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Comment History  (30 - 60 of 420)
Chronojam
Chronojam Jun 21 2013, 7:49pm replied:

I think the firing rate might come down a little more for Medium/Heavy tanks compared to what you see in the video. It is pretty important to let people retaliate when attacked, after all. Don't worry about the numbers given in this update, they're just to illustrate the system. We're working with the testers to get a good balance on it right now.

+1 vote     article: Exploding Things
Chronojam
Chronojam Jun 21 2013, 7:47pm replied:

People who love to bunnyhop are going to be very, very disappointed and will probably slam the "disagree" button hard when they see next week's update :)

+1 vote     article: Exploding Things
Chronojam
Chronojam Jun 21 2013, 7:45pm replied:

It's OK for people to agree/disagree, but unfortunately the ModDB system hides posts by default if they are disagreed with enough. Since not everybody wants to make a post to say they agree/disagree they just use the +/- buttons.

+2 votes     article: Exploding Things
Chronojam
Chronojam Jun 18 2013, 11:53pm replied:

We're not looking to do a whole physics/penetration model here, just certain spots that are "weaker" than others.

+1 vote     media: Tank Locational Damage
Chronojam
Chronojam Jun 17 2013, 5:40pm replied:

This is not necessarily representative of the ease at which you can destroy a Heavy Tank.

+2 votes     media: Tank Locational Damage
Chronojam
Chronojam Jun 6 2013, 6:09pm replied:

Swing by our forum for technical help

+1 vote     download: Obsolete - BHP Launcher 0.0.2.16
Chronojam
Chronojam Jun 6 2013, 2:40pm replied:

We're working on changing that so it'll run better on modern machines, take advantage of multi-core processors, and offload some of the work to the GPU where it belongs.

+5 votes     game: Tiberian Sun Reborn
Chronojam
Chronojam Jun 6 2013, 3:22am replied:

We're sorry but that's got to be a really old CPU.

+4 votes     game: Tiberian Sun Reborn
Chronojam
Chronojam Jun 6 2013, 3:21am replied:

In case it's not clear, it's asking you a math question

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Jun 4 2013, 2:09pm replied:

If you have Teamspeak 3, please hop on ts.bluehellproductions.com and see about finding staff (perhaps Catalyst) to help you out with this

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Jun 3 2013, 10:49pm replied:

Please swing by our forum for technical help

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Jun 3 2013, 4:43pm replied:

Still having an issue?

+3 votes     group: Bluehell Productions
Chronojam
Chronojam Jun 3 2013, 4:38pm replied:

Are you guys still having this issue?

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Jun 3 2013, 4:37pm replied:

(Just to update this, you no longer need to log in)

+2 votes     download: Obsolete - BHP Launcher 0.0.2.16
Chronojam
Chronojam Jun 3 2013, 4:36pm replied:

No bots for now, sorry. We've got some pretty decent code for spawned units that we might be able to add later to get some decent AI battles going, but they won't ever be as interesting as against real players.

+3 votes     game: Tiberian Sun Reborn
Chronojam
Chronojam Jun 2 2013, 3:25pm replied:

Not super easily; most players insist it be Renegade style for TS:Reborn anyhow.

+2 votes     game: Tiberian Sun Reborn
Chronojam
Chronojam Jun 2 2013, 3:24pm replied:

You can enter any username you want in the box above the server listing, without logging in

+2 votes     download: Obsolete - BHP Launcher 0.0.2.16
Chronojam
Chronojam Jun 2 2013, 1:25am replied:

Server was freaking out, sorry about that. It banned me as well, even.

+2 votes     article: Blog 15 - Release
Chronojam
Chronojam Jun 2 2013, 1:24am replied:

No, you do not need to have an account anymore.

+2 votes     download: Obsolete - BHP Launcher 0.0.2.16
Chronojam
Chronojam Jun 1 2013, 6:21pm says:

Alright, updated, you don't need an account to download anything now.

+1 vote     download: Obsolete - BHP Launcher 0.0.2.16
Chronojam
Chronojam Jun 1 2013, 6:21pm says:

Hey guys, we've made some backend changes so you won't need a logged-in account to download the game anymore, which was the original idea upon release.

Eventually you'll want one, though, for stats and events or test builds.

+3 votes     game: Tiberian Sun Reborn
Chronojam
Chronojam Jun 1 2013, 6:00pm replied:

Right, you need an account for bluehellproductions.com

+1 vote     download: Obsolete - BHP Launcher 0.0.2.16
Chronojam
Chronojam Jun 1 2013, 5:35am replied:

That's odd, can you hop on our teamspeak server (ts.bluehellproductions.com) and talk to Catalyst? He can look into it.

+1 vote     game: Tiberian Sun Reborn
Chronojam
Chronojam Jun 1 2013, 5:30am replied:

You need to enter a name in the box before you can join. Use the "wwconfig" program in the installation folder to set your resolution, a launcher update will include this right in the normal one.

+1 vote     download: Obsolete - BHP Launcher 0.0.2.16
Chronojam
Chronojam May 31 2013, 8:48pm replied:

New launcher's released; it should detect an existing installation and offer to move it.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam May 31 2013, 8:45pm replied:

What is the nature of the error? Was there a message, or did the program not start, or were you unable to launch the game? Did your browser not allow you to execute the application? Do you lack admin privileges on your machine?

Basically "Doesn't work" is not a helpful statement since we have hundreds of people who've had it work.

+1 vote     download: Obsolete - BHP Launcher 0.0.2.16
Chronojam
Chronojam May 30 2013, 7:20pm says:

Just a quick note, in case you didn't see the news here or in the launcher: We're putting the finishing touches on a new launcher, which means changes to our backend.

You can still directly connect to the gameserver but the server browser's down.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam May 30 2013, 7:16pm says:

Ah I should explain this. This is a preview of the armor settings editor. Those special damage types are hardcoded into the engine for now, there's no real difference in using CNC_Fire or Fire except what settings you choose (you might not even make it be fire at all!)

+1 vote     media: Blog Images
Chronojam
Chronojam May 30 2013, 7:15pm replied:

Look at the smoke, too :V

+1 vote     media: Blog Images
Chronojam
Chronojam May 30 2013, 1:44pm replied:

Still working on it, but something else is coming out very soon to hold you over.

+1 vote     game: Red Alert: A Path Beyond
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