The Protectors (in short TPC) is a stand-alone mod of the game Warlords Battlecry 3, produced by
Infinite Interactive. Stand-alone means that it can be run without having the original game installed.

Currently, TPC is under development (since 2010) and has not reached a stable version.
However, there are beta versions available for download. All users are encouraged to report
bugs and suggest improvements on TPC forum, as they are considered beta testers. Becoming a
member of TPC official site will also ensure your name's (or nickname's) appearance in the credits list
once the mod is fully developed.

Official website | Forum | Download

List of highlighted improvements:

  • Story driven campaign (new locations, quests, characters, videos)
  • Improved RPG part (dialogue choices, multiple endings, psychological profiles)
  • Improved RTS part (new units, buildings, terrain, food system, temples)
  • Improved A.I. (no longer freezes or gets stuck, builds mortars etc.)
  • New hero system (new spells, perks, racial synergy bonus, proficiency)
  • New items and item sets
  • Improved editor (scene events, interface, manuals, custom portraits)
  • Support for high resolutions (up to 1920x1080)
  • A lot more music (warlords themed)
  • New graphics (portraits, GUI, loading screens etc.)
  • Cheat codes
  • More multi-player scenarios
  • Lots and lots of bug fixes
Image RSS Feed Latest Screens
GROND CRUSH Unlimited army 0.8.4 promo pics
Blog RSS Feed Post news Report abuse Latest News: The Protectors version 0.8.4 FULL now available

6 comments by Patrick_Winekiller on Mar 2nd, 2015

Version 0.8.4 FULL

WARNING! Chapters modified. All chapters reset
WARNING! Heroes modified. All heroes and saved games lost



Fresh install! Uninstall all older versions and delete The Protectors folder in My Documents

What's new?


Most of the original units have been unlocked in this version. Balancing the races' units was a top priority. Khazrimi Guards, Ogres, Doom Knights and more are now available for production, some even have new abilities. Costs, stats, recruiting time were all tweaked in an attempt to make the game fair for every side.

Spore split

The AI heroes now wear more items, survive longer, are affected by perks and use spells more strategically. In very late games, the AI players (and lairs) still produce units and buildings. Higher difficulty AIs no longer pick their enemy with priority on the human player, but rather through a strategical algorithm (distance, race-alignment, defenses, threats, resources). Several bug fixes regarding the AI were also fixed, including the production of too many Ancient Wisps, Peasants and others or the refusal of upgrading the main keep.

The hero system also received a lot of attention from our dev team. Firstly, perks are now altered via sliders at a low AP cost, allowing more fine tuning to the user. Also, all newly created heroes start with neutral perks (no effects) rather than random ones like in prior versions. Secondly, new classes and skills (Monk, Diplomacy, Fire Missile...) were created, some replacing useless ones (Bullslayer, Deathslayer...). Stats now cost 2 AP instead of 1, while skills are now capped by the hero's current level. Spells have been reworked, nerfing the over-powered and buffing the useless ones.

A lot of effort was put in improving the sound effects heard while playing the game. Some sounds even got replaced (Heavy Rain, Dancing Sword...) and some new ones were added (Manticore, Towers, Dragon Deaths...). As requested by fans, special characters such as Robert, Gront, Kaari or Paridian now have up to 11 more speech files. A new feature that got implemented in version 0.8.4 is modular music. Songs will adapt to what is happening in the game: calming music will be playing while a dialogue is progressing, adventurous music will be heard when traveling around Etheria, epic battle music when fights are happening, sad, funeral music when your hero dies etc. Each race also has it's own playlist, each having up to 15 original pieces. The Protectors Soundtrack is also included in this release, being the first official modular music of the game. Of course, the original non-modular playlists are still there for the user's preference; this implementation is optional and fully customizable.

0.8.4 promo picsGraphical-wise, The Protectors 0.8.4 brings new terrain imports from Warlords Battlecry 2 and new loading screens, including the "items & weapons catalog" loading screens. Also, some animations and portraits were corrected and smoothed.

One of the other new features this version brings is the cross-reference system. Focused on single player, this feature allows the transfer of different variables between chapters and campaigns. What this means is that characters retain their items and levels that the player obtained in a respective chapter/campaign, and use them in another chapter/campaign, where the player might play alongside or against the same character - now controlled by the AI. A classic example is Esgaleth in chapter 2 affecting the Dragon's Maze campaign. Decisions and choices are also a factor in this: sending a character to certain death might affect future scenarios. Replayability is greatly increased because of this.

0.8.4 promo picsThe spell timer is another new implementation. Every spell which has a timed effect will now have a countdown in minutes and seconds showing the spell's expiration to the owning player. Each timer will have a colored symbol to the left, representing the spell index and spell sphere of the respective cast spell. With this extra information, mage loving players will now be able to conduct more sophisticated combos and level up their spells with more regard towards effective time.

Chapter & Campaign scenarios were reworked and new ones were added. For Skirmish and Multiplayer modes, we present 9 new maps to the official collection (New Illuria, Battle of Serenthgur and Naval Battles to name a few).

Extra Scenarios

Help text strings are now updated and externalized for translated versions. New users can now rely on them more and feel less overwhelmed by the variety this game has.

As always, these are only the highlights version 0.8.4 brings. We recommend reading the full list of changes in the changelog provided.


