A professional CGI artist with 20 year experience in 3D, web design and web developing. A passionate gamer since ancient era of 8-bit ZX Spectrum. A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.

Comment History  (0 - 30 of 1,125)
CrommCruac
CrommCruac @ Autumn Aurora 2

F.A.Q

Good karma+2 votes
CrommCruac
CrommCruac @ Absolute Nature 4.01

Unfortunately AN4 is totally incompatible with CoC. It uses different tree models, different textures ai maps and even executables. Merging is not possible.

Good karma+1 vote
CrommCruac
CrommCruac @ AtmosFear for Call of Pripyat

No. CoC uses different AI map and has a lot of levels more with old trees on them. The textures won't fit them.

You'd need to decompile all CoC levels, replace trees on them using SDK and recompile them back.

Good karma+1 vote
CrommCruac
CrommCruac @ AtmosFear for Call of Pripyat

Permission granted :) I've sent you an email

Good karma+1 vote
CrommCruac
CrommCruac @ AtmosFear for Call of Pripyat

powerFactor works for both radioactive and chemical fallouts.

self.minLengthTime=10*60
self.maxLengthTime=30*60
edit these to have fallout last longer. It will stop however as soon as the rain stops, no matter how long you set it in the values.

Good karma+1 vote
CrommCruac
CrommCruac @ Autumn Aurora 2

Steam 1.0005 should be fine. What's the log on crash?

Good karma+1 vote
CrommCruac
CrommCruac @ AtmosFear for Call of Pripyat

fallout_manager.script, try to fiddle with self.powerFactor=100 (line 41). IIRC the lower values produce bigger hit.

Good karma+2 votes
CrommCruac
CrommCruac @ Autumn Aurora 2

To read FAQ, that's what you should do

Good karma+1 vote
CrommCruac
CrommCruac @ Absolute Nature 4.01

I can't do it for CoC I'm afraid due to lack of time.
There is hope though. Borovos from CoC team contacted me and asked for the new optimized tree models to use them with CoC. He will do some tests and if the results are promising maybe he will replace the vanilla trees with the AN4 ones.

Good karma+1 vote
CrommCruac
CrommCruac @ Absolute Nature 4.01

Most likely missing textures. Re-download the mods, make sure they unpack without errors and reinstall them (AF3, then AN4)

Good karma+1 vote
CrommCruac
CrommCruac @ Absolute Nature 4.01

You're welcome

Good karma+2 votes
CrommCruac
CrommCruac @ AtmosFear for Call of Pripyat

Just the archive compression ratio.

Good karma+2 votes
CrommCruac
CrommCruac @ Absolute Nature 4.01

From the start or after a while? He'd be gone during one of the missions

Good karma+2 votes
CrommCruac
CrommCruac @ Autumn Aurora 2

Can you see the difference in amount and quality of vegetation in vanilla and AA2? You seriously expected that all that extended geometry would have no impact on FPS?

I wonder what should I delete so I will not have a big change in image quality but maintain 60 fps.

Nothing. Lower the vision distance and/or select lower FOV and grass distance in the installer.

Good karma+2 votes
CrommCruac
CrommCruac @ Autumn Aurora 2

Yup, normal vanilla grass behaviour

Good karma+1 vote
CrommCruac
CrommCruac @ Autumn Aurora 2

Shift-Enter in game, uncheck motion blur option, save the settings

Good karma+2 votes
CrommCruac
CrommCruac @ Autumn Aurora 2

1. Main Menu > Options > Game. There is an option to Show/Hide the HUD display
2. In-game press NUMPAD + and NUMPAD - to hide/show hud
3. hud_info off/on in the console

Good karma+1 vote
CrommCruac
CrommCruac @ Autumn Aurora 2

Excuse me but what? Not much support? Have you read the comments? We've supported the mod on daily basis for months. Did you see the release date? Forgive me for not visiting this page every day for 2 years and answering the questions that clearly are not related to the mod at all. Like lack of knowledge where the saves are or how to download and extract the archive properly. These could be googled in 15 seconds.

Anyway, all necessary info is here in the FAQ section and the mod description.

Good karma+3 votes
CrommCruac
CrommCruac @ AtmosFear for Call of Pripyat

AFAIK AtmosFear 3 is included in CoC

Good karma+2 votes
CrommCruac
CrommCruac @ Absolute Nature 4.01

It's not a mod bug. My mods don't change anything regarding missions. They're purely aesthetical.

Good karma+1 vote
CrommCruac
CrommCruac @ Absolute Nature 4.01

Fixed already. Just needs recompiling

Good karma+2 votes
CrommCruac
CrommCruac @ Absolute Nature 4.01

Yeah, that's why I've missed it. It's wrong sector distribution and missing portals. BTW, it's been already reported on previous page and will be fixed in 4.02

Blitz, don't worry it happens in one particular place only and doesn't break the game. And 4.02 will be save compatible.

Good karma+4 votes
CrommCruac
CrommCruac @ Absolute Nature 4.01

You can play. 4.02 will be savegame compatible

Good karma+3 votes
CrommCruac
CrommCruac @ Absolute Nature 4.01

The differences in spawn and AI grid files are virtually impossible to merge. Manual install of AN4 without those is easy enough.
There will be no compatibility patch.

Good karma+1 vote
CrommCruac
CrommCruac @ Absolute Nature 4.01

To be fixed in the next patched version

Good karma+1 vote
CrommCruac
CrommCruac @ Absolute Nature 4.01

Install AN4 to some temp folder. Delete level.ai, level.spawn and all.spawn files then copy everything to game dir.

Good karma+3 votes
CrommCruac
CrommCruac @ Absolute Nature 4.01

Any weapon pack compatible with AN3 Full should work with AN4 as well.

Good karma+1 vote
CrommCruac
CrommCruac @ Absolute Nature 4.01

Darn! You gonna live with that. I don't have time now to recompile levels again. It's not game breaking bug anyway.

Good karma+1 vote
CrommCruac
CrommCruac @ Absolute Nature 4.01

Dunno. Better compression I guess because all the files are there.

Good karma+1 vote
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