A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.
Clearly, a log from Lost Alpha. Why did you post it here? This Autumn Aurora 2 thread.
Yes, you need to copy scripts, edit them to fit the suit names from LA so the appropriate masks would be displayed and then add those 2 lines to function stalker_binder:update
You must add appropriate scripts (snd_breath, hud)a nd then the lines to the bind_stalker.script
This feature has been removed as it caused too many problems.
Easy but it has consequences. Add this to SEVA section [scientific_outfit] in outfit.ltx
additional-inventory-weight = 20
additional-inventory-weight2 = 20
(replace - with _ because I couldn't post it properly here)
Unfortunately you'll need to block the sprint possibility.
sprint_allowed = false
Otherwise stamina will be drained very quickly when running overweighted. It's an engine limitation.
You have to load a save from before they become hostile. No other way. Sorry.
Did we, V.?
Check your PDA for the possible hideouts or go back underground and stay there until the emission ends.
2. To elaborate: the hands have been changing until 2.05. We've removed that feature because it was causing too many problems.
Check if you have 4GB_exe_patcher.exe file in your install\data dir after unpacking with 7zip.
Maybe it posed a thread for your overzealous antivir during unpacking and has been moved to quarantine or deleted. If the mod has been downloaded from ModDB then it is safe and there is no need for that.
Note that you still can play without patching the executable so you can simply ignore that last error message.
It's not that we've described in FAQ. I had this issue with 3D Vision on in drivers even when I was playing without it. I had to disable it completely to play Stalker.
And in the previous Stalker games you had the gamedata folder straight away???
I don't think so.
No big thing? Do you think we've included those just as a joke? No wonder your game crashed.
Too much hassle? Installation is straight forward and easy. You can blame only yourself for your lack of patience.
You're right but Far Cry 1 and Crysis 3 are both on Cryengine. Try to run FC1 on CE3 :P
Installation (setup program) or unpacking? If installation then its all right. The progress bar goes to 100% very quickly but actual installing is happening in the background and it could take even 20 min.
And by affecting your browser you probably mean installing some search bars etc. Many free soft do that. You may avoid that by clicking advanced setup when installing it and unchecking any addons.
But it works with SoC. Tested, AA2 was made on it.
We will never be tired of such posts ;)
Logic has nothing to do with the Zone ;)
Anyway, possible shelters are marked on the PDA map during the blowout.
But this is exactly what you need to do (like in any other Stalker game).
Unpack the gamedata.db to some temp dir, edit those files and put them in gamedata folder of LA.
Just don't rely solely on quicksaves. Make the saves from the menu as well and make them often. It's xRay, anything could happen ;)
Can't you see the difference on the thumbnails in the installer?
Any spawn menu would work if you do a proper merging.
They should be the same but use Winmerge to check.
We've explained in the FAQ how to bring back your original language version (other than en or pl). Please check it.
Haven't you played CS or CoP? Beeping means the artifact is in detector range. Move around and you hear beeping intensifies. The quicker beeps the closer you are to the artifact. Close enough and it will materialize.
You agree BUT you argue with that at the same time :)
Some people think that having minimap is too much. Hell even health and stamina bars. We've tried to find a middle ground and this is how we decided to do that.
Feel free to edit UI files to suit your needs.
Try to reinstall the game and then AA2
Let's get back to that question when (if ever) Gunslinger mod is released.
We've removed changing arms textures feature. It caused more problems that it actually has benefits. Weapons were ungroupped (like grenades) or were disappearing when changing suits etc. We've also saved some RAM by that and in the result increased stability. And meshes alone were taking 1GB of diskspace.
It came to our attention that overflow of one of the internal buffers (pstor) may cause the broken save. This buffer was used to store blowout state and variables. As this is the only change between 2.04 (which was stable) and 2.05 (which isn't) I've changed the script so the blowout doesn't use the pstor anymore. Initial test results are promising: 12 active tasks and no broken save so far.
Taking screenshots may conflict somehow with ENB. It shouldn't but it may be some driver issue. You can try to take ENB native screeshots by pressing Insert button. They should be in your game or bin dir.
To re-enable the voice in your language check FAQ. To enable text delete localization.ltx and copy zone_news.ltx from config\text\eng to your lang folder. Some text may be missing as we've added them for english and polish version only.