It's not public yet, sorry. We've been neglecting to post news for our moddb pages lately, I just did a quick bit at the APB page and hopefully later can do a writeup for this one, too.
Hm. Not the next bugfix-build (2.1.2), but the next new-features build after that (2.2.0). Anybody who downloaded the Maps & Mods SDK we put out might have noticed a very early test version of the Chronotank was in there.
Private testing. A lot of code was recently written for the new naval stuff (due in a future version) that will also allow us to more elegantly implement aircraft.
We're waiting for a few critical codefixes, and a smaller patch will be available soon. The one after that, we're still working out the features and timing for.
Hey guys, Red Alert: A Path Beyond 2.1.1 is out now! So is the fan project mapping-and-modding SDK, with all the tools and docs we use when we work on APB, Apocalypse Rising, and Reborn.
Tesla Coils have been given a slight nerf
About halfway accurate, it's the partial phasing effect from a Gap Generator as APB_ICE said.
It's not public yet, sorry. We've been neglecting to post news for our moddb pages lately, I just did a quick bit at the APB page and hopefully later can do a writeup for this one, too.
Right now in testing, four
Hm. Not the next bugfix-build (2.1.2), but the next new-features build after that (2.2.0). Anybody who downloaded the Maps & Mods SDK we put out might have noticed a very early test version of the Chronotank was in there.
We have connections
That is not trivial. By the way, we do have a Minecraft server now; check our site for mroe information.
Private testing. A lot of code was recently written for the new naval stuff (due in a future version) that will also allow us to more elegantly implement aircraft.
Hey guys, we've got a Mac version inbound. Hope you find it handy.
Apparently the server glitched out. Several naval units are in the game, just normaly unavailable.
He likes education
That's what it's for!
Well we've got some changes that'll likely reduce CPU use, too
We've used Hell March in virtually every other trailer we've done, so we wanted a change of pace!
It uses more and more memory over time, so slowdowns and instability.
There's a memory leak we need to address
We're waiting for a few critical codefixes, and a smaller patch will be available soon. The one after that, we're still working out the features and timing for.
Some of the required code (scripts 4) is incomplete, some of the required assets are also incomplete.
What are your talents?
It's available on our Youtube.com page as well.
We periodically do a call for new testers, there was one not too long ago.
You saw that, huh? :) We've been testing it for a bit.
They've been removed for now, and will all be redone later.
Please refer to this news post at Moddb.com to see the list of infantry planned. It's a little out of date but accurate for the most part.
It'll take a couple minutes, the original file's around 570mb. Definitely worth the wait though. Actually, it just finished.
Nope.
He's pretty bad against infantry, especially at mid-range.
Yeah, we could. Never really thought about it though.
No problem, I hope you have fun and enjoy the game.
Hey guys, Red Alert: A Path Beyond 2.1.1 is out now! So is the fan project mapping-and-modding SDK, with all the tools and docs we use when we work on APB, Apocalypse Rising, and Reborn.
I've put them in the downloads section.