Map editing is a passion.
A continuation of the vanilla story line based around a crazed follower of Dagoth Ur taking place some years later. The player would be recognized as the savior by the general population, hold a significant title, and perhaps command of some soldiers. The arc would follow a build up to a rebellion by Dagoth supporters to install the crazed follower as ruler.
Will you be releasing the resources for this mod? It would be greatly appreciated.
I fixed the Devour Magic description. I will also clarify Anchor's description as a on attack passive for the Nullifier. You will only see an effect if you attack a unit with it learned.
Thank you for playing!
It seems to be an issue with the compression software, I'll update it later this evening.
Devour Magic is using the stock description, it looks fine to me.
Do you have the current Wc3 version? I have not yet updated it for the new patch.
That's a graphical bug with Wc3. Have him try adjusting his graphics settings.
I will look into it. Bloodlust always presents balance problems.
I'll start brainstorming a 6 player map.
I am glad you like my project.
As I have time to create new terrain I will add them. It is time consuming though. If you have something you would like to see please tell me.
Could you make the .mpq accessible? Currently it does not open correctly.
You only need the current maps.
Love the new volcano!
Thank you! I am interested in feedback if you have any concerns.
You better have a backup!
The colors are vivid!
The Knight-Lieutenant is well done. His shield is quite detailed.
It's a .rar map pack. Once you extract the map files place them in your Warcraft 3 map directory.
There are five map files in the .rar here:
That is all you need.
I am aware that Dweller Burst still has parts of Black Arrow remaining.
Reaver's will be your best best for disposable as they are inexpensive and can be upgraded to explode on death.
I prefer the current version. =)
They are currently being rebalanced to have average unit strength higher than Orcs (pecking order is Lost, Human, Orc, Naga) and rely on smaller numbers of units. This is more in tune with how Blizzard imagined them but this time they aren't overpowered (I hope).
I would suggest adding a TC band to the bracers.
Hm ok. Did you try using Fury on the Myrmidons? The Drakens also have Blink. I will attempt to liven them up. Currently I am re-balancing them to be the highest HP/damage units as they were in the campaign.
What would improve them? What makes them seem so boring?
Good. Let me know what you think!