You will play as the goblin infused strength focused Orc, the technologically advanced economical Human, the hyper-aggressive soul thirsty Lost, or the adaptive magic crazed Naga. Included are highly customized tech trees for each race, new heroes, units, abilities, spells, upgrades, integrated sea units, specialized terrain, and support features.

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I've been working on new terrain and refining certain game aspects. You'll find targeting for Cannon Fodder, and movement for submerged Submarines much more precise. I am working on a new type of AI that will prove far more dynamic.

Posted by on

7/2/13

Balance Changes:

Orc:
-Cannon Fodder cast restrictions revised to me more precise, removed Last Stand Ward
-Battle Guide collision size reduced
-Transport can no longer hold other vessels

Human:
-Critical Sector range reduced from 340 to 325

Lost:
-Dispense replaced with Eradicate
-Guardians replaced with Mana Rot on Adjutant
-Dimensional eye adjusted to a 25 second duration, damage set to 1/2 HP per second, fixed tooltip
-Forerunner mana cost reduced from 185/145/105 to 145/125/105
-Incursus HP reduced from 1200 to 950
-Leech name changed to Desecrator, scale increased, HP increased from 175 to 250, armor changed to Large, gold cost increased from 95 to 145

Fixes:

Human:
-Fixed Spell Shield
-Fixed areas where Submerged Argonauts could escape into shallow water
-Deploted Decimator now costs the same food as undeployed
-Bulwark model decay fixed

Lost:
-Corrus model now has overhead attachment point, custom missile added
-Fixed missing Forerunner buff model
-Adjutant no lo

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Warcraft III: Frozen Throne
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