A professional CGI artist with 20 year experience in 3D, web design and web developing.
A passionate gamer since ancient era of 8-bit ZX Spectrum.
A devoted S.T.A.L.K.E.R., tirelessly roaming and exploring The Zone.
Wow, good news. I've got nVidia 3D Vision myself but it works in R1 only. Another reason to save for OcR :D
It what mode? R1 or R2/R3?
No, not at all. We've put them there only for fun because we love to clutter the installers with unecessary things :sarcasm:
Unpack the 1st and you have them all in one automatically merged. Run setup.exe
Read the manual :)
15+ GB to unpack. Be patient.
It's called Great Metal Factory ;)
LA uses a lot of textures from old builds. We wanted to keep the old builds feeling where everything was green but to make the game look modern. All levels use the same trees but to match AA2 look the terrain textures and grass needs to be edited on all levels - they're totally different than in SoC.
because some images from here was hosted there and you people crashed the server :D
Yup, we've used trees made for LA in AA2 so the textures will fit :)
Because it was recorded earlier and it was the only footage we had. And no one had time to actually record something new. At least you will get something better than you see in the trailer. Not usual thing these days, huh? :)
With AA2 shaders only SweetFX part of ENB+SFX combo will work. So some of the color corrections but not SSAO, sky enchancement etc.
And ModDB server is located in Melbourne, Australia :D
It all depends on how fast it will be authorized by ModDB.
No, it's not :)
You can remove d3d9_smaa.DLL (SFX) especially if you have Steam version of the game. But before you do that try to disable Steam overlay or close Steam at all and run the game manually.
You'll loose anti-aliasing and some color correction though.
It may be related to Steam/DVD versions. IIRC Steam game version has slightly different folder structure and some of the files must be put a folder higher than bins.
That's how they are in LA :)
Blowouts I mean
Just force it in your driver. Why wasting time for something that's already available and working?
Check FAQ: Moddb.com
SDK 0.7 won't work with LA maps.
LA SDK is something between SoC one and CoP one. You can open SoC maps, edit and compile them without any problems. I've used LA SDK for Autumn Aurora 2.
The editors have functions from 0.7 so they are as easy to use as 0.7.
Also all the editors and compilers have fixed memory management so on x64 you could build and compile maps without CDTs caused by that.
Stashes have a random content in AA2. You are just lucky :D
The Zone map you've linked is soooo old :) It doesn't show the half of levels we've added.
All the loacations from the featured article ( Moddb.com ) are finished and included. No level will be cut out.
Possibly PDA quest overload bug. Before you enter NPP level finish/cancel as many side quests as possible
BTW, that's retextured bugger from utak3r's birthday card: Moddb.com :)
Ever wondered how The Zone would look if the Strelok wished it to disappear?
Here's the answer. :D
You can even try it for yourself: Moddb.com
You must be pretty lousy shooter. I save him every time :D
Find this in md_indicator.script in function function power() - line 90:
local eff_power = return_argb_csx(0,100,0.5,0.2,obj)/100
first 100 (between 0 and 0.5) is the effect visibility. Put 0 there to disable it or eg. 50 to make it less prominent (0,50,0.5,0.2,obj)
I haven't touched anything related to the weapons. You sure there is no other mod that you use along AF3 that may cause this?
IIRC Shoker weapons mod uses its own shaders.xr or particles.xr and it is incompatible with AF3