This is not a full conversion, rather it re-envisions Orcs and Humans to more resemble Warcraft 2. It provides a balanced melee environment that allows players to take full advantage of naval tech-trees. It also adds a hyper-aggressive race called the Lost that are unique in the RTS realm.

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I've been working on new terrain and refining certain game aspects. You'll find targeting for Cannon Fodder, and movement for submerged Submarines much more precise. I am working on a new type of AI that will prove far more dynamic.

Posted by Kam-Ghostseer on Jul 2nd, 2013

7/2/13

Balance Changes:

Orc:
-Cannon Fodder cast restrictions revised to me more precise, removed Last Stand Ward
-Battle Guide collision size reduced
-Transport can no longer hold other vessels

Human:
-Critical Sector range reduced from 340 to 325

Lost:
-Dispense replaced with Eradicate
-Guardians replaced with Mana Rot on Adjutant
-Dimensional eye adjusted to a 25 second duration, damage set to 1/2 HP per second, fixed tooltip
-Forerunner mana cost reduced from 185/145/105 to 145/125/105
-Incursus HP reduced from 1200 to 950
-Leech name changed to Desecrator, scale increased, HP increased from 175 to 250, armor changed to Large, gold cost increased from 95 to 145

Fixes:

Human:
-Fixed Spell Shield
-Fixed areas where Submerged Argonauts could escape into shallow water
-Deploted Decimator now costs the same food as undeployed
-Bulwark model decay fixed

Lost:
-Corrus model now has overhead attachment point, custom missile added
-Fixed missing Forerunner buff model
-Adjutant no lo

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Platform
Windows
Developed By
Kam-Ghostseer
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Official Page
Hiveworkshop.com
Release Date
Released Aug 6, 2002
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