Titanium Wars Mod for Dark Crusade ver. 1.00.31
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Grumbling Orc Game Development,
Grumbling Orc Great Hall, December 2008 - April 2015.
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NB!: This Mod only for Dark Crusade ver.1.2 (not for Soulstorm)!!!
Soulstorm version see here.
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NB!: Before ask here on ModDB any question about the Mod,
read Titanium Wars FAQ here in forum section. Also look on Change log.
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Thread on Warforge forum - official forum of the Titanium Wars Mod.
Thread on Relicnews forum - old TWM-forum.
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Welcome to the World of epic wars on Titanium Wars Mod arena.

This is almost classic gameplay DoW Mod but with almost all GW units. If you was tired by "revolutionary revision of gameplay" mods you are welcome here. In this Mod you'll see very interesting dynamic extended gameplay with fully functional single campain, skirmish, and multiplayer. If you dream about epic Warhammer 40000 battles then this is your Mod. If you want to see all Warhammer 40000 units in one mod then this is your Mod. This Mod is a kind of a superstructure over original masterpiece from Relic and it isn't a radical revision of all gameplay ideas of DoW. Main motto of this Mod: "All Warhammer 40000 units must be in DoW!" See Mod's readme-files and visit the official forum of the Titanium Wars Mod on Warforge for more information. This is HUGE Mod. So much work was done and so much work awaits in future development!

Good luck in your epic battles in Warhammer 40000 Universe!!!

Features of this mod:

- Many-many new units and buildings. Extended tech tree.
- Many-many new abilities and upgrades.
- New Heroes and fully functional Heroes wargear.
- RPG elements from CutterShane's Heroes System. Experienced units after battles.
- Fully functional single campain, skirmish, and multiplayer.
- And finally Titans and Titan-like units!

Important remarks:

- Main goal of this Mod: all Games Workshop units in DoW game.
- This is high quality Mod. This Mod was made with Relic standard of quality (and even higher for some parts and aspects).
- This Mod was the first DoW mod when you can see Titans and Titan-like units in all game types (campaign, skirmish and multiplayer).
- This Mod changed mind of DoW Community about Titans in game (balance issue). Now we see many mods with Titans.
- A lot of work was made in this Mod framework on 3D-level and in OE-code for Relic and DoW Community models. Many units and buildings were reworked to more quality variants (behaviour especially). Titanium Wars stuff are used in many other mods now.
- This Mod is new view on DoW Dark Crusade campaign. You can see new quality of game in campaign (especially in strongholds with new scar-code scripts).

Installation instructions can be found in readme files (file setup(eng).txt in Mod's folder in archive file) and/or here on ModDB local forum.

Note about known software problem under Windows 7: Known problem with campaign playing. Old DoW engine is not truly compatible with Windows 7. (Maybe Windows Vista and Windows 8 too. No any problems under Windows XP 32bit.) The problem is only in the end of some Strongholds in campaign. Sometimes DoW game crash after playing outro before end-mission-screen. This is software problem. DoW1 is very old game now without any support from Relic. TWM is not guilty... Methods of solution are described in Titanium Wars FAQ item 2.11. Please read and use one of these methods. Note: Steam version of DoW (ver.1.3) do not need methods like 1 and 2.

I WISH TO EXPRESS MANY THANKS TO:

- Games Workshop for creation our beloved Game Universe and serious support to Warhammer 40000 fans for many-many years.
- Relic as best game developers team in all Our World.
- Corsix's Mod Studio and its creator.
- Dawn of War Texture Tool and its creators.
- Brother Santos as creator Santos' Tools for 3Dsmax 2008.
- Annihilation, TTRU (especially), Firestorm (especially), DoW Pro, Steel Legion, and Craftworld creators. Without those mods, I would never find so many ready-made models and its corresponding elements (textures, icons, sounds) necessary for basic idea of this Mod. All permissions for using models were received from corresponding team leaders.
- Enthusiast-creators of new models, textures and FXs for DoW. This Mod was never created without good hard work of modelers and artists from International DoW Community. They created many beautiful good functional models for DoW Mods. Take my hot gratitude guys...
- Special thanks to Winterdyne as author of Warhound Titan model.
- Special thanks to Catwell as author of Great Unclean Ones and Keeper of Secrets models.
- Special thanks to Maestrorobertus as author of Stompa model.
- Special thanks to BoyChaos as author of Annihilation Barge, Doomsday Ark, and Ghost Ark models.
- Heroes System. Original Heroes idea and implementation by CutterShane 2006. Heroes Special rework by Arkhan 2007. Big thanks for their work.
- AI programmers from Dawn Of Skirmish Mod Team.
- Special thanks to Thudmeizer for his directions to some existing DoW models which were unknowing for me. (Needs list was partially satisfied.)
- Eugene Roshal for his great multi-functional file-manager Far.
- My best friend Vadim Nikitin for support.
- Alexei Yudichev, Evgeny Nikiforov, and Irina Fridman for their help with editing of English variant of readme-file.
- And you for reading this text and your interest for Titanium Wars.

