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Do I have to restart the game after I changed the scopes? I installed Gnomus scopes but the Ak74u special and pso1 scope put on fast firing ak(only guns I have with scopes so far) still display the Misery scopes. I will just leave it as is if I do have to restart, as I'm too far into the game already
Well already tried the mod for a couple hours and doesn't seem to demand alot more, I mean, I was thinking about memory when I asked that. It runs great so far. Like that it has heal over time items. Seems balanced, the only minor 'problems' Ive seen are inconsistencies like, in the description, merc armor has 20% on all except 40% rupture and 30% bulletproof but when you wear it it actually has 20% to all, 25% bulletproof. Mail jacket gives 28% bproof but description says 25% etc.
oh wow, how much more demanding is it than Autumn Aurora 1? so I know if I can play it :D
Autumn Aurora 2 is being uploaded on Moddb :D
Been playing System Shock 2 with the latest unofficial patch and some hires texture updates. Uses Thief's Dark Engine, and therefore some things are 100% like Thief so I already know how to 'exploit' :D Captivating story and background, a horrifying experience if you play with headphones alone at night(ambient is real freaky at times), and it's like Thief + Deus-Ex so what's not to like about that. Better than real life. And more interesting, in my opinion, than it's successor, Bioshock.
Some time ago, Bethesda guys were seen 'scouting' in Boston and so the rumors started
Hmm, started playing Nehrim recently, should I play Arktwend first?
Yes, it's a different water, seen it in a couple mods
Ugh what? so on youtube more adds appeared on the left and right, and also opens another page to an add, did youtube change just now, got more ballsy with adds? or did I do something, it's just me?
Oh wait..might be a virus idk, 'ads not by this site' is written under them
Graphics are the least important part of Thief, like the first two games' old graphics didn't stop me from enjoying the series very much but no, the 4th game looks OK as shown on the console so it will look better on PC with higher resolution textures. It's weird how they seem to make the game newbie friendly first and add 'no help mode' instead of the other way around. A game where some people have to disable the hell out of features first in order to enjoy it
I remember seeing this some time ago on Thief forums where ppl talked about the upcoming 4th game way before there was any footage of it. Pretty funny, a good joke, but wow, not so funny anymore now, when the game is exactly what the picture shows, except for the 'heal' part.
Idk, haven't been regularly checking Misery page anymore, anyway it made more fans and now the bug thread is 110 pages instead of 10 pages like I remember
xrEngine.exe caused ACCESS_VIOLATION in module "E:\Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\xrGame.dll" at 001B:04DC141C, CDialogHolder::CDialogHolder()+436972 byte(s)
what does this mean? I didn't have any trouble with Misery 2.0.1 in Jupiter but now with 2.0.2 savegames won't work fairly often in Jupiter, this happens when I'm around Yanov or when I was paying Vano's debt
Too bad they took the video down, wanted to see it now, after Ive seen how laughable the game is
Haha I just watched BirgirPall's gameplay of that game, hilarious
They didn't include a lot of stuff from the other games, I'm thinking about the factions, now it's just the normal people, nobles and the city watch inhabiting The City, nothing out of the ordinary. One thing I like, we will be able to turn off certain features so maybe it will feel like the older games. I will also unbind the "swoop" move which is clearly made for the consoles to have fun with the controller.
Here is a harsh criticism, which I found very funny Youtube.com
I know a trailer must be action packed and stuff in order to appeal but, if the game ends up too actiony I am afraid it won't be deserving of it's name, even if it is a reboot. I am not happy of the developers' seemingly copy pasting of their Deus-Ex 3, Dishonored or even Assassin's Creed elements like +Experience Points for 3rd person take-downs, fancy combos, a dumb obfuscating shroud on the edge of the screen to show you are hidden(btw, where are the shadowed spots where you could hide like in the previous games). They made cinematics, showing too much of the main character when previously he wasn't very exposed in the cutscenes(not cinematics, but cutscenes which are amazing; maybe they are enjoying their work making cinematics, but otherwise why all the time, effort and money going into that instead of focusing on the game), and his voice which is now replaced, defined the character. I'm sad that I was very excited before, when there was no trailer or gameplay, and now it is looking very dissappointing for people that are familiar with the other 3 games.
Ha :D yes you are right, usually when I get shot at all of a sudden it startles me(and any other player no doubt) and I immediately focus on running for cover instead of looking at the indicator, because if you don't start running you are dead in a few seconds, they have damn godly accuracy(even with no scope probably).
Problem is, you start getting shot at from, say, 150-200metres, and even if the terrain is plain or filled with obstacles, you have trouble spotting them because in misery the terrain color is so dark and NPC blend in
Weird, I think if the door is closed npcs can't notice Noah inside, not sure, but I've seen Mercs spawn in the next room to Noah in v2.0 on youtube, near the bow, which has an opening on the other side of the ship. Doubt mercs actually spawn in the same room, that would be so dumb
:D the stalkers outside the scientist bunker usually get killed by mutants in mods that alter the spawns, but how did Noah die? Never saw that happen, he stays inside his ship, door closed, no1 bothers him
I am not sure if in Misery all npcs use the stalker_m.ltx, but that is where you can tone down their visibility_threshold, eye_fov, eye_range, luminocity_factor and other parameters to make them less all-seeing. I know what you mean, by default I think enemies can see as far as 100-150 metres or even more, and that means it's very likely you will get shot and you will have no idea where it's coming from, also because of the grim color pallete of the mod enemies are hard to see/spot
Haven't been browsing the forum in months, anyway the mod got more popular and it's hard to keep track of posts. I noticed Beard's prices remain the same no matter what, but Owl's prices keep going higher as you complete stalker missions in Zaton(didn't try allying with the bandits to see if I get a discount). For example at the start, the beril suit is 80k, after you do stalker quests and the bloodsucker lair mission, it costs ~90-100k. Is this as intended?
Also did MDT gave up on the backpack quick release system?
Wow, they can remake Stalker into a more scary game
Even in 2.0 it wasn't very harsh, I really don't know if they can do anything to make it harsh (without setting ridiculous prices for everything) since you get alot of junk/misc items from stashes which you sell, point is, you make more money than you actually need. If you fully explore Zaton you should end up with 200k by the time you get to Jupiter. If you find a broken weapon just pay ~10k for repair kits and oils and fix it yourself instead of paying 50-100k at the repair man.
Ha, I use only 67.5 too, I like that you can see more of the weapon in the higher FOVs but what you see on the monitor is put a little ways back than where your character's body is actually, so you will see it as if you bump into invisible walls when going against an object and I don't like that
Awesome! had a feeling some1 will eventually do a rebalance mod for Misery. Gonna try it now. Did you also increase weapon damage? That is one of the first things I change in mods because they usually stick with vanilla values, although in Misery 2 enemies die pretty quick, I still am for real deadly weapons ever since I played the Redux mod
Awesome, was hoping some1 would do this eventually.
Seems like a very fun mod.. it's hide and seek.