Since playing my first video game I have strived towards becoming a developer. I'm very passionate about video games development and committed to learning. I am a all-around environment and level artist/ designer. I specialize in the Unreal engine and I have been working with the engine since 2003. I am dedicated to learning, developing and creating high standard maps and assets. In late 2008/ Early 09 I started working on Killing Floor Retail as an Environment Artist and level designer, working along with Alex and the Tripwire Interactive team.

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Prometheus Impressions
Unreal Tournament 3

Prometheus Impressions

Jun 22, 2009 Prometheus Article 6 comments

Prometheus is a type of game that just doesn't come around often, unique and well thought out promising to indulge your senses with cooperation and puzzle...

Angels Fall First - Inside
Unreal Tournament 3

Angels Fall First - Inside

Sep 08, 2008 Angels Fall First: Planetstorm Interview 16 comments

ModDB chats with Josh, Lead Artist and Andrei, Talented Coder about the Angels Fall First Trilogy.

Creation of DarkZone Concept Art
Homeworld 2

Creation of DarkZone Concept Art

May 25, 2008 DarkZone Article 0 comments

Welcome to the 'Creation Of Concept Art [1]' This is a little brief on how i created the concept, the reason i have decided to do this instead of writing...

SST:LD 2 Tips
Glest

SST:LD 2 Tips

Jan 20, 2008 SST:LD Article 0 comments

Some basic tips on how to quickly win against the Bugs.

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