Also great thanks to our donators. Look on file "Donations.txt" in the Mod's folder or follow to this link to make donations. List of TWM-donators can be seen there. Donations remind modders that modders have to work. :)

Sincerely yours,
Grumbling Orc.

Grumbling Orc Great Hall, November 2009.

- !!! - Please read the text below before write here anything. - !!! -

The rules of moderation of comments.

- Abusive, disrespectful and rude behavior is prohibited.
- Stupid questions are prohibited too. Please think before you'll speak and write.
- If you are not able to download files from ModDB, do not ask me about it in comments. Ask ModDB admins about it. Or use alternative download links on Warforge.
- Read Titanium Wars FAQ. Do not ask questions from the FAQ.
- Do not promote other mods (in any form). Also do not make any other offtopic.
- Do not ask huge questions about TWM in comments. Please go to the forums for that.
- Do not ask technical questions here. Please read Titanium Wars FAQ first. Go to the forums if you do not find the answer to your question.
- Do not use public comments as PM to me. Use true PM for private communication.

Comments (which do not comply with these rules) will be deleted. Pleasedo not spamhere.If your commentwas deleted,it means that itdoes not conform tothe rules. Just stop posting here. Go to the forums if you are needed the answer to your questions and/or discussions.

Image RSS Feed Latest Screens
XV88 Broadside Battlesuit Thunderfire Cannon and Techmarine Ghost Ark firing (volley of 5 guns from one side)
Blog RSS Feed Report abuse Latest News: Version 1.00.31 (19 April 2014)

1 comment by GrOrc on Apr 19th, 2015

New update with new features. Many important cosmetic changes. Very important changes in campaign. This is another FC-version (FC = Final Candidate). In our time any TWM-version may be last. TWM-project is almost completed now.

Version 1.00.31 (19 April 2015)

Change log
==========

- Teamcolour for Eldar Webway Great Portal and Space Marines' Demolition Bomb. Thanks to Dante.
- Now Necron Gauss Pylon have ability Gauss Annihilator Ceasefire.
- Teachings of Mont'ka and/or Teachings of Kauyon increases maximum squad size of Fire Warrior Teams (+1) and Vespid Squads (+3).
- Now cap of Ancient Builder Scarabs is the same as ordinary Builder Scarabs.
- Energy Core no longer increases squad size for Necron infantry squads (+2). Now this function belongs to Essence of the Nightbringer and Essence of the Deceiver researches.
- Tau LPs, Adv.Turrets, and barrack with turret were updated. Correct behaviour while aiming and after.
- Builder idle event was removed from all builders for all races.
- Fixed very rare appearing bug in all strongholds of TWM-DC-campaign -- attachable squads (heroes and mini-heroes) can stay invulnerable after campaign-inner-cinematic. Very rare bug, hard for testing, however it was fixed. Thanks to Skinnie for report.
- Fixed AI-bug with shrouding for Webway Great Portal. Now AI able to using it. Moreover the AI-algorithm for all Eldar shroud abilities was improved by GrOrc.
- New version of AI Donations scar-script (wincondition). This scar-script was improved by GrOrc.
- Fixed bug with firing Necron Gauss Pylon during first setup process. Titanium Wars FAQ item 4.1 is not actual now.
- Even more correct scar-code for Eldar and Necron Strongholds of TWM-DC campaign.
- Some important cosmetic changes.
- UCS-files were updated.
- Readme-files were updated.

