A professional CGI artist with 20 year experience in 3D, web design and web developing. A passionate gamer since ancient era of 8-bit ZX Spectrum. A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.

Comment History  (120 - 150 of 702)
CrommCruac
CrommCruac Apr 1 2014, 5:41am says:

Ever wondered how The Zone would look if the Strelok wished it to disappear?
Here's the answer. :D

You can even try it for yourself: Moddb.com

+12 votes     media: Lost Alpha Calendars, April, 2014.
CrommCruac
CrommCruac Mar 31 2014, 11:45am replied:

You must be pretty lousy shooter. I save him every time :D

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 31 2014, 7:02am replied:

Find this in md_indicator.script in function function power() - line 90:
local eff_power = return_argb_csx(0,100,0.5,0.2,obj)/100
first 100 (between 0 and 0.5) is the effect visibility. Put 0 there to disable it or eg. 50 to make it less prominent (0,50,0.5,0.2,obj)

+2 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 30 2014, 2:36pm replied:

I haven't touched anything related to the weapons. You sure there is no other mod that you use along AF3 that may cause this?
IIRC Shoker weapons mod uses its own shaders.xr or particles.xr and it is incompatible with AF3

+1 vote     mod: AtmosFear for Call of Pripyat
CrommCruac
CrommCruac Mar 28 2014, 6:23pm replied:

Complete/cancel as many quests as possible before entering the lab.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 28 2014, 4:33am replied:

It may be the rare but well known bug from vanilla where artifacts sometimes appear just under ground level. It happened to me twice in my testing gameplay. The first one was popping out a bit so I've managed to grab it pressing madly the 'use' button. The other was impossible to take.
Unfortunately there is nothing we can do to fix it.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 27 2014, 1:46pm replied:

just find this line
hud.checkmysuithud()
and put -- in front of it

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 26 2014, 4:40pm replied:

It is around for 2 years and it is included in AA2 already but some of the features were disabled (DOF for instance)

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 25 2014, 12:11pm replied:

Nope, it's endless summer in LA :)

+8 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Mar 24 2014, 10:25am replied:
Quote:Second...

Some of the settings are automatically set on load. Open tadek_spawn.script and edit set_console_on_load() function commenting necessary console settings.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 18 2014, 10:31am says:
Quote:One of our key developers, Marcin Trojanowski (trojanuch) was recently married and he could not control himself even on his wedding day, where a bunch of tweaks where accomplished.

Married to the Zone?

+2 votes     article: Pre-release greetings from the team
CrommCruac
CrommCruac Mar 16 2014, 11:01am replied:

Remember to delete/rename shaders folder from AA2 gamedata. ENB works with vanilla shaders only.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 15 2014, 5:25pm replied:

Pripyat? Maybe. But north of NPP definitely is :D
There was no single tree there. We've added some: Moddb.com

+2 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 13 2014, 12:19pm replied:

Definitely, we need to make sure it's compatible with Angry Birds!

+6 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Mar 13 2014, 4:31am replied:

Holy Strielok and bloodsucker on the bicycle! These are stunning!

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 12 2014, 9:55am replied:

Unfortunately it's impossible to remove just the vegetation geometry. You could delete levels dir but you'll loose all the AA2 appearance as the new trees don't use vanilla textures.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 6 2014, 5:15am replied:

MISERY for CoP looks almost the same and Absolute Nature has preset looking similar to AA2. There is also MYSTERY for CS (based on looks of MISERY) so it's pointless really.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 4 2014, 2:38pm replied:
Quote:no minimap but Compas for navigation.

For hiding minipap (leaving compass): edit zone_map.xml (or zone_map_16.xml for widescreen)
<level_frame [...] y="9630" [...]></level_frame>
<background [...] y="9611" [...]>

Quote:May I ask you if I could find something like this mod but for CS and CoP?

There is MISERY that you've mentioned. You can also try AtmosFear+addons (Absolute Nature, Structures): Moddb.com

Quote:It would be great to have the "mod your weapons" feature from CS and CoP. You thing you could apply it?

Nope, AA2 is a closed project. Maybe in the future IF we decide to make AA3

+3 votes     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 4 2014, 9:04am replied:

You can't. Well, you could but it's too much work. That feature is too deeply weaved into the mod.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Mar 2 2014, 12:02pm replied:

Yup, very nice stalker map zone.
Not from LA though :D

+3 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Mar 2 2014, 12:00pm replied:

Yup it was about the calendars. ModDB comment system fuuu up again and created confusion.

+3 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Feb 28 2014, 2:53pm replied:

It's ready :D

+5 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Feb 28 2014, 11:45am replied:

Yes, it seems that the bump texture is too 'deep'. Thing is the fireplace is very low over the ground and this gives very hard shadows on that texture. However in the sunlight outside it looks much better. In this particular case the sunlit part is lit by the fire as well and the shadows add up.
We may lower the 'depth' of this bump if such issues persist.

+4 votes     media: Happy Birthday Utak3r!
CrommCruac
CrommCruac Feb 28 2014, 11:39am replied:

Well, not everyone here is a jobless loser on the parents allowance who has nothing to. We have a life, you know.

+9 votes     media: Happy Birthday Utak3r!
CrommCruac
CrommCruac Feb 27 2014, 3:42am replied:

BSOD may happen if your card can't cope with extended geometry in this mod. There is hundreds more hi-poly trees and the grass distance is increased. Hence enormous amount of polygons to chew by your GPU.
Try to lower grass distance by re-installing the mod with another option. You can also lower object quality and vision distance in advanced graphics options of the game.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Feb 25 2014, 12:27pm replied:

The spoken dialogues were never subbed. If you want to bring back original voice dubbing check the FAQ for instructions how to do it.

+1 vote     mod: Autumn Aurora 2
CrommCruac
CrommCruac Feb 23 2014, 1:24pm replied:

LA is not supposed to be an another 'put-every-found-mod-together-and-CTD-constantly' junk. Play Narodnaya Solyanka if you want that.

+3 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Feb 23 2014, 8:09am replied:

no

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
CrommCruac
CrommCruac Feb 22 2014, 5:13am says:

Sky is not the limit!
Happy birthday!

+8 votes     media: Happy Birthday, Skyloader!
CrommCruac
CrommCruac Feb 21 2014, 9:21am replied: +5 votes     mod: Autumn Aurora 2
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