Introduction Lost Secrets of Na Pali (short: LSoNP) is a huge UT99 Total Conversion that contains everything new to UT: new models, high-res textures, new technoligies (bloom, distance fog, particle system, physic engine), rpg style gaming, nearly complete freedom while playing (non linear), own exe, own menu, own hud, own loadscreens...... Story Around 200 years are gone since the Queen is dead. Well since the USM is setting up big bases on Na Pali and supporting the Nali with Technology, the Skaarj Empire is forced to develope a way to grow pupae half biologically half synthetically. Through this abnormal progress are they able to grow mutated skaarjs with extraordinary gen-pool. Those special skaarjs are "produced" only for 1 reason: to destroy human and nali in 2 ways: Invading on the one hand the earth and na pali with the new race and on the other hand... in a different time. The empire developed in many years of researching an Time-Vortex that causes an controlled black-hole...

Report article RSS Feed LSoNP Public Update and Interview

After a longer delay in that we didn't post news here about LSoNP do we have some news relating new Member Additions, new Pics, Features, new Support-Band, a Interview ... New Pictures A collection of pics of a cave part inside the humanbase. Working radial blur for the UEngine1. Interview An interview

Posted by UT99_Shadow on Apr 8th, 2006

After a longer delay in that we didn't post news here about LSoNP do we have some news relating new Member Additions, new Pics, Features, new Support-Band, a Interview ...

New Pictures

Humanbase, Cave Section (2) Humanbase, Cave Section (3) Humanbase, Cave Section (4) Humanbase, Cave Section (1)

A collection of pics of a cave part inside the humanbase.

Radial Blur

Working radial blur for the UEngine1.

Interview
An interview about LSoNP has been released at www.unrealsp.org, check out the news.

New Member Additions
- FXD|JWH (Music Artist)
- eGo (Uscript/C++ Coding)
- Pandemonium (Texture Artist, also in the E.P.O.S.-Team)
- FXD|aHOI (Texture Artist)
- FXD|Somian (Texture/Sound Artist)
- FXD|TH3D00M (Level-Designer)
- DaveLewis (Modeller/Skinner)

Additional Stuff
- the Band "Leaves Eyes" will provide 1 Song for LSoNP
- expect a big Main-Trailer around summer/autumn 06
- LSoNP will definitly have a Multiplayer Part!
- first concepts of new races are going to come out soon

Post comment Comments
_Kat_
_Kat_ Apr 9 2006, 12:09pm says:

Nice work on this old engine. ;-)

+1 vote     reply to comment
Fragger_
Fragger_ Apr 8 2006, 2:49pm says:

I have to say this looks really cool =D
I like the bloom and blur =D

+1 vote     reply to comment
UT99_Shadow Author
UT99_Shadow Apr 9 2006, 5:41am says:

thx guys =)

why we're trying this ?
because when WE are implementing our own coded features we have 100 % control of what is new, also keep in mind that bloom and radial blur aren't standard features of the ue2, even for bloom I only saw a fake-bloom script at uwiki..
we even have things the ue2 doesn't have.

+1 vote   reply to comment
ImTheDarkcyde
ImTheDarkcyde Apr 9 2006, 1:57pm says:

a little too much bloom, but impressive nonetheless

+1 vote     reply to comment
UT99_Shadow Author
UT99_Shadow Apr 10 2006, 5:13am says:

thx
the intensity of bloom is adjustable ;)

+1 vote   reply to comment
methy
methy Apr 10 2006, 6:45am says:

The radial blur effect is crazily awesome. Also, the fact that it seems to have realy nice bloom on the secene before the radial blur is applied. Nice work getting shader effects of this level into UE.

+1 vote     reply to comment
milb
milb Apr 11 2006, 1:20pm says:

Why not? UE2 is cool for sure, but isn't much cooler to see the good old UT in it's new dress?^^
And BTW: LSoNP will have graphic features you haven't seen in UE2 (except some extended versions), so your question is kinda senseless. The other thing is you can't pull out an UT mod which looks like old UT (nearly seven years now). No one will dl it if it looks that oldish. So we have to improve the graphic and the visuals (see the standars in MP mapping we have now for UT, check Nalicity. You'll for sure find something) to get more interesst from the comm. And at least I think modding is not only about writing a new Story and build some new maps...

I think the next thing we have to do for better graphics is to improve the meshes. For sure we can't go as far as UE2 but may we can the improve the lighting of the meshes and hopefully we can kill this silly wavy effect you sometimes have when you look at meshes while you're in movement. But I won't promise anything coz I'm not that deep involved in scripting (just doing maps^^).

P.S. Cool to see some ppl who are still interessted in UT!

+1 vote     reply to comment
UT99_Shadow Author
UT99_Shadow Apr 11 2006, 3:16pm says:

yay milb you're right
and yes it's really good to see that some are still interested in UT \m/
@ _Kat_ are you fan of that polish band "KAT" ??

+1 vote   reply to comment
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