A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.
There in no polish voiceover in AA2. There's russian.
As for instructions how to bring back your language voiceovers do exactly as they say. You have gamedata folder. Go there and delete said files.
You can't really join any faction in SoC.
Possible hideouts are marked in PDA during the blowout.
Yup, that one has the scope fixed. It's the only weapon with that scope.
No, russian weapons use PSO-1 only with various reticle colors.
Possible (but not certain) hiding places are shown on the PDA map.
What is the fatal error in the log?
Minimap is defined in zone_map.xml (zone_map_16.xml for widescreen)
Nope, we left all of them as they were in ST2. We've changed the audio/visual part only.
Stability is quite OK, I haven't had any CTDs (apart from random ones)
2.0 only but here is very little difference between 2.0 and 2.1 graphisc.
Something close to AA2 and MISERY in terms of how it looks is MYSTERY.
Load previous, non corrupted savegame.
That error: Not enought textures for shader, base tex: prop\prop_barbwire3 is caused by installing R2 version and loading a map on R1
indicates clearly that game has been launched in R1
I guess it accidentally switched to R1. xRay ;)
No it's not. Most likely it's your GPU not coping with the extended geometry or conflicting with drivers.
If you see something like this Mediafire.com try to lower the object detail and/or vision distance.
Again what version do you play? Most likely a rare case of a broken save.
Freeplay is available in 2.1 after the 'good' ending. What version do you play?
Because I'm too tired to answer this for a 100 time AGAIN I'm gonna post a screenshot from the installer this time
Install no ENB 2.1 version and you'll have the same shaders, colors and atmosphere as in 2.04 (slightly polished though)
I've already replied in the download thread but my answer got lost somehow :P
Anyway, these fixes are buried somewhere in ZRP that AA2.1 is fully built on. Unfortunately I can't point you to where it is. We simply didn't fix it ourselves just used already fixed ZRP.
Dunno why you dislike 2.1 but in terms of gameplay balance nothing much changed apart of adding blowouts (easy to disable or postpone indefinitely) and some items removed from beginning levels.
I don't even have a monitor with such resolution so I can't check :P
On my 2 x GTX660Ti the game has about 60fps in 1680x1050
I guess the extended geometry of the levels and the fact that xRay is 7 years old engine with poor optimisation may be the factors here. Also increased FOV or increased grass distance have the big impact on the performance.
SoC engine have no native detector support like CoP. The dectors will never work like there. We did what we could.
Still, Veles is better than the others because it detects all the artifacts and shows their exact position on the map.
Don't panic, 1.3004 hasn't been released yet :)
I don't quite understand. If you mean the voices for the storyline in english and the greetings in russian then that would require hand picking the sound files from characters_voice folder. Unfortunately I can't give you the full list, but you can go through the files yourself and remove the unwanted ones.
I'm far from bragging but I think ours are sufficient. They have the overall late autumn feel and has been carefully selected edited and re-created to keep that. PRZ2 would break this as they are in different hues than ours.
Why won't you see for yourself? :P
Yes, that feature has been removed in 2.1
AF3 is fully localised. Options should be in the same language as your game.
I've actually added the detector system from AA2 to LA some time ago (sometime around patch 1.3001) just to test if it's possible. I took me like 2h maybe and it was working quite all right. There were some issues but they would be probably solveable.
There is one problem though. AA2 detector system is based on third party elements. We simply can't use it because of the copyright reasons.
We'd have to implement our own detector system, probably cut out from CoP but as Cossack-HD said it would need a lot of time to do and even more for testing.
Yup, providing you have Windows 7 installed on your Mac :)
It has nothing to do with logic. That's how it works in vanilla and we haven't changed that.