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Ha :D yes you are right, usually when I get shot at all of a sudden it startles me(and any other player no doubt) and I immediately focus on running for cover instead of looking at the indicator, because if you don't start running you are dead in a few seconds, they have damn godly accuracy(even with no scope probably).
Problem is, you start getting shot at from, say, 150-200metres, and even if the terrain is plain or filled with obstacles, you have trouble spotting them because in misery the terrain color is so dark and NPC blend in
Weird, I think if the door is closed npcs can't notice Noah inside, not sure, but I've seen Mercs spawn in the next room to Noah in v2.0 on youtube, near the bow, which has an opening on the other side of the ship. Doubt mercs actually spawn in the same room, that would be so dumb
:D the stalkers outside the scientist bunker usually get killed by mutants in mods that alter the spawns, but how did Noah die? Never saw that happen, he stays inside his ship, door closed, no1 bothers him
I am not sure if in Misery all npcs use the stalker_m.ltx, but that is where you can tone down their visibility_threshold, eye_fov, eye_range, luminocity_factor and other parameters to make them less all-seeing. I know what you mean, by default I think enemies can see as far as 100-150 metres or even more, and that means it's very likely you will get shot and you will have no idea where it's coming from, also because of the grim color pallete of the mod enemies are hard to see/spot
Haven't been browsing the forum in months, anyway the mod got more popular and it's hard to keep track of posts. I noticed Beard's prices remain the same no matter what, but Owl's prices keep going higher as you complete stalker missions in Zaton(didn't try allying with the bandits to see if I get a discount). For example at the start, the beril suit is 80k, after you do stalker quests and the bloodsucker lair mission, it costs ~90-100k. Is this as intended?
Also did MDT gave up on the backpack quick release system?
Wow, they can remake Stalker into a more scary game
Even in 2.0 it wasn't very harsh, I really don't know if they can do anything to make it harsh (without setting ridiculous prices for everything) since you get alot of junk/misc items from stashes which you sell, point is, you make more money than you actually need. If you fully explore Zaton you should end up with 200k by the time you get to Jupiter. If you find a broken weapon just pay ~10k for repair kits and oils and fix it yourself instead of paying 50-100k at the repair man.
Ha, I use only 67.5 too, I like that you can see more of the weapon in the higher FOVs but what you see on the monitor is put a little ways back than where your character's body is actually, so you will see it as if you bump into invisible walls when going against an object and I don't like that
Awesome! had a feeling some1 will eventually do a rebalance mod for Misery. Gonna try it now. Did you also increase weapon damage? That is one of the first things I change in mods because they usually stick with vanilla values, although in Misery 2 enemies die pretty quick, I still am for real deadly weapons ever since I played the Redux mod
Awesome, was hoping some1 would do this eventually.
Seems like a very fun mod.. it's hide and seek.
Haha can't believe this. I always wondered what stupid movie that was. I have really foggy memories about it, was 5 and saw a horror movie which scared me very much, actually made me afraid of sleeping next to my mother. Figures, being so young and finding laughable stuff scary. Found it by accident as I was trying to find another movie which is like same story. It's Deadly Friend (1986) lol. The other movie idk, it's something like terminator I think, with an undying killer woman or something chasing a girl which is a famous singer. At the end they blow her up but she's still in one piece. Sounds stupid I know but that's the only thing I can remember from way back then.
Youtube.com much better than the first trailer. Too bad it's a reboot. All the things that made the previous games great are gone. No more pagans, no more religious fanatics(hammerites, mechanists), no more supernatural elements. Just plain old medieval thing. But I'm confident it will still deliver
Hopefully it's just the demo.
One bad thing, it probably has night day cicle run very fast, as you can see in the video. It's pretty uncool to play 1 hour and it's night already. Hate it actually. Why not have both longer days and nights? timescale of 1:3-5
Looks cool yeah, but I think it's the night part that makes it interesting. So zonmbies become acrobats at night too? And there's also a bloodsucker.
Reduced spawns/delayed respwans/or make dogs die easy so you would have a chance of beating a big pack. That's what I would tweak, if I knew how.
Are the Iron Forest spawns random? on youtube I saw zombies there but in my game there are atleast 5 bloodsuckers and 4 burers, which means I need end gear to beat that, and maybe jump in the back of the truck there to be safe from burer attacks. If I can get to the truck that is...burers take your stamina
It was bad luck yeah, played quite a bit and that camp was always clear when I went through it
Well actually waited 1 hour longer and it was clear by then. Encountered many hordes of dogs. I think the pack gets bigger and bigger coz they chase pigs all over the map. Had a really bad time in Zaton as of late, because of the many spawns, weather, enemy patrols which kill me while I try to find out where they are. Idk how it is in Jupiter but storms all day long in Zaton, not cool. Had such an annoying time in fact, I couldn't move from the bush I was in because after I cleared a few dogs nearby, muties kept strolling around. Couldn't release a gas without one nosing in every 20 seconds; after I cleared the few dogs nearby, even a bloodsucker came. A solution might be putting the respawns to 24hrs or more. So if the player + NPCs kill most mutants on the map you can breathe easy till the next days. When clicking 'use' the combat helmet repair kit dissapears and doesn;t pop up the repair window. Eating 'mint..' ( the chewing gum) crashes the game. When upgrading, what does 'cannot install upgrade, "add hints for this upgrade" mean?
This is all I can tell you, I'm not able to play misery anymore(anytime soon), my bro is leaving. Played on his laptop(patch 2.01 installed), my pc can't handle the mod
Hunt the chimaera in Zaton. LOL. I accept, we get teleported to Izumrudnoye, we get murdered by 20 pseudodogs and blind dogs. No joke, there really were 20 or more dogs; there were so many pairs of eyes in the dark you couldn't count them. Thank you Misery.
You serious? I saw the drinking anim etc.... but..maybe not in the way im thinking of
You are right, but when Stalker will have anims for changing the firing type, the Zone will be habitable again. The following would be amazing: when holstering the gun it does an anim switching it to safety then lowering the gun, vice versa for taking your weapon out and changing between 1 round, 2 round etc, full auto
Will we see these in New Vegas someday? I will replay it in the future because I missed out on some great mods lol, checked the internet too late and I'm right at the end of the game, and only completed 1 DLC
Don't believe I ever experienced a corrupted save, only one or two times in Fallout 3 I saved in a spot that crashed after several seconds so I either went with another save or used the teleport command to get out of the crashing spot
Misery doesn't have an anim, just a screen move. Good enough for me
Playing as sniper, I found one tool at the sawmill close to its original place, and another set of tools at the ranger station. IDK where they are for other classes
Nope, that happened to me too. Spartacus would not talk to me. Thank God I had an earlier save, redid the mission and got the reward.
Gourmand. I've seen an old build vodka drinking animation, and the gunslinger mod one. Pretty cool