This is not a full conversion, rather it re-envisions Orcs and Humans to more resemble Warcraft 2. It provides a balanced melee environment that allows players to take full advantage of naval tech-trees. It also adds a hyper-aggressive race called the Lost that are unique in the RTS realm, and a fleshed out Naga race.

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Thanks to Remixer and infrenus I have some exciting new terrain and models for you to play with. The Lost are becoming a truly refined race, and I have been continually differentiating Orcs and Humans. Enjoy!

Posted by Kam-Ghostseer on Dec 17th, 2013

12/17/13

Balance Changes:

Orc:
-Bloodlust attack speed increase lowered from 40% to 30%
-Afterburn chance increased from 25% to 33%

Human:
-Sheep may now be bought at Farm Depots at a cost of 40 gold and 5 lumber to produce 3 food

Lost:
-Impale replaced with Blade Shards
-Fulgor removed
-Shadow mana cost reduced from 175 to 150
-Unbridled Frenzy no longer deals self damage
-Nightmare Palette cost reduced by 50 mana, attack range increased to 100 from 90 to match Ogre Magi and Paladin, armor increased by 2
-Dark Ward replaced with Mana Shield
-Petrification Aura replaced with Acid Burst
-Pain Lord replaced with Hulsk
-Soul Sew now absorbs friendly units, and when the Harbinger makes a kill it gains 25% of the max hit points of the dying (organic) unit
-Monolith functions merged with Obsidian Moor
-Corruption duration increased from 5/7 to 8/12 and cooldown increased from 25 to 40 seconds
-Desecrator reworked to be an organic unit area denial weapon, new model/icon
-Oppressor renamed Scourge, now a two in one unit with a form change from fast-attack ranged to ranged siege
-Executioner remade

Fixes:

Orc:
-Nomral orc AI loads
-Afterburn no longer has a chance to chain-trigger causing lag

Lost:
-Lost spawn special effect now only plays for workers and Derelict units
-Palette can no longer be cast in deep water or other obstructed areas
-Corruption max range now functions correctly
-Lost units that are summoned no longer allows food limit to be ignored. I had thought this corrected in the last update.
-Adjutant description
-Oppressors and Stygian Monarchs no longer have mana
-Terror was not firing

All:
-Dummy units no longer have a chance of providing vision
-Numerous trigger optimizations

Cosmetic Changes:

Human:
-Rifleman has new model/icon

Orc:
-Battle Guide model updated

Lost:
-Lost primary structure model reworked
-Firey Shards has a new projectile model
-Nexus Buffer effects altered
-Overseer renamed to "Altar of Oversight

Neutral:
-Removed Relic custom model, and Circle of Power base

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Warcraft III: Frozen Throne Icon
Platforms
Windows, Mac
Developed By
Kam-Ghostseer
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Official Page
Hiveworkshop.com
Release Date
Released Aug 6, 2002
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