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So, this has an installer, with a custom .exe . Ok, but how do you uninstall it? Or no need to, just delete the shortcut and gamedata? because it does not figure in the programs list and didn't find anything on uninstall in the readme.
There are times I wish I could learn Russian just because of Stalker, and because of machine translations which don't make sense in general :)
That's the awesome part, + we need the body awareness back, if they can make it work bug free. The not so awesome part for me is that I don't like COP weapons and animations, but will have to see a video first 'weapon bobbing is new as well'.
Sweet, downloaded with megasync. So you did a machine translation, and then you tried to rewrite what you got so that it will make more sense? machine translations can get so confusing
Ah darn, I hate having to create accounts for new software/sites :) Ill give it a try
If you are talking about Spectrum I'd like to get the mod aswell, only that I cannot. First time I download from the mega.nz link using the browser extension to be able to downlaod stuff bigger than 1gb. I went afk to eat and when I came back it was stuck or just stopped, frozen, no idea, at 99%. I closed the page, deleted, tried again, only that this time it went back and forth on the progress ( 5%, 10% 5% 10 % etc ).
Ah, ok that will be great to see :). I recommend playing that mod for people who are looking for cut out content, it's 100% vanilla with the last story related things that were cut prior to release, which are darkscape, dead city, the swamps and generators, all with the minor differences here and there, main quests leading you to the new maps and side quests that were scraped in the final version. In that sense, it's similar to oblivion lost.
It's nice to see updates to this, it was the second mod I played after complete, OL 2.3 or 2.2, 4-5 years ago, and back then having new items and weapons was enough to excite me. I've only played 3.1 up to yantar at the moment, but judging by the map I guess you used the cut-out story parts like in RMA / old storyline restoration mod, where you get captured in dead city and go to the generators in the end, only part I see missing is the darkscape helicopter chase. Do you plan on adding more stuff in the future?
The graphic addon is decent enough I guess; the vanilla guns don't bother me much, only some of their unfinished animations. Wish there was a mod that didn't change the vanilla look or feel, but fixed the clumsy or cut animations
So there is an upcoming patch that brings new side jobs in the new maps? Will that require a new game?
So I guess the difference is the region above dark valley. Don't think I've seen it before, what is it?
Ah, nvm, it's probably the car graveyard
Just a little feedback. I like the ammo boxes and new ammo types, this was something I wished for in a comment long time ago. Only played half of cordon, noticed a few things: the makarov can load one 9x19 bullet as if it were a mag, might be more like this, will post if I find more. It seems Sidorovich first line starts playing each time I load my game. I see that color change still happens when you aim with mouse2; performance is way better on my low-end for some reason, than it was in earlier versions. Would it be possible to change unloading magazines as if it were a weapon? : mouse 2 on mag>unload? maybe would avoid that bug where it magically shoots one bullet at your feet which u loose when unloading mags. The bullet, not your feet :)
Maybe it will/won't make sense to make it scarce, but I always, always had more than I could use in stalker games. I wouldn't mind to make ammo scarce, but there's something else I'd like, and that is a very limited trader stock, because traders have so much stuff they can fill an armory/vault and that doesn't make sense to me. If it were possible I'd make traders only offer the cheap/normal ammo, also make the traders have only some of the basic guns but not expensive ammo or guns; you would get the expensive stuff through maybe duty/freedom/order at nimble or some quest rewards, like you had repeatable quests for armor piercing rounds in ShoC. I never liked early or easy access to endgame stuff.
Indeed, idk if you are talking about the lost world mods for soc but there this map had alife, had transitions to a few other maps and had that cut-out cordon night music which to my surprise fit so well, gave me shivers as I was slowly exploring the pass, loved it. And yeah would be awesome if it lead to a lab too.
Yes, too bad about LURK; Im still looking forward to future LA updates, wont play it now, also new version of Redux mod for COP, OGSE on the way, english translation for OLR 2 mod .. maybe more to come
I will PM you since I can't post the problem thanks to the 50 characters limit message.
Version 2.05, crash whenever I quickload after I die or when I transition to another map. I noticed it happening after returning to Garbage from Agroprom. Everything was fine with the previous versions.
I sneaked in at 3 am but there were still a hell lot of patrols, however some of the AI is bugged sometimes and I just stood in front of one soldier, he pushed me but didn't see me. Anyway I managed to grab the documents without killing or being seen
Thank you FF and TKGP for an awesome mod, love the mag system the most and I see now it got improvements <3. I only played 1.06 something some time ago, had problems with 1.07 coz of memory issues ;) but will definitely return to this great mod some day
nope, but yes i got that problem
So it's finally getting here ... I wish it wasn't a forced release :(
Wow, wtf, the narrator pretty much sounds like Garrett. The original Garrett, not the new one from Thief(2014).
Hmm, come to thinking of it since when did ppl start globally using f5 for quicksave and f9 for quickload?
I think The First Avenger was surprisingly good, not sure about this one; hope it doesn't have
too many moronic jokes like most nowadays films seem to have
F yes! the original bar!!
UNfing believable...seems no more pc magazines here, and was so waiting to see what our won have to say about Thief
I've only seen the first 2-3 hours of the game and wasn't happy. Some reviews also say the first half (@10hours) is kind of boring and limited. I come to think the city HUB and sidequests might be more close to true thief then some main missions. Totalbiscuit said there are both very linear and non linear missions.
Yep, searched Thief review on google and found several good reviews. Some agree on the fact that it borrows disparate elements from other games but never exceeds those it borrows from. So it tried to please all audiences, well don't they know by doing so you end up not pleasing anybody? It has 3/5, 6/10, 69/100.
Quote "Often a mission builds to a crescendo in which you flee a collapsing building or try to outsprint wildfire in a Call of Duty-esque, summer-blockbuster choreographed sprint" haha. "Thief's familiar props are present - rope arrows that can be fired to create routes to new areas; glimmering gold wall plaques put up by the council that can be unscrewed and lifted; glow-eyed zombies with dripping fingers - but they're joined by a raft of new imports designed to broaden the game's appeal."
Well, second review proves my point, "The seemingly random pans and camera angles that accompany some of the scripted cut scenes don't help matters, especially when keeping things in Garrett's first-person perspective would have been both less distracting and simpler."
This new one is too streamlined for my taste. There was no such thing in the originals.