StarShip Troopers : Last Defense is a free 3D RTS game using the Glest engine, it is set in the StarShip Troopers Universe and will have many original and creative features.

SST:LD 3 is the latest release, it's gameplay is hugely redone, making the game fast, fun and much more indepth. Many of the human troopers have been retextured, and all structures redone.

Note : Animations are out dated, and can not be improved until i can get hold of a 3DS Max 7 Liscense.

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Blog RSS Feed Report abuse Latest News: SST:LD 2.1 Release

5 comments by myles on Jan 27th, 2008 digg this super bookmark


Hello! It has been a year since the SST:LD glest mod started and to celibrate the anniversary we have released SST:LD 2.1 as a standalone release. This includes multiplayer and a standalone release for Mac machines and a base release for Linux users and Glest players who dont want to have 2 copies of Glest. We also have a review and a few gaming tips.

SST:LD 2.1 - Windows - Mac - Base Files



Special thanks to Titus Tscharntke who made the base files and to jak for the mac port. The mac port is only version 2 so it does not include multiplayer. Read the details for the mac port as you will need to install a framwork. I hope you enjoy the new release!

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SST:LD 2.1 Mac Version

SST:LD 2.1 Mac Version

Jan 21, 2008 Full Version 4 comments

This is a full zipped version of SST:LD 2.1 (without multiplayer) for the mac. This does not work for PowerPC. You do not need any other files for this...

SST:LD 2.1 Base Files

SST:LD 2.1 Base Files

Jan 20, 2008 Full Version 6 comments

This is the basic data files for SST:LD 2.1. You can not play SST:LD 2.1 with this though. You will need to download a Linux or Mac version of Glest and...

SST:LD 2.1

SST:LD 2.1

Jan 19, 2008 Full Version 1 comment

This is essentially SST:LD 2 with a few little bug fixes and multiplayer. Including LAN & I.P Address Connect. This works very much like the old SST:LD...

Comments  (0 - 10 of 59)
drone565
drone565 Mar 15 2008, 4:08pm says:

maybe make the bugs a playable fraction

+1 vote     reply to comment
myles
myles Mar 21 2008, 3:31pm replied:

The Bugs are playable :D

+1 vote     reply to comment
titi2
titi2 Dec 6 2007, 9:48am says:

Hey where is the linux version?
Should I publish my files or do you want to do it?

+2 votes     reply to comment
fabiodan
fabiodan Dec 4 2007, 1:49am says:

Many congrats myles!

+1 vote     reply to comment
titi2
titi2 Oct 17 2007, 11:07am says:

Yeah, new screenshots!
Will there be something like tree/stones/alien stuff in the final version?
I think the maps are looking a little bit empty.

+1 vote     reply to comment
titi2
titi2 Aug 31 2007, 7:25pm says:

Here the patch for the linux version. Unpack it into your glest directory (overwrite )
www.titusgames.de/sST/sST-patch.tar.gz

more glest stuff on www.titusgames.de

+1 vote     reply to comment
shadow-wi||
shadow-wi|| Aug 26 2007, 6:19pm says:

congrats on final release, shame to see it go out of development tho :\

+1 vote     reply to comment
SinKing
SinKing Jul 28 2007, 1:41pm says:

not bad, myles. I finally played a round and its a cool game. The only problem is that its kinda remnant of other strategy games, where you just have to produce more units than your opponent and throw them at him as soon as possible. If the maps were bigger, the action would be, too.
For the time it took you to produce this beta and seeing how well it plays ( I had no trouble with the speed or starting the game), this is a pretty nice development. It would be cool if you got a final version with three or four maps together, but you're probably planning on a different story already.

Good job, man!
SinKing

+1 vote     reply to comment
firedeathbot
firedeathbot Jun 21 2007, 10:45am says:

this game is based on the glest engine.
to speed up gameplay press the +key ingame to speed it up or the - key to slow it down, also the turrets move because of a lazy graphical eroor because they wouldnt rotate.

+1 vote     reply to comment
bioweapon
bioweapon Jun 17 2007, 3:42am says:

Here are my suggestions:
1) Muzzle flashes when the troopers fire. Seriously... This is NECESSARY!
2) When units attack an enemy, they should not be given a movement order to that position!!! Please fix that immediately! Even the turrets begin to move slowly toward the enemy! How do turrets move?!
3) The game is slow as hell! It runs fine, but the gameplay itself is boring because it's so slow. Buildings build slow, units train slow, units walk slow, units shoot slow, etc.
4) I can barely tell the difference between workers and troopers.
5) And of course, add more units and more map detail....
I congratulate the development team for making it this far. Just polish this up, keep making improvements, and it could be a winner!

+1 vote     reply to comment
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myles
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Released Apr 18, 2009
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