The Protectors Team

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Mar 15, 2015 Patch 2 comments

Hotfix for the critical burn bug and the 30k+ hit points bug that made the game unplayable.



Mar 1, 2015 Full Version 16 comments

This patch unlocks original units for production as well as balancing stats, costs and spells. New features such as the spell timer, the cross-reference...



Aug 19, 2014 Patch 24 comments

Other than unlocking the main campaign and giving access to item stash, this patch brings support for high resolutions (up to 1900x1080) along with more...



Apr 5, 2014 Patch 30 comments

This patch brings the new game duration feature as well as allied play for multi-player, skirmish and campaign slug fest and raze fest modes. Old terrain...



Jan 26, 2014 Patch 11 comments

The all-about-orcs chapter is available in version 0.8.1, and with it the possibility of creating and enjoying more text-based quests at a higher level...



Sep 16, 2013 Full Version 5 comments

Version 0.8 brings three major updates. Firstly, a new chapter to test out - "The Isle of Dawn" - should provide the player with exciting new adventures...

Post comment Comments  (0 - 10 of 85)
jfpoliveira12 Jun 2 2015, 8:05am says:

Hi all. I have a question.
How much population cap can I actually field?
I dont get the Starvation mechanic (I know Starvation is when I cannot recruit more troops) as it doesn't specify what my actual limit is very clearly or if buildings actually do affect how many troops I can have like in the original game (as they keep explaining that they add Army points when built on the help bar).
Thanks for the mod though its really fun, I actually do hope some factions lose a few more units wich are a bit too redundant (Knight Champion is one of them because I already have Knight as accessible early cavalary and Knight Lord as super heavy cavalary for T5 Keep level).

+1 vote     reply to comment
Patrick_Winekiller Creator
Patrick_Winekiller Jun 2 2015, 10:16am replied:

There is a document in the Manual folder which explains the new system, but here is a crash course:
The display is x/y where x is the storage and y is production. Sometimes you see x//y - a representation of negative y (I know it sucks, but we're working on a better UI).
Buildings each give a boost to food production (+2,+3), filling your storage. Units eat that food (-1,-2, even -4 for dragons and big units), consuming the storage. When the storage hits 0 or below, you enter starvation. You can increase storage size by building a higher level keep (maximum is 999 at level 5 currently). There is no hard cap (this system is called a soft cap) and time is more important than in vanilla, i.e. timing your attack with the enemy's starvation period or minimizing your starvation period or taking risks in having a huge army etc. etc.

I hope this answers your questions regarding population cap.

+2 votes   reply to comment
jfpoliveira12 Jun 2 2015, 2:32pm replied:

More or less it did, though now I believe the old Army Points (pop cap) increase per building actually makes more sense. Still thanks for explaining, now I'm just direly wanting to see what the new UI you want to implement will look like. :)

+1 vote     reply to comment
jfpoliveira12 Apr 27 2015, 7:58am says:

Hi, I have installed the game and the patch without problems but when I start a match, I cant see my units or buildings, only the terrain. Can you help me please?

+1 vote     reply to comment
Patrick_Winekiller Creator
Patrick_Winekiller Apr 28 2015, 4:18am replied:

Sure thing: right click the protectors.exe -> properties -> compatibility and check run in compatibility win xp sp2. See:

+2 votes   reply to comment
lolazolol Mar 25 2015, 12:45pm says:

Is there any way play the original campaign in your game? The idea is to have one hero and switch between campaigns, I have both games installed but as far as I can see hero saves would not be compatible.

+1 vote     reply to comment
Patrick_Winekiller Creator
Patrick_Winekiller Mar 25 2015, 4:56pm replied: +1 vote   reply to comment
Gregory1212 Mar 27 2015, 1:37pm replied:

Hi, I followed instructions and it works well but only if you choose specific race like knights for example.

I made a Ssrathi as my hero and the game starts at The Forge of Despair. Reseting progress only changes the number of day.

Any way to fix it?

+1 vote     reply to comment
Patrick_Winekiller Creator
Patrick_Winekiller Mar 28 2015, 5:45am replied:

I'm afraid not. The original campaign isn't really supported by TPC, not yet anyway. The unsupported hero races are: undead, minotaur, orc, fey, daemon, ssrathi, swarm. The rest should work fine.

+1 vote   reply to comment
lolazolol Mar 26 2015, 8:31am replied:

I think it worked, I also copied Quest.xcr from root folder because I had it modified, thank you very much.

I also found a tool called Campaign Changer which I though could help me without having manually changing files everytime but I have no idea how to make it work.

I have last question.
If I were to switch the campaign (I know I need to reset it on a character) will my items preserve, so only the progress of campaign would be deleted?

+1 vote     reply to comment
Patrick_Winekiller Creator
Patrick_Winekiller Mar 26 2015, 11:13am replied:

I believe the Item Stash would also be lost, but the items the hero was wearing (including backpack) are preserved.

+1 vote   reply to comment
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The Protectors
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Release Date
Released Dec 2011
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31 votes submitted.

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Highest Rated (3 agree) 8/10

I like the changes you have made and the effort put in.

But I don't really like the ballance changes and the direction it has gone.

Nov 29 2012, 2:15pm by eSPee

Real Time Strategy
Single & Multiplayer
Warlords Battlecry III
Warlords Battlecry III Single & Multiplayer Real Time Strategy
The Protectors
The Protectors Single & Multiplayer Real Time Strategy
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