A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.
Logic has nothing to do with the Zone ;)
Anyway, possible shelters are marked on the PDA map during the blowout.
But this is exactly what you need to do (like in any other Stalker game).
Unpack the gamedata.db to some temp dir, edit those files and put them in gamedata folder of LA.
Just don't rely solely on quicksaves. Make the saves from the menu as well and make them often. It's xRay, anything could happen ;)
Can't you see the difference on the thumbnails in the installer?
Any spawn menu would work if you do a proper merging.
They should be the same but use Winmerge to check.
We've explained in the FAQ how to bring back your original language version (other than en or pl). Please check it.
Haven't you played CS or CoP? Beeping means the artifact is in detector range. Move around and you hear beeping intensifies. The quicker beeps the closer you are to the artifact. Close enough and it will materialize.
You agree BUT you argue with that at the same time :)
Some people think that having minimap is too much. Hell even health and stamina bars. We've tried to find a middle ground and this is how we decided to do that.
Feel free to edit UI files to suit your needs.
Try to reinstall the game and then AA2
Let's get back to that question when (if ever) Gunslinger mod is released.
We've removed changing arms textures feature. It caused more problems that it actually has benefits. Weapons were ungroupped (like grenades) or were disappearing when changing suits etc. We've also saved some RAM by that and in the result increased stability. And meshes alone were taking 1GB of diskspace.
It came to our attention that overflow of one of the internal buffers (pstor) may cause the broken save. This buffer was used to store blowout state and variables. As this is the only change between 2.04 (which was stable) and 2.05 (which isn't) I've changed the script so the blowout doesn't use the pstor anymore. Initial test results are promising: 12 active tasks and no broken save so far.
Taking screenshots may conflict somehow with ENB. It shouldn't but it may be some driver issue. You can try to take ENB native screeshots by pressing Insert button. They should be in your game or bin dir.
To re-enable the voice in your language check FAQ. To enable text delete localization.ltx and copy zone_news.ltx from config\text\eng to your lang folder. Some text may be missing as we've added them for english and polish version only.
Trading one item for another is an unique TS2 feature. Deleting the files responsible for this will result in CTD.
Well, in fact yes it is :)
AA2.1 which we'll release on 1st Oct is built on the latest ZRP.
We kept ST gameplay (trade system, weapon stats, NPC stats etc.) intact. I'm sure it can be balanced in better way but from our side ST2+AA2 is a closed project.
Yes, we have it in our installer. It enables LARGEADDRESSAWARE flag so theoretically xRay should address more than 2GB. And it does (you can load better textures) but it seems it doesn't help with the broken save issue. There must be some kind of 'internal' xRay memory buffer that overflows and causes this.
There is this mod called MYSTERY. It's basically MISERY (CoP) graphics in CS. No point making another one that looks very similar.
Your GPU seems to have problems with the extended mod geometry. It may be too old or to have not sufficient VRAM. Try to reinstall the drivers to the latest ones. If this don't help try to lower the vision distance, texture and object quality in options.
That's not an error, that's a kind of log. There is no way to save info in a log so unknown console command is used.
d3d9.dll is used by ENB to create extra effects like DOF. It may interfere with your system. Make sure you disable all overlays like Steam or EVGA Precision, MCI Afterburner etc.
Believe me we tried. Problem is that happens to about 1% of players only. It never happened to us, developers so it's really hard to determine what is causing this. We still don't know. We have some suspicions but nothing solid.
Looks like the problem with PDA overflown with missions. Someone pointed out that having more then 5 (or 6) missions in PDA breaks save.
Damn, I thought that it may be related to the version of the game but apparently it's not.
Everybody who has a problem with broken saves: what game version do you use, DVD or Steam?
He's not talking about gamedata.dbs but about installer gamedata.7z. Why on Monolith he wants to extract it instead of just using the installer remains a mystery :)
Just install the game with the provided instalator. All necessary files will be unpacked and the game will be ready to play.
Respawn of the mutants after the blowout can be easily enabled in blowout.ltx
That's the result of the texture compression. It's 16bit so not all the colors are properly converted and some shades of gray sometimes appear purple-ish or green-ish. It also depends on your GPU driver to convert them back to 24bit scale. Sometimes it does well and the gray is replicated, sometimes not and you see discoloured grays.
In fact the new game is NOT required after changing the blowout frequency. First one after the change will happen normally (as its time is saved in the savegame) but the next one will occur according to the new values.
I believe SSAO and parallax are present in ENB itself.