A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.
I can't do it for CoC I'm afraid due to lack of time.
There is hope though. Borovos from CoC team contacted me and asked for the new optimized tree models to use them with CoC. He will do some tests and if the results are promising maybe he will replace the vanilla trees with the AN4 ones.
Most likely missing textures. Re-download the mods, make sure they unpack without errors and reinstall them (AF3, then AN4)
Just the archive compression ratio.
From the start or after a while? He'd be gone during one of the missions
Can you see the difference in amount and quality of vegetation in vanilla and AA2? You seriously expected that all that extended geometry would have no impact on FPS?
I wonder what should I delete so I will not have a big change in image quality but maintain 60 fps.
Nothing. Lower the vision distance and/or select lower FOV and grass distance in the installer.
Yup, normal vanilla grass behaviour
Shift-Enter in game, uncheck motion blur option, save the settings
1. Main Menu > Options > Game. There is an option to Show/Hide the HUD display
2. In-game press NUMPAD + and NUMPAD - to hide/show hud
3. hud_info off/on in the console
Excuse me but what? Not much support? Have you read the comments? We've supported the mod on daily basis for months. Did you see the release date? Forgive me for not visiting this page every day for 2 years and answering the questions that clearly are not related to the mod at all. Like lack of knowledge where the saves are or how to download and extract the archive properly. These could be googled in 15 seconds.
Anyway, all necessary info is here in the FAQ section and the mod description.
AFAIK AtmosFear 3 is included in CoC
It's not a mod bug. My mods don't change anything regarding missions. They're purely aesthetical.
Fixed already. Just needs recompiling
Yeah, that's why I've missed it. It's wrong sector distribution and missing portals. BTW, it's been already reported on previous page and will be fixed in 4.02
Blitz, don't worry it happens in one particular place only and doesn't break the game. And 4.02 will be save compatible.
You can play. 4.02 will be savegame compatible
The differences in spawn and AI grid files are virtually impossible to merge. Manual install of AN4 without those is easy enough.
There will be no compatibility patch.
To be fixed in the next patched version
Install AN4 to some temp folder. Delete level.ai, level.spawn and all.spawn files then copy everything to game dir.
Any weapon pack compatible with AN3 Full should work with AN4 as well.
Darn! You gonna live with that. I don't have time now to recompile levels again. It's not game breaking bug anyway.
Dunno. Better compression I guess because all the files are there.
Entire file. The patch was more than 50% of the original file. It was pointless to release just the patch. Plus it would create confusion what to install and every time you'd change the style you'd need to apply the patch again.
Fixed in 4.01
As always: when it's done ;)
Nor AF3 nor any of Absolutes change the A-life behaviour.
Sort of. It needs to be installed manually without spawn files. Also some NPC/mutant clipping with trees and bushed may happen as the AI grid of SGM is different than AN4.