A professional CGI artist with 20 year experience in 3D, web design and web developing. A passionate gamer since ancient era of 8-bit ZX Spectrum. A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.

Comment History  (150 - 180 of 749)
CrommCruac
CrommCruac Apr 26 2014, 7:23pm replied:

LA uses a lot of textures from old builds. We wanted to keep the old builds feeling where everything was green but to make the game look modern. All levels use the same trees but to match AA2 look the terrain textures and grass needs to be edited on all levels - they're totally different than in SoC.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Apr 26 2014, 6:13pm replied:

because some images from here was hosted there and you people crashed the server :D

+5 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Apr 26 2014, 10:16am replied:

Yup, we've used trees made for LA in AA2 so the textures will fit :)

+2 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac Apr 26 2014, 9:46am replied:

Because it was recorded earlier and it was the only footage we had. And no one had time to actually record something new. At least you will get something better than you see in the trailer. Not usual thing these days, huh? :)

+10 votes     media: S.T.A.L.K.E.R.: Lost Alpha release trailer
CrommCruac
CrommCruac Apr 25 2014, 5:31pm replied:

With AA2 shaders only SweetFX part of ENB+SFX combo will work. So some of the color corrections but not SSAO, sky enchancement etc.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Apr 25 2014, 10:50am replied:

And ModDB server is located in Melbourne, Australia :D
Check-host.net

+3 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Apr 24 2014, 10:04pm replied:

It all depends on how fast it will be authorized by ModDB.

+4 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Apr 23 2014, 7:44am replied:
Quote:SweetFX is NECESSARY to work

No, it's not :)
You can remove d3d9_smaa.DLL (SFX) especially if you have Steam version of the game. But before you do that try to disable Steam overlay or close Steam at all and run the game manually.
You'll loose anti-aliasing and some color correction though.

+1 vote     download: Aurora's ENB
CrommCruac
CrommCruac Apr 22 2014, 8:26am replied:

It may be related to Steam/DVD versions. IIRC Steam game version has slightly different folder structure and some of the files must be put a folder higher than bins.

+2 votes     download: Aurora's ENB
CrommCruac
CrommCruac Apr 20 2014, 11:25am replied:

That's how they are in LA :)
Blowouts I mean

+3 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Apr 19 2014, 7:49am replied:

Just force it in your driver. Why wasting time for something that's already available and working?

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Apr 15 2014, 10:15pm replied:

Check FAQ: Moddb.com

0 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac Apr 15 2014, 8:37am replied:

SDK 0.7 won't work with LA maps.
LA SDK is something between SoC one and CoP one. You can open SoC maps, edit and compile them without any problems. I've used LA SDK for Autumn Aurora 2.
The editors have functions from 0.7 so they are as easy to use as 0.7.
Also all the editors and compilers have fixed memory management so on x64 you could build and compile maps without CDTs caused by that.

+6 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Apr 14 2014, 3:27am replied:

Stashes have a random content in AA2. You are just lucky :D

0 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac Apr 12 2014, 5:17am replied:

The Zone map you've linked is soooo old :) It doesn't show the half of levels we've added.
All the loacations from the featured article ( Moddb.com ) are finished and included. No level will be cut out.

+8 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Apr 9 2014, 9:10am replied:

Possibly PDA quest overload bug. Before you enter NPP level finish/cancel as many side quests as possible

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Apr 1 2014, 12:46pm says:

BTW, that's retextured bugger from utak3r's birthday card: Moddb.com :)

+6 votes     media: Lost Alpha screens for April, 2014
CrommCruac
CrommCruac Apr 1 2014, 5:41am says:

Ever wondered how The Zone would look if the Strelok wished it to disappear?
Here's the answer. :D

You can even try it for yourself: Moddb.com

+12 votes     media: Lost Alpha Calendars, April, 2014.
CrommCruac
CrommCruac Mar 31 2014, 11:45am replied:

You must be pretty lousy shooter. I save him every time :D

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 31 2014, 7:02am replied:

Find this in md_indicator.script in function function power() - line 90:
local eff_power = return_argb_csx(0,100,0.5,0.2,obj)/100
first 100 (between 0 and 0.5) is the effect visibility. Put 0 there to disable it or eg. 50 to make it less prominent (0,50,0.5,0.2,obj)

+2 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 30 2014, 2:36pm replied:

I haven't touched anything related to the weapons. You sure there is no other mod that you use along AF3 that may cause this?
IIRC Shoker weapons mod uses its own shaders.xr or particles.xr and it is incompatible with AF3

+1 vote     mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Mar 28 2014, 6:23pm replied:

Complete/cancel as many quests as possible before entering the lab.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 28 2014, 4:33am replied:

It may be the rare but well known bug from vanilla where artifacts sometimes appear just under ground level. It happened to me twice in my testing gameplay. The first one was popping out a bit so I've managed to grab it pressing madly the 'use' button. The other was impossible to take.
Unfortunately there is nothing we can do to fix it.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 27 2014, 1:46pm replied:

just find this line
hud.checkmysuithud()
and put -- in front of it

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 26 2014, 4:40pm replied:

It is around for 2 years and it is included in AA2 already but some of the features were disabled (DOF for instance)

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 25 2014, 12:11pm replied:

Nope, it's endless summer in LA :)

+8 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Mar 24 2014, 10:25am replied:
Quote:Second...

Some of the settings are automatically set on load. Open tadek_spawn.script and edit set_console_on_load() function commenting necessary console settings.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 18 2014, 10:31am says:
Quote:One of our key developers, Marcin Trojanowski (trojanuch) was recently married and he could not control himself even on his wedding day, where a bunch of tweaks where accomplished.

Married to the Zone?

+2 votes     article: Pre-release greetings from the team
CrommCruac
CrommCruac Mar 16 2014, 11:01am replied:

Remember to delete/rename shaders folder from AA2 gamedata. ENB works with vanilla shaders only.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 15 2014, 5:25pm replied:

Pripyat? Maybe. But north of NPP definitely is :D
There was no single tree there. We've added some: Moddb.com

+2 votes     mod: Autumn Aurora 2
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