Since playing my first video game I have strived towards becoming a developer. I'm very passionate about video games development and committed to learning. I am a all-around environment and level artist/ designer. I specialize in the Unreal engine and I have been working with the engine since 2003. I am dedicated to learning, developing and creating high standard maps and assets. In late 2008/ Early 09 I started working on Killing Floor Retail as an Environment Artist and level designer, working along with Alex and the Tripwire Interactive team.
I prepare myself for the upcoming single player bash, breaking my link to the real world and getting ready for hopefully another great UT2004 mod.
If you and your friends being chased by 7 foot tall zombies with metal claws as hands is your kinda thing, then Killing Floor is the mod for you!
SST:LD has been in development for a year now, I think its time I looked back & have a look to see how things went.