You will play as the goblin infused strength focused Orc, the technologically advanced economical Human, the hyper-aggressive soul thirsty Lost, or the adaptive magic crazed Naga. Included are highly customized tech trees for each race, new heroes, units, abilities, spells, upgrades, integrated sea units, specialized terrain, and support features.

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Lost are becoming the aggressive foe they were meant to be. You can look forward to terrain improvements if I find the time.

Posted by Kam-Ghostseer on Oct 20th, 2013

Balance Changes:
-Reduced Hex duration from 7 to 4 seconds, reduced area of effect from 300 to 200
-Warlock now has War Call (replaces Blood Boil), and Chain Heal

-Retribution Wagon now has a small magic attack, and Metal armor
-Rapid Chambering gold cost increased from 150 to 300
-Overwhelm replaced with Pious Hand

-Blight Growth is now AOE cast, area reduced from 512 to 256, cooldown reduced from 25 to 15 seconds
-Dimentional Eye replaced with Predictive Eye
-Incursus HP decreased from 950 to 475, model scale reduced
-Crux and Terminus combined into Terminus Crux to fit more with the aggressive playstyle
-Lost no longer have Mana Barrier
-Crimson monarch has new model/icon no longer has Vile Cocoon, renamed Stygian Monarch
-Siphon Matrix replaced with Dark Ward
-Cede now only requires a Sieve
-Cede reworked to be a sacrifice based ability
-Oppressor can be upgraded with Incinerate


-Last Stand tooltip fixed

-Footman has new model more fitting to WC3
-Replicate Drones now follow correctly when a Elite Rifleman is in a Hopper

-Well of Sorrow correclty increases the level of Impale
-Corruption has new icon
-Anguish now correclty increase upgrade cost per level, has three levels, includes Shambler
-Monolith has standard pathing
-Palette no longer allows food limit to be ignored
-Removed Iron Centurion
-Remnant removed
-Warrior custom model/icons removed
-Elementalist added at Mercenary Shop

-Numerous trigger optimizations
-Altars returned to default location in build que

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Released Aug 2002
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