Hey there! I'm Shadow, involved into Unreal-Engine Editing (Coding/Mapping) since 1998, the year Unreal came out of course. My first attempts were small SP-Maps for both Unreal and UT which were never to be released (to n00bish..). While mapping and improving over the time I got heavily influenced by Sci-Fi series and Fantasy stuff in matter of build and architecture. In the year 2002/2003 I initiated a small SP-Campaign which will later be known as the Total Conversion "Lost Secrets of Na Pali" (short: LSoNP). It was cancelled in 2006 and now I'm working on an SDK basing on the features LSoNP brought to the Unreal-Engine 1. So much for the Nerd-Stuff. If you want to know more about me, don't hesitate to visit my myspace.
After a longer delay in that we didn't post news here about LSoNP do we have some news relating new Member Additions, new Pics, Features, new Support-Band...
Currently the news are coming around a bit fast^^ FXD|CWF has implemented fully functional Distance Fog in our own OpenGL Render. It smoothly fades out...
Greetings All ! I've done a short movie of our Extended Decals. Extended Decals Movie Filesize: 2.5 MB Codec: XVid Mpeg4 Codec Length: 1/2 min. Previewpics...
USU is dead, long live USU... Yesterday it happened, because of a minimum of Developers and internal differences the great UT99-SP Mod "Unreal ...
With 1 day delay the video has been uploaded. It's just short and shows a flyby through a tiny temple where the effects are inside. I apologize for...
We're preparing a short Particle Tech Video showing many different particle effects in a sort of "gallery"-map. Expect a video within the...