This deals with balancing and detail work on the Naga. The only substantial change to another race is the elimination of the Bulwark.
There are numerous new spells and units to play with and countless new strategies to employ. The terrain is different than what you've played on before, naval unit integration demanded a much more open field of battle.
For all the information and all maps see the homepage link.
-Mumbo Priest hit points reduced to 1200 to 900
-Warlock replaced with a permanent transformation spell on the Mumbo Priest
-Fade Step replaced with Assassinate
-Blades of Durotar mana increased from 110 to 150
-Evasion now causes passive permanent invisibility
-Abduct mana reduced from 140 to 100
-Conceal mana cost increased to 125 from 100
-Battleship range increased from 750 to 850
-Poison Bite and Barbed Tail now require a Resevoir Vault
-Wind Serpent removed
-Myrmidons, Incursors, and Drakens no longer move when submerged. This is a balance consideration to offset the regernation and movement bonus Naga units have in water.
-Parasite replaced by Desiccate
-Couatl's no longer benefit from Sharpened Claws
-Incursors can now be upgraded with Shell Bash
-Sea Witch and Tempered Guard now cost 5 food
-Coral Bed replaced with Coral Guardian
-Devour Mana replaced by Illusory Wail
-Urchin Turtle now has Kraken Call
-All heroes have increased armor via a base armor of Strength (7), Agility (5), Intelligence (4)
-Naga bounty rewards fixed
-Grapple renamed Abduct
-Winds of Durotar renamed Blades of Durotar
-Battlecarrier renamed Battleship
-Incursor model now allows shading
-Draken missile model changed
-Chilling Silence renamed to Chilling Wail
-Siren has new skin/icon