This is not a full conversion, rather it re-envisions Orcs and Humans to more resemble Warcraft 2. It provides a balanced melee environment that allows players to take full advantage of naval tech-trees. It also adds a hyper-aggressive race called the Lost that are unique in the RTS realm.

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This fixes the Conversion spell, adds race specific mobile item shops, and several other exciting changes. There is also new terrain in (4)Paradise Shoals, a 2v2 map. I've added a short video detailing the racial super units.

Posted by Kam-Ghostseer on Aug 12th, 2012

8/12/12

Balance Changes:

Orc:
-Added mobile item merchant: Packbeast
-Battle Guide lumber cost increased from 60 to 270

Human:
-Added mobile item merchant: Arcane Depository
-Second Wind now counts Omega Bursts
-Dash n' Slash now has a 15 second cooldown
-Reclaim works correctly
-Removed Backblast from Decimator
-Decimator lumber cost reduced from 300 to 220

Lost:
-Added mobile item merchant: Void Aide
-Pillar of Wrath replaced with Terminus, attack cooldown increased from .2 to 1.5, build time reduced from 70 to 55, projectile art changed
-Lost naval now deal magic damage

Fixes:

Orc:
-Behemoth replaced with Battle Guide in Goblin Alchemist description
-Battle Guide tooltip fixed to state that it has no attack

Human:
-Omega Wave art fixed
-Church has new soundset
-Demolition Squad chnaged to Demolition Steed

Lost:
-Harbinger death effect size increased to large
-Consumed Mine Tentacles no longer count as idle workers while being unsummoned
-Conversion now behaves correctly
-Nexus Buffer has new sound set

Neutral:
-Iron Enforcer added as a common mercenary
-Mercenary Camp units for Frigid Wheel now have correct hotkeys

All:
-Added building unit purpose labels to build que for fast reference and ease of understanding for first time players
-Super unit transport size set to 8
-Upkeep marks set to 75/120

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Developed By
Kam-Ghostseer
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Release Date
Released Aug 6, 2002
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