The Protectors (in short TPC) is a stand-alone mod of the game Warlords Battlecry 3, produced by
Infinite Interactive. Stand-alone means that it can be run without having the original game installed.

Currently, TPC is under development (since 2010) and has not reached a stable version.
However, there are beta versions available for download. All users are encouraged to report
bugs and suggest improvements on TPC forum, as they are considered beta testers. Becoming a
member of TPC official site will also ensure your name's (or nickname's) appearance in the credits list
once the mod is fully developed.

Official website | Forum | Download

List of highlighted improvements:

  • Story driven campaign (new locations, quests, characters, videos)
  • Improved RPG part (dialogue choices, multiple endings, psychological profiles)
  • Improved RTS part (new units, buildings, terrain, food system, temples)
  • Improved A.I. (no longer freezes or gets stuck, seeks quests, builds mortars etc.)
  • New hero system (new spells, perks, racial synergy bonus, proficiency)
  • New items and item sets
  • Improved editor (scene events, interface, manuals, custom portraits)
  • Support for high resolutions (up to 1920x1080)
  • A lot more music (warlords themed)
  • New graphics (portraits, GUI, loading screens etc.)
  • Cheat codes
  • More multi-player scenarios
  • Hundreds of bug fixes
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Quests in the original game were often overlooked. With the changes and improvements we made, we have unlocked their true potential.


More rewards!

A first step to improve the current system was to add more rewards. Successfully completing a quest can now offer healing and mana potions for your hero to use in battle; random or specific items might be obtained; units and characters can join your army; buildings which can be placed on a chosen location on the battlefield; crowns to spend in shops or other deals; and of course a lot more XP for your hero. Some deeds might also change your hero’s perks, making him a better person or becoming more selfish. If you helped with a ritual, a spell will be cast affecting the current situation. There’s even a quest teaching you how to sacrifice your armies to summon daemons. All in all, the flexibility of the new rewards will encourage players to give more attention towards completing quests. Satisfaction guaranteed!

evil

More conditions!

Furthermore, a few extra conditions were added to complement the existing ones. Quests might now require you to kill a number of units of a specific race, or ones that have a specific psyche ability. They might ask your hero to pay upfront with crowns or accomplish deeds with his own hands (and not his army). For example, having your hero personally kill 10 fear inducing units is now something that truly impresses a fighter willing to join your army.

Penalties!

With the increase of the gains for completing a quest, we wanted to increase the risk of failing them as well. Therefore, we’ve introduced the new penalties system. This will trigger on some quests when they are failed (i.e. your quest has expired). For instance, your hero could make a bet and loose resources, maybe get cursed or diseased, or simply get chased by some mercenaries. Now, with this high risk – high reward mechanism, players will be forced to think twice before accepting a quest.

crownslost

Bribing!

However, we’ve all been put in the situation where if we had just a few more seconds, we could complete an ongoing quest. Some characters that offer these quests might now accept bribes to do just that: increase the remaining time before the quest expires. For a small sum of crowns, not only will the timer increase, but all other participants to the quest (your adversaries) will be banned from completing the quest ahead of you.

bribing

Bashing!

For the greedy or just ones of you who do not wish to use such methods but still want the reward badly, there is always the option to destroy the quest building, gaining its promised goods through force. Beware though, not only will you have to fight the guardians of the shrine (explained later), but also the characters involved in the quest. For instance, if a merchant is willing to sell an item to you, you can just raze the building he's hiding in (i.e. the quest building) to the ground and steal that item, but you might have to deal with the angry merchant and his bodyguards in battle as a result. Provoking some characters might have dire consequences.

Banning!

We realize quest bashing might become abusive though, so all active quest buildings now have their guardians spawned when attacked, similar to how lairs worked in the original game. Shrines are protected by archons and divine beings, while Mausoleums and Pyramids have undead and spiders lurking inside them. In addition to that, players who still manage destroy them will be banned from all other quest buildings for a certain amount of time. Inactive quest buildings however, (i.e. those which do not have an active quest a.k.a. “are in recovery time”) will be totally abandoned of any guardians and therefore helpless to any raiders.

banned

Visual indicators

Such a complex system might be hard to understand at first, so The Protectors will now have visual indicators of all the stages a quest building has as follows:

qinactive

Inactive (a.k.a. “in recovery time”)

The quest building is not offering any quests at the moment. It is also vulnerable to any attacks without consequences. The timer on the right displays how long until it becomes active.


qactiveActive but not visited

The quest building is willing to give a quest, but nobody ever visited it yet (i.e. the quest was not generated). The building is protected by guardians and you will be banned from questing if you destroy it, but because there is no quest generated, there also is no reward gained from razing it (other than wiping it off the map, which can be turned into an advantage on the battlefield).

qunvisited

Active and visited

There is an active quest there! Someone visited the building and most likely accepted a quest. The timer on the right shows how much time there is before the quest expires. If your hero joins in on this quest, that is the time he will have to accomplish it (and will also have to deal with other heroes who accepted it). Like all active quest buildings, it will have guardians and you will be banned from questing if you destroy it. But since the quest was generated, you might also get a reward in doing so.

qmineMy ongoing quest

The tick near the grail represents the quest which you’ve already accepted and is underway. When you have met the conditions of the quest, this is where your hero needs to return to receive his promised rewards.

