There are numerous new spells and units to play with and countless new strategies to employ. The terrain is different than what you've played on before, naval unit integration demanded a much more open field of battle.

For all the information and all maps see the homepage link.

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0 comments by Kam-Ghostseer on Mar 6th, 2015

Beyond the Throne v3.9.6.7


Balance Changes:

-Mumbo Priest replaced with Warlock
-Ascension replaced with Outburst
-Flaming Grog removed, standard attack now causes area damage
-Clan Allegiance removed
-Scattershot replaced with Storm Generator
-Pulverizer has Mass Shot
-Rune Duration increased from 45 to 60, mana cost increased from 200 to 250
-Bloodlust mana cost increased from 100 to 125
-Hibernation mana cost increased from 75 to 100
-Ogre Magi mana maximum decreased from 400 to 300
-Warlock mana maximum reduced from 450 to 350
-Obliterate damage increased from 30/65/100 to 60/125/250
-Clear Cut damage increased from 75/150/225 to 125/250/325
-Healing Spray damage healed increased from 30/45/60 to 50/65/80
-Incendiary Bomber damage increased from 20 to 45
-Assassinate damage increased from 120/240/360 to 150/300/450
-Combust is now a remotely triggered ward

-Animal War Training removed
-Monastery merged into Barracks
-Replenish Mana and Life moved to Field Generator
-Blacksmith and Lumber Mill merged into Academy
-Shock and Awe removed
-Engineer removed
-Resistant Armor repplaced with Legion
-Siege Engine now has Barrage by default, new upgrade: Pulse Cannon
-Cluster Rockets is now a tier 3 upgrade
-Rocket Bomb (Rocket Strike) can now be upgraded to level 2
-Removed Foundry
-Human sea units no longer have armor upgrades, Battleship has Robust Cannon upgrade
-Field Generator now has Replenish Life and Mana, a magic attack, increased gold cost, and requires a Mage Sanctum
-Ale Screen Removed
-Savant Mage mana maximum mana reduced from 460 to 400
-Cannon Assault AoE increased from 150 (melee range) to 250
-Rocket Speheres now deals siege damage
-Replicate now creates one drone at all three levels, drone attack damage increased from 13/17/21 to
-Critical Sector ranged damage bonus oncreased from 25% to 40%
-Bind damage increased from 100/225/375 to 225/350/500
-Comradeship damage buff increased from 6-18/10-25/15-33 to 10-22/15-30/20-38
-Omega Bursts replaced with Gravity Well
-Resurrection man cost raised from 200 to 300 and dead revived raised from 6 to 12
-Hopper movement speed reduced by 20%

-Removed Consume from Scourge
-Ravager movement speed over land reduced, now has movement bonus over water
-Executioner reworked
-Torn Sky removed
-Metasis mana cost increased from 110 to 250
-Mince mana cost increased from 90 to 150
-Burning Barrier damage increased from 10/20/30 to 25/50/75
-Devastate AoE range increased by 60%
-Secretion damage increased from 60/90/120 to 60/120/240, duration set to 30 seconds at all levels
-Derelict lumber cost increased from 180 to 250

-Volatile Blood no longer damages Reavers
-Incursor gold cost reduced from 225 to 125, mana bank removed
-Murky Gaze area of effect reduced, cooldown increased from 35 to 60 seconds
-Spawning Grounds lumber cost reduced from 125 to 60
-Naga hall food production increased from 10 to 16
-Urchin Turtle now requires 8 transport slots
-Dark Fold removed
-Harbinger now a fortified siege unit
-Myrmidon mana maximum reduced from 450 to 350
-Summon Reef Elemental replaced with Watery Wrath
-Urchin Turtle now has Normal damage type, movement speed reduced by 50%, has Escort
-Hydralings now have small armor, and magic attack
-Hydra has magic attack
-Draken now has Slow Poison as a standard attack, Barbed Tail removed, mana maximum increased from 100 to 125
-Breach is now a research and Calcify is available by default
-Submerged removed from Naga units - Deemed too powerful in combination with Eternal Well and amphibious movement

-Gryphon Rider/Dragon/Stygian Monarch/Couatl attack type changed from Magic to Normal
-Towers require Buildable condition
-Swindler reworked into Coinbaron
-Experimental units reworked into standard units
-AI smart casting improved
-Decoy reworked to create stronger fake units
-Hit Point bonus per strength point increased from 25 to 50, defense bonus increased from .3 to .6


-Fixed bug where devoured units triggered afterburn
-Orc AI works
-Gash tooltip fixed

-Bind target buff effect location fixed
-Revival tooltip fixed
-Footman birth sound range fixed

-Fury duration now works correctly
-Blight Aura buff displays correctly

-Pressure Chamber no longer mentions Wind Serpent

-Creep abilities should now conform to the QWER/ASDF/ZXCV pattern
-Fixed Greed Vault text display


-Naga building ground textures changed to Night Elf

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Beyond the Throne v3.9.6.7

Beyond the Throne v3.9.6.7

Mar 6, 2015 Full Version 9 comments

This version is a reflection of the changes proposed by Ken-E in the recent contest. It includes substantial changes to the Human tech tree, merges experimental...

