Titanium Wars Mod for Dark Crusade ver. 1.00.31.
NB!: Titanium Wars is very old well-known Mod for good experienced RTS-players and true W40k-lovers with real serious work over DoW-content. Do not search here the popular-casual-gameplay. Popular does not mean the best.
NB!: Also please read the rules of moderation of comments in the end of this page (press on "READ MORE").
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Grumbling Orc Game Development,
Grumbling Orc Great Hall, December 2008 - April 2015.
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NB!: This Mod only for Dark Crusade ver.1.2 (not for Soulstorm)!!!
Soulstorm version see here.
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NB!: Before ask here on ModDB any question about the Mod,
read Titanium Wars FAQ here in forum section. Also look on Change log.
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Thread on Warforge forum - official forum of the Titanium Wars Mod.
Thread on Relicnews forum - old TWM-forum.
================================================================

Welcome to the World of epic wars on Titanium Wars Mod arena.

This is almost classic gameplay DoW Mod but with almost all GW units. If you was tired by "revolutionary revision of gameplay" mods you are welcome here. In this Mod you'll see very interesting dynamic extended gameplay with fully functional single campain, skirmish, and multiplayer. If you dream about epic Warhammer 40000 battles then this is your Mod. If you want to see all Warhammer 40000 units in one mod then this is your Mod. This Mod is a kind of a superstructure over original masterpiece from Relic and it isn't a radical revision of all gameplay ideas of DoW. Main motto of this Mod: "All Warhammer 40000 units must be in DoW!" See Mod's readme-files and visit the official forum of the Titanium Wars Mod on Warforge for more information. This is HUGE Mod. So much work was done and so much work awaits in future development!

Good luck in your epic battles in Warhammer 40000 Universe!!!

Features of this mod:

- Many-many new units and buildings. Extended tech tree.
- Many-many new abilities and upgrades.
- New Heroes and fully functional Heroes wargear.
- RPG elements from CutterShane's Heroes System. Experienced units after battles.
- Fully functional single campain, skirmish, and multiplayer.
- And finally Titans and Titan-like units!

Important remarks:

- Main goal of this Mod: all Games Workshop units in DoW game.
- This is high quality Mod. This Mod was made with Relic standard of quality (and even higher for some parts and aspects).
- This Mod was the first DoW mod when you can see Titans and Titan-like units in all game types (campaign, skirmish and multiplayer).
- This Mod changed mind of DoW Community about Titans in game (balance issue). Now we see many mods with Titans.
- A lot of work was made in this Mod framework on 3D-level and in OE-code for Relic and DoW Community models. Many units and buildings were reworked to more quality variants (behaviour especially). Titanium Wars stuff are used in many other mods now.
- This Mod is new view on DoW Dark Crusade campaign. You can see new quality of game in campaign (especially in strongholds with new scar-code scripts).

Installation instructions can be found in readme files (file setup(eng).txt in Mod's folder in archive file) and/or here on ModDB local forum.

Note about known software problem under Windows 7: Known problem with campaign playing. Old DoW engine is not truly compatible with Windows 7. (Maybe Windows Vista and Windows 8 too. No any problems under Windows XP 32bit.) The problem is only in the end of some Strongholds in campaign. Sometimes DoW game crash after playing outro before end-mission-screen. This is software problem. Methods of solution are described in Titanium Wars FAQ item 2.11. Please read and use one of these methods.
Note: Steam version of DoW (ver.1.3) do not need methods like 1 and 2.

I WISH TO EXPRESS MANY THANKS TO:

