Map editing is a passion.
You may now play as the Naga. This is the last stage of large editions to the project. The Naga have been a favorite race of mine for a decade and I'll...
This is an important update particularly for the Lost and their ability to move about the map. There are numerous performance updates for all three races...
I have continued to balance the racial attributes. All three were significantly adjusted or restructured in this update. I have spent a great deal of...
I've got some dynamic new neutral units, map optimization, balance changes, and a new neutral hero. Enjoy!
There are some major updates to Lost and Human units here.
Moving forward I would like as much feedback as possible on unit balance.
I made some oversights in the last release that have been corrected now. Several units in the Lost tree were disabled.
Thanks to Remixer and infrenus I have some exciting new terrain and models for you to play with. The Lost are becoming a truly refined race, and I have...
Lost are becoming the aggressive foe they were meant to be. You can look forward to terrain improvements if I find the time.
I've been working on new terrain and refining certain game aspects. You'll find targeting for Cannon Fodder, and movement for submerged Submarines much...
You will see an update soon that includes a new naval combat focused map.
Another patch is out further balancing lost and improving AI.
Lost has see some major changes for balance reasons. Namely they no longer have a timed life. Instead organic units decay when off blight. I am also excited...
This is simply a new update to discuss the project.
This patch primarily focuses on balancing Lost, and restructuring the Human navy.
I am holding a tournament this Friday. I am using Steam to organize.
This fixes the Conversion spell, adds race specific mobile item shops, and several other exciting changes. There is also new terrain in (4)Paradise Shoals...
A look back through the development if this map through the years.
This update addresses many minute details of each race. There are also some substantial balance changes. The maps have been further optimized to reduce...
Important update for Lost timer system. It now applies the timer correctly. It was applying the bonus for any structure any player built, instead of for...
Further refines Lost race and integrates them into combat systems. There is also a new 4 player map.
This is a major balance update for Lost that should make the games more interesting.
I've added an IRC channel for people who want to play to find each other.
This is a substantial update from the previous version that affects every unit. Most notably there is a new race called the Lost.
I have released an update to the standing final. It addresses several issues that caused fatal errors.
I have released what is most likely the last version of this mod. I hope you all enjoy it.
This is the post final version, please play it as much as possible and report imbalances and bugs.
Major release. Please see the following link for 2 and 8 players versions of the map.
The new version is out containing many changes to balnace the Seed and add new abilities to orcs and humans to deal with the Seed.