You will play as the goblin infused strength focused Orc, the technologically advanced economical Human, the hyper-aggressive soul thirsty Lost, or the adaptive magic crazed Naga. Included are highly customized tech trees for each race, new heroes, units, abilities, spells, upgrades, integrated sea units, specialized terrain, and support features.
As I continue to integrate the Naga they will become a more potent force on a per unit scale. They are now more expensive in gold/wood/food but provide more damage output. Additionally the Nullifier has been reworked as it was previously a filler hero.
I have been working with a community member to progress the lore behind the Lost. Check out the backstory and tell me what you think.
At some point I'll be releasing a small training map that will be a series of preplaced units for you to deal with using a limited force. I will start with the Lost.
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This update deals with unit balancing and refining roles. Human and Orc units continue to be differentiated. Heroes received some attention, I am now...
This update primarily reworks some of the Orc and Human sea units, and has a completely updated Frozen Void terrain.
A long list of significant changes including food limit, item drops, unit replacements, terrain alterations, and more.
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This corrects numerous balance issues and refines a number of unit roles. Humans may now build walls.
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