Salvation Prophecy is a space epic. Four warring factions battle over control of the known galaxy. Space stations and planet colonies endure constant assault. You begin your journey as a soldier recruit. Through intense planet and space battle, your combat skills will be put to a grim test. Success is rewarded with powerful skills, combat gear, and ship upgrades, and you may rise in rank to become commander of your faction. Lurking in the dark recesses of the universe is a threat foreseen by an apocalyptic prophecy. A danger far greater than mankind's endless battles. The pursuit of the prophecy leads through distant alien worlds with deadly creatures and untold secrets. A chance for redemption, if only we find our way through that dark hour.

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Blog RSS Feed Report abuse Latest News: Linux port of Salvation Prophecy available on Desura

16 comments by JabberwockyX on May 6th, 2013

Salvation Prophecy on Ubuntu
Salvation Prophecy running on Ubuntu

The native linux port of Salvation Prophecy has been released on Desura.

Lots of care was taken to support a full linux experience:

  • Robust full-screen functionality
  • Support for mouse & keyboard, joysticks, and gamepads
  • Testing on multiple distributions, on both NVidia and AMD cards
  • English and French (new!) language language settings

In other news - .Underdog Reviews has created a video review for Salvation Prophecy, included below. This video gives a good overview of the gameplay and features of Salvation Prophecy, which includes both space and planetary combat.

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Post comment Comments  (0 - 10 of 207)
hakn
hakn Feb 16 2014, 4:00am says:

this game was nice first invasion as a human landed charged the enemy positions listening to legacy by Eminem it was epic just 3 requests

- can you make an option to increase the number of units
- add more weapons because we are kind of limited to certain tactics
- add a first person view it always makes a game so much more immerse

all this would make the game go from a 9.5/10 to a 15/10
thanks for such a great game great job you deserve a few awards for this piece of art

+1 vote     reply to comment
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wardark1742
wardark1742 Oct 15 2013, 1:32am says:

Any way we get steam cd keys by chance for purchasing here? I prefer to keep the main games on one account but I had to get SP here instead of waiting...

+2 votes     reply to comment
JabberwockyX Creator
JabberwockyX Oct 16 2013, 11:11pm replied:

Yes, I am actively working on this.

+6 votes   reply to comment
chtakadeathcruzer
chtakadeathcruzer Oct 8 2013, 12:19am says:

If you need funding for an expansion after this gets greenlit, I suggest trying out on KickStarter if it's not already mentioned. This game is neat, and I don't see why it shouldn't get the funding.

+3 votes     reply to comment
JabberwockyX Creator
JabberwockyX Oct 17 2013, 2:21am replied:

Thanks chtakadeathcruzer -
Appreciate the advice, and vote of confidence.

+3 votes   reply to comment
hamishwilson
hamishwilson Oct 1 2013, 1:21pm says:

Your interaction with fans here is so good JabberwockyX, I decided to make and article on it:
Gamingonlinux.com

+3 votes     reply to comment
JabberwockyX Creator
JabberwockyX Oct 1 2013, 7:02pm replied:

Hey Hamish -
Wow thanks! For sure, I really enjoy discussing the design and gameplay of Salvation Prophecy (or any game) with people. The quality of conversation here on Desura is particularly good. For whatever reason, Desura seems to attract very smart and very cool folks.

I see from your gamingonlinux. profile that you're from Alberta. I made Salvation Prophecy while living a little further east on the prairies - Manitoba and Saskatchewan. Go Canada! :)

+6 votes   reply to comment
hamishwilson
hamishwilson Oct 2 2013, 1:49am replied:

Yeah, I noticed that it said you were based in Canada. Nice to see the Indie scene here heating up over the past few years.

+3 votes     reply to comment
gregfriis
gregfriis Sep 12 2013, 10:10pm says:

I played Salvation Prophecy around the time it was released. It was a really unique and intriguing experience that stuck with me. I keep thinking about it from time to time. But I really want the game to be so much more than it was. It feels like it was a very ambitious project, but that its scope had to be cut down to get into a releasable state. As a software developer, I understand how that is. As a fan, I really wish the game had lived up to its full potential. I don't suppose there are any plans for a sequel or expansion any time soon?

+4 votes     reply to comment
JabberwockyX Creator
JabberwockyX Sep 16 2013, 1:15am replied:

Hi gregfriis -
Thanks for dropping by. You're right, there were certain constraints I needed to work within because of the small budget and manpower available to me. I am very interested in doing a sequel or expansion. But it all depends on how well the game sells. Now that the game has fnially been greenlit for sale on Steam, this should be something I find out in the coming months. Desura and the other distributors I've worked with up until now are great. But Steam's giant userbase is critical for a pc game to be successful.

+2 votes   reply to comment
megaflux
megaflux Sep 19 2013, 3:33am replied:

go with expansion. seriously, we miss them. so sick of day 1 dlc and then little trash dlcs coming out every 2 months until i completely lose interest in ever playing the game again because i know its just a matter of time before yet another dlc is released.

if you go with expansion you get to use the framework you have already made and REALLY flesh it out, it HAS to be a huge advantage from a productivity standpoint.you can add systems that had to get cut back in, you can simply alter models to create new models, and you can polish the hell out of gameplay elements already there.

a sequel im 90% certain will get a lukewarm reception since it doesnt feel like the first game ever really matured.

+6 votes     reply to comment
JabberwockyX Creator
JabberwockyX Sep 19 2013, 10:27pm replied:

I hear what you're saying, megaflux.

I learned a ton, both design and technically, from making Salvation Prophecy. It is an unusual combination of space sim / shooter / action-RPG / strategy, and getting the pieces to fit together just right was a huge challenge. There weren't many other similar games to model the design after.

There's a few design aspects I think I could nail better the second time around. Agreed, there are a bunch of core components I could reuse and expand on. But there are also a few baseline design decisions I'd like to change as well. Also, I'd love to do a much bigger universe, and include much better modding support.

Either way, if I am in a financial position to keep working on big complicated space epics, it won't be to add piddily little DLCs. :)

+4 votes   reply to comment
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Salvation Prophecy
Platforms
Windows, Linux
Developer
Firedance Games
Engine
Ogre Engine
Contact
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Official Page
Salvationprophecy.com
Release Date
Released Jun 25, 2012
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8.7

90 votes submitted.

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Highest Rated (8 agree) 9/10

I've played through the game once, and I have to say it really exceeded my expectations. Although the game suffers a bit from repetition, I feel like it's really got a good tempo; let me explain what I mean by tempo. There's always something to do, and you're (until near the end) always getting stronger in some way. The best way I could describe it is to draw comparisons to Pirates!. New mission types are introduced at a reasonable pace and keep the game interesting. Maybe you'll start out doing…

Aug 3 2012, 3:01pm by Ysengrim

Style
Genre
Futuristic Sim
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @firedancegames

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Dec 17 2014, 7:38am

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Nov 19 2014, 3:45pm

@justin_liew VirtualBox VM is great to get your feet wet w/ Linux. After that, consider dual-boot on a PC desktop (can be old).

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@Layout777 Apologies, missed this somehow. Fire me an email (contact info on my website)

Nov 10 2014, 8:21am

@huwtaylor Awesome, thanks. :)

Oct 8 2014, 11:14pm

@huwtaylor Yep, working on a new game. I'm still pretty far away from showing anything off. I'm not exactly known for short dev cycles. :P

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Very proud of fellow Canadians' success with The Long Dark, an indie winter survival game! Nicely done, lads.

Sep 25 2014, 9:30pm

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