The Protectors (in short TPC) is a stand-alone mod of the game Warlords Battlecry 3, produced by
Infinite Interactive. Stand-alone means that it can be run without having the original game installed.

Currently, TPC is under development (since 2010) and has not reached a stable version.
However, there are beta versions available for download. All users are encouraged to report
bugs and suggest improvements on TPC forum, as they are considered beta testers. Becoming a
member of TPC official site will also ensure your name's (or nickname's) appearance in the credits list
once the mod is fully developed.

Official website | Forum | Download

For multiplaying, we suggest this Hamachi server: 160-127-061. No password required.
Or join our Discord server: Discord.gg

List of highlighted improvements:

  • Story driven campaign (new locations, quests, characters, videos)
  • Improved RPG part (dialogue choices, multiple endings, psychological profiles)
  • Improved RTS part (new units, buildings, terrain, food system, temples)
  • Improved A.I. (no longer freezes or gets stuck, seeks quests, builds mortars etc.)
  • New hero system (new spells, perks, racial synergy bonus, proficiency)
  • New items and item sets
  • Improved editor (scene events, interface, manuals, custom portraits)
  • Support for high resolutions (up to 1920x1080)
  • A lot more music (warlords themed)
  • New graphics (portraits, GUI, loading screens etc.)
  • Cheat codes
  • More multi-player scenarios
  • Hundreds of bug fixes
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Version 0.8.8 FULL

TPC beta v0.8.8 FULL

Version 0.8.8a patch
TPC beta v0 8 8a patch

Version 0.8.8b patch

TPC beta v0 8 8b patch


What's new?

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Though it has been a long journey, I finally bring some news. I have entered the realm of Etheria through its dark, mysterious interface. All the menus have been redesigned and adjusted to custom resolutions. Loading screens now possess impressive concept art and rich text about the universe, history and general hints collected from wise men of old. The world map has been redrawn at a higher, more detailed and lore-accurate scale and all the chapters, campaigns and custom add-ons have been updated to support the new coordinates. The battle UI also benefits of a few graphical tweaks, as well as the ability to shrink or expand by user preference. The stats, tags, weaknesses and other details are now viewable in the control panel both for units and buildings. Each spell now has its own unique visual particle and sound effect, along with a suggestive icon visible in the hot-keyed spells area. The elapsed time is now also constantly displayed on the top, while mission specific information is still stored on the right side of the screen. Spell timers remain on the left side, with only high priority messages popping up in the middle of the screen, such as diplomatic changes, perk adjustments or important resource modifications.

Several units seemed to me visually different… they better fit their nature and theme now. Minotaurs are now bigger in size and more ferocious for instance, while slimes and hydras look more sickly and infested. I have witnessed some gruesome battles too! All units now bleed upon impact depending on how much damage they receive, while other elements such as scorch marks, decaying bones, arrows, etc. remain on the battlefield. Footstep sounds, along with other terrain and weather impacts, all collaborate now as ambient-defining elements.

New chapter

New creatures have joined in the fray. The Rock Giant hurls boulders at the Barbarian’s enemies, while the Praetor trains the Imperial Armada. Devourers and Dust Devils roam the vast deserts. I also spotted Witch Doctors, Slayer Knights and green Oozes lurking in swamps. Even the well-known units now have new abilities. Zombies and Ghouls may now spread their infection to their victims, greatly multiplying their numbers. Sergeants may now encourage their soldiers to not be afraid or terrified of dragons, reminding me of the old knightly Order of The Dragon. The Swarm can now drain resources and mana while it digs its great hives to increase the already big population of insects. Dwarves have become extremely resistant to harmful magic spells and their beer is now more potent and “different” in effect. Orcs have discovered a new type of bolts for their kobold snipers, while the Dark Elves have imbued their arrows with lethal poison from fresh spider blood. Many other dangers await in this world.

On the bright side of things, I must say browsing through items in shops is now a slightly more pleasant interaction. Items now carry a baggage of lore in their descriptions. Comparing two items was made easier by creating help boxes detailing the items in question. Their stats have been rebalanced, some offering entirely new bonuses and curses. “Pick-up” and “drop” sounds can also be heard, imagine that!

0.8.8 Items (Part 1)

Yet, Etheria is known as The Land of Heroes and indeed new heroes have emerged. Master Paladins are now filled with fervor and Rangers may now cast nature spells and use their bow at the same time! Assassins like to weaken their targets before hitting the final, lethal blow. Merchants now always carry an “emergency fund” with them available at all times just in case a battle starts. Tinkers have learned the benefits of tactics, increasing the efficiency of nearby mercenaries. You can’t be too careful these days. Times have changed, what can I say? Maybe a Chronomancer is using one of his newer spells. Others have gone out for more nontraditional ways of magic. Warlocks now cut their own veins to cast spells although I’ve heard they are having problems healing the resulting wounds. Only the powerful Battle Potions the Brewers do have an effect on them. Then there are the Alchemists who now only use resources such as gold and metal to cast their spells. Now that’s something a thieving Double Dealer could really profit from.

