A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.
Good luck with that. You've been warned :P
Noticed one thing: you use quicksaves. Don't. This mod (ST2) tends to break quicksaves and hard saves made after the quicksave. Dunno why, seems the devs of original ST2 broke something.
Word of advice: save always from the menu or via console.
Well, it depends on how fast you type. Moving stones on abacus is quicker :D
Works well on my abacus so I guess you won't.
Yup, each weapon needs a separate model of hands for each suit. Considering that number of weapons and suits almost doubled in ST2 it's nearly impossible.
Who, me? Ye, I know. I'm also an idiot. That's why I spent countless hours making a game for you for free.
Oh, so why he's asking if he heard the stupid answer before?
Should we quit our jobs, break family ties, send our children to foster homes and shut ourselves indoors for weeks just because some people lost their patience?
When it's done. Simple as that.
Do you really think that the more you moan the sooner it will be released? I must disappoint you, it won't.
OFC it's possible. Thing is it's a lot of work. I mean A LOT! Unfortunately we don't have time to do this.
You can't. The contents are randomly choosen from the lists in that file. Well, you could but that would require some lua programming. You'd need to add some exceptions to the script that selects the loot in the stash or to exclude certain stashes from random content selecting.
Nope, it's not hard to think for us but we won't think of that :)
Won't happen, sorry.
What subs? There were never subs for spoken dialogues in vanilla SoC.
We've already added a lot
Set flares = off everywhere.
We wrote in readme to turn of the native game and driver AA because SFX one conflicts with those.
You can leave it as it is or you can play with settings to your liking.
Wow, that's how Columbus must felt when he saw the island of San Salvador :D
But seriously, 4 years here and you haven't noticed?
We have one serious bug we are trying to fix. We don't want to release the patch without fixing it because it will require restarting the game once we eventualy fix it.
@indigo, this is indeed very strange. As I said this error is related to some shader fixes we've made in patch 2.04 to hide the fences in the fog and it shouldn't happen on FDL. Maybe try to reinstall mod again but this time don't install FDL option from patch.
Nope. Only refreshed SoC ones.
That error happens if you install patch 2.04 with FDL (R2) options and try to play on static lighting (R1). Judging on your specs I doubt you do that but check in options if the game haven't switched to static lighting by accident. Switch to FDL and you should be fine.
You can delete thumbs.db. They're just internal Windows thumbnail files. Never had an issue with them but maybe deleting them will help you.
BTW you are using x86 (32bit) system on 8GB of RAM? That's a total waste of 4.5GB because 32bit systems can't use it.
Using 32bit system with your specs is a CRIME! :D
Stashes have random content. Most of them is just junk but maybe one for 100 have something extra. That's why it's still worth looking for them ;)
It's a feature of vanilla xRay 1.5+ and it works in DX10 only. You need to enable 'wet surfaces' in advanced options.
Nope, SoC engine is not supporting that. This feature is available in CS, CoP and recently in LA.
Complete is mostly texture mod.
In AA2 I've edited and recompiled levels in SDK, adding a lot of vegetation and replacing old models with hi-quality ones.
There is nothing like that for CS unfortunately but for CoP you can use my Absolute Nature 3: Absolute.crommcruac.com
You don't understand. PRZ2 is simple texture mod. No geometry change.
AA2 is the first mod for SoC that has added so much geometry to the levels. You might notice that there are 2x more trees/bushes on the levels. Plus they're much more detailed than vanilla.
Hence your GPU has about 2x more polygons to gnaw on.
You really thought that you throw 2x more geometry + hi-res textures on your GPU and it will not influence its performance? :P
Gordon has it :)