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Just a little feedback. I like the ammo boxes and new ammo types, this was something I wished for in a comment long time ago. Only played half of cordon, noticed a few things: the makarov can load one 9x19 bullet as if it were a mag, might be more like this, will post if I find more. It seems Sidorovich first line starts playing each time I load my game. I see that color change still happens when you aim with mouse2; performance is way better on my low-end for some reason, than it was in earlier versions. Would it be possible to change unloading magazines as if it were a weapon? : mouse 2 on mag>unload? maybe would avoid that bug where it magically shoots one bullet at your feet which u loose when unloading mags. The bullet, not your feet :)
Maybe it will/won't make sense to make it scarce, but I always, always had more than I could use in stalker games. I wouldn't mind to make ammo scarce, but there's something else I'd like, and that is a very limited trader stock, because traders have so much stuff they can fill an armory/vault and that doesn't make sense to me. If it were possible I'd make traders only offer the cheap/normal ammo, also make the traders have only some of the basic guns but not expensive ammo or guns; you would get the expensive stuff through maybe duty/freedom/order at nimble or some quest rewards, like you had repeatable quests for armor piercing rounds in ShoC. I never liked early or easy access to endgame stuff.
Indeed, idk if you are talking about the lost world mods for soc but there this map had alife, had transitions to a few other maps and had that cut-out cordon night music which to my surprise fit so well, gave me shivers as I was slowly exploring the pass, loved it. And yeah would be awesome if it lead to a lab too.
Yes, too bad about LURK; Im still looking forward to future LA updates, wont play it now, also new version of Redux mod for COP, OGSE on the way, english translation for OLR 2 mod .. maybe more to come
I will PM you since I can't post the problem thanks to the 50 characters limit message.
Version 2.05, crash whenever I quickload after I die or when I transition to another map. I noticed it happening after returning to Garbage from Agroprom. Everything was fine with the previous versions.
I sneaked in at 3 am but there were still a hell lot of patrols, however some of the AI is bugged sometimes and I just stood in front of one soldier, he pushed me but didn't see me. Anyway I managed to grab the documents without killing or being seen
Thank you FF and TKGP for an awesome mod, love the mag system the most and I see now it got improvements <3. I only played 1.06 something some time ago, had problems with 1.07 coz of memory issues ;) but will definitely return to this great mod some day
nope, but yes i got that problem
So it's finally getting here ... I wish it wasn't a forced release :(
Wow, wtf, the narrator pretty much sounds like Garrett. The original Garrett, not the new one from Thief(2014).
Hmm, come to thinking of it since when did ppl start globally using f5 for quicksave and f9 for quickload?
I think The First Avenger was surprisingly good, not sure about this one; hope it doesn't have
too many moronic jokes like most nowadays films seem to have
F yes! the original bar!!
UNfing believable...seems no more pc magazines here, and was so waiting to see what our won have to say about Thief
I've only seen the first 2-3 hours of the game and wasn't happy. Some reviews also say the first half (@10hours) is kind of boring and limited. I come to think the city HUB and sidequests might be more close to true thief then some main missions. Totalbiscuit said there are both very linear and non linear missions.
Yep, searched Thief review on google and found several good reviews. Some agree on the fact that it borrows disparate elements from other games but never exceeds those it borrows from. So it tried to please all audiences, well don't they know by doing so you end up not pleasing anybody? It has 3/5, 6/10, 69/100.
Quote "Often a mission builds to a crescendo in which you flee a collapsing building or try to outsprint wildfire in a Call of Duty-esque, summer-blockbuster choreographed sprint" haha. "Thief's familiar props are present - rope arrows that can be fired to create routes to new areas; glimmering gold wall plaques put up by the council that can be unscrewed and lifted; glow-eyed zombies with dripping fingers - but they're joined by a raft of new imports designed to broaden the game's appeal."
Well, second review proves my point, "The seemingly random pans and camera angles that accompany some of the scripted cut scenes don't help matters, especially when keeping things in Garrett's first-person perspective would have been both less distracting and simpler."
This new one is too streamlined for my taste. There was no such thing in the originals.
Tyvm, was waiting for reviews to come, waiting for my magazine review. Ah well regarding to first link, I am not comparing this with Dishonored, not even if I had played that. I am comparing it to the original thief games, and it doesn't come close.
Mm, there are already Thief walkthroughs on youtube for 3 days now, been watching them. And I guess I'll just watch since I don't really find what I am seeing very interesting. It may not be a bad game, but I am watching, and just not seeing Thief.
First of all where's the freedom to roam? seems to be following Thief 3 sins, having a puny game world, which was understandable since it was made with console in mind, but here it looks like exploration is more limited than the already limited one in Thief 3. Maybe because of the ridiculous amount of cinematics and other scripted scenes that kick in and steal your control every 5 minutes. Segmented gameplay, it's like 50% gameplay and 50% movie. Not that much gameplay between cutscenes/loading screens.
BTW, it doesn't have an official campaign yet (WIP), but has 60-70 downloadable FMs (fan missions), made by veteran old thief modders (some of them are in the dev team). It's classic Thief at it's finest, more like 200% Thief because of the new engine and alot of improvements to the gameplay and the AI. Better climbing, interesting(hard on expert) lockpicking ... well lots of great stuff, got to see for yourself :D . The available FMs are quality missions, well only played a few so far but as a Thief fan Im very impressed with The Dark Mod.
Ah didn't knew this went free, you no longer need to get Doom 3. Gonna get it :D Moddb.com
I'm also a Thief fan but I'm not as excited as you about this new one. At first I was very negative about it, what with all the changes, but now after seeing many vids on youtube I'm not as negative anymore. It will have a lot of shortcomings I'm sure, but I decided to give it a try. There won't be any hammerites, pagans or keepers, according to the material out there... there's the ciy watch, and seems they decided to put some 'undead' or supernatural beings in the game(they were against it at first). We'll see in 3 weeks, fingers crossed.
Okay I think I've seen all there is to see on youtube of Thief 2014, including previews by ppl who got to play a demo, and there are some good and bad news, for me atleast, good: We can turn off the hud, focus mode, and me, Ill just unbind the "swoop"(which they put in for faster moving around) so it seems we can play it the way we want(casuals/fans). And bad: Square Enix sure likes it's crappy 3rd person cutscenes which they force upon you pretty frequent apparently, 'breaking the immersion'. Sources:
Interesting. I liked the radiated water and vegetation, and random radiation spots in Swartz mod.
Niiice. I suggested making options to box and un-box and we got the latter, thought it would take too much work to make it box-able too. You completed my dream.
I liked the ammo on belt although I would prefer the magazine system mod. But it still makes sense because on the battlefield you keep the ammo at the ready(magazines at the ready) you don't look in your backpack every time to reload
Don't be sad, I appreciate what you did. This is perfect, exactly how I imagined it would be. I suggested this in the past. Great job! I for one would love if all mods had a magazine system.
Gotta love the labs. More fancy lighting.