Wind MillNow they have new or improved rules of battle. Start locations may be random and so can be an allegiance. Treason and treachery are common just to become King of the Hill these days, which is why having experienced bodyguards with you at all times is more important. Sometimes, skilled healers may be hired to resurrect heroes, although they charge for extra each time they perform the ritual. Bigger battles happening on bigger lands are now also more frequent, especially in the archipelagos and dense jungle areas, though some battles even spill on open farmland.


What’s more, all the Barons, Dukes, Lords, Princes, Kings and Emperors have gained much more experience in the matters of war. Some have even gained the reputation of Demigods, quickly erecting fearsome strongholds, raising huge armies, deploying deadly strategies, razing enemy mines, retreating when necessary only to strike back again and eventually vanquishing their foes with such unhuman efficiency that some accuse them of possessing artificial intelligence. Expect great difficulty when dealing with these types of warlords.

Alas, my time for writing letters has come to an end. Battle draws near! Attached are the detailed changelogs and quests I have observed up until now. Godspeed!

Signed,

A Grand Councilor of The Protectors Team


P.S. I leave to you directions to my bank account, if you so desire to further support my journey with much-needed coin.

P.P.S. We can indulge in more letter writing over at Discord. Many warlords share their experience there.

The Protectors version 0.8.7 FULL now available

The Protectors version 0.8.7 FULL now available

News 5 comments

Dear warlords and warladies, rejoice! 'Tis the time to celebrate the release of the newest version of The Protectors. After almost one year of development...

Showcasing the new quest system

Showcasing the new quest system

News 3 comments

As the new version is about to be launched, we would like to present a feature we’ve been working on intensively: the quest system.

The Protectors version 0.8.6 FULL now available

The Protectors version 0.8.6 FULL now available

News 15 comments

The Protectors dev team is finally ready to present the long awaited new version of your favourite game mod: The Protectors version 0.8.6. With over 580...

The Protectors needs you!

The Protectors needs you!

News 4 comments

Is your hero doing well? Having fun leveling up, fighting foes, building empires, converting mines, casting spells and what not? Good, good. Mine's doing...

RSS Files
TPC beta v0 8 8b patch

TPC beta v0 8 8b patch

Patch

Quick fixes regarding multiplayer stability and other minor gameplay tweaks. Requires patch 0.8.8a. Heroes and saved games are NOT deleted.

TPC beta v0 8 8a patch

TPC beta v0 8 8a patch

Patch 1 comment

What started out as a hotfix ended up as a patch. Requires version 0.8.8 FULL. Heroes and saved games are NOT deleted.

TPC beta v0.8.8 FULL

TPC beta v0.8.8 FULL

Full Version 29 comments

My fair warlords and warladies: it is my pleasure to announce that the newest and most awaited version of The Protectors is finally released. Witness...

TPC_beta_v0.8.7_FULL

TPC_beta_v0.8.7_FULL

Full Version 68 comments

Dear warlords and warladies, rejoice! 'Tis the time to celebrate the release of the newest version of The Protectors. After almost one year of development...

TPC_beta_v0.8.6a_patch HOTFIX

TPC_beta_v0.8.6a_patch HOTFIX

Patch 56 comments

*Fixed hero level up bug *Fixed host migration message *Fixed AI special retinue not taking ASP costs into account correctly *Maximum AI special retinue...

TPC_beta_v0.8.6_FULL

TPC_beta_v0.8.6_FULL

Full Version 71 comments

The Protectors dev team is finally ready to present the long awaited new version of your favourite game mod: The Protectors version 0.8.6. With over 580...

Comments  (0 - 10 of 1,170)
NightFuel
NightFuel

Hey I have some bug reports with the C. Chapter, overall been enjoying the chapter but now I'm stuck. Here is the two bugs I have found.

Duernoth's travel mission: The issue I found with this mission is that it doesn't end, when I destroy Green's base the mission doesn't end. I then destroy the orc's base, kill every unit they have, then destroy blue's buildings and killed all of their units (built a wall of mortar to keep the spawning blue units dead).

The mission still haven't ended and I checked everything for any sight of an green unit or building (did destroy their mines too). In the end I used the "iamawinner" to continue on.

