This mod adds towards the realism of the game, to suit the tabletop. this is like Dawn of War 2 for those people who either can't be bothered to buy it or can't run it on their computer.

A planned mod for simple modifications, my first DoW mod and its pretty small. Here are plans, by faction. this is for true 40k fans who realised some odd things about Space Marines being weak and fast and carrying machine guns -_-

Space Marines and Sisters of Battle
Expensive, tough and small but elite squads. - DONE
Bolters changed to fire more realisticly (any real WH40k fan will realise that the bolters are like machine guns in DoW)
Space Marines have more armor and are tougher but are also slower and more expensive.. -DONE

Imperial Guard
Weak, and cheap, mass production infantry. - DONE
Strong but expensive tanks and vehicles. - DONE
Higher rate of fire and more accurate lasguns (according to unit type) - DONE

Eldar and Dark Eldar - by Count Bagatur
Fast and Elite, but expensive infantry. -DONE
Fast but weak tanks and vehicles. - DONE

Orks
Easy to produce, cheap and tough at close combat, but suck at range. - DONE
Vehicles are weak and cheap to buy with good speed. - DONE

Tau
Powerful ranged attack units. Elite but expensive infantry.
Elite but expensive tanks.

Necrons
Small elite forces with firepower. what they lack in squad size, they bring back in firepower.
Expensive.
Guns changed to fire less rapidly, but with more damage.
Immolator setup time changed and immolator gun made more armor piercing.

Chaos
Cultists are mass produced, weak and inaccurate, but can be upgraded to have better guns (lasguns rather then pistols) and weapons training (more accuracy)
Chaos Space Marines are elite and expensive.
Elite Demon units cost more.

Thats it, any ideas to help me would be nice

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Multiplayer Map 1 comment

Multiplayer 4, This country is near the big Arch who singing whith wind...

Post comment Comments  (0 - 10 of 16)
Tallestdavid
Tallestdavid - - 975 comments

dead? we need more accurate.

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Guest
Guest - - 690,570 comments

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Guest
Guest - - 690,570 comments

Just one Q: Why on Terra should Space Marines be slower? They have power armour precisely so that they can move normally if not a tad faster than a Guard jarhead in a flak jacket. Their role as a rapid response/mobile task force and their small numbers necessitate that they be able to move around rapidly. They're not lumbering giants because of their armour.

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sloaner3
sloaner3 - - 3 comments

Thought the same thing, a common misconception of the Adeptus Astartes...

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Guest
Guest - - 690,570 comments

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Cute_Blackness
Cute_Blackness - - 1 comments

It is waiting for events. We are pleased to be helped than could. Will the system with one of the main building?

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WAABOOSHI
WAABOOSHI - - 48 comments

Hi there!
I've been looking forward for this mod for quite some time now.
When i first saw the announcement some time ago when it first appeared i really thought that it will be a great mod. I'm not a big fan of those mods with many different types of troops and skills (though they are great) it's just not my type. I like to keep the RTS style and wanted to feel a bit different game-play.
I thought this mod was it for me but judging from the long delay should i give up my hopes of playing this mod in the neat future?
Thank you.

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TheOmegaPyro Creator
TheOmegaPyro - - 391 comments

I lost all the files when my computer required a restart to remove a dangerous virus. i need to reinstall Dawn of War and the Corsix mod studio, then redo all the files.

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BloodRaven9
BloodRaven9 - - 51 comments

Aren't the bolts in bolters supposed to explode inside their target? so shouldn't that mean there should be a small chance of knocking down the target?

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BagaturKhan
BagaturKhan - - 7,882 comments

Hi all. Good mod. I think, after two months of development we create best realism mod for SS.

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Lord_Cylarne
Lord_Cylarne - - 7,166 comments

Two months? Uh... if you guys want I can do all of your needs up in an hour.

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