That's it!

We hope this article makes things a little bit clearer on how the new system will work in version 0.8.7. Naturally we’ve modified and added hundreds of quests to benefit from these new changes. More pictures and texts were also added to flavor their backstory. A detailed list of all the changes that were made is constantly being updated. Check it out here: Docs.google.com

Cheers,

The Protectors Team

The Protectors version 0.8.6 FULL now available

The Protectors version 0.8.6 FULL now available

News 9 comments

The Protectors dev team is finally ready to present the long awaited new version of your favourite game mod: The Protectors version 0.8.6. With over 580...

The Protectors needs you!

The Protectors needs you!

News 2 comments

Is your hero doing well? Having fun leveling up, fighting foes, building empires, converting mines, casting spells and what not? Good, good. Mine's doing...

Epic Modular Music

Epic Modular Music

News 7 comments

The Protectors now supports fully customizable modular music, bringing gaming experience to a higher level. Music will now change based on what the player...

The Protectors Original Soundtrack 2: Dark Evocations

The Protectors Original Soundtrack 2: Dark Evocations

News 0 comments

Spread the word: the new songs of TPC OST are available for listening. Another hour of music but now faster, more complex in composition and heavier awaits...

RSS Files
TPC_beta_v0.8.6a_patch HOTFIX

TPC_beta_v0.8.6a_patch HOTFIX

Patch 53 comments

*Fixed hero level up bug *Fixed host migration message *Fixed AI special retinue not taking ASP costs into account correctly *Maximum AI special retinue...

TPC_beta_v0.8.6_FULL

TPC_beta_v0.8.6_FULL

Full Version 66 comments

The Protectors dev team is finally ready to present the long awaited new version of your favourite game mod: The Protectors version 0.8.6. With over 580...

TPC_beta_v0.8.5_FULL

TPC_beta_v0.8.5_FULL

Full Version 161 comments

One of the most balanced and stable versions yet, version 0.8.5 brings a new chapter, custom campaigns, new units, side colors, new hero classes and skills...

TPC_beta_v0.8.4a_patch

TPC_beta_v0.8.4a_patch

Patch 8 comments

Hotfix for the critical burn bug and the 30k+ hit points bug that made the game unplayable.

TPC_beta_v0.8.4_FULL

TPC_beta_v0.8.4_FULL

Full Version 16 comments

This patch unlocks original units for production as well as balancing stats, costs and spells. New features such as the spell timer, the cross-reference...

TPC_beta_v0.8.3_patch

TPC_beta_v0.8.3_patch

Patch 24 comments

Other than unlocking the main campaign and giving access to item stash, this patch brings support for high resolutions (up to 1900x1080) along with more...

Comments  (0 - 10 of 535)
tomkos36
tomkos36

Cool mod guys ! But one question, which race have a rock giant ? As I said, very good mod :D

Reply Good karma Bad karma+2 votes
Patrick_Winekiller Creator
Patrick_Winekiller

The orcs!

Reply Good karma+2 votes
tomkos36
tomkos36

Yes, but they have (as I saw) a normal giants, and I am looking for rock giant...

Reply Good karma Bad karma+1 vote
Guest
Guest

Will it replace the current Ogre-like Giant? Oh, and I recall a suggestion of a Storm Giant spellcaster for the Barbarians, is it still considered?

Reply Good karma Bad karma+2 votes
Patrick_Winekiller Creator
Patrick_Winekiller

Currently, the rock giant is scenario specific only, it cannot be produced at a generic orc building. We haven't decided what/if it will replace another unit in the orc production tree for now.
The Storm Giant was pushed back to future patches, it will not be available in 0.8.7. However, there will be new units in this upcoming release.

Reply Good karma+2 votes
Guest
Guest

Rocks throwing giant could become second orc race general. Why orc race cannot have two generals while empire already has four?

Reply Good karma Bad karma+2 votes
Executor-64-
Executor-64-

this is amazing so glad i got here somehow :)

Reply Good karma Bad karma+4 votes
Guest
Guest

ETA on the 8.7 update???

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Patrick_Winekiller Creator
Patrick_Winekiller

We're running on some unscheduled difficulties, but hopefully they will be fixed by the end of September.

Reply Good karma+3 votes
WBCKharn Creator
WBCKharn

Just when we start clearing up and polishing all the new stuff, we encounter something critical!
Such is the way of Warlords Battlecry.

Reply Good karma+3 votes
Guest
Guest

keep up the good work guys! I cant wait for 8.7

Reply Good karma Bad karma+1 vote
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The Protectors
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Highest Rated (7 agree) 10/10

I've been a huge fan of Warlords Battlecry II and III. The protectors is a mod for WBC III which brings some nice ideas to the original game such as an improved hero leveling-system, balance changes (in the first skirmish I played to try this mod out, I ran into barbarian war hounds which were strong and pretty useful, compared to their weaksauce-version in WBC III) and the re-introduction of bronze and zinman-mode. The new perk system brings an interesting twist to alter your playstyle. You can…

Jan 11 2014 by MCDT

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