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Nalike, I always modify weapon damage in mods like in Lurk, based on type of ammo(caliber) and bullet speed. For example, according to wikipedia m16 has the most bullet speed between 5.56 guns so I set it to do little more damage than other nato guns using 5.56, but it's just slight more damage, not noticeable. I take all guns using the same type of ammo, start with the weakest (like makarov pm), set a damage, then for next weapons I add or take damage based on the speed the bullet has when fired from those weapons; I put the same speed, rpm, weight for a weapon as shown in wikipedia's database
You are welcome, thank you for providing us with a wonderful mod. 10/10
Imagine AA2+ RMA omg :D
The difference in damage is 0.1-0.2 higher than how it was; I did some changes like AK74 and Ak74 Kobra are the same weapon so they got same stats, and I changed AK74 Kobra shoot sound to AK74 shoot sound. Unique Groza uses 5.45 so it will deal less dmg than normal Groza, but bullet speed is much higher. If you find the damage too much, just reduce all damage by 0.2 or something
I put in some of my changes Sendspace.com
Changed weapons, changes weapons + increased prices, slightly reduced actor speeds, 1 luminocity and 1 transparency (so hopefully NPC can't see so well in the dark or see you through the bushes)
Sorry I've been too lazy with the weapons, been playing the mod, got only 4 sniper rifles left...Ill send them to you when I finish; lower the damage if you think its too much(0.5-0.6 for 9x18, 0.6-0.67 for 9x19, 0.7-0.74 for AKs, ~0.7 for .45 ACP, but 1.0 for deagle which in reality doesn't use .45 acp, 0.8 for 9x39, 0.9-1.0 for 7.61x51, and the shotguns are pretty much the same, 0.6-0.7 damage, they are deadly enough as is).
The game pretty much gives you all you need sadly, weapons in good condition, armor so you don;t have to spend almost anything except for buying ammo... 90% of repair kits I sell because I don't need them, which is why I lowered their price to 1000 so I dont make easy money off them. I also increased all item's cost in hopes that it will be harder, but not really, I got 30-40k after x18 and a lot of goodies stashed in Dark Valley because I can't carry all
I am using gnomus style scopes, mosin nagant scope has grey in the middle too, not just around the scope. I know why you put a grey layer around the scopes, but I sure miss the original gnomus without 'effects' around the scope
Did anyone try oblivion lost remake? Is there an english translation for it? In any case, heard it's pretty buggy, or just that sometimes map transition fails
I personally do not care about the quest to kill him, but you can get his weapon in the first 30 mintues of gameplay, it isn't good :D
Didn't really read any descriptions, but saw some grammar mistakes in Mosin Nagant's text, "from AK family- from the AK family; to legendary Strelok, to the legendary; eqquipped with fixed 3.5x, eqquiped with a .."
Started about 2-3 new games with 2.0.3, when I played 2.0.2 did not notice this, maybe Vampire made it to Cordon village while I was on another map, but in these 2-3 new games I started, everytime I pass the broken bridge I see Vampire and his buddies trying to get to the village...and they either die in the electric tunnel or get killed by the military at the bridge. Aside from not being able to do 'kill Vampire' quest later, more important, you can loot his powerful weapon right at the start of the game...
Maybe the bed is fixed in 2.0.3? I don't know, will have to check it out. Speaking of weapon descriptions, you might want to name the M16 M16A1 and change the ammo capacity to 20 in the description :P
I may be wrong, but maybe it's possible to take animations from other mods and replace the ones present; if it is possible Id like to know how to do it
Upgraded Walther? which one is that idk if I found it before, in vanilla or other mods, can't remember
Haha, glad I didn't find this weapon :P
I know what you mean, saw it too, but its too dark to see it in this picture
Yeah the gun kinda looks like a plastic one.. and if u look at the base of the scope its like it melted. All in all is okay but its not top quality
I also found the bed missing
Its because of the increased FoV
I can confirm dissappearing bed in the Bar. About Warthog3's point 5, yeah, thats coz of Fov, thats why i wish I could play in 55 fov. I agree with you Warthog3, I mean I noticed these things myself, I also don't like m16 or f2000 sprint anims, I wonder if they would fit with the AK's sprint anims
Wow, I started playing Nehrim some time ago, still playing ... is it recommended to play Arktwend first?
It's the file where all suits are, gamedata>config>misc>outfit.ltx
Oh yeah forgot to say... with the stupid vanilla timescale days fly by and u don't get to enjoy good or bad weather for long
Ill do that for you if u agree
You may want to increase Exoskeleton bulletproof from 60% to 70% or 65% as skat9 also has 60% in the description, but wearing it gives 55% ingame (and i corrected protection values according to description in string_table_outfit, which is 60% for skat9)
Ill say it again in case there was a misunderstanding. Scientific seva has a new, improved white(or was it blue?) nightvision, SSp99 uses a new, improved green nightvision, but the SSp99M uses the vanilla green nightvision, which is worse than the new green nightvision the other suits have. The modded nightvisions are way better, clearer(you can see better) than vanilla ones. Did you overlook this or that's how you wanted it :) ?
Edit: 'effector_nightvision_good' is actually the vanilla first gen nightvision, and 'effector_nightvision_bad_01' is the modded first gen which is better
I encountered a few sunny days and bright nights when the moon was out, but well, this is the aim of the mod, a grim autumn
haha, yeah, I would remove the night star and mama's beads from the quest rewards if I knew how, would also change quest rewards like in "AMK I want to be rich" mod which makes quests give only 100-1000-1500ru something like that, instead of vanilla 1500-10000ru. Also the repair kits still sell at full price at traders, needs a fix :P
Some suggestions/bugs, if you'll do another patch sometime in the future:
1. For fairness, remove the Killer(merc) suit from the box in the Cordon village
2. Remove repair kits from loot(they are too commonly found imo) and add them to traders instead, they have a value of 3500 and traders buy them at 100% instead of your intended 10% or how much you set it to, as it is now you can make easy money selling these kits
3. All suits use a modded blue, white or green nightvision, except the green colored scientist suit(like the one Kruglov wears), this suit uses the vanilla green nightvision
4. The mod is very pretty, but the sprint animations of m16 and fn f2000 don't do it justice. Aren't there better animations that fit these weapons? The M110 is okay but not perfect as KingFriday's animations :P
5. Saiga isn't as heavy as the Spas12 but it has a way bigger sway when aiming down the sight or scope, and if u run then mouse2 the camera moves so much it is very difficult to target. Almost all weapons have a pretty big sway, making it difficult to snipe with scope, but weird, the l85 has very little sway, this I like :D
6. Scarecrow had an unique l85 (balanced), when I picked it up it had a grenade launcher attached, but this weapon is not set to use gl
Yes ofc I saw the options changer, but by default fov I meant vanilla fov(55 fov?) , I am currently playing with 67.5. So is there a way to go back to vanilla fov? There are a few things that bug me about increased fov, like some weapons look tiny and very thin when you aim down the iron sights, and I'm guessing it's because of the fov
I was just writing down things I want to do before I get to it, Ill PM you