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I think The First Avenger was surprisingly good, not sure about this one; hope it doesn't have
too many moronic jokes like most nowadays films seem to have
F yes! the original bar!!
UNfing believable...seems no more pc magazines here, and was so waiting to see what our won have to say about Thief
I've only seen the first 2-3 hours of the game and wasn't happy. Some reviews also say the first half (@10hours) is kind of boring and limited. I come to think the city HUB and sidequests might be more close to true thief then some main missions. Totalbiscuit said there are both very linear and non linear missions.
Yep, searched Thief review on google and found several good reviews. Some agree on the fact that it borrows disparate elements from other games but never exceeds those it borrows from. So it tried to please all audiences, well don't they know by doing so you end up not pleasing anybody? It has 3/5, 6/10, 69/100.
Quote "Often a mission builds to a crescendo in which you flee a collapsing building or try to outsprint wildfire in a Call of Duty-esque, summer-blockbuster choreographed sprint" haha. "Thief's familiar props are present - rope arrows that can be fired to create routes to new areas; glimmering gold wall plaques put up by the council that can be unscrewed and lifted; glow-eyed zombies with dripping fingers - but they're joined by a raft of new imports designed to broaden the game's appeal."
Well, second review proves my point, "The seemingly random pans and camera angles that accompany some of the scripted cut scenes don't help matters, especially when keeping things in Garrett's first-person perspective would have been both less distracting and simpler."
This new one is too streamlined for my taste. There was no such thing in the originals.
Tyvm, was waiting for reviews to come, waiting for my magazine review. Ah well regarding to first link, I am not comparing this with Dishonored, not even if I had played that. I am comparing it to the original thief games, and it doesn't come close.
Mm, there are already Thief walkthroughs on youtube for 3 days now, been watching them. And I guess I'll just watch since I don't really find what I am seeing very interesting. It may not be a bad game, but I am watching, and just not seeing Thief.
First of all where's the freedom to roam? seems to be following Thief 3 sins, having a puny game world, which was understandable since it was made with console in mind, but here it looks like exploration is more limited than the already limited one in Thief 3. Maybe because of the ridiculous amount of cinematics and other scripted scenes that kick in and steal your control every 5 minutes. Segmented gameplay, it's like 50% gameplay and 50% movie. Not that much gameplay between cutscenes/loading screens.
BTW, it doesn't have an official campaign yet (WIP), but has 60-70 downloadable FMs (fan missions), made by veteran old thief modders (some of them are in the dev team). It's classic Thief at it's finest, more like 200% Thief because of the new engine and alot of improvements to the gameplay and the AI. Better climbing, interesting(hard on expert) lockpicking ... well lots of great stuff, got to see for yourself :D . The available FMs are quality missions, well only played a few so far but as a Thief fan Im very impressed with The Dark Mod.
Ah didn't knew this went free, you no longer need to get Doom 3. Gonna get it :D Moddb.com
I'm also a Thief fan but I'm not as excited as you about this new one. At first I was very negative about it, what with all the changes, but now after seeing many vids on youtube I'm not as negative anymore. It will have a lot of shortcomings I'm sure, but I decided to give it a try. There won't be any hammerites, pagans or keepers, according to the material out there... there's the ciy watch, and seems they decided to put some 'undead' or supernatural beings in the game(they were against it at first). We'll see in 3 weeks, fingers crossed.
Okay I think I've seen all there is to see on youtube of Thief 2014, including previews by ppl who got to play a demo, and there are some good and bad news, for me atleast, good: We can turn off the hud, focus mode, and me, Ill just unbind the "swoop"(which they put in for faster moving around) so it seems we can play it the way we want(casuals/fans). And bad: Square Enix sure likes it's crappy 3rd person cutscenes which they force upon you pretty frequent apparently, 'breaking the immersion'. Sources:
Interesting. I liked the radiated water and vegetation, and random radiation spots in Swartz mod.
Niiice. I suggested making options to box and un-box and we got the latter, thought it would take too much work to make it box-able too. You completed my dream.
I liked the ammo on belt although I would prefer the magazine system mod. But it still makes sense because on the battlefield you keep the ammo at the ready(magazines at the ready) you don't look in your backpack every time to reload
Don't be sad, I appreciate what you did. This is perfect, exactly how I imagined it would be. I suggested this in the past. Great job! I for one would love if all mods had a magazine system.
Gotta love the labs. More fancy lighting.
Oblivion Lost Remake v2 got released in russian. There will be an english version too. It has bug fixes and more quests than v1, and makes use of DX9 and vanilla textures. I played quite a bit of v1 last month and I like the old 2004 textures, models, sky, weather. Hope we will be able to revert to the old ones if we want.
Watching some youtube discussions on it by devs; yeah I agree, makes perfect sense to center the story around Ripley's daughter who went searching for her mother, doesn't it?
Interesting. Making the film a game. So far so good but this type of game will need a deep atmosphere.
found patch 1.1 and a collection of fixes on stalkermod.ru but was only able to download official texture pack
In fact I am playing v1.0, have no idea how to get 1.1 or the english translation I see some have on youtube
hmm so I guess it isn't possible..just get rid of full auto and set rpm to 1800
that can happen when changing suit, the weapon dissapears from your inventory and spawns where you last entered the map like if you exited lab x16, weapon dissapears it will appear in the tunnel underground
Please PM me, if anyone knows this: how to make an94 2 round fire mode have 1800 rpm instead of 600
Redux v1 is the mod that first introduced me to CoP. I haven't played vanilla CoP actually, tried Complete at first but there were some problems, and found a Redux video on youtube. I enjoyed myself playing CoP the first time and with this wonderful mod. I was very impressed by how effective all the weapons were, and the new items added to the immersion
Yeah it's pretty awesome, always wanted to play a stable alpha build Stalker, with working quests and story. I believe version 2 will be out soon, or so they say
I meant this Moddb.com well there's no translation, v2 will have that
Happy New Year btw best wishes to all