A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.
Try to copy all SFX stuff (from \data\sweetfx of installer) to main game folder
djnoob is right. Guest forgot that the patch file dbb holds newer versions of files. Lucky for you the files required for carry weight are identical in both dbs'
In fact to ensure you have unpacked proper versions of files you should unpack all gamedata.db* files one by one (starting from db0) to some external folder.
Using old (unpatched) files may crash your game and even break your saves.
Actually MISERY 2 does. It has a lot more denser vegetation and hi-poly trees :)
Shame you find them annoying. I've spent on them quite a lot of time :(
Anyway: flares.ltx, flares = off (all entries)
You don't need gamedata folder at all to play LA 1.3002!
If you want to change something (like carry weight) unpack gamedata db0-dbc to some temp directory OUTSIDE game folder and put ONLY MODIFIED files into gamedata INSIDE game folder.
Keeping ALL files in gamedata folder INSIDE game folder causes it to load a lot longer.
We're glad you aren't. Goodbye.
Well there is always risk that your AV is right. Unpackers usually come from russian websites/authors. Monolith knows what they have on their computers. Try to find one that doesn't raise any suspisions. Try this one: Dropbox.com (it doesn't give any warnings on the latest ESET)
BTW, was it that hard to read a few posts down?
There is not. Unpack gamedata.db* files as in any other Stalker game.
You need system.ltx and actor.ltx (IIRC) I don't know exactly which dbs they are in. Extract every dbs one by one and you'll have them all.
You can't add patch 1.3001 files over 1.3002. You will 'ovewrite' them as the load order is gamedata.db => gamedata folder.
You have to add ONLY files you change to gamedata folder. No need to add all of them. And you need to mod ONLY the files extracted from db*. Note that some of them may be duplicated across various dbs as some of them are from game and some from patch.
Extract ALL dbs to some dir, them copy those you need to gamedata folder and mod them.
If you loathe LA so much why you keep coming back?
gamedata folder wasn't present in any of Stalker games.
Just extract whatever files you want from db* archives, mod them and put them in gamedata folder. Just like in any other Stalker game.
There is no gamedata folder anymore. All files has been packed to db* archives.
Nope, all files have been packed to db* archives.
Sorry, r2_sun_far is used in CS/CoP only
Frankly, I don't know if there is a way to improve the shadows past r2_sun_near range. This is how the engine works. Beyond that range all shadows are rendered for the whole level so the shadow map (4096x4096) must cover the whole renderable area. I think the only way to make it better is to extend near shadow (within r2_sun_near) by extending this value.
Mind that extending it means that the same shadow map need to cover bigger 'near' area so it will be blurred.
Force shadow resolution to 4096 by adding -smap4096 to the shortcut command line and then increase r2_sun_near to eg. 30
Also check r2_sun_far. If it's set to high value the shadows beyond r2_sun_near range appear blurry.
Try Autumn Aurora 2 for another SoC replay. It's my side project made with Vandrerer ( Moddb.com )
You can also try Secret Trails 2 (with AA2) if you're looking for the new story.
Good luck with that. You've been warned :P
Noticed one thing: you use quicksaves. Don't. This mod (ST2) tends to break quicksaves and hard saves made after the quicksave. Dunno why, seems the devs of original ST2 broke something.
Word of advice: save always from the menu or via console.
Well, it depends on how fast you type. Moving stones on abacus is quicker :D
Works well on my abacus so I guess you won't.
Yup, each weapon needs a separate model of hands for each suit. Considering that number of weapons and suits almost doubled in ST2 it's nearly impossible.
Who, me? Ye, I know. I'm also an idiot. That's why I spent countless hours making a game for you for free.
Oh, so why he's asking if he heard the stupid answer before?
Should we quit our jobs, break family ties, send our children to foster homes and shut ourselves indoors for weeks just because some people lost their patience?