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I think the firing rate might come down a little more for Medium/Heavy tanks compared to what you see in the video. It is pretty important to let people retaliate when attacked, after all. Don't worry about the numbers given in this update, they're just to illustrate the system. We're working with the testers to get a good balance on it right now.
People who love to bunnyhop are going to be very, very disappointed and will probably slam the "disagree" button hard when they see next week's update :)
It's OK for people to agree/disagree, but unfortunately the ModDB system hides posts by default if they are disagreed with enough. Since not everybody wants to make a post to say they agree/disagree they just use the +/- buttons.
We're not looking to do a whole physics/penetration model here, just certain spots that are "weaker" than others.
This is not necessarily representative of the ease at which you can destroy a Heavy Tank.
Swing by our forum for technical help
We're working on changing that so it'll run better on modern machines, take advantage of multi-core processors, and offload some of the work to the GPU where it belongs.
We're sorry but that's got to be a really old CPU.
In case it's not clear, it's asking you a math question
If you have Teamspeak 3, please hop on ts.bluehellproductions.com and see about finding staff (perhaps Catalyst) to help you out with this
Please swing by our forum for technical help
Still having an issue?
Are you guys still having this issue?
(Just to update this, you no longer need to log in)
No bots for now, sorry. We've got some pretty decent code for spawned units that we might be able to add later to get some decent AI battles going, but they won't ever be as interesting as against real players.
Not super easily; most players insist it be Renegade style for TS:Reborn anyhow.
You can enter any username you want in the box above the server listing, without logging in
Server was freaking out, sorry about that. It banned me as well, even.
No, you do not need to have an account anymore.
Alright, updated, you don't need an account to download anything now.
Hey guys, we've made some backend changes so you won't need a logged-in account to download the game anymore, which was the original idea upon release.
Eventually you'll want one, though, for stats and events or test builds.
Right, you need an account for bluehellproductions.com
That's odd, can you hop on our teamspeak server (ts.bluehellproductions.com) and talk to Catalyst? He can look into it.
You need to enter a name in the box before you can join. Use the "wwconfig" program in the installation folder to set your resolution, a launcher update will include this right in the normal one.
New launcher's released; it should detect an existing installation and offer to move it.
What is the nature of the error? Was there a message, or did the program not start, or were you unable to launch the game? Did your browser not allow you to execute the application? Do you lack admin privileges on your machine?
Basically "Doesn't work" is not a helpful statement since we have hundreds of people who've had it work.
Just a quick note, in case you didn't see the news here or in the launcher: We're putting the finishing touches on a new launcher, which means changes to our backend.
You can still directly connect to the gameserver but the server browser's down.
Ah I should explain this. This is a preview of the armor settings editor. Those special damage types are hardcoded into the engine for now, there's no real difference in using CNC_Fire or Fire except what settings you choose (you might not even make it be fire at all!)
Look at the smoke, too :V
Still working on it, but something else is coming out very soon to hold you over.