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BTW, it doesn't have an official campaign yet (WIP), but has 60-70 downloadable FMs (fan missions), made by veteran old thief modders (some of them are in the dev team). It's classic Thief at it's finest, more like 200% Thief because of the new engine and alot of improvements to the gameplay and the AI. Better climbing, interesting(hard on expert) lockpicking ... well lots of great stuff, got to see for yourself :D . The available FMs are quality missions, well only played a few so far but as a Thief fan Im very impressed with The Dark Mod.
Ah didn't knew this went free, you no longer need to get Doom 3. Gonna get it :D Moddb.com
I'm also a Thief fan but I'm not as excited as you about this new one. At first I was very negative about it, what with all the changes, but now after seeing many vids on youtube I'm not as negative anymore. It will have a lot of shortcomings I'm sure, but I decided to give it a try. There won't be any hammerites, pagans or keepers, according to the material out there... there's the ciy watch, and seems they decided to put some 'undead' or supernatural beings in the game(they were against it at first). We'll see in 3 weeks, fingers crossed.
Okay I think I've seen all there is to see on youtube of Thief 2014, including previews by ppl who got to play a demo, and there are some good and bad news, for me atleast, good: We can turn off the hud, focus mode, and me, Ill just unbind the "swoop"(which they put in for faster moving around) so it seems we can play it the way we want(casuals/fans). And bad: Square Enix sure likes it's crappy 3rd person cutscenes which they force upon you pretty frequent apparently, 'breaking the immersion'. Sources:
Interesting. I liked the radiated water and vegetation, and random radiation spots in Swartz mod.
Niiice. I suggested making options to box and un-box and we got the latter, thought it would take too much work to make it box-able too. You completed my dream.
I liked the ammo on belt although I would prefer the magazine system mod. But it still makes sense because on the battlefield you keep the ammo at the ready(magazines at the ready) you don't look in your backpack every time to reload
Don't be sad, I appreciate what you did. This is perfect, exactly how I imagined it would be. I suggested this in the past. Great job! I for one would love if all mods had a magazine system.
Gotta love the labs. More fancy lighting.
Oblivion Lost Remake v2 got released in russian. There will be an english version too. It has bug fixes and more quests than v1, and makes use of DX9 and vanilla textures. I played quite a bit of v1 last month and I like the old 2004 textures, models, sky, weather. Hope we will be able to revert to the old ones if we want.
Watching some youtube discussions on it by devs; yeah I agree, makes perfect sense to center the story around Ripley's daughter who went searching for her mother, doesn't it?
Interesting. Making the film a game. So far so good but this type of game will need a deep atmosphere.
found patch 1.1 and a collection of fixes on stalkermod.ru but was only able to download official texture pack
In fact I am playing v1.0, have no idea how to get 1.1 or the english translation I see some have on youtube
hmm so I guess it isn't possible..just get rid of full auto and set rpm to 1800
that can happen when changing suit, the weapon dissapears from your inventory and spawns where you last entered the map like if you exited lab x16, weapon dissapears it will appear in the tunnel underground
Please PM me, if anyone knows this: how to make an94 2 round fire mode have 1800 rpm instead of 600
Redux v1 is the mod that first introduced me to CoP. I haven't played vanilla CoP actually, tried Complete at first but there were some problems, and found a Redux video on youtube. I enjoyed myself playing CoP the first time and with this wonderful mod. I was very impressed by how effective all the weapons were, and the new items added to the immersion
Yeah it's pretty awesome, always wanted to play a stable alpha build Stalker, with working quests and story. I believe version 2 will be out soon, or so they say
I meant this Moddb.com well there's no translation, v2 will have that
Happy New Year btw best wishes to all
Iirc they said something about it in a video, so yeah I guess it will be in LA
I mean this Moddb.com v2 is in the works but you can get first version through torrents, there's a link on GSC forum. I just got it yesterday, it's a ShoC mod; it has a mix of maps from build 1935 and earlier than that, like 1865 I guess; there's old yantar, old darkdolina, old bar(different map entirely)
Playing v1.1, I am impressed, it has old textures, sounds, models. I don't play with crosshair but some weapons like l85 iron sights are nonexistent so I need crosshair sometimes. How do you change crosshair for all weapons like that of binoculars? Read a post by Dezodor that you can change weapons' classes to binoc so that it will display the circle crosshair, but then I get crashes 'no reload sound found'
Hmm, got OLR mod, and it's pretty sweet if u wanna stroll in old build maps; it is the 2004 version, old textures, models, sounds and stuff, also has original dark valley, bar and rostok.
Don't forget to add -noprefetch to your ShoC shortcut in properties>target, like:
"E:\Games\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -nointro -noprefetch
That bread is some leftover from vanilla, maybe it was supposed to be just rotten bread or something
Yes, I set AKs to 0.7-0.74 damage, and 5.56 to 0.75-0.8 damage. I believe the mod already made AKs more durable and reliable than nato guns. The accuracy of 5.56 guns is better, and has more range. The Saiga is the best shotgun in the mod, I would assign it only to veteran or master ranked stalkers(you can find it on experienced stalkers I think). In fact some weapons are too available in dead stalkers' inventory, doubt you might need to buy a gun, you just find it
Nalike, I always modify weapon damage in mods like in Lurk, based on type of ammo(caliber) and bullet speed. For example, according to wikipedia m16 has the most bullet speed between 5.56 guns so I set it to do little more damage than other nato guns using 5.56, but it's just slight more damage, not noticeable. I take all guns using the same type of ammo, start with the weakest (like makarov pm), set a damage, then for next weapons I add or take damage based on the speed the bullet has when fired from those weapons; I put the same speed, rpm, weight for a weapon as shown in wikipedia's database
You are welcome, thank you for providing us with a wonderful mod. 10/10
Imagine AA2+ RMA omg :D