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Uploading a new launcher to hopefully fix the .NET 4 installation issue for you guys; at the very least you'll be able to just install .NET 4 by yourself if the new installer is unable to install it.
The whole aircraft in general is pretty poorly "armored" so right now, nothing's considered particularly weak. This might change going forward, but that's the thought process for now.
I hope it'll take it into the present! No decision yet on if TSR or AR will make use of these changes.
Our plans now include a full installer going forward, stay tuned, we're testing a new build for TS:Reborn literally right now so hopefully you should have it soon.
We're reviewing this right now since we know we have lots of Mac fans.
To clarify what's happening, a ".NET Profile" is not your account/login/userinfo in that sense of the word "profile," it is an "installation profile" that describes a subset of the .NET Framework.
You may be familiar with some installers that have installation profiles like "Full" or "Light" or "Custom." The Microsoft .NET Framework has the options of either Full or Client. Because we do not require the full profile, the installation ensures you have a working copy of the client profile instead.
The installation/repair/handling (and naming) is poorly handled by Microsoft's installers.
As a side note, beginning with .NET Framework v4.5, Microsoft redesigned the deployment options such that there IS no client profile -- every deployment gets the same full set of libraries.
I think the firing rate might come down a little more for Medium/Heavy tanks compared to what you see in the video. It is pretty important to let people retaliate when attacked, after all. Don't worry about the numbers given in this update, they're just to illustrate the system. We're working with the testers to get a good balance on it right now.
People who love to bunnyhop are going to be very, very disappointed and will probably slam the "disagree" button hard when they see next week's update :)
It's OK for people to agree/disagree, but unfortunately the ModDB system hides posts by default if they are disagreed with enough. Since not everybody wants to make a post to say they agree/disagree they just use the +/- buttons.
We're not looking to do a whole physics/penetration model here, just certain spots that are "weaker" than others.
This is not necessarily representative of the ease at which you can destroy a Heavy Tank.
Swing by our forum for technical help
We're working on changing that so it'll run better on modern machines, take advantage of multi-core processors, and offload some of the work to the GPU where it belongs.
We're sorry but that's got to be a really old CPU.
In case it's not clear, it's asking you a math question
If you have Teamspeak 3, please hop on ts.bluehellproductions.com and see about finding staff (perhaps Catalyst) to help you out with this
Please swing by our forum for technical help
Still having an issue?
Are you guys still having this issue?
(Just to update this, you no longer need to log in)
No bots for now, sorry. We've got some pretty decent code for spawned units that we might be able to add later to get some decent AI battles going, but they won't ever be as interesting as against real players.
Not super easily; most players insist it be Renegade style for TS:Reborn anyhow.
You can enter any username you want in the box above the server listing, without logging in
Server was freaking out, sorry about that. It banned me as well, even.
No, you do not need to have an account anymore.
Alright, updated, you don't need an account to download anything now.
Hey guys, we've made some backend changes so you won't need a logged-in account to download the game anymore, which was the original idea upon release.
Eventually you'll want one, though, for stats and events or test builds.
Right, you need an account for bluehellproductions.com
That's odd, can you hop on our teamspeak server (ts.bluehellproductions.com) and talk to Catalyst? He can look into it.