After numerous problems and issues (copyright issues with Epic Games and lost data) I'm proud to announce that the Unreal Tournament SDK (now officially named: UT Community SDK) is back. As first deed I released all Internal Betas from Q1/2 2010 for study purposes as I don't want to hold anything back. With the next coming Build 161 the SDK goes officially Open Beta.
Following versions have been released today...
This was the first release containing C++ features on Objec/Class Level. Following the process of turning most things into native code many features were broken lately. Build 100 is a standalone Release.
This was the second major release containing C++ features on Objec/Class Level. Following the process of turning most things into native code many features were broken lately. Build 120 is a standalone Release.
This build contained a lot of previously Unreal Engine 3-only features on the Object/Actor Level (like Multi Timer Support, Dynamic Arrays, Bone Attachment etc.) Some features like PostProcessing are working again. Build 148 is an Update/Patch Release and requires either Build 100 or 120.
It is still 100 % Open Source and free for use in your Unreal Tournament Mod Development, as long as you follow the guideline of the Artistic Licence 2.0