I just did a few UT99 mods which you can find here.
Enjoy! :)

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Unreal can't die!

Unreal can't die!

95 members Fans & Clans

A group dedicated to developers and players of Unreal and Unreal Tournament, that just can't let the classic Unreal engine die.

Portugal

Portugal

102 members Geographic

Just a little group for the portuguese and friends, roaming around ModDB.

structure studio

structure studio

3 members Developer & Publisher

We play with food. Our Goal is a standalone game of the Food-Fight-Mod idea. And other very interesting stuff.

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Gnalvl
Gnalvl

Hi. I suspect the answer is no, but is there a simple way to implement Xpickups as a regular mutator you can apply to stock maps not built for xpickups?

I tried simply expanding the Xreplacer code from Mutator instead of Keypoint, and it did put xpickups on the maps, but predictably the base plates weren't there, so the all-important spawn delays for powerups were lost.

I imagine if there was an easy way to do this while retaining the delay functionality, you would have included it in the original release of Xpickups, but I thought I'd ask just in-case.

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Feralidragon Creator
Feralidragon

I know I am several months late (sorry!), but this is a mod which was developed during a time I barely knew how to do anything in UnrealScript, so the code quality and flexibility simply is quite garbage tier.

Having that said, I don't imagine it being very hard to do, so I think it's possible, but this code is so old that I would have too look deep into it again, and currently I don't have the time to do, and I don't think it's really worth it (I would rather redo the entire thing myself someday).

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redgrape404
redgrape404

Hey Feralidragon I'm haveing trouble with my first trigger

UMake won't let me compile the file I created

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redgrape404
redgrape404

Never mind I fixed it

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helion54
helion54

loooooooool thankyou very match!! =D

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