A professional CGI artist with 20 year experience in 3D, web design and web developing. A passionate gamer since ancient era of 8-bit ZX Spectrum. A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.

Comment History  (120 - 150 of 915)
CrommCruac
CrommCruac Nov 13 2014, 2:17pm replied:

That error: Not enought textures for shader, base tex: prop\prop_barbwire3 is caused by installing R2 version and loading a map on R1
And that
E:\stalker\sources\trunk \xr_3da\xrRender_R1\Blender_default_aref.cpp
indicates clearly that game has been launched in R1

I guess it accidentally switched to R1. xRay ;)

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 13 2014, 5:34am replied:

Because I'm too tired to answer this for a 100 time AGAIN I'm gonna post a screenshot from the installer this time
I.imgur.com

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 11 2014, 2:52pm replied:

Install no ENB 2.1 version and you'll have the same shaders, colors and atmosphere as in 2.04 (slightly polished though)

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 11 2014, 12:08pm replied:

I've already replied in the download thread but my answer got lost somehow :P

Anyway, these fixes are buried somewhere in ZRP that AA2.1 is fully built on. Unfortunately I can't point you to where it is. We simply didn't fix it ourselves just used already fixed ZRP.

Dunno why you dislike 2.1 but in terms of gameplay balance nothing much changed apart of adding blowouts (easy to disable or postpone indefinitely) and some items removed from beginning levels.

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 11 2014, 5:40am replied:

I don't even have a monitor with such resolution so I can't check :P
On my 2 x GTX660Ti the game has about 60fps in 1680x1050

I guess the extended geometry of the levels and the fact that xRay is 7 years old engine with poor optimisation may be the factors here. Also increased FOV or increased grass distance have the big impact on the performance.

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 10 2014, 7:48pm replied:

SoC engine have no native detector support like CoP. The dectors will never work like there. We did what we could.
Still, Veles is better than the others because it detects all the artifacts and shows their exact position on the map.

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 10 2014, 12:07pm replied:

Don't panic, 1.3004 hasn't been released yet :)

+4 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Nov 9 2014, 5:31am replied:

I don't quite understand. If you mean the voices for the storyline in english and the greetings in russian then that would require hand picking the sound files from characters_voice folder. Unfortunately I can't give you the full list, but you can go through the files yourself and remove the unwanted ones.

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 8 2014, 6:10am replied:

You can't, the weather is totally random.

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 7 2014, 7:07am replied:

Replied

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 4 2014, 3:30am replied:

I'm far from bragging but I think ours are sufficient. They have the overall late autumn feel and has been carefully selected edited and re-created to keep that. PRZ2 would break this as they are in different hues than ours.
Why won't you see for yourself? :P

+3 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 3 2014, 5:48pm replied:

Yes, that feature has been removed in 2.1

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Nov 3 2014, 12:20pm replied:

AF3 is fully localised. Options should be in the same language as your game.

+1 vote   mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Nov 1 2014, 7:47pm replied:

I've actually added the detector system from AA2 to LA some time ago (sometime around patch 1.3001) just to test if it's possible. I took me like 2h maybe and it was working quite all right. There were some issues but they would be probably solveable.

There is one problem though. AA2 detector system is based on third party elements. We simply can't use it because of the copyright reasons.

We'd have to implement our own detector system, probably cut out from CoP but as Cossack-HD said it would need a lot of time to do and even more for testing.

+5 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Oct 28 2014, 3:36pm replied:

Yup, providing you have Windows 7 installed on your Mac :)

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Oct 28 2014, 7:57am replied:

It has nothing to do with logic. That's how it works in vanilla and we haven't changed that.

+3 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Oct 27 2014, 11:13am replied:

Ignore them. They're just some debug info left from development process.

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Oct 24 2014, 7:11am replied:

Actually I had invisible bed in the bar in one of my playthroughs :)

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Oct 24 2014, 7:09am replied:

This is not the texture problem but geometry problem. You can try to copy levels/l12_stancia folder from 2.04 to 2.1 but I don't think it gonna change anything as the files are the same.

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Oct 24 2014, 5:39am replied:

We haven't changed anything, I mean anything in level geometry or textures since 2.0 so I really have no idea why it happens.

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Oct 24 2014, 3:45am replied:

Ye, it happened to one guy before. Your PC can't cope with extended mod geometry on this level or it may be a driver issue. Try to lower object quality/vision distance in options to relieve your GPU

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Oct 23 2014, 7:48am replied:

What texture? Screenshots please

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Oct 20 2014, 6:30pm replied:

Patch 1.3003 installed?

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Oct 19 2014, 6:40pm replied:

Nope

+2 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Oct 19 2014, 6:39pm replied:

Clearly, a log from Lost Alpha. Why did you post it here? This Autumn Aurora 2 thread.

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Oct 19 2014, 8:57am replied:

Yes, you need to copy scripts, edit them to fit the suit names from LA so the appropriate masks would be displayed and then add those 2 lines to function stalker_binder:update

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Oct 19 2014, 6:44am replied:

You must add appropriate scripts (snd_breath, hud)a nd then the lines to the bind_stalker.script
snd_breath.sound_update()
hud.checkmysuithud()

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Oct 17 2014, 12:03pm replied:

This feature has been removed as it caused too many problems.

+1 vote   download: Autumn Aurora 2.1
CrommCruac
CrommCruac Oct 17 2014, 3:46am replied:

Easy but it has consequences. Add this to SEVA section [scientific_outfit] in outfit.ltx
additional-inventory-weight = 20
additional-inventory-weight2 = 20
(replace - with _ because I couldn't post it properly here)

Unfortunately you'll need to block the sprint possibility.
sprint_allowed = false
Otherwise stamina will be drained very quickly when running overweighted. It's an engine limitation.

+1 vote   mod: Autumn Aurora 2
CrommCruac
CrommCruac Oct 16 2014, 8:19pm replied:

You have to load a save from before they become hostile. No other way. Sorry.

+3 votes   mod: Autumn Aurora 2
CrommCruac
CrommCruac Oct 15 2014, 12:53pm replied:

We did.
Did we, V.?

+1 vote   mod: Autumn Aurora 2
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