Since playing my first video game I have strived towards becoming a developer. I'm very passionate about video games development and committed to learning. I am a all-around environment and level artist/ designer. I specialize in the Unreal engine and I have been working with the engine since 2003. I am dedicated to learning, developing and creating high standard maps and assets. In late 2008/ Early 09 I started working on Killing Floor Retail as an Environment Artist and level designer, working along with Alex and the Tripwire Interactive team.
Large open map created for Far Cry 2 for the ModDB Mapping Competition to enter into the "real world landmarks" category. This map was not made to accuratly...
Trapped by a crazy doctors ambition, you and your team are taken to a man sized version of the PacMan maze. Now you and your team will be pitted against...
This is a scenario I made in the Joint Task Force map editor, It took 3 days and was my first attempt in the editor. The scenario is based in Iraq where...
A Small DeathMatch created with the Unreal Engine 1 for practice with BSP work and fast paced gameplay. It uses some stock and some custom textures it...
Killing Floor Map KF-Net Requires - UT2004 + Latest Patch KF 2.0 + Latest Patch Credits - Mapping - Myles Lambert Testing - RoBoT Installation - Copy...
A Unreal Tournament Bombing Run map made for “on the edge” competition by Myles Lambert. BR-Bounce is a fast-paced-mid-air map. To get to the goals...
KF-Winchester **Story** Deep in the London suburbs there is a last hope of regaining Sector C3. The large three story Winchester pub has a bunch of survivors...
A rather cool UT2004 Cheezy Player This includes a skin and the model, Just what every Cheezy Fan Needs **BUGS** No Animations May Crash When a Bot uses...