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You need to enter a name in the box before you can join. Use the "wwconfig" program in the installation folder to set your resolution, a launcher update will include this right in the normal one.
New launcher's released; it should detect an existing installation and offer to move it.
What is the nature of the error? Was there a message, or did the program not start, or were you unable to launch the game? Did your browser not allow you to execute the application? Do you lack admin privileges on your machine?
Basically "Doesn't work" is not a helpful statement since we have hundreds of people who've had it work.
Just a quick note, in case you didn't see the news here or in the launcher: We're putting the finishing touches on a new launcher, which means changes to our backend.
You can still directly connect to the gameserver but the server browser's down.
Ah I should explain this. This is a preview of the armor settings editor. Those special damage types are hardcoded into the engine for now, there's no real difference in using CNC_Fire or Fire except what settings you choose (you might not even make it be fire at all!)
Look at the smoke, too :V
Still working on it, but something else is coming out very soon to hold you over.
The original draft of this was red, but the decision was made to have him a little more unique visually.
We've batted such an idea around, but it wouldn't be in our first release.
It was probably warning you since our HTTPS certificate had expired a few days ago, although we already have a new one.
Please swing by our forum for technical help
Please visit our forum for technical support, but a possible cause is a bad resolution or shader support while trying to play fullscreen; attempt to play in a window. But, swing by our forum for more detailed help.
We've got some long term plans that we're filling out. We're testing some of the gameplay changes on the W3D side of things to see how players react and how it works in practice.
They won't be *defending* exactly, but base structures will be auto-repaired by a crew of AI controlled Technicians. That should free players up to defend and counterattack instead of spending time fixing buildings.
Check this out for thoughts on repairing:
Not as far as I can tell. Swing by our technical help section on the forum and we'll try to figure out why you can't connect.
(11:53:28) (BHPAPB) Host: (Chronojam@IRC): Test
(11:53:33) (BHPAPB) @ChopBam: Fail.
(11:53:33) (BHPAPB) Host: (Chronojam@IRC): Server seems up, yeah?
(11:53:39) (BHPAPB) @ChopBam: Server is up.
(11:53:42) (BHPAPB) Host: (Chronojam@IRC): Somebody was just saying on ModDB that it's down
Yes, the goofy map that never seemed to be much use.
Please check out our forums at Bluehellproductions.com for technical help
Mostly for special circumstances, not something you'll build and put out.
If it doesn't play well, we'll make adjustments accordingly. One thing that all the post-RA1 real time strategy titles had was the ability for your veteran forces to self-heal, which became important for taking small retreats to heal up and avoid losing all your momentum (and investment) after combat. By RA2, cultivating and protecting elite units (with their self-healing and superior weaponry) could be vital to surviving the mission. We'd like to capture some of that.
Nice shots indeed
I've sketched out a couple, with AI machine gun fire to keep you from running across the top too long. For right now, the closest you will come is something like Antlion, but it's not quite trench warfare.
I've just posted a news update; in addition to not being able to see infantry coming from the sides, they'll be able to hide off radar to ambush after you pass.
Correct, it was fine how it was in past circumstances. But, we're aiming to make some significant changes to the tanks, icluding making them more vulnerable to infantry and with less built-in situational awareness.
It's being physically shipped, it's not a virtual machine
Yep, we decided to leave that in there instead of yanking it away. If I'm not mistaken we left it rigged up so that it "works" to a certain extent. Its tracks/wheels had some issues that we started fixing up last night.
A nice retrospective :P The team's been busy over the holidays and such so we haven't posted much but we actually have a pile of naval-related work that got done before the break. We would like to get it back in, with more fun and less imbalance this time.
That won't help you then, the game itself requires a pair of EXE files to launch and requires two EXE files to install.
Servers are ready and stable.