Map editing is a passion.
Would you be more specific?
What patch do you have?
Got it! Thank you.
I noticed that. Thankfully it does not affect the functionality of the upgrade.
I'm working on adding some neutral units which will probably be a mix of vanilla units people miss. The current change log is as follows:
-Blight Aura buff no longer shows on heroes
-Altar of Overseers now has standard altar pathing map
-Cluster Rockets upgrade description fixed
-Halt range reduced from 900 to 800
-Hammer of Thor replaced by target cast Dalaran Shield
-Afterburn no longer damages friendly units
-Upgrade descriptions now tell vital statistics
-Attack upgrade for Naga beast units now provides a chance to deal extra damage per hit
-Mobile shop item list adjusted, creep drops adjusted
-Added an item cleanup script
-Hauler armor type changed to Medium
-Savant Mage renamed to Savant Guardian
-Marksmanship now shows as a green +3 on the unit
-Coral Blades is now an attack speed bonus of 10%/10%/10%
-The Move command now says "Move" again.
-Strike now requires the War Forge instead of the War Mill
I have one large bug to report.
You were not on the original development team of Morrowind and thus I missed out on this content. =p
Yea sure I didn't remember if I sent you a clean copy or not.
Did you want to use my terrain?
Seems a trigger is misfiring. I will correct it in the next update.
You need WC3 and The Frozen Throne. Add the maps to your maps folder and your good to go.
Yes. Try fighting an insane AI.
Please note that if you downloaded this prior to 00:35 CST 3/6/15 I had to make a hotfix for gameplay constants I forgot to update in three maps. Please download again.
Only the Orc AI is broken in this version. It will be corrected in the next release which should be this week.
The Battle Guide is a unit cannon. It fires your other units that must be grouped around the Battle Guide.
As a reminder my contest runs through February 1st.
I think that's part of the vanilla game. It used to happen to me.
Is there a place to see how many votes a mod got in the initial round?
Is it just you working on this or do you have a team?
The work produced is excellent.
Looks good after all these years.
Invisibility will be nice.
Hey I just posted an update. I hope you like it.
It needs to feel lively.
The only way all the research can be done is if you use the ability in your town hall under Game Options.
The AI is not working ion this release, the next update will fix that.
Yes I made one.
Yes. It's called the Battlescruiser now. It has a movement speed equal to the Pulverizer, a higher fire rate, and reduced armor. I am also experimenting with having it manufacture the Bulwark as a smaller one-man hover tank that would follow the Battlecruiser.
The Argonaut is now more expensive and deals more damage to offset the heavy micro requirement involved in using it.
The Pulverizer now carries up to 6 units.
No that's a minor error. There will be an update as soon as I can gather feedback on balance.