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If anyone is experiencing long loading screens, add the "-noprefetch" command in the properties of ShoC's executable, in the target field; for example this is what shows in my target field "E:\Games\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -nointro -noprefetch
Without this I experienced long loadings + big fps drops and freezes when I first load my game
For some reason increasing weapon damage in my game doesn't help as much as it made a huge difference in other mods, I assume enemies in this mod have way better resistances than in vanilla, or something idk, can't find an explanation.
Yes the stats are odd, I always change weapon stats myself when playing mods, changing things according to wikipedia(rpm, fire distance etc.), and damage, well I use values close to that of what is seen in Lurk 1.2 on ammo descriptions, damages which are 2-4 times higher than vanilla values. With Vanderer's permission I'll see if I can make a re-balance and some minor fixes for AA2(thinking of inconsistencies between armor description and the amount of protection displayed in the inventory)
How can I play with default FoV?
Hmm maybe possible...new artifact with helm icon, + to damage resistance etc :D, scripted to use the HUD
Well the trend is creating content fast and getting money for it, most shooters are a great example of this... the same stuff over and over again, few shooters are creative, like Shooter + RPG elements (Stalker) and RPG + Shooter elements (Deus-Ex)
Looks like you can't snipe the other side of the Stadium with this kind of vegetation :D . Hope the blocks give some good spots for sniping
Merry Christmas and a happy New Year! Thank you Dezowave for the good news
Rain issue? you mean the vanilla bug when it starts raining, but the rain sound is delayed?
Time_factor = 10 means 10 times faster than real time so 6 seconds real time = 1 minute in the game. I usually go with time factor 2 or 3, the only problem with changing time factor in ShoC is you will be able to sprint longer, so I just increased the stamina drain a bit so it kinda matches the stamina intended by the mod. Love Stalker but hate it when I play for 1 hour and 1 day passes in any game. Like Morrowind has 30x real time lol
Happy Birthday! You mean "lots" not "lot's"
Yeah, sorry, here Moddb.com
I recognize most maps, except those in the lower right corner, but what maps are those in the middle of the world map(above darkscape) and the one to the right of Predbanik, right next to Predbanik where it reads "Chernobyl the market"
The armor piercing rounds are surprisingly effective fired from every weapon, whereas the standard rounds do way too poorly in comparison when fired from starting-to-middle guns (9x39 standard ammo seems to do fine, atleast being fired from the Groza in my experience), but the damage will be buffed in the patch
I only got 300 of them, the rest remained up there unfortunately :D
By realism didn't mean rifles should kill in 1 shot,(snipers should, I modify for myself a wpn's damage mostly by caliber used) but combat should be more fair; as they are now, you need half-full magazine of standard 9mm, 5.45 or 5.56 rounds to drop someone or 2-3 armor piercing rounds. Just got the Groza with standard 9x39 and it's alot more effective than the other calibers, and this without increasing the Groza damage ( I did for other weapons but they are still ineffective with standard ). Yes i agree with your take on the usefulness of AP rounds
Armor piercing bullets work like a charm but standard ones only tickle most enemies. It is realism I'm after
It depends on the model, GSC put the ejection on the left to "better capture the feel, satisfaction of shooting a gun" but there are community models out there which have it on the right. You cannot do anything to change this
Haven't reached that part yet, usually I stay neutral and don't accept Skull's quest or dispatch him for Freedom. I did the quest to assault Freedom base few times but I honestly never encountered or heard of this bug before
I think ill increase all costs even more after the patch, you get much more ammo from looting stashes(I refrain from taking the ammo off corpses, only take if it's 30 bullets as to imitate a full mag, so I only carry 30,60,90..etc, yeah it's a fixation I got after playing ZoA with it's magazine system) and quests than you need to buy. My money mostly comes from quests and selling of surplus items. The most expensive ammo from what ive seen is the 7.62x51 at 2500 ru, but that is cheap when you have 150k rubles.
Wuut, I thought there weren't any scopes for shotguns, I want :D . Maybe it's from a stash? but lately, been unlucky discovering new stashes
It didn't bother me, although it's not that nice when the enemy shoots from behind a crane, train car whatever directly at you as if the object wasn't there, and sometimes it hits you through, usually they shoot from such positions that you wonder how they manage to shoot at you since you look at them and they aren't really exposed, but behind cover; if only I could record my experience, some incredible deaths right there. Encountered the same enemy spot on accuracy before, like in Lurk 1.1 and OGSE(they sniped you with every weapon from 100m+). I'd modify their accuracy, not sure how to do it, it just isn't right that everyone no matter what rank he is, and even zombies have their crosshairs glued to you
I noticed the weapon bullet spread which is pretty high, unlike real life where a gun, depending on distance fired shoots pretty accurately in the same spot; now in Yantar is the first time I tried to do headshots instead of wasting ammo on body shots, and it isn't easy to get a headshot if the bullet doesn't always go where your crosshair/scope dot is, and one time, had the scope dot on a zombie about 20-30 metres away from me, fired with the 3 round burst, but saw the tracers, the bullets 'dodged' him :D, all 3 shots missed with me targeting the zombie's chest
The easiest path would have been to let the scientist die haha, which he did very fast...and so I kept trying until I managed to save him, but to do that i had to leave him go where he is scripted to go and I went sprinting to intercept the mercs in a more advantageous environment for me. I also failed the Yantar escort numerous times because the zombies have the same godly accuracy, so I had to sprint up ahead of the scientist and kill the zombies.
Well they are ridiculously resistant to standard ammo but the AP ammo does the job extremely well :))
There really aren't any CS mods that greatly modify the game
Wow, this has been the toughest Wild Territory and Yantar escort I ever seen, took me 10-20 tries. Enemies are almost immune to standard ammo(didn't take my armor piercing rounds but really didn't expect the enemies to be almost immortal), and they(the mercs) can take up to or more than 3 direct shots from the Saiga. Not only them but all enemies, dogs or stalkers are very resistant to standard ammo(like a blind dog took 10 shots from the m16 to the body, survived and wasnt even in the limping state). Headshots are effective yes, but body shots almost do nothing. After my experience with the zombies I realized every enemy has the same flawless accuracy, nomatter if he is a zombie, a rookie stalker or an expert merc, military or monolith guy. They all have aimbots, they always score a hit when they start shooting with their 3 round bursts. Mercs in Wild Territory were mostly using armor piercing so I died countless times the moment I peaked from behind cover(because of the increased FoV I believe they can see your body sticking out behind a corner even tough on your screen you are covered). Oh yeah and all this even after I increased the weapon damage haha
*These useless items are left-overs from the old builds
Zooms along? what do you mean? If you want the time to pass slower ingame, you will have to look in alife.ltx > time_factor, my time_factor = 3 (3x normal time) so 1 minute ingame = 20 seconds real time. Problem is you have to restart the game..or in some mods sleeping solved it for me but idk, you will probably have to restart the game. Another side effect, your stamina will drain slower, so I also upped walk_power etc in actor.ltx
You find them in a locker near Borov, also u can find Mama's Beads + Guitar and Walkie Talkie(useless) near lab x18
It doesn't, do you mean the arm texture? in CoP the arm texture for Bulat and Beril suits are the same. If you are talking about the invetory picture, it is not the Bulat (called Skat-9 in ShoC)