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Sevrun
Sevrun Feb 4 2014, 5:01pm says:

I'm not one to be easily impressed, but your mod shows a great deal of potential. Very interested to see how the rest of the races come along.

+2 votes     mod: 40 000 Sins
Sevrun
Sevrun May 22 2013, 2:56pm replied:

Thanks for the heads up, was curious about why ya'll weren't looking to support the next update. :)

+1 vote     mod: Star Trek: Sacrifice of Angels 2
Sevrun
Sevrun May 22 2013, 2:52pm replied:

Suspected that the way the game handled fleet formations wouldn't be adjustable, which is a pity since some ships are best held back. I'll just have to adjust how I handle the ships, likely squadrons of 3-4 vessels.

And while I'm thinking about it, the one game I've played with this mod so far actively blocked me from using the Praetor supercap even though I had the resources and research done. Said I already had one queued...

+1 vote     mod: Sins of a Galactic Empire
Sevrun
Sevrun May 22 2013, 1:16am says:

Any idea on whether they're going to try condensing the fleets a bit? you get 10-12 Venators together and you get a very long and unwieldy line.

Probably not workable, but better to ask and be certain.

+1 vote     mod: Sins of a Galactic Empire
Sevrun
Sevrun May 19 2013, 5:11pm says:

It's been quite a while since I've looked into mods in general, but I like what you're trying to do. Really hope it works :)

+2 votes     mod: Dawn of Coalescence
Sevrun
Sevrun May 19 2013, 5:04pm says:

ok, so what's up with it not being shared through moddb? I know it used to be, since this is where I got it (never had a 4share account)

+1 vote     mod: Black Crusade
Sevrun
Sevrun Sep 27 2012, 10:28am says:

This is something I think on occasion and say very, very rarely.

You have constructed a truly awe inspiring mod. I personally think it has a couple balance issues, but I don't think anyone ever thought of Chaos as a collection of well balanced individuals ;)

It's one of three I play with consistency, and it's only lacking one thing, really. Tyranid to fight against. May you continue the incredible work.

+4 votes     mod: Black Crusade
Sevrun
Sevrun Sep 26 2012, 10:21am says:

After spending two days with this mod, I've learned something very valuable... If this is in line with the Codex, then they need better writers for the codex.

2 Basilisks not even scratching CSM squads is kinda silly.

1 squad of warp hounds utterly RAPING two squads of Grey Knights AND the supporting Stormtroopers, really?

I could go on, but I really don't want to sound mean. Mod's got some major flaws in my opinion, and if this is what the current GW Codex dictates... you're not going to find the solutions in the GW Codex.

I'm not trying to flame ya guys, I'm REALLY not. Two days, 0 wins against a standard AI no matter what race I use or what race I fight against, even in situations where everything I know says I should have a clear advantage.

+3 votes     mod: Codex
Sevrun
Sevrun Sep 25 2012, 10:00am replied:

ok, set it up like you instructed, got a null key for the nids in race selection and a crash once the game started. noticed a couple things, first thing being no button to access the build menu. Second being only half the Influence abilities showed up on the bar. No idea what went wrong, but it's not too great a concern. Awesome piece of work!

+1 vote     mod: Tyranid Mod
Sevrun
Sevrun Sep 25 2012, 9:03am replied:

Awesome, thanks!

+1 vote     mod: Tyranid Mod
Sevrun
Sevrun Sep 23 2012, 2:42pm replied:

how'd you install it in another mod?

+1 vote     mod: Tyranid Mod
Sevrun
Sevrun Sep 23 2012, 1:49pm says:

Would the combiner mod work with 5b2 so I could use it with PoK? And if so, where would I find said combiner. Wife and I play PoK from time to time and I'd LOVE to watch the Tyranid breach the perimeter ;)

Yes, I'm a sick, sick man.

+1 vote     mod: Tyranid Mod
Sevrun
Sevrun Aug 18 2012, 8:48am says:

I'll take a look at the demo this weekend, but my calendar is pretty crowded and pockets pretty empty. It'd have to rival my enjoyment of the original Starcraft for me to pick up any time soon.

+2 votes     game: Salvation Prophecy
Sevrun
Sevrun Jun 25 2012, 3:22pm says:

You're doing a better and more true job of an X-Com sequel/remake than Firaxis, that's for bloody certain.

