A professional CGI artist with 20 year experience in 3D, web design and web developing. A passionate gamer since ancient era of 8-bit ZX Spectrum. A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.

Comment History  (0 - 30 of 422)
CrommCruac
CrommCruac May 14 2013, 9:45am replied:

I don't think it's a good idea. Who would move your stuff, post office like in Fallout?
The way it is now is more realistic. It makes you plan what to leave behind and what to take with you.
More hard choices is a better choice :)

+6 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac May 13 2013, 5:04am replied:

I can understand that.

What I can't understand is constant moaning about improved R2 and how 'ugly' it is etc. As Kazak said, everything could be tweaked by console commands and all effects could be disabled in the game options.

+4 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac May 12 2013, 6:45pm replied:

What's more, R1 mode has the old feeling weather system based on the old builds. We kept that especially for guys like you BC. You won't be tormented with this ugly, fancy dynamic weather designed for R2 that you hate so much for some reason. No terrible sunshafts, awful dynamic shadows and offputting bump maps. Everything is just flat, brown and beautiful.

+5 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac May 11 2013, 8:39am replied:

Yes it is. From small flowers to large bushes

+8 votes     media: Last Night
CrommCruac
CrommCruac May 11 2013, 8:37am replied:

I had to clear it out of muties to make a photo. They kept to knock over my tripod :)

+23 votes     media: Last Night
CrommCruac
CrommCruac May 11 2013, 8:35am replied:

Thx, learned from the best :)

+10 votes     media: Last Night
CrommCruac
CrommCruac Apr 11 2013, 2:22pm replied:
Quote:Furthermore, do the threats made by North Korea have any impact on your work/the development process?

Of course they do! We stopped all development of LA and started to dig shelters. The ones we made in level editor might be not sufficient if all hell break loose.

+13 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Apr 7 2013, 6:37am replied:
Quote:LA it's running on a 6+ year old engine

Not anymore :)
Please read my post on the next page.

Regarding MISERY visuals: LA has different 'feel' than MISERY but in terms of engine there won't be much difference.

+6 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Apr 6 2013, 11:39am replied:

We are not sponsored by anyone and we have no ties to nVidia, AMD or any other hardware manufacturer. xRay has its limitations and we merely improving its capabilities. We are also small group with limited time.

The base for the improvements was the SoC R2 renderer. Now it produces much better visuals if you compare it to SoC. But don't expect miracles. It won't be the new CryEngine or Unreal Engine.

+6 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Mar 19 2013, 1:52pm replied:

There is compatibility patch for MSO... somewhere. As for Armory Mod I have no idea.

+1 vote     mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Mar 11 2013, 7:42am replied:

Well, that 'bends' are the result of projection of the spherical view on the flat panorama image. On this screenshot there are no long straight lines close to the camera so it is unnoticeable. But on the next screen (with the barrier) you can see it clearly. Nothing could be done, that's how 3D-2D math works.

+2 votes     media: Some informations + Panorama
CrommCruac
CrommCruac Mar 1 2013, 8:37am replied: +3 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Feb 24 2013, 3:32am replied:

There is no folder for options. All the options are available from the main menu during the game.

+1 vote     mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Feb 12 2013, 11:32am replied:

Yes it's real. It's very old though. It has been recorded in autumn 2010.

+3 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Feb 11 2013, 12:53pm replied:

Actually it is UQoLtU&E + 1 = 43

0 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jan 30 2013, 6:41am replied:

MISERY will stay looking miserable. This look of the Zone is integral part of the concept for this mod. If you bored with its look you can install any of Absolute Nature 3 style over MISERY or sky textures from original AtmosFear 3. If you don't like any of them you can always make your own style simply by editing the textures.

+4 votes     mod: : MISERY
CrommCruac
CrommCruac Jan 14 2013, 12:38pm replied:

In S.T.A.L.K.E.R games you can tweak this feature with console commands to your liking or turn it off completely.

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jan 14 2013, 6:13am replied:

It is in all S.T.A.L.K.E.R games from the beginning. It is handled by those mysterious r2_tonemap console commands. It has been properly used in LA. For instance when you come into the dark basement from the full day light you'll see the inside dark and gradually lightened up to mimic human eye adaptation.

+7 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jan 8 2013, 10:11am replied:

Frankly, it depends on your monitor size and how close you sit (closer, bigger screen = bigger FOV)

And of course bigger FOV = more object visible = more power required.

+3 votes     media: Lost Alpha screens for January 2013
CrommCruac
CrommCruac Jan 3 2013, 3:17pm replied:

Oh, you meant WHAT IS release date? You guessed wrong. We do know (as everybody else): when it's done :)

+4 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jan 3 2013, 3:47am replied:

Yes, release date.

+15 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Jan 3 2013, 3:44am replied:

AF3 and AN3 are separate mods. Download AN3 from addons section. You can use AN3 Full or Lite. They're both compatible with AF3.

+3 votes     mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Dec 26 2012, 5:54pm replied:

No, but maybe reading FAQ ( Moddb.com ) will clarify something.

+1 vote     mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Dec 24 2012, 11:35am says:

To all who vote for us and our fans: thank you for your support and for your votes. You keep us doing this :)

To the members of Dezowave Team: it's a huge pleasure to work with such talented and dedicated people. Thanks for taking me in.

To all: Merry XMas and Happy New Year.
Keep stalking!

+9 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Dec 21 2012, 12:09am says:

Finding a way to the bar is easy. Back home... that's a different story :)

+9 votes     media: Where is the bar?
CrommCruac
CrommCruac Dec 20 2012, 2:20pm replied:

Of course not. It's for everybody.

+2 votes     media: Where is it? Round:4, read the description -->>
CrommCruac
CrommCruac Dec 17 2012, 10:42am says:

cris64, don't answer here. PM dezodor so it will be harder to find it.

+5 votes     media: Where is it? read the description -->>
CrommCruac
CrommCruac Dec 13 2012, 6:22am replied:

I can only guess but it seems they bought the rights to use Strugatsky's concept of the Zone. They could make another game set in the Zone created by aliens visiting the earth but not the Chernobyl exclusion Zone as this is GSC concept. They can use term 'stalker' for the characters roaming that zone (coming from 'Picnic') but they can't call them 'S.T.A.L.K.E.R.s' (again GSC concept). Their Zone could be filled with anomalies and artifacts (Strugatskys) but they have to be different than we know from S.T.A.L.K.E.R. games.

So don't expect S.T.A.L.K.E.R. 2 from them. If they make a game it must be set in completely different universe than S.T.A.L.K.E.R. And they can't even call it 'S.T.A.L.K.E.R.' (but they could call it simply 'Stalker' as the characters from the novel are called)

+5 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Dec 3 2012, 12:15pm replied:

Works with S.M.R.T.E.R. after applying the merging patch: Moddb.com

I have no idea about RCOM though.

+1 vote     mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Nov 21 2012, 3:46am replied:

Loading previous levels? You mean savegames made before installing the mod? They won't work. Starting a new game is requred.
Read the read me and FAQ - Moddb.com please.

+2 votes     mod: AtmosFear for Call of Pripyat
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