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I know what you mean, saw it too, but its too dark to see it in this picture
Yeah the gun kinda looks like a plastic one.. and if u look at the base of the scope its like it melted. All in all is okay but its not top quality
I also found the bed missing
Its because of the increased FoV
I can confirm dissappearing bed in the Bar. About Warthog3's point 5, yeah, thats coz of Fov, thats why i wish I could play in 55 fov. I agree with you Warthog3, I mean I noticed these things myself, I also don't like m16 or f2000 sprint anims, I wonder if they would fit with the AK's sprint anims
Wow, I started playing Nehrim some time ago, still playing ... is it recommended to play Arktwend first?
It's the file where all suits are, gamedata>config>misc>outfit.ltx
Oh yeah forgot to say... with the stupid vanilla timescale days fly by and u don't get to enjoy good or bad weather for long
Ill do that for you if u agree
You may want to increase Exoskeleton bulletproof from 60% to 70% or 65% as skat9 also has 60% in the description, but wearing it gives 55% ingame (and i corrected protection values according to description in string_table_outfit, which is 60% for skat9)
Ill say it again in case there was a misunderstanding. Scientific seva has a new, improved white(or was it blue?) nightvision, SSp99 uses a new, improved green nightvision, but the SSp99M uses the vanilla green nightvision, which is worse than the new green nightvision the other suits have. The modded nightvisions are way better, clearer(you can see better) than vanilla ones. Did you overlook this or that's how you wanted it :) ?
Edit: 'effector_nightvision_good' is actually the vanilla first gen nightvision, and 'effector_nightvision_bad_01' is the modded first gen which is better
I encountered a few sunny days and bright nights when the moon was out, but well, this is the aim of the mod, a grim autumn
haha, yeah, I would remove the night star and mama's beads from the quest rewards if I knew how, would also change quest rewards like in "AMK I want to be rich" mod which makes quests give only 100-1000-1500ru something like that, instead of vanilla 1500-10000ru. Also the repair kits still sell at full price at traders, needs a fix :P
Some suggestions/bugs, if you'll do another patch sometime in the future:
1. For fairness, remove the Killer(merc) suit from the box in the Cordon village
2. Remove repair kits from loot(they are too commonly found imo) and add them to traders instead, they have a value of 3500 and traders buy them at 100% instead of your intended 10% or how much you set it to, as it is now you can make easy money selling these kits
3. All suits use a modded blue, white or green nightvision, except the green colored scientist suit(like the one Kruglov wears), this suit uses the vanilla green nightvision
4. The mod is very pretty, but the sprint animations of m16 and fn f2000 don't do it justice. Aren't there better animations that fit these weapons? The M110 is okay but not perfect as KingFriday's animations :P
5. Saiga isn't as heavy as the Spas12 but it has a way bigger sway when aiming down the sight or scope, and if u run then mouse2 the camera moves so much it is very difficult to target. Almost all weapons have a pretty big sway, making it difficult to snipe with scope, but weird, the l85 has very little sway, this I like :D
6. Scarecrow had an unique l85 (balanced), when I picked it up it had a grenade launcher attached, but this weapon is not set to use gl
Yes ofc I saw the options changer, but by default fov I meant vanilla fov(55 fov?) , I am currently playing with 67.5. So is there a way to go back to vanilla fov? There are a few things that bug me about increased fov, like some weapons look tiny and very thin when you aim down the iron sights, and I'm guessing it's because of the fov
I was just writing down things I want to do before I get to it, Ill PM you
If anyone is experiencing long loading screens, add the "-noprefetch" command in the properties of ShoC's executable, in the target field; for example this is what shows in my target field "E:\Games\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -nointro -noprefetch
Without this I experienced long loadings + big fps drops and freezes when I first load my game
For some reason increasing weapon damage in my game doesn't help as much as it made a huge difference in other mods, I assume enemies in this mod have way better resistances than in vanilla, or something idk, can't find an explanation.
Yes the stats are odd, I always change weapon stats myself when playing mods, changing things according to wikipedia(rpm, fire distance etc.), and damage, well I use values close to that of what is seen in Lurk 1.2 on ammo descriptions, damages which are 2-4 times higher than vanilla values. With Vanderer's permission I'll see if I can make a re-balance and some minor fixes for AA2(thinking of inconsistencies between armor description and the amount of protection displayed in the inventory)
How can I play with default FoV?
Hmm maybe possible...new artifact with helm icon, + to damage resistance etc :D, scripted to use the HUD
Well the trend is creating content fast and getting money for it, most shooters are a great example of this... the same stuff over and over again, few shooters are creative, like Shooter + RPG elements (Stalker) and RPG + Shooter elements (Deus-Ex)
Looks like you can't snipe the other side of the Stadium with this kind of vegetation :D . Hope the blocks give some good spots for sniping
Merry Christmas and a happy New Year! Thank you Dezowave for the good news
Rain issue? you mean the vanilla bug when it starts raining, but the rain sound is delayed?
Time_factor = 10 means 10 times faster than real time so 6 seconds real time = 1 minute in the game. I usually go with time factor 2 or 3, the only problem with changing time factor in ShoC is you will be able to sprint longer, so I just increased the stamina drain a bit so it kinda matches the stamina intended by the mod. Love Stalker but hate it when I play for 1 hour and 1 day passes in any game. Like Morrowind has 30x real time lol
Happy Birthday! You mean "lots" not "lot's"
Yeah, sorry, here Moddb.com
I recognize most maps, except those in the lower right corner, but what maps are those in the middle of the world map(above darkscape) and the one to the right of Predbanik, right next to Predbanik where it reads "Chernobyl the market"
The armor piercing rounds are surprisingly effective fired from every weapon, whereas the standard rounds do way too poorly in comparison when fired from starting-to-middle guns (9x39 standard ammo seems to do fine, atleast being fired from the Groza in my experience), but the damage will be buffed in the patch