Incredible work guys, keep it up. I love X-Com, but refuse to pay Firaxis to make it into a kiddie pool :p

-1 votes     game: UFO: Alien Invasion
Sevrun
Sevrun Jun 25 2012, 3:16pm replied:

I find it very well designed -FOR IT'S INTENDED GOAL-

It's not a failure in gameplay by any stretch of the imagination. It does require certain strategies to succeed, however. You'd be aware of these if you read up on the mod ;)

+1 vote     mod: Star Trek: Sacrifice of Angels 2 [Diplomacy]
Sevrun
Sevrun Jun 24 2012, 7:29pm replied:

I'm happy for him (gettin employed) and I'd offer to help... but I make simple boxes look bad when I build models :(

+1 vote     mod: Star Trek: Sacrifice of Angels 2 [Diplomacy]
Sevrun
Sevrun May 6 2012, 8:48pm says:

utilizing those new weapons and vehicles will require a lot of AI work. All in all a very daring mod, looking forward to seeing you complete it though :)

+2 votes     mod: Wargame: 2073 A.D.
Sevrun
Sevrun May 6 2012, 8:17pm replied:

'for hardcore gamers' is a phrase I see thrown around a lot. The issues I'm seeing aren't really covered in 'hardcore' Hitting a stronghold and getting spread across the floor before I've even built an Infantry Command is a little much for this hardcore tactical/strategy gamer. The way you've engineered the campaign, one must effectively secure most of the planet before even considering a Stronghold assault (i.e. get armored vehicles as honorguard) which doesn't really do much for the replayability you're touting.

On a somewhat related note... Why does the Whirlwind have the range of a heavy bolter?? shouldn't they be putting more fuel in those bloody rockets?

+2 votes     mod: Titanium Wars Mod
Sevrun
Sevrun Apr 29 2012, 11:31pm says:

I greatly enjoyed Nexus, have to say I'm very curious to see what you turn out with this mod of it. I'm more of a ground pounder type (infantry) But I've had a growing curiosity about how everyone gets to these fights and what's going on overhead while they're kicking in each other's teeth down below ;)

+2 votes     mod: Warhammer40k: Battlefleet Nexus
Sevrun
Sevrun Apr 29 2012, 9:39pm says:

I wouldn't really call it an improved campaign. It's been weighted against the player on the scripted maps rather heavily but that doesn't make it better. Harder? perhaps, certainly more irritating. It would help immensely if the estimates of enemy force were remotely accurate before the fighting starts. telling me he's got two bases and elite infantry when I'm finding 3 bases and preparations for armored production 4 minutes in... yeah. BAD intel.

That being said I like the UI overhaul, so I don't have to hunt all over the keyboard for various hotkeys and the wider selection of Imperial SuperHeavy tanks is very nice.

+2 votes     mod: Titanium Wars Mod
Sevrun
Sevrun Apr 3 2012, 9:11pm says:

this thing is going to beat me bloody...

but maybe I'll actually be able to play with something other than just spam'n'charge tactics.

+5 votes     download: Titanum Wars Mod 0.99.01 (SS)
Sevrun
Sevrun Apr 3 2012, 9:03pm says:

Could be good. Curious to see how it turns out. Think trying to balance it will be the real challenge.

+1 vote     mod: Dawn of War: "Realism"
Sevrun
Sevrun Apr 3 2012, 8:45pm replied:

google Firestorm over Kaurava and you'll get a hit for their forums.

As far as what's going on, not much last I checked, which was back in December. Some of the new guys got a little offended when I pointed out that the community behind them had done a lot of drying up waiting for a 3.7 that never arrived.

Lot of talk about it, but nothing actually appearing outside the internal teasers, I mean testers.

+3 votes     mod: DoW40k: Firestorm over Kaurava
Sevrun
Sevrun Apr 3 2012, 8:35pm replied:

experience will carry over?

+1 vote     mod: Black Crusade
Sevrun
Sevrun Apr 3 2012, 8:31pm replied:

Been a while since I'd messed with any of the DoW games, forgot the part with the mod manager.

got it workin now, gotta say dealing with Havok spam is a real pain.

+1 vote     mod: Black Crusade
Sevrun
Sevrun Apr 2 2012, 8:36pm says:

Ok, I did a direct extract into the Soul Storm directory, and all I get is the Vanilla version of the game with the Dark Prophecy splash screen when I first start it up.

Suggestions?

0 votes     mod: Black Crusade
Sevrun
Sevrun Jan 9 2012, 1:31am says:

Ummm, no docs with the download, and having a hard time getting back into the forums (long time FoK player). My point being, I dunno how to install this thing ;) I'm going to try a few basic (bad) ideas, but some guidance would be much appreciated

+2 votes     mod: Dawn Of Warhammer 40k 2: Warpstorm Over Aurelia
Sevrun
Sevrun Jan 8 2012, 11:59pm says:

Sure sign of professionals, they actually produce results! Checking this bad boy out... Right NOW

+6 votes     download: Dawn Of Warhammer 40k 2: Warpstorm Over Aurelia
Sevrun
Sevrun Dec 15 2011, 12:08am replied:

you forgot one big freakin mess ;)

+1 vote     media: Bolter update
Sevrun
Sevrun Dec 12 2011, 6:09pm says:

ok, it's official, this ROCKS.

Just stay away from the D'Kora... those Ferengi play rough!

+3 votes     download: SoA 2 v0.5D.1 for Diplomacy 1.37
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