Since playing my first video game I have strived towards becoming a developer. I'm very passionate about video games development and committed to learning. I am a all-around environment and level artist/ designer. I specialize in the Unreal engine and I have been working with the engine since 2003. I am dedicated to learning, developing and creating high standard maps and assets. In late 2008/ Early 09 I started working on Killing Floor Retail as an Environment Artist and level designer, working along with Alex and the Tripwire Interactive team.
Are you a 3D artist, are you looking for some talent or just want to collaborate or know who your fellow ModDB artists are. Doesn't matter what application...
If it is information about Desura that you are after, then you have come to the right place. Welcome to the official Desura BLOG.
Do you want to develop computer games without spending countless hours learning how to become a programmer? Then you've come to the right place. Game...
Glest is a free 3D real time strategy game, available for several operating systems and that can be modified using XML and a set of tools.
Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for...
Want to get social? Want to play older mods that lack a constant player base? We have the solution the premiere social club on ModDB, designed to help...
For all the old skool modders that have stuck by Mod DB from v1 to v4. A lot has changed as over the years as the site moved from a dark v1 to a bright...
Our aim is to create A quality mods that are creative for old and new generation games without a large commercial studio. We shall be making some commercial...
Share and Mod is a group dedicated to sharing art assets for the Moddb community to help others out and to better mods needing help.
The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.
Everybody who's helped us squash bugs during the v4 beta and the first few days after launch.