A professional CGI artist with 20 year experience in 3D, web design and web developing. A passionate gamer since ancient era of 8-bit ZX Spectrum. A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.

Comment History  (60 - 90 of 595)
CrommCruac
CrommCruac Jan 11 2014, 9:11pm replied:

Check FAQ: Moddb.com

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Jan 8 2014, 6:48am replied:

CoP has completely different stash system. There is however a minimod that fills all the SoC stashes at the beginning called Stashed Mod: Stalker.filefront.com
We thought about implementing it but we decided not to as the game would be much easier. Instead we decided to implement random stashes mod.
You can try to merge Stashed Mod yourself.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Jan 5 2014, 10:20am replied:

As we adviced many times, don't rely on the auto and quick saves as they could be broken by xRay. Even hard saving through menu doesn't guarantee that you won't be forced to go back a little and play some part of the game again as the hard saves could be broken as well.
Usually I save the hard save and then I try to load it immediately. If it loads I continue the game. If not I try the previous one. It usually works. Usually :)

+3 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 30 2013, 3:14am replied:

I'll use less than 2000 words to answer: we appreciate all comments and suggestions and took many of them and applied in patches. But we can't (and we won't) comply with every personal preference. If you don't like the mod, don't play it. If you like it and want to make it better for you: DIY.

+4 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 28 2013, 11:56am replied:

I'd say the performance-wise it's the same as CoP+AF3+AN3. Maybe even better.

+4 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Dec 27 2013, 6:02pm replied:

We're just fed up with old compass and we can't stand it anymore :D

And by sun arc you mean the sun position where it rises west , sets east and shines from the north at noon? Really, you think that choice is OK?

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 26 2013, 1:56pm replied:

Yeah, no rest for the wicked :D

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 26 2013, 4:09am replied:

You're right. Those comments are not LUA comments but it seems // is treated as one. They never caused CTDs so I've just missed them.
Frankly I haven't noticed those because I haven't changed anything in ui_save_dialog.script. They came probably from some other mod. And the one in bind_stalker.script I simply overlooked.

+2 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 26 2013, 3:07am replied:

There is one for a few years already

+1 vote     mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Dec 26 2013, 3:00am replied:

If you want to change them permanently edit tadek_spawns.script. There are 2 functions that set the values, on game start and on load.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 26 2013, 2:41am replied:

Saves still could be corrupted. This is how it is with mods for xRay. We don't know what is causing that. We adviced to make saves through menu. From my experience with other mods, if all saves (even hard ones) became corrupted, usually the last save from previous level works fine. It's a good practise to save just before level change.

+1 vote     download: Autumn Aurora 2 Cumulative Patch 2.03
CrommCruac
CrommCruac Dec 25 2013, 5:01pm replied:

It is necessary to fix some issues and bugs. If you don't mind the bugs it's optional

+2 votes     download: Autumn Aurora 2 Cumulative Patch 2.03
CrommCruac
CrommCruac Dec 24 2013, 4:42am replied:

Most likely

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 22 2013, 11:31am replied:

Ask Santa, maybe he will bring you some. We won't :)

+5 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 22 2013, 6:20am replied:

No. AtmosFear for CoP is a closed project.

+1 vote     mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Dec 21 2013, 2:11pm replied:

This is pretty common in xRay that quicksaves become corrupted. There are many mods that you can't quicksave at all because of that.
We CAN'T do anything about that. This is how it is with xRay.
We adviced many, many times to make different hard saves (through save menu).

+2 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 20 2013, 12:12pm replied:

Nope, you need to edit their hud models + bones + animation

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 20 2013, 11:28am replied:

FAQ says precisely what to do to make it work with Steam versions. There are 2 ways to do it.
The easiest way is to delete bin\d3d9.dll after mod installation.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 20 2013, 9:44am replied:

Gamedata\Config\Models\Objects\night_light.ltx
spot_angle = (your value)

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 19 2013, 2:35pm replied:

Unfortunately not, we tried to make it as precise as possible. There are 2 scripts. One is hardcoded engine script which is responsible for counting displaying the actual weight of the items you carry and your ability to move. The other is our script that displays the icon. Unfortunately there is no engine function that simply returns the weight of the items. We had to find the workaround and write our own script to count the weight. It counts everything, weight of items, amount of ammo and even ammo loaded in your gun and weight of attached scopes or grenade launchers. Still there are discrepancies in the results of those two. Sometimes engine one shows 50.1kg and you can't move but our one still returns 49.9kg and the icon is still orange. Sometimes it's the other way. We couldn't find what is causing those differences.

+4 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 19 2013, 10:09am replied:

You won't. It's ugly :D
But seriously, although we removed it from downloads to avoit confusion the links on that page are still working: Forum1.onlinewelten.com

+1 vote     download: Autumn Aurora 2
CrommCruac
CrommCruac Dec 19 2013, 10:06am replied:

Read FAQ

+1 vote     download: Autumn Aurora 2
CrommCruac
CrommCruac Dec 19 2013, 10:04am replied:

He will stay there indefinitely unless you kill him. And the hovering of characters is not unusual in xRay :)

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 19 2013, 9:22am replied:

A glitch in the engine then. We haven't touched this aspect of the game.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 19 2013, 8:47am replied:

You're sure that's not a bandit? It that case you can only give him coup de grâce. You can help only neutral and friendly stalkers.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 18 2013, 12:16pm replied:

We have the clue what could cause that. We might have the solution as well. We're working on that.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 16 2013, 6:28am replied:

There is nothing wrong with the installer. Re-download the installer and unpack it with 7zip (not winrar). Winrar sometimes skips the files while unpacking 7z archives.

+2 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 15 2013, 12:52pm replied:

You can't. G36 model has double scope but only one scope per weapon is used in Stalker.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 15 2013, 5:30am replied:

I have almost the same rig as you and haven't had any problems like that and I can play with all maxed out.
It may be caused by your OC'd CPU. Do you have GPU OC'd as well?
It might be also increased grass distance. XRay behaves strangely when it is increased (flickering grass). Try to install lower one

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Dec 14 2013, 6:59am replied:

Thanks.

Quote:AA2 feels like if STALKER had been made by a Western developer

You do realize of course that we, devs of AA2 are all Poles, don't you :D

+4 votes     mod: Autumn Aurora 2
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