Downloads RSS Feed Latest Downloads
Titanum Wars Mod 1.00.31 (DC)

Titanum Wars Mod 1.00.31 (DC)

Apr 19, 2015 Full Version 4 comments

Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional...

Edited "DarkCrusade.exe" for using extra memory.

Edited "DarkCrusade.exe" for using extra memory.

May 13, 2013 Patch 9 comments

In the starter of this theme I wrote about the well-known technical problem in the campaign under Win7. I've found that editing the file in accordance...

Post comment Comments  (0 - 10 of 276)
Morbo512
Morbo512 Jun 21 2015, 2:12am says:

I've been getting crashes in the campaign when trying to load a save - it works fine if the save is during a battle but if it's in the overmap/metagame/whatever you want to call it, it always crashes on load. Playing as IG. I'm going to completely reinstall DoW and TW to see if that resolves it, already tried verifying game cache and disabling steam cloud sync.

+1 vote     reply to comment
GrOrc Creator
GrOrc Jun 21 2015, 3:30am replied:

No such bug in the TWM. Investigate your local software/hardware problem. Use only CD/DVD official English version of DoW with patch 1.20. Steam version (ver.1.3) is not supported by me but TWM-players reported me that they play with Steam version of DoW + TWM without any critical problems.

+1 vote   reply to comment
Morbo512
Morbo512 Jun 21 2015, 11:22am replied:

I should've probably tried testing it with the mod disabled too. I'd been playing TWM for at least a year on 1.3 and I don't think I ever crashed but that was an earlier version. Anyway, I reinstalled everything and it seems to work for now.

+1 vote     reply to comment
DutchMike
DutchMike Jun 18 2015, 2:41pm says:

I see my questions have been removed & must ask them on the forum, apologies.

However - when I try to registrate at "warforge.ru" I do not understand:
Для успешной регистрации необходимо ответить на следующий вопрос:
наберите цифрами год рождения нашего форума - дветысячичетвертый
- I asked a Russian friend to help but he didn't understand it either..

Must I type in 2004 or twothousandfour .. in Russian.. or?
Sorry, but I really do not understand it :|

Best regards & hoping for an answer,
Mike

+1 vote     reply to comment
GrOrc Creator
GrOrc Jun 18 2015, 3:24pm replied:

You may ask your questions here on local forum on ModDB. Look on "forum" item in local menu. I answer always there. Warforge is Russian forum. You may look on it and even write to it (in English too) and you'll receive answers there (even on English). However local forum (here on ModDB) is easy to use for international community. Also international community may use old TWM-topic on Relicnews forum. All these forums on English.

Also please read rules about comments and rules of local forum.

+1 vote   reply to comment
DutchMike
DutchMike Jun 18 2015, 3:38pm replied:

Howdy GrOrc,

Ah I see the local forums now, sorry for posting too rapidly HERE.
I was just simply too excited about the mod - so I didn't read the rules properly :P

I shall post my questions there.
(Yes, I read the rules now)

Thanks,
Mike

+2 votes     reply to comment
GrOrc Creator
GrOrc Jun 18 2015, 4:14pm replied:

Welcome to local TWM-forum. :)

+1 vote   reply to comment
DutchMike
DutchMike Jun 17 2015, 3:37pm says:

I'm just letting you know that I absolutely love this mod!
It doesn't make too radical changes & added much needed units.

I modded the population cap back to 20 though,
felt that 40 was too much for the small maps.

Regardless, great work you've done! +5!

+1 vote     reply to comment
gm2552
gm2552 Jun 7 2015, 7:05pm says:

I keep getting to a point in the campaign where EVERY enemy controlled zoned is heavily fortified to the point where I can't build a base fast enough. They continuously assault me within a couple minutes with everything they have. WTF is up with that? If I start out with a tiny forward base and they control every control point and have a dozen unit factories what the hell can i do??

+1 vote     reply to comment
GrOrc Creator
GrOrc Jun 8 2015, 1:19am replied:

In TWM-campaign: Use your elite squads in the first phase of game to protect main base. Then build your base, train your army, and kill all on the map. ;)

I remind: Titanium Wars Mod was made for good experienced RTS-gamers. Rise your gaming skill and all will be easy.

+1 vote   reply to comment
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