Angels Fall First: Planetstorm is an objective-based assault game fought both in space and on the ground. Featuring totally original art and completely new game types, we take you from flying gigantic capital ships, piloting fighters, and manning turrets to the traditional vehicular and infantry combat, both planet-side and inside the starships themselves. At your command are more than two dozen ships and vehicles, including all original weaponry, 3 maps with full bot support, two custom characters, with more on the way. This is a <b>total</b> conversion mod in the fullest sense of the word. Welcome to Planetstorm.

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ModDB chats with Josh, Lead Artist and Andrei, Talented Coder about the Angels Fall First Trilogy.

Posted by myles on Sep 8th, 2008

I'm sure many modders will have some clue about Angels Fall First, but what many don't realize is just how large the AFF universe stretches. Recently we have seen some news articles about the upcoming UT3 Mod Angels Fall First: Planetstorm which introduces the AFF Universe into a FPS game style, large battles will be fought on both land and space (no real-time planet landings unfortunately). Players will be able to stroll around frigates and capital ships in space as a team, some people manning turrets and guns, and one person piloting the cruiser. Boarding and on-ship fighting look doubtful for the MSUC phase 2 release (october) but they are aiming to include that feature before the end of the competition. The game type will be of a sort of objective natured game type between the factions.
Planetstorm will be entering the second stage of the Make Something Unreal Competition (Good Luck!) and we can expect some sort of release by October 17th.

Battlefield 2142 + Infinity = AFF : Planetstorm

What many people do not know, is what is going on under the hood, two full scale stand alone games using Disney's Panda 3D & Python. One is a MMO RTS that Andrei fully scripted himself before he met the AFF Developers, who took Andrei and his MMO on board and now the MMO, AFF : The Second Antarean War is being adapted to fit the AFF Universe. In Second Antarean War, you battle for your chosen faction with and against players from around the world. You own and control your own ships which you can improve and repair between battles. They are fully persistent, always awaiting your, and only your, orders, even while you are offline. They will stay under your command until they are destroyed. Without new orders, they will follow old ones, thus ships will continue to move on the paths you assign and continue to fight the battles, even if you log off. Ships fight, and the war progresses whether you are playing or not.
Second Antarean War is in development stage yet progressing quite well with open beta to be announced soon.

EVE, Just Better.

The other is IronAngels, which is a Starfighter Combat Tournament, that is a purist space shoot-em-up with multiple online game types and a variety of craft and locations to battle in. This again is being lead by Andrei and is being entered into the Python Game Programming Challenge. Ironangels is currently in a early stage, public Beta testing started on the 22nd of November 2007.

Starfighter Tournament – Tasty!

Thanks to Josh & Andrei for there time and for a great interview!

Post comment Comments
enenra Sep 9 2008 says:

I take you're talking about the 22nd November 2008. ^^
Interesting update, didn't hear about Ironangels yet. :)

+2 votes     reply to comment
SAHChandler Sep 9 2008 says:

Oh god, not Panda. D:

Sorry bad Memories.

+2 votes     reply to comment
strangelet Creator
strangelet Sep 9 2008 says:

lol, i'd just like to add that the november 22nd 2007 deadline was correct, we released the pyweek version last year. Ironangels is somewhere in the pipeline but it will use tech from Planetstorm and hence will follow on from that. expect to see it surface next summer :)

+2 votes   reply to comment
Darknet Sep 9 2008 says:

lol nice. This getting better every time with great detail.

+2 votes     reply to comment
AStepIntoOblivion Sep 9 2008 says:


+1 vote     reply to comment
MrTambourineMan Sep 9 2008 says:

Nice visuals, however I wonder where will you find financing for your MMO RTS?

+1 vote     reply to comment
strangelet Creator
strangelet May 12 2009 replied:

how much does it cost to feed a coder?

+1 vote   reply to comment
Sargoth Sep 10 2008 says:

we're all millionares here :P

+1 vote     reply to comment
AStepIntoOblivion Sep 10 2008 replied:

*smacks Sargoth*

I'm not, but my neighbor is! >:D

*scopes out neighbor's security systems*

+1 vote     reply to comment
AStepIntoOblivion Sep 10 2008 says:

Wait... "Unfortunately fire-fights and landings on board the cruisers looks doubtful for the foreseeable future."... eh?! o.O

It's one of the key features of the game!

+1 vote     reply to comment
myles Author
myles Sep 10 2008 replied:

ahh Oops.
Must of missed understud in the Interview :P

+1 vote   reply to comment
itchylot Sep 10 2008 says:

The renders on your website are simply breathtaking! I'll be eagerly looking forward to playing this mod when it releases.

+1 vote     reply to comment
strangelet Creator
strangelet Sep 10 2008 says:

another minor correction -

boarding and on-ship fighting look doubtful for the MSUC phase 2 release (october) we are aiming to include that feature before the end of the competition.

+1 vote   reply to comment
myles Author
myles Sep 10 2008 replied:

Apoligies Josh.

+1 vote   reply to comment
Phyll112 Sep 17 2008 says:

nice gj

+1 vote     reply to comment
xhado Oct 29 2008 says:

this is an awsome article and completely correct

+1 vote     reply to comment
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Released Dec 2009
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