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Yeah, we just didn't remove it from the main menu since most people just use the launcher. It's a hassle to fiddle with those old dialogs.
An official Desura release was already off the table, although it wasn't our call.
APB uses certain updated DirectX 9 files that a fresh Windows XP install won't have unless they're updated purposely (possibly from installing another late Dx9 game), and Vista/Win7 do not come with the DirectX 9 files at all so newer system install doesn't have what it needs.
So there's a chance that you have what you need, but in the (past when it was optional in our installers) we had users skipping the Dx9 installation because they already had Dx10 and felt it was not necessary.
Full standalone version.
Interesting. What happened, do you know what version you were given? I just saw that Desura banner the other day but it appears gone now.
The installer should've tried to give you what you needed; you need to install DirectX 9. Basically, each numbered edition of DirectX actually has several versions. There are multiple versions of DirectX 9, DirectX 10, and DirectX 11.
Your computer came with a newer version of DirectX 11. You'll need to get DirectX 9 now.
We used to have a graph up that showed the peak times, but it was removed to clean up the status pages. We get about 350 people weekly lately.
To elaborate on what dtrngd said, you voluntarily switch between the default turret and the soldier-specific turret. There is a switching delay after initiating the change back and forth.
Yeah, we'll still call it 2.1.1 probably. We haven't discussed changing it.
Large update posted for RA2:Apocalypse Rising. Enjoy.
I believe there was a Steam group made, check our forum
The M24 fits the bill in terms of size, firepower, role, movement, and general shape. The Pattons were actually medium tanks (around three times the Chaffee's weight) with much more powerful main guns, and much more armor.
Well we're not redoing *everything* but some things weren't up to snuff, and there were a lot of concerns about the gameplay and having it too similar to what Renegade had.
The past few blogs on our site and posts here have talked about some of the changes that are coming.
The RA2:AR guys are working on a few new builds for the testers, and so are the guys who focus on TS:R; we've freshly taken on a new testing crew in fact.
Hi, nice to meet you. We're throwing out all the old gameplay and balance and rebuilding it entirely. The guys who ****** around for years and years are no longer in charge of this project.
If you were interested in testing the initial builds of this new vision, unfortunately, you've missed the deadline for applying.
They're not huge changes. Don't worry.
Some of them are, yes.
We're trying to work out some of those details for timing internally; a few things have come up since those were posted, such as the modeler being conscripted and taking on a new project and two other buildings becoming much more important.
Bluehell Productions acquired this project just a short while ago, and is making good progress. We're modifying the engine, making new models, adding scripting to objects, redesigning the gameplay, etc. Staff are being reallocated between our many projects.
Somehow the download links in the news post broke. I've edited one back in. If anybody knows how long it's been broken like that, let me know.
What the ****, all of the links were stripped somehow into dummy "nofollow" links? I've got no idea how long it's been like that, I've fixed the download link in the post. Thanks for calling this to our attention.
I do not think we are planning a "vehicle beta" the way the old team had intended. Keep your eye on the news here and at bluehellproductions.com for more details.
After very careful deliberation, a decision was made to allow Nod to keep the higher-tier plasma-shooting footsoldier they had in earlier releases (with minor redesigns). This will allow them to fend off heavily armored GDI units when their single final-tier Cyborg Commando is unavailable. Otherwise, they would need several veteran Rocket Soldiers available. He's been renamed the Confessor instead of his old name, Kerubim.
For reference, zeth77 was kicked off the last team working on this project for things ranging from cheating, to intentionally adding exploits to maps, to stealing and leaking internal builds of this and other projects, resource theft, that kind of thing.
He's not really arguing from a position of moral superiority here.
Zeth77 sounds cheesy, why not stick with BlackWolf? Or Magnum? Or RenXC? Or Zero? Or Flax? Or Black7Cloud?
We changed the name for the same reason you change yours; the stigma associated with the old fuckups. C&C Reborn, BlackWolf, Magnum, RenXC, Zero, BlackCloud, *all* of these names are associated with failure and poor decisionmaking. We're denoting a fresh start, with fresh faces and fresh ideas, while making it clear it's rooted in Tiberian Sun.
Makes sense, yes?
Brb, releasing APB 2.1 (serious)
I would highly suggest you not bother with that thing at all.
We'll be more interested in talking timing once we kick the new APB build out; we're doing some final internal testing there but APB 2.1 is essentially ready for mirrors.
The next copy of TSR you'll see will have vehicles :) And many of those new features we've talked about are already done. I'll post more news within a week with some of the new modelwork for things.
There it is.
We've got a proud history of Getting **** Done.
Eventually it will be approved.
Just hang on while I wait for it to be authorized.
I made a news post last night as well as edits to the page. Needs to wait for authorization first, though.