Hey there! I'm Shadow, involved into Unreal-Engine Editing (Coding/Mapping) since 1999. My first attempts were small singleplayer Maps for both Unreal and UT which were never to be released (to n00bish..). While mapping and improving over the time I got heavily influenced by Sci-Fi series and Fantasy stuff in matter of build and architecture. In the year 2002/2003 I initiated a small SP-Campaign which will later be known as the Total Conversion "Lost Secrets of Na Pali" (short: LSoNP). It was cancelled in 2006 and now I'm working on a Development Kit basing on the features LSoNP brought to the Unreal-Engine 1. So much for the Nerd-Stuff. If you want to know more about me, don't hesitate to visit my myspace.
Beta Q1a/2024 is just a "small" update release. Adding some new components, improvements and smaller new features here and there. Also fixes and updates...
Beta Q4/2023 implements real static mesh support and an UMesh-based rendering engine, making the old 2013 static meshes obsolete. Hundreds of bugfixes...
What a hell of a ride. Two release delays later I finally managed to put out this way more polished version. I'm very sorry for the recent delays, additional...
Welcome to the first working build of the UTSDK in years. Its been a rough time, because I had some major issues adapting the SDK to UT469c. All problems...
Originally I intended to release the SDK with Static Meshes as it's major exemplary feature on top of a completely new framework that turned out to be...
UT Community SDK - January Beta (Build 500 / no Setup) - Setup Download coming next Days. Highlights: Bounding Volume / dynamic Per Poly Collision Support...
This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented...
Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...
Fixes a strange critical error when adding a StaticMesh Actor to the map. The error was caused by mismanaged texture arrays. Simply copy "sdkEngine.dll...
So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...
The Release of the UTSDK October Beta! (Build 271)
After a couple of months of work on the Particle Engine I can finally present it initially with this Build. On the top of it Static Mesh Support has been...
A small Hotfix patching the December Release of the SDK due to some persistent errors stating that some existing / working functions can't be found in...
Highlights in this Beta Release: introducing the new Post Processing System, Texture Projectors, extended LevelInfo System, debugged and improved Base...
The fresh new Version of the Unreal Tournament Community SDK after the break of several months. Starting with this version future releases mainly focus...
This release features Build 148 with tons of more extended native c++ stuff. It's still bugy and by far not the final product. Being back active again...
This release features Build 120 with more extended native c++ stuff. It's still bugy and by far not the final product. Being back active again I thought...
Ok being back active I decided to release the three Internal Betas that were developer during March to May 2010. Please note that this is by far not the...
The Download for the Demo Version of the Extension Pack for UT99. It contains mostly new basic features like Emitters and Lensflares and can be seen as...