A professional CGI artist with 20 year experience in 3D, web design and web developing. A passionate gamer since ancient era of 8-bit ZX Spectrum. A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.

Comment History  (90 - 120 of 732)
CrommCruac
CrommCruac May 28 2014, 6:53am replied:

Nope. Only refreshed SoC ones.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac May 28 2014, 6:31am replied:
Quote:Not enough textures for shader

That error happens if you install patch 2.04 with FDL (R2) options and try to play on static lighting (R1). Judging on your specs I doubt you do that but check in options if the game haven't switched to static lighting by accident. Switch to FDL and you should be fine.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac May 28 2014, 5:15am replied:

You can delete thumbs.db. They're just internal Windows thumbnail files. Never had an issue with them but maybe deleting them will help you.

BTW you are using x86 (32bit) system on 8GB of RAM? That's a total waste of 4.5GB because 32bit systems can't use it.
Using 32bit system with your specs is a CRIME! :D

+2 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac May 26 2014, 10:33am replied:

Stashes have random content. Most of them is just junk but maybe one for 100 have something extra. That's why it's still worth looking for them ;)

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac May 22 2014, 3:34am replied:

It's a feature of vanilla xRay 1.5+ and it works in DX10 only. You need to enable 'wet surfaces' in advanced options.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac May 21 2014, 9:21pm replied:

Nope, SoC engine is not supporting that. This feature is available in CS, CoP and recently in LA.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac May 21 2014, 4:52pm replied:

Complete is mostly texture mod.
In AA2 I've edited and recompiled levels in SDK, adding a lot of vegetation and replacing old models with hi-quality ones.

There is nothing like that for CS unfortunately but for CoP you can use my Absolute Nature 3: Absolute.crommcruac.com

+3 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac May 21 2014, 12:21pm replied:

You don't understand. PRZ2 is simple texture mod. No geometry change.
AA2 is the first mod for SoC that has added so much geometry to the levels. You might notice that there are 2x more trees/bushes on the levels. Plus they're much more detailed than vanilla.
Hence your GPU has about 2x more polygons to gnaw on.

+2 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac May 21 2014, 9:35am replied:

You really thought that you throw 2x more geometry + hi-res textures on your GPU and it will not influence its performance? :P

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac May 16 2014, 9:12pm replied:

Gordon has it :)

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac May 14 2014, 9:39am replied:

Did you ever play any stalker games? It's like that in ALL of them.

+3 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac May 13 2014, 11:23am replied:

Yeah, sure, there will be one

-3 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac May 12 2014, 9:22pm replied:

The fact you don't remember doesn't mean it is not included. It is.

+3 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac May 12 2014, 9:19pm replied:

You patch.

+4 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac May 12 2014, 7:34pm replied:

AA2 has been designed and tested with 1.0006. The dll's in AA2 have been modified to handle extended number of rank entries on this version only. You must revert to 1.0006.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac May 12 2014, 2:20pm replied:

When it's ready.

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac May 12 2014, 5:36am replied:

Finally managed to enable ENB part. Dunno why but on my version I had to copy some files to main game dir. If they were in bin only, ENB didn't fire up even though I've seen the green message in the corner (and ofc pressed shift+F12). I had this problem with SoC as well.

So, it works but I have some strange stripes on sunlit surfaces. It looks like the fog is not applied gradually but somehow 'in steps'. Hard to explain, I'll post the image later.

+1 vote     mod: Lost Alpha ENB + SweetFX mod
CrommCruac
CrommCruac May 12 2014, 5:21am replied:

Sorry, I reacted a bit harsh but I am a bit fed up reading we screwed something up.

+1 vote     download: version from 5.5.14
CrommCruac
CrommCruac May 11 2014, 2:44pm replied:

Well, I can't see any difference with or without ENB (with SFX disabled by EnableProxyLibrary=0)
With ENB: Up.oblivionlost.pl
Without (vanilla LA): Up.oblivionlost.pl
Both of course from DX9

+1 vote     mod: Lost Alpha ENB + SweetFX mod
CrommCruac
CrommCruac May 11 2014, 2:30pm replied:

I know it works in DX9 only.
And I'm not saying it doesn't work at all. The ENB part is not working. Only the SweetFX postprocess part is. Delete d3d9.dll and rename sweet.dll to d3d9.dll and you'll see no difference although ENB is not present.

+2 votes     mod: Lost Alpha ENB + SweetFX mod
CrommCruac
CrommCruac May 11 2014, 2:06pm says:

OK, just tested. ENB is not working in this combo at all. Only SweetFX is. As I said this particular ENB was made for SoC and does not work with LA.
Screens to prove
ENB+SweetFX: Up.oblivionlost.pl
SweetFX alone: Up.oblivionlost.pl

+1 vote     mod: Lost Alpha ENB + SweetFX mod
CrommCruac
CrommCruac May 11 2014, 7:45am replied:

Yeah, rumours about my death were hugely exagerated :D

+5 votes     media: Lost Alpha Calendars, May, 2014.
CrommCruac
CrommCruac May 11 2014, 6:54am replied:

What's the game log after this BSOD?

+2 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac May 11 2014, 6:42am says:

Yeah, sure, we screwed everything! This ENB was designed for SoC render and LA uses modified CoP one so stop talking BS.

+2 votes     mod: Lost Alpha ENB + SweetFX mod
CrommCruac
CrommCruac May 11 2014, 6:31am says:

You clearly don't know what you are talking about. It's easy to blame us of every single fault. We didn't screw R2 render. ENB is not working properly with CoP shaders we used in LA. It works with SoC shaders only.

+2 votes     download: version from 5.5.14
CrommCruac
CrommCruac May 10 2014, 2:21pm replied:

Apparently your GPU can't cope with excessive amount of polygons of the new level geometry. May be driver related or just too low VRAM. Try to limit object detail and vision distance.

+2 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac May 9 2014, 10:10am replied:

There is a proper credit so it's fine :)

+3 votes     download: AutumnAuroraLA 0.3
CrommCruac
CrommCruac May 9 2014, 10:05am replied:

If you turn sky rotation on the horizon (with NPP) will rotate as well :)

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac May 9 2014, 8:29am replied:

It's not like we don't like traffic. We just don't want to miss any bug reports.

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac May 9 2014, 8:24am says:

In the rush after the release we forgot to publish the calendars. This is probably our last one so after May ends you can use the wallpapers added at the end of the description. Thanks for following us and see you in the Zone ;)

+14 votes     media: Lost Alpha Calendars, May, 2014.
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