrian's Divide, in-game music is just as important? Generally there is no simple recipe for a perfect game score. Everyone perceives music differently, and what for one is great for may not be. 6. As well as music, you also make all of the sound effects for Conquest: Hadrian's Divide. Would you say that good sound effects are as important as good graphics in a game? But seriously, there is a saying among sound designers. "The less you notice the existence of sound effects, the better they are." When you play a game with poor sound effects where a footstep doesn't sound like a footstep and generally all sounds hurt your ears, you realise how important the sound is. 7. What games are you playing at the moment, and who is your favourite game character? In the past I used to play 5-8 hours a day. But now I hardly can find time for playing and I am not playing any particular game at the moment. My latest and favourite title was the Elder Scrolls: Oblivion which has perfectly scored music by Jeremy Soule. It is not a new game but I return to it constantly when I have time. Thats all for this week. Hopefully we'll be back on schedule as soon as Lee's computer is functioning. Expect more animations shortly though! Thanks for keeping up with our progress. As always please make sure you follow us on Twitter and Facebook. Spread the word a bit, and watch this profile here on IndieDB.com

But from more practical side I would suggest getting some musical theory first, before you start spending your hard earned money on the latest gear, it won't make good music for you. It will only help.

5. How much of the music is accurate to the music the Romans or Celts would have listened to, and how do you find your inspiration for the music?

8. Once again, it's the end of another interview. This time with Mariusz Jasionowicz, the teams Composer and Sound Designer. Would you like to add anything before we finish here Mariusz?

This is really cool! Looking forward to the next update!
Nice! The soundtracks so far are great :D
Awesome :)
Mariusz is secretly one of the "Incredibles" !
It's all so clear now... That explains why he can disappear for almost weeks at a time!
I like the Celtic track, nice work. I would love to hear some of your sound design as well. Thanks for the updates.
Thanks guys for the kind words :)
I know how annoying is when you hear some dodgy sounds within a nice environment.
I will make sure you will enjoy the music and some quality sounds in CHD.
But please dont tell Tyler any of my other secrets!!
He will perhaps blackmail me if I won't do more tracks for him :D
Really great music, thanks for the update! Keeping an even sharper eye on this game now :D