A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.
You don't understand. PRZ2 is simple texture mod. No geometry change.
AA2 is the first mod for SoC that has added so much geometry to the levels. You might notice that there are 2x more trees/bushes on the levels. Plus they're much more detailed than vanilla.
Hence your GPU has about 2x more polygons to gnaw on.
You really thought that you throw 2x more geometry + hi-res textures on your GPU and it will not influence its performance? :P
Gordon has it :)
Did you ever play any stalker games? It's like that in ALL of them.
Yeah, sure, there will be one
The fact you don't remember doesn't mean it is not included. It is.
AA2 has been designed and tested with 1.0006. The dll's in AA2 have been modified to handle extended number of rank entries on this version only. You must revert to 1.0006.
When it's ready.
Finally managed to enable ENB part. Dunno why but on my version I had to copy some files to main game dir. If they were in bin only, ENB didn't fire up even though I've seen the green message in the corner (and ofc pressed shift+F12). I had this problem with SoC as well.
So, it works but I have some strange stripes on sunlit surfaces. It looks like the fog is not applied gradually but somehow 'in steps'. Hard to explain, I'll post the image later.
Sorry, I reacted a bit harsh but I am a bit fed up reading we screwed something up.
Well, I can't see any difference with or without ENB (with SFX disabled by EnableProxyLibrary=0)
With ENB: Up.oblivionlost.pl
Without (vanilla LA): Up.oblivionlost.pl
Both of course from DX9
I know it works in DX9 only.
And I'm not saying it doesn't work at all. The ENB part is not working. Only the SweetFX postprocess part is. Delete d3d9.dll and rename sweet.dll to d3d9.dll and you'll see no difference although ENB is not present.
OK, just tested. ENB is not working in this combo at all. Only SweetFX is. As I said this particular ENB was made for SoC and does not work with LA.
Screens to prove
SweetFX alone: Up.oblivionlost.pl
Yeah, rumours about my death were hugely exagerated :D
What's the game log after this BSOD?
Yeah, sure, we screwed everything! This ENB was designed for SoC render and LA uses modified CoP one so stop talking BS.
You clearly don't know what you are talking about. It's easy to blame us of every single fault. We didn't screw R2 render. ENB is not working properly with CoP shaders we used in LA. It works with SoC shaders only.
Apparently your GPU can't cope with excessive amount of polygons of the new level geometry. May be driver related or just too low VRAM. Try to limit object detail and vision distance.
There is a proper credit so it's fine :)
If you turn sky rotation on the horizon (with NPP) will rotate as well :)
It's not like we don't like traffic. We just don't want to miss any bug reports.
In the rush after the release we forgot to publish the calendars. This is probably our last one so after May ends you can use the wallpapers added at the end of the description. Thanks for following us and see you in the Zone ;)
Just added that next to the post comment field :D
I knew someone would eventually do it. We've just haven't had time :D
You wouldn't have had that problem if you cared to read the manual: Moddb.com
Wow, good news. I've got nVidia 3D Vision myself but it works in R1 only. Another reason to save for OcR :D
It what mode? R1 or R2/R3?
No, not at all. We've put them there only for fun because we love to clutter the installers with unecessary things :sarcasm: