Titanium Wars Mod for Dark Crusade ver. 1.00.31. All videos here!!! Videos about TWM-DC-campaign here.
NB!: Titanium Wars is very old well-known Mod for good experienced RTS-players and true W40k-lovers with real serious work over DoW-content. Do not search here the popular-casual-gameplay. Popular does not mean the best.
NB!: Also please read the rules of moderation of comments in the end of this page (press on "READ MORE").
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Grumbling Orc Game Development,
Grumbling Orc Great Hall, December 2008 - April 2015.
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NB!: This Mod only for Dark Crusade ver.1.2 (not for Soulstorm)!!!
Soulstorm version see here.
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NB!: Before ask here on ModDB any question about the Mod,
read Titanium Wars FAQ here in forum section. Also look on Change log.
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Thread on Warforge forum - official forum of the Titanium Wars Mod.
Thread on Relicnews forum - old TWM-forum.
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Welcome to the World of epic wars on Titanium Wars Mod arena.

This is almost classic gameplay DoW Mod but with almost all GW units. If you was tired by "revolutionary revision of gameplay" mods you are welcome here. In this Mod you'll see very interesting dynamic extended gameplay with fully functional single campain, skirmish, and multiplayer. If you dream about epic Warhammer 40000 battles then this is your Mod. If you want to see all Warhammer 40000 units in one mod then this is your Mod. This Mod is a kind of a superstructure over original masterpiece from Relic and it isn't a radical revision of all gameplay ideas of DoW. Main motto of this Mod: "All Warhammer 40000 units must be in DoW!" See Mod's readme-files and visit the official forum of the Titanium Wars Mod on Warforge for more information. This is HUGE Mod. So much work was done and so much work awaits in future development!

Good luck in your epic battles in Warhammer 40000 Universe!!!

Features of this mod:

- Many-many new units and buildings. Extended tech tree.
- Many-many new abilities and upgrades.
- New Heroes and fully functional Heroes wargear.
- RPG elements from CutterShane's Heroes System. Experienced units after battles.
- Fully functional single campain, skirmish, and multiplayer.
- And finally Titans and Titan-like units!

Important remarks:

- Main goal of this Mod: all Games Workshop units in DoW game.
- This is high quality Mod. This Mod was made with Relic standard of quality (and even higher for some parts and aspects).
- This Mod was the first DoW mod when you can see Titans and Titan-like units in all game types (campaign, skirmish and multiplayer).
- This Mod changed mind of DoW Community about Titans in game (balance issue). Now we see many mods with Titans.
- A lot of work was made in this Mod framework on 3D-level and in OE-code for Relic and DoW Community models. Many units and buildings were reworked to more quality variants (behaviour especially). Titanium Wars stuff are used in many other mods now.
- This Mod is new view on DoW Dark Crusade campaign. You can see new quality of game in campaign (especially in strongholds with new scar-code scripts).

Installation instructions can be found in readme files (file setup(eng).txt in Mod's folder in archive file) and/or here on ModDB local forum.

Note about known software problem under Windows 7: Known problem with campaign playing. Old DoW engine is not truly compatible with Windows 7. (Maybe Windows Vista and Windows 8 too. No any problems under Windows XP 32bit.) The problem is only in the end of some Strongholds in campaign. Sometimes DoW game crash after playing outro before end-mission-screen. This is software problem. Methods of solution are described in Titanium Wars FAQ item 2.11. Please read and use one of these methods.
Note: Steam version of DoW (ver.1.3) do not need methods like 1 and 2.

I WISH TO EXPRESS MANY THANKS TO:

- Games Workshop for creation our beloved Game Universe and serious support to Warhammer 40000 fans for many-many years.
- Relic as best game developers team in all Our World.
- Corsix's Mod Studio and its creator.
- Dawn of War Texture Tool and its creators.
- Brother Santos as creator Santos' Tools for 3Dsmax 2008.
- Annihilation, TTRU (especially), Firestorm (especially), DoW Pro, Steel Legion, and Craftworld creators. Without those mods, I would never find so many ready-made models and its corresponding elements (textures, icons, sounds) necessary for basic idea of this Mod. All permissions for using models were received from corresponding team leaders.
- Enthusiast-creators of new models, textures and FXs for DoW. This Mod was never created without good hard work of modelers and artists from International DoW Community. They created many beautiful good functional models for DoW Mods. Take my hot gratitude guys...
- Special thanks to Winterdyne as author of Warhound Titan model.
- Special thanks to Catwell as author of Great Unclean Ones and Keeper of Secrets models.
- Special thanks to Maestrorobertus as author of Stompa model.
- Special thanks to BoyChaos as author of Annihilation Barge, Doomsday Ark, and Ghost Ark models.
- Heroes System. Original Heroes idea and implementation by CutterShane 2006. Heroes Special rework by Arkhan 2007. Big thanks for their work.
- AI programmers from Dawn Of Skirmish Mod Team.
- Special thanks to Thudmeizer for his directions to some existing DoW models which were unknowing for me. (Needs list was partially satisfied.)
- Eugene Roshal for his great multi-functional file-manager Far.
- My best friend Vadim Nikitin for support.
- Alexei Yudichev, Evgeny Nikiforov, and Irina Fridman for their help with editing of English variant of readme-file.
- And you for reading this text and your interest for Titanium Wars.

Also great thanks to our donators. Look on file "Donations.txt" in the Mod's folder or follow to this link to make donations. List of TWM-donators can be seen there. Donations remind modders that modders have to work. :)

Sincerely yours,
Grumbling Orc.

Grumbling Orc Great Hall, November 2009.

- !!! - Please read the text below before write here anything. - !!! -

The rules of moderation of comments.

- Abusive, disrespectful and rude behavior is prohibited.
- Stupid questions are prohibited too. Please think before you'll speak and write.
- If you are not able to download files from ModDB, do not ask me about it in comments. Ask ModDB admins about it. Or use alternative download links on Warforge.
- Read Titanium Wars FAQ. Do not ask questions from the FAQ.
- Do not promote other mods (in any form). Also do not make any other offtopic.
- Do not ask huge questions about TWM in comments. Please go to the forums for that.
- Do not ask technical questions here. Please read Titanium Wars FAQ first. Go to the forums if you do not find the answer to your question.
- Do not use public comments as PM to me. Use true PM for private communication.

Comments (which do not comply with these rules) will be deleted. Please do not spam here. If your comment was deleted, it means that it does not conform to the rules. Just stop posting here. Go to the forums if you are needed the answer to your questions and/or discussions...

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RSS Articles

New update with new features. Many important cosmetic changes. Very important changes in campaign. This is another FC-version (FC = Final Candidate). In our time any TWM-version may be last. TWM-project is almost completed now.

Version 1.00.31 (19 April 2015)

Change log
==========

- Teamcolour for Eldar Webway Great Portal and Space Marines' Demolition Bomb. Thanks to Dante.
- Now Necron Gauss Pylon have ability Gauss Annihilator Ceasefire.
- Teachings of Mont'ka and/or Teachings of Kauyon increases maximum squad size of Fire Warrior Teams (+1) and Vespid Squads (+3).
- Now cap of Ancient Builder Scarabs is the same as ordinary Builder Scarabs.
- Energy Core no longer increases squad size for Necron infantry squads (+2). Now this function belongs to Essence of the Nightbringer and Essence of the Deceiver researches.
- Tau LPs, Adv.Turrets, and barrack with turret were updated. Correct behaviour while aiming and after.
- Builder idle event was removed from all builders for all races.
- Fixed very rare appearing bug in all strongholds of TWM-DC-campaign -- attachable squads (heroes and mini-heroes) can stay invulnerable after campaign-inner-cinematic. Very rare bug, hard for testing, however it was fixed. Thanks to Skinnie for report.
- Fixed AI-bug with shrouding for Webway Great Portal. Now AI able to using it. Moreover the AI-algorithm for all Eldar shroud abilities was improved by GrOrc.
- New version of AI Donations scar-script (wincondition). This scar-script was improved by GrOrc.
- Fixed bug with firing Necron Gauss Pylon during first setup process. Titanium Wars FAQ item 4.1 is not actual now.
- Even more correct scar-code for Eldar and Necron Strongholds of TWM-DC campaign.
- Some important cosmetic changes.
- UCS-files were updated.
- Readme-files were updated.

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Hotfix for TWM-DC ver 1.00.31 (10 October 2016)

Change log
==========

- Fixed scar-script bug in Necron Stronghold related to the Beacon of the Void Dragon (right-bottom corner of the map). Thanks to gunbox for bug-reports.

Version 1.00.30 (15 November 2014)

Version 1.00.30 (15 November 2014)

News 9 comments

Jubilee version of the Titanium Wars Mod is available now! Today we celebrate the 5th anniversary of the Titanium Wars Mod. 5 years ago the first public...

Version 1.00.29 (19 September 2014)

Version 1.00.29 (19 September 2014)

News

New update with new features. Some important cosmetic changes. This is first FC-version (FC = Final Candidate). Any version from this moment may be last...

Version 1.00.28 (17 July 2014)

Version 1.00.28 (17 July 2014)

News 1 comment

New update with new features. Wraithguard model was essentially updated on 3D level and OE-code (by GrOrc). Fixed some scar-errors in campaign. Some important...

Version 1.00.27 (31 May 2014)

Version 1.00.27 (31 May 2014)

News 4 comments

New update with new features. Chaos race was essentially updated in this version. Other races have new elements too. Even more correct work of AI for...

RSS Files
Hotfix for TWM-DC ver. 1.00.31

Hotfix for TWM-DC ver. 1.00.31

Patch 3 comments

Hotfix for TWM-DC ver. 1.00.31. Fixed scar-script bug in Necron Stronghold related to the Beacon of the Void Dragon (right-bottom corner of the map).

Titanum Wars Mod 1.00.31 (DC)

Titanum Wars Mod 1.00.31 (DC)

Full Version 12 comments

Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional...

Edited "DarkCrusade.exe" for using extra memory.

Edited "DarkCrusade.exe" for using extra memory.

Patch 14 comments

In the starter of this theme I wrote about the well-known technical problem in the campaign under Win7. I've found that editing the file in accordance...

Comments  (0 - 10 of 316)
userz
userz

Can you nerf the necron a bit? they are way tooo op. how the hell are necron get their tech up so fast when i killed off all it's worker spend entire early game disrupting it's caping it still end up with more units than i can handle. and boy their super units are op, the necron lord transformation + deceivers + gauss cannon platform + active monolith????? they can have 4 different super units up at once! the Gauss cannon can become invincibility while still able to fire???

You should limit necron can only have 2 super units up at once. and if they did they can't have that many infantry. it's rediclous the necron can have legions of infantry and still have pop caps to make 4 super units.

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Ziani_FromSpess
Ziani_FromSpess

Excellent mod. The best Dark Crusade revamp mod in my opinion: keeps the original game's mechanics & expands upon them, with quality instead of sheer quantity, without breaking the game engine (unlike some crazy mods out there). All it needs now is 2 or more new races, and it will be 120% PERFECT. I know it's a lot of work to create a race (mostly models), but I have high hopes for this mod.
Congratulations to the MOD Creator; he delivered exactly what he set out to do: a high-quality, stable & balanced expansion for an already great game.

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D3AM0N-STLK3RZz
D3AM0N-STLK3RZz

Hi, do the Titanium Wars work on DC v1.4.00.00 ? Because I didn't get 1.2, and your mod doesn't work at all (like my game don't show me I install a mod...), I have only the screen of Titanium Wars when I launch the game and that's it. No new units or upgrades or building... Plz can you help me?

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GrOrc Creator
GrOrc

I never try such version of DoW. I think there are not problems. Just read installation instruction and make exactly all operations.

Reply Good karma+1 vote
userz
userz

i feel like ai doesn't wory very well in skirmish beside a few factions. eldar and necron on the only factions in game that actually build stufs and attack often, while the orks, SM, IG Tau etc all don't do much in skirmish.

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GrOrc Creator
GrOrc

You are wrong. You have low statistics perhaps. In addition some gamers use TWM in bad tech conditions. For example, AI works incorrect if TWM are used in combine with other DOW-mods. Also some gamers use TWM in bad gameplay conditions. AI play weakly in straitened position. Also I do not recomend to play on small maps. And I do not recomend to play with normal AI option. Use hard option or harder.

AI works good in TWM. More better than in any other DOW-mods. ;)

Try to play on big maps like "Confrontation" or "Burial grounds" with hard option and against 3 opponents (all are enemies against each other). I guarantee good dinamic game.

Reply Good karma+1 vote
userz
userz

Thanks for the fast response! This is the only mod i play now haha! i used to play light of warps years back but i can't find that anymore. now i just play this and i really like your mod.

but just AI seem soo off as all they do is build super units and nothing else really. they don't build their infantries much even regular tanks. just rush to get that end tier super units. and they keep spamming that. i wish the ai would build more regular units and not just goes for super weapons.

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Lightning_Flash
Lightning_Flash

i have played this version and i must say it is very fun and stable, unlike the Ultimate Apoc mod for SS! i will definitely be donating in the future to obtain the SS version, i do know you do not have to donate to download it but i wish to.

Thank you for the mod GrOrc and keep up the amazing work!

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GoodLuc
GoodLuc

I've finished playing Dark Crusade campaign (as Blood Ravens) this afternoon (24.02.2017) on normal. It was great! There were so MANY enemies (especially Necrons), and they were quite hard to beat...

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GoodLuc
GoodLuc

Thanks a lot for the mod, especially for the fact it works with campaign!

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GrOrc Creator
GrOrc

This is special unic feature of this Mod. ;)

Reply Good karma+3 votes
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