Map editing is a passion.
The new version is out containing many changes to balnace the Seed and add new abilities to orcs and humans to deal with the Seed.
Major release. Please see the following link for 2 and 8 players versions of the map.
This is the post final version, please play it as much as possible and report imbalances and bugs.
I have released what is most likely the last version of this mod. I hope you all enjoy it.
I have released an update to the standing final. It addresses several issues that caused fatal errors.
This is a substantial update from the previous version that affects every unit. Most notably there is a new race called the Lost.
I've added an IRC channel for people who want to play to find each other.
This is a major balance update for Lost that should make the games more interesting.
Further refines Lost race and integrates them into combat systems. There is also a new 4 player map.
Important update for Lost timer system. It now applies the timer correctly. It was applying the bonus for any structure any player built, instead of for...
This update addresses many minute details of each race. There are also some substantial balance changes. The maps have been further optimized to reduce...
A look back through the development if this map through the years.
This fixes the Conversion spell, adds race specific mobile item shops, and several other exciting changes. There is also new terrain in (4)Paradise Shoals...
I am holding a tournament this Friday. I am using Steam to organize.
This patch primarily focuses on balancing Lost, and restructuring the Human navy.
This is simply a new update to discuss the project.
Lost has see some major changes for balance reasons. Namely they no longer have a timed life. Instead organic units decay when off blight. I am also excited...
Another patch is out further balancing lost and improving AI.
You will see an update soon that includes a new naval combat focused map.
I've been working on new terrain and refining certain game aspects. You'll find targeting for Cannon Fodder, and movement for submerged Submarines much...
Lost are becoming the aggressive foe they were meant to be. You can look forward to terrain improvements if I find the time.
Thanks to Remixer and infrenus I have some exciting new terrain and models for you to play with. The Lost are becoming a truly refined race, and I have...
I made some oversights in the last release that have been corrected now. Several units in the Lost tree were disabled.
There are some major updates to Lost and Human units here.
Moving forward I would like as much feedback as possible on unit balance.
I've got some dynamic new neutral units, map optimization, balance changes, and a new neutral hero. Enjoy!