The Labyrinth: I checked every single path and I can't see to open up the path to the undead, got the builders and use their spells on the pillars. On the center pillar and fountain, can't see to-do anything with them. However it did seem to trigger just once by telling me that they opened the path but then when it needed to load, it never loaded and now it won't trigger again. What do I need to-do and if it isn't triggering right, then how do I bypass the level as the "iamawinner" doesn't work on this level (I do love the idea of the level tho and the exits leading to other locations).

Anyway that's all I got right now, thank you for making this amazing mod and hope you all had a lovely day.

Reply Good karma Bad karma+3 votes
JoeTheBartender Creator
JoeTheBartender

Sorry for the lateness! Some problems with the Dark Dwarf custom chapter are known (I'm not sure which). If iamawinner isn't working, the only thing I can suggest is to hack the hero's campaign save using an xcr editor tool (those can be found on the warlords battlecry wiki) so that they're positioned in the next part of the chapter, the Realms of Death (LOC_REALMSOFDEATH is the location code for it) or Khazdhul (LOC_KHAZDHUL).

Many apologies, hopefully we can get this fixed soon!

Reply Good karma+2 votes
NightFuel
NightFuel

No need to apologize as you are a small team working on this massive project (with already amazing amount of work put into it), also been overall busy so I haven't had much time to play more into the chapter (or the game in general).

Anyway thank you for replying and hope you are having a nice day.

Reply Good karma Bad karma+2 votes
Patrick_Winekiller Creator
Patrick_Winekiller

The secret exit to the maze is in the western part of the map. You just need to bring the chameleons there (it is a dead-end). An event will trigger which will auto-save and load the game, now with the terrain changed so it is not a dead-end, but a path with many undead warriors and towers, ending with a dragon lair. However, the invisible chameleons will still be detected by the towers (due to new changes) which makes the game winnable only by using iamatank cheat and reaching the exit. This is the bug of the maze that will probably be fixed by removing the towers. Additionally, you can use the cheat code iamaseer to reveal the whole map and better orient yourself. Winning the scenario in this method will unlock new locations on the world map and allow the continuation of the chapter.

Reply Good karma+2 votes
Patrick_Winekiller Creator
Patrick_Winekiller

You can also hack the campaign file (The Protectors/English/Custom_chapter.xcr) with an xcr editor and edit the global.var file so that the global episode variable is high enough to progress the story. Through trial and error and constant resets of the chapter you will be able to continue. But I highly recommend the first option with cheat codes.

Reply Good karma+2 votes
NightFuel
NightFuel

I think I know where the exit is, but I have bring the chameleons there before many times but nothing triggers. Still I haven't played in a while but I will try out those cheats to see if it helps.

About the exit, do you mean the lighting effect going forward an dead end or the two pillars in the dead end near the center?

Anyway thank you for helping and I will see if I can finish the level.

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Guest
Guest

Hello Protectors !

Can you help me how can I change the resolution without entering the game ? I dont know how but when I start the game the image of menu appears in right-down corner and only options I see are singleplayer, multi and tutorial ;( I had tried to reinstall the game few times but the problem (a nightmare) continues X/ any sugestions ? THX and keep going with mod!

Reply Good karma Bad karma+1 vote
Patrick_Winekiller Creator
Patrick_Winekiller

Run regedit.exe, browse to CURRENT_USER->Software->The Protectors->Options and set the default res to 1. You can modify other options from there as well, without using the game.

Reply Good karma+2 votes
Aeromyr
Aeromyr

Hey guys sup
i was playing some games and i noticed how weak a ranger(with bow) hero can be against esqueletons so it got me thinking if theres a way around it or i need to accept the fact that i will never be able to kill one esqueleton without wasting a lot of my time.
Sorry about my english.
Thanks for the great work!

Reply Good karma Bad karma+3 votes
JoeTheBartender Creator
JoeTheBartender

A bow with flaming arrows is the best bet against Skeletons. They'll still resist much of the bow's damage, but the fire part should get through their special resistance. Otherwise, Skeletons in general are a good counter to archer heroes.

Reply Good karma+3 votes
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The Protectors
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Highest Rated (7 agree) 10/10

I've been a huge fan of Warlords Battlecry II and III. The protectors is a mod for WBC III which brings some nice ideas to the original game such as an improved hero leveling-system, balance changes (in the first skirmish I played to try this mod out, I ran into barbarian war hounds which were strong and pretty useful, compared to their weaksauce-version in WBC III) and the re-introduction of bronze and zinman-mode. The new perk system brings an interesting twist to alter your playstyle. You can…

Jan 11 2014 by MCDT

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