- Games Workshop for creation our beloved Game Universe and serious support to Warhammer 40000 fans for many-many years.
- Relic as best game developers team in all Our World.
- Corsix's Mod Studio and its creator.
- Dawn of War Texture Tool and its creators.
- Brother Santos as creator Santos' Tools for 3Dsmax 2008.
- Annihilation, TTRU (especially), Firestorm (especially), DoW Pro, Steel Legion, and Craftworld creators. Without those mods, I would never find so many ready-made models and its corresponding elements (textures, icons, sounds) necessary for basic idea of this Mod. All permissions for using models were received from corresponding team leaders.
- Enthusiast-creators of new models, textures and FXs for DoW. This Mod was never created without good hard work of modelers and artists from International DoW Community. They created many beautiful good functional models for DoW Mods. Take my hot gratitude guys...
- Special thanks to Winterdyne as author of Warhound Titan model.
- Special thanks to Catwell as author of Great Unclean Ones and Keeper of Secrets models.
- Special thanks to Maestrorobertus as author of Stompa model.
- Special thanks to BoyChaos as author of Annihilation Barge, Doomsday Ark, and Ghost Ark models.
- Heroes System. Original Heroes idea and implementation by CutterShane 2006. Heroes Special rework by Arkhan 2007. Big thanks for their work.
- AI programmers from Dawn Of Skirmish Mod Team.
- Special thanks to Thudmeizer for his directions to some existing DoW models which were unknowing for me. (Needs list was partially satisfied.)
- Eugene Roshal for his great multi-functional file-manager Far.
- My best friend Vadim Nikitin for support.
- Alexei Yudichev, Evgeny Nikiforov, and Irina Fridman for their help with editing of English variant of readme-file.
- And you for reading this text and your interest for Titanium Wars.

Also great thanks to our donators. Look on file "Donations.txt" in the Mod's folder or follow to this link to make donations. List of TWM-donators can be seen there. Donations remind modders that modders have to work. :)

Sincerely yours,
Grumbling Orc.

Grumbling Orc Great Hall, November 2009.

- !!! - Please read the text below before write here anything. - !!! -

The rules of moderation of comments.

- Abusive, disrespectful and rude behavior is prohibited.
- Stupid questions are prohibited too. Please think before you'll speak and write.
- If you are not able to download files from ModDB, do not ask me about it in comments. Ask ModDB admins about it. Or use alternative download links on Warforge.
- Read Titanium Wars FAQ. Do not ask questions from the FAQ.
- Do not promote other mods (in any form). Also do not make any other offtopic.
- Do not ask huge questions about TWM in comments. Please go to the forums for that.
- Do not ask technical questions here. Please read Titanium Wars FAQ first. Go to the forums if you do not find the answer to your question.
- Do not use public comments as PM to me. Use true PM for private communication.

Comments (which do not comply with these rules) will be deleted. Please do not spam here. If your comment was deleted, it means that it does not conform to the rules. Just stop posting here. Go to the forums if you are needed the answer to your questions and/or discussions.

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RSS feed Articles

New update with new features. Many important cosmetic changes. Very important changes in campaign. This is another FC-version (FC = Final Candidate). In our time any TWM-version may be last. TWM-project is almost completed now.

Version 1.00.31 (19 April 2015)

Change log
==========

- Teamcolour for Eldar Webway Great Portal and Space Marines' Demolition Bomb. Thanks to Dante.
- Now Necron Gauss Pylon have ability Gauss Annihilator Ceasefire.
- Teachings of Mont'ka and/or Teachings of Kauyon increases maximum squad size of Fire Warrior Teams (+1) and Vespid Squads (+3).
- Now cap of Ancient Builder Scarabs is the same as ordinary Builder Scarabs.
- Energy Core no longer increases squad size for Necron infantry squads (+2). Now this function belongs to Essence of the Nightbringer and Essence of the Deceiver researches.
- Tau LPs, Adv.Turrets, and barrack with turret were updated. Correct behaviour while aiming and after.
- Builder idle event was removed from all builders for all races.
- Fixed very rare appearing bug in all strongholds of TWM-DC-campaign -- attachable squads (heroes and mini-heroes) can stay invulnerable after campaign-inner-cinematic. Very rare bug, hard for testing, however it was fixed. Thanks to Skinnie for report.
- Fixed AI-bug with shrouding for Webway Great Portal. Now AI able to using it. Moreover the AI-algorithm for all Eldar shroud abilities was improved by GrOrc.
- New version of AI Donations scar-script (wincondition). This scar-script was improved by GrOrc.
- Fixed bug with firing Necron Gauss Pylon during first setup process. Titanium Wars FAQ item 4.1 is not actual now.
- Even more correct scar-code for Eldar and Necron Strongholds of TWM-DC campaign.
- Some important cosmetic changes.
- UCS-files were updated.
- Readme-files were updated.

