You will play as the goblin infused strength focused Orc, the technologically advanced economical Human, the hyper-aggressive soul thirsty Lost, or the adaptive magic crazed Naga. Included are highly customized tech trees for each race, new heroes, units, abilities, spells, upgrades, integrated sea units, specialized terrain, and support features.

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This fixes the Conversion spell, adds race specific mobile item shops, and several other exciting changes. There is also new terrain in (4)Paradise Shoals, a 2v2 map. I've added a short video detailing the racial super units.

Posted by Kam-Ghostseer on Aug 12th, 2012


Balance Changes:

-Added mobile item merchant: Packbeast
-Battle Guide lumber cost increased from 60 to 270

-Added mobile item merchant: Arcane Depository
-Second Wind now counts Omega Bursts
-Dash n' Slash now has a 15 second cooldown
-Reclaim works correctly
-Removed Backblast from Decimator
-Decimator lumber cost reduced from 300 to 220

-Added mobile item merchant: Void Aide
-Pillar of Wrath replaced with Terminus, attack cooldown increased from .2 to 1.5, build time reduced from 70 to 55, projectile art changed
-Lost naval now deal magic damage


-Behemoth replaced with Battle Guide in Goblin Alchemist description
-Battle Guide tooltip fixed to state that it has no attack

-Omega Wave art fixed
-Church has new soundset
-Demolition Squad chnaged to Demolition Steed

-Harbinger death effect size increased to large
-Consumed Mine Tentacles no longer count as idle workers while being unsummoned
-Conversion now behaves correctly
-Nexus Buffer has new sound set

-Iron Enforcer added as a common mercenary
-Mercenary Camp units for Frigid Wheel now have correct hotkeys

-Added building unit purpose labels to build que for fast reference and ease of understanding for first time players
-Super unit transport size set to 8
-Upkeep marks set to 75/120

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Released Aug 2002
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