Since playing my first video game I have strived towards becoming a developer. I'm very passionate about video games development and committed to learning. I am a all-around environment and level artist/ designer. I specialize in the Unreal engine and I have been working with the engine since 2003. I am dedicated to learning, developing and creating high standard maps and assets. In late 2008/ Early 09 I started working on Killing Floor Retail as an Environment Artist and level designer, working along with Alex and the Tripwire Interactive team.
Prometheus is a type of game that just doesn't come around often, unique and well thought out promising to indulge your senses with cooperation and puzzle...
ModDB chats with Josh, Lead Artist and Andrei, Talented Coder about the Angels Fall First Trilogy.
Welcome to the 'Creation Of Concept Art [1]' This is a little brief on how i created the concept, the reason i have decided to do this instead of writing...
Some basic tips on how to quickly win against the Bugs.