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Comment History  (30 - 60 of 359)
Chronojam
Chronojam Jun 5 2012, 9:02pm replied:

Tesla Coils have been given a slight nerf

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam May 18 2012, 1:07pm replied:

About halfway accurate, it's the partial phasing effect from a Gap Generator as APB_ICE said.

+4 votes     media: RA_Siege (Ramparts)
Chronojam
Chronojam May 15 2012, 5:38pm replied:

It's not public yet, sorry. We've been neglecting to post news for our moddb pages lately, I just did a quick bit at the APB page and hopefully later can do a writeup for this one, too.

0 votes     game: Tiberian Sun Reborn
Chronojam
Chronojam May 15 2012, 2:58am replied:

Right now in testing, four

+2 votes     article: News from the Front
Chronojam
Chronojam May 9 2012, 2:49am replied:

Hm. Not the next bugfix-build (2.1.2), but the next new-features build after that (2.2.0). Anybody who downloaded the Maps & Mods SDK we put out might have noticed a very early test version of the Chronotank was in there.

+1 vote     media: That Thing
Chronojam
Chronojam May 9 2012, 12:40am replied:

We have connections

+5 votes     media: That Thing
Chronojam
Chronojam Apr 23 2012, 8:15pm replied:

That is not trivial. By the way, we do have a Minecraft server now; check our site for mroe information.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 22 2012, 7:20pm replied:

Private testing. A lot of code was recently written for the new naval stuff (due in a future version) that will also allow us to more elegantly implement aircraft.

+3 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 20 2012, 1:25am says:

Hey guys, we've got a Mac version inbound. Hope you find it handy.

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 17 2012, 4:53pm replied:

Apparently the server glitched out. Several naval units are in the game, just normaly unavailable.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 15 2012, 11:26pm replied:

He likes education

+3 votes     game: Red Alert 2: Apocalypse Rising
Chronojam
Chronojam Apr 15 2012, 1:22am replied:

That's what it's for!

+1 vote     media: Red Alert: A Path Beyond 2.1.1 trailer
Chronojam
Chronojam Apr 14 2012, 3:57am replied:

Well we've got some changes that'll likely reduce CPU use, too

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 14 2012, 3:56am replied:

We've used Hell March in virtually every other trailer we've done, so we wanted a change of pace!

+1 vote     media: Red Alert: A Path Beyond 2.1.1 trailer
Chronojam
Chronojam Apr 12 2012, 3:16am replied:

It uses more and more memory over time, so slowdowns and instability.

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 10 2012, 6:41pm replied:

There's a memory leak we need to address

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 6 2012, 12:33am replied:

We're waiting for a few critical codefixes, and a smaller patch will be available soon. The one after that, we're still working out the features and timing for.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 4 2012, 1:32am replied:

Some of the required code (scripts 4) is incomplete, some of the required assets are also incomplete.

+1 vote     game: Tiberian Sun Reborn
Chronojam
Chronojam Apr 2 2012, 2:24pm replied:

What are your talents?

0 votes     game: Tiberian Sun Reborn
Chronojam
Chronojam Mar 31 2012, 7:40am replied:

It's available on our Youtube.com page as well.

+1 vote     media: Soviet Assault - RA_ToTheCore
Chronojam
Chronojam Mar 28 2012, 1:56pm replied:

We periodically do a call for new testers, there was one not too long ago.

+1 vote     game: Red Alert 2: Apocalypse Rising
Chronojam
Chronojam Mar 28 2012, 12:22am replied:

You saw that, huh? :) We've been testing it for a bit.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 27 2012, 1:39pm replied:

They've been removed for now, and will all be redone later.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 27 2012, 4:36am replied:

Please refer to this news post at Moddb.com to see the list of infantry planned. It's a little out of date but accurate for the most part.

+1 vote     game: Tiberian Sun Reborn
Chronojam
Chronojam Mar 27 2012, 1:27am replied:

It'll take a couple minutes, the original file's around 570mb. Definitely worth the wait though. Actually, it just finished.

+1 vote     media: Soviet Assault - RA_ToTheCore
Chronojam
Chronojam Mar 25 2012, 9:26am replied:

Nope.

+2 votes     game: Tiberian Sun Reborn
Chronojam
Chronojam Mar 25 2012, 9:25am replied:

He's pretty bad against infantry, especially at mid-range.

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 25 2012, 9:25am replied:

Yeah, we could. Never really thought about it though.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 23 2012, 7:02pm replied:

No problem, I hope you have fun and enjoy the game.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 23 2012, 2:31pm says:

Hey guys, Red Alert: A Path Beyond 2.1.1 is out now! So is the fan project mapping-and-modding SDK, with all the tools and docs we use when we work on APB, Apocalypse Rising, and Reborn.

I've put them in the downloads section.

+3 votes     group: C&C Paradise
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