A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.
Apparently this is a rare case of a broken save due to PDA buffer overload. We've battled this for a long time and managed to minimize its occurrence. Unfortunately it happens from time to time even in vanilla, other mods or in 'clean' ZRP.
Vandrerer took them himself around his home town in Poland. Here is his portfolio: Mistyvisionsart.tumblr.com
How many unfinished quests you have in your PDA?
We've removed the vote button last year. We'll ask ModDB admins to reinstate it.
AA2.1 is build on the latest ZRP. No need to integrate it.
This feature has been removed due to problems it caused.
Sorry, there is no official torrent. There are (were) unofficial ones but be careful downloading them. Some of them are russian stripped of the visual content to make them smaller in size (which is pointless). Also there may be ones with malicious software attached.
The only 100% full, clean and safe download is from here.
I said merge, not just install. Here is the tutorial: Sdk.stalker-game.com
Because you need to find the stash coords on dead body first. Same as in vanilla.
Merge AA2 with any spawn mod for ShoC.
The only ENB that's gonna work with LA is the very old one 0.007-something. The newest one made for ShoC won't.
Edit its ini file to change settings.
No, you can't, not in SoC. You can make them friends (green) but actually joining faction is not possible in vanilla (nor AA2).
This one? Moddb.com
Judging by the screens it has AF3 already implemented.
There in no polish voiceover in AA2. There's russian.
As for instructions how to bring back your language voiceovers do exactly as they say. You have gamedata folder. Go there and delete said files.
You can't really join any faction in SoC.
Possible hideouts are marked in PDA during the blowout.
Yup, that one has the scope fixed. It's the only weapon with that scope.
No, russian weapons use PSO-1 only with various reticle colors.
Possible (but not certain) hiding places are shown on the PDA map.
What is the fatal error in the log?
Minimap is defined in zone_map.xml (zone_map_16.xml for widescreen)
Nope, we left all of them as they were in ST2. We've changed the audio/visual part only.
Stability is quite OK, I haven't had any CTDs (apart from random ones)
2.0 only but here is very little difference between 2.0 and 2.1 graphisc.
Something close to AA2 and MISERY in terms of how it looks is MYSTERY.
Load previous, non corrupted savegame.
That error: Not enought textures for shader, base tex: prop\prop_barbwire3 is caused by installing R2 version and loading a map on R1
indicates clearly that game has been launched in R1
I guess it accidentally switched to R1. xRay ;)