Version 1.00.30 (15 November 2014)

Version 1.00.30 (15 November 2014)

News 9 comments

Jubilee version of the Titanium Wars Mod is available now! Today we celebrate the 5th anniversary of the Titanium Wars Mod. 5 years ago the first public...

Version 1.00.29 (19 September 2014)

Version 1.00.29 (19 September 2014)

News 0 comments

New update with new features. Some important cosmetic changes. This is first FC-version (FC = Final Candidate). Any version from this moment may be last...

Version 1.00.28 (17 July 2014)

Version 1.00.28 (17 July 2014)

News 1 comment

New update with new features. Wraithguard model was essentially updated on 3D level and OE-code (by GrOrc). Fixed some scar-errors in campaign. Some important...

Version 1.00.27 (31 May 2014)

Version 1.00.27 (31 May 2014)

News 4 comments

New update with new features. Chaos race was essentially updated in this version. Other races have new elements too. Even more correct work of AI for...

RSS feed Files
Titanum Wars Mod 1.00.31 (DC)

Titanum Wars Mod 1.00.31 (DC)

Full Version 10 comments

Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional...

Edited "DarkCrusade.exe" for using extra memory.

Edited "DarkCrusade.exe" for using extra memory.

Patch 9 comments

In the starter of this theme I wrote about the well-known technical problem in the campaign under Win7. I've found that editing the file in accordance...

Comments  (0 - 10 of 299)
wadepurcha
wadepurcha

When in dev mode the campaign and skirmish go in observer mode can you fix this please

Reply Good karma Bad karma+1 vote
GrOrc Creator
GrOrc

Read Titanium Wars FAQ item 2.5.

Reply Good karma+1 vote
nuclearunicorn7
nuclearunicorn7

Great mod GrOrc, by far my favorite mod for DoW (it even beats UA imo).

Reply Good karma Bad karma0 votes
GrOrc Creator
GrOrc

For true W40k-lovers and good RTS-gamers... :)

Reply Good karma+1 vote
Captain_Harlock1
Captain_Harlock1

Hello. What attracted me to this mod was that is that you can use it during the single player campaign. Do you have to start a new campaign is it ready once its loaded?

Reply Good karma Bad karma+1 vote
GrOrc Creator
GrOrc

TWM contains improved campaign on board. Read Titanium Wars FAQ item 3.4. This is most noticeable while playing missions in strongholds.

Reply Good karma+2 votes
GrOrc Creator
GrOrc

Sometimes some irresponsible DoW-modders or pirated editors place something into folders "W40k\Data", "DXP2\Data" by their reasons. It can lead to some errors in some complicated DoW-Mods like TWM.

Read new item -- item 2.14. -- of the Titanium Wars FAQ to resolve such problems.

Reply Good karma+1 vote
ShasOMonLa
ShasOMonLa

I've got a problem. I have downloaded and installed the newest TWM version and currently playing the campaign. However, I got to the Hyperion Peaks and whenever I start that specific mission i get a message
Fata Scar error-Executuion paused. Can anyone help me?

Reply Good karma Bad karma+1 vote
GrOrc Creator
GrOrc

Firstly try to reinstall the Mod by deleting all Mod's files. Install the Mod from newest archive. Latest version for DC is 1.00.31.

If you'll see the error message again - press "Control+Shift+Grave" in game (console will appear) - take screenshot by PrtScrn - and send me by E-mail or PM. Screenshot must contain strings in console with important info for me. Make picture enough quality in order to read these strings.

Reply Good karma+1 vote
GrOrc Creator
GrOrc

To ShasOMonLa. After analysing your report I can say: Do not extract files from vanilla game in Mods folders. Your error is strange. Your game uses un-modified maps in campaign.

Additional note: TWM_DC works with DoW_DC ver.1.20 (CD/DVD version). No guarantee for Steam version.

Reply Good karma+1 vote
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