Beyond the Throne v3.9.6.6

Beyond the Throne v3.9.6.6

Nov 8, 2014 Full Version 3 comments

This deals with balancing and detail work on the Naga. The only substantial change to another race is the elimination of the Bulwark.

Beyond the Throne v3.9.6.5

Beyond the Throne v3.9.6.5

Oct 10, 2014 Full Version 2 comments

The Naga are being expanded. Currently they are missing one unit upgrade. I am also unsatisfied with the Naga air game so that will be my next priority.

Beyond the Throne v3.9.6.4

Beyond the Throne v3.9.6.4

Aug 15, 2014 Full Version 1 comment

Some further balancing with the Lost. New terrain: (2)Ruined Lock New race: Naga

Beyond the Throne v3.9.6.3

Beyond the Throne v3.9.6.3

Jul 6, 2014 Full Version 2 comments

This is an important update particularly for the Lost and their ability to move about the map. There are numerous performance updates for all three races...

Beyond the Throne v3.9.6.2

Beyond the Throne v3.9.6.2

May 9, 2014 Full Version 1 comment

This update deals with significant balance issues including changes to racial attributes.

Post comment Comments  (0 - 10 of 82)
Guest Mar 20 2015, 1:25am says:

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Kam-Ghostseer Creator
Kam-Ghostseer Mar 23 2015, 3:25am replied:

I noticed that. Thankfully it does not affect the functionality of the upgrade.

I'm working on adding some neutral units which will probably be a mix of vanilla units people miss. The current change log is as follows:

-Blight Aura buff no longer shows on heroes
-Altar of Overseers now has standard altar pathing map
-Onslaught fixed
-Cluster Rockets upgrade description fixed
-Halt range reduced from 900 to 800
-Hammer of Thor replaced by target cast Dalaran Shield
-Afterburn no longer damages friendly units
-Upgrade descriptions now tell vital statistics
-Attack upgrade for Naga beast units now provides a chance to deal extra damage per hit
-Mobile shop item list adjusted, creep drops adjusted
-Added an item cleanup script
-Hauler armor type changed to Medium
-Savant Mage renamed to Savant Guardian
-Marksmanship now shows as a green +3 on the unit
-Coral Blades is now an attack speed bonus of 10%/10%/10%
-The Move command now says "Move" again.
-Strike now requires the War Forge instead of the War Mill

+1 vote   reply to comment
Guest Mar 20 2015, 1:27am replied:

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Kam-Ghostseer Creator
Kam-Ghostseer Mar 23 2015, 3:26am replied:

Got it! Thank you.

+1 vote   reply to comment
Cyrylthedefiler Mar 6 2015, 10:12am says:

does AI work?

+1 vote     reply to comment
Kam-Ghostseer Creator
Kam-Ghostseer Mar 6 2015, 11:39am replied:

Yes. Try fighting an insane AI.

+1 vote   reply to comment
leozx Sep 20 2014, 8:14pm says:

I love these maps,but I have some issues now.I downloaded 3964,but when I played as a local game,I found all units have been upgraded not only thier atk. and def.,but also their ability,and all AI player could do nothing but harvest.I remember some old version maps,AI works properly,and I can do research in normal way.

+1 vote     reply to comment
Kam-Ghostseer Creator
Kam-Ghostseer Sep 21 2014, 3:19pm replied:

The only way all the research can be done is if you use the ability in your town hall under Game Options.

The AI is not working ion this release, the next update will fix that.

+1 vote   reply to comment
Guest Feb 16 2015, 9:58am replied:

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Kam-Ghostseer Creator
Kam-Ghostseer Feb 21 2015, 2:25pm replied:

Only the Orc AI is broken in this version. It will be corrected in the next release which should be this week.

+2 votes   reply to comment
leozx Sep 21 2014, 8:28pm replied:

Copy,Can't wait to see next update.

+2 votes     reply to comment
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