This member has provided no bio about themself...
To clarify what's happening, a ".NET Profile" is not your account/login/userinfo in that sense of the word "profile," it is an "installation profile" that describes a subset of the .NET Framework.
You may be familiar with some installers that have installation profiles like "Full" or "Light" or "Custom." The Microsoft .NET Framework has the options of either Full or Client. Because we do not require the full profile, the installation ensures you have a working copy of the client profile instead.
The installation/repair/handling (and naming) is poorly handled by Microsoft's installers.
As a side note, beginning with .NET Framework v4.5, Microsoft redesigned the deployment options such that there IS no client profile -- every deployment gets the same full set of libraries.
Good luck to everybody! I hope the things I voted for make the cut.
I think the firing rate might come down a little more for Medium/Heavy tanks compared to what you see in the video. It is pretty important to let people retaliate when attacked, after all. Don't worry about the numbers given in this update, they're just to illustrate the system. We're working with the testers to get a good balance on it right now.
People who love to bunnyhop are going to be very, very disappointed and will probably slam the "disagree" button hard when they see next week's update :)
It's OK for people to agree/disagree, but unfortunately the ModDB system hides posts by default if they are disagreed with enough. Since not everybody wants to make a post to say they agree/disagree they just use the +/- buttons.
We're not looking to do a whole physics/penetration model here, just certain spots that are "weaker" than others.
This is not necessarily representative of the ease at which you can destroy a Heavy Tank.
Swing by our forum for technical help
We're working on changing that so it'll run better on modern machines, take advantage of multi-core processors, and offload some of the work to the GPU where it belongs.
We're sorry but that's got to be a really old CPU.
In case it's not clear, it's asking you a math question
If you have Teamspeak 3, please hop on ts.bluehellproductions.com and see about finding staff (perhaps Catalyst) to help you out with this
Please swing by our forum for technical help
Still having an issue?
Are you guys still having this issue?
(Just to update this, you no longer need to log in)
No bots for now, sorry. We've got some pretty decent code for spawned units that we might be able to add later to get some decent AI battles going, but they won't ever be as interesting as against real players.
Not super easily; most players insist it be Renegade style for TS:Reborn anyhow.
You can enter any username you want in the box above the server listing, without logging in
Server was freaking out, sorry about that. It banned me as well, even.
No, you do not need to have an account anymore.
Alright, updated, you don't need an account to download anything now.
Hey guys, we've made some backend changes so you won't need a logged-in account to download the game anymore, which was the original idea upon release.
Eventually you'll want one, though, for stats and events or test builds.
Right, you need an account for bluehellproductions.com
That's odd, can you hop on our teamspeak server (ts.bluehellproductions.com) and talk to Catalyst? He can look into it.
You need to enter a name in the box before you can join. Use the "wwconfig" program in the installation folder to set your resolution, a launcher update will include this right in the normal one.
New launcher's released; it should detect an existing installation and offer to move it.
What is the nature of the error? Was there a message, or did the program not start, or were you unable to launch the game? Did your browser not allow you to execute the application? Do you lack admin privileges on your machine?
Basically "Doesn't work" is not a helpful statement since we have hundreds of people who've had it work.
Just a quick note, in case you didn't see the news here or in the launcher: We're putting the finishing touches on a new launcher, which means changes to our backend.
You can still directly connect to the gameserver but the server browser's down.
Ah I should explain this. This is a preview of the armor settings editor. Those special damage types are hardcoded into the engine for now, there's no real difference in using CNC_Fire or Fire except what settings you choose (you might not even make it be fire at all!)
It was developed on a Windows 7 system and many of our test team use Win 7; if you are having trouble please post your error messages on our forum.
We've had this feedback from several people so far and might look into making those changes, but we don't want to make it TOO complicated (although apparently there's an audience for more sophisticated damage models due to games like WoT and Warthunder).
The whole aircraft in general is pretty poorly "armored" so right now, nothing's considered particularly weak. This might change going forward, but that's the thought process for now.
Yes, the goofy map that never seemed to be much use.
Hm. Not the next bugfix-build (2.1.2), but the next new-features build after that (2.2.0). Anybody who downloaded the Maps & Mods SDK we put out might have noticed a very early test version of the Chronotank was in there.
We've used Hell March in virtually every other trailer we've done, so we wanted a change of pace!
After a certain amount of time spent interacting with the enemy structure, the building will go offline. So, a War Factory will no longer be able to produce units, which gives attackers a huge edge and also stalls any kind of assault. You could also cut the enemy Radar, or shut down base Power.
The Engineer cannot be engaged in combat to hack; he must hide somewhere and use his terminal to conduct his special form of attack. There is no "ammunition," and an Engineer could quickly run out of a hacked building to go hack another building-- or stick around to reinforce his sabotage on the current target. Buildings left alone will slowly auto-correct themselves.
To be honest, I tend to prefer the original design where the Radar has the ugprade pods, too.
Glad you guys like it.
An official Desura release was already off the table, although it wasn't our call.
APB uses certain updated DirectX 9 files that a fresh Windows XP install won't have unless they're updated purposely (possibly from installing another late Dx9 game), and Vista/Win7 do not come with the DirectX 9 files at all so newer system install doesn't have what it needs.
So there's a chance that you have what you need, but in the (past when it was optional in our installers) we had users skipping the Dx9 installation because they already had Dx10 and felt it was not necessary.
Alternate fire, it helps judge distance and denote targets.
Yeah. There are some tree clusters that *never* get detailed, designed so that we can put them up on hills in the distance without impacting performance.
If you look very closely in some of the recent videos, now and then you will see detailed trees in the background deteriorate into a lower detailed version automatically. There's a slider in the configuration options that lets you have a rough control over this automated process. It's great for thicker forests like on The Woods Today, because trees further back are obscured anyways.
Glad we could give you this present =P
The old death animations and explosions for most vehicles were removed, pending brand new ones.
They actually kinda do, you notice it from the outside most.
These are for the Badger indeed.
In an older blog we posted a comparison of the two. It's just bigger overall.
In Gamma, 2.0.0, the Phase Tank has more armor and fires faster. It's worth the price for sure. Chronotanks will make it eventually.
We made this decision a while back. The unit in APB is a Phase Tank, a production-line model of the Phase Transport prototype from the RA1 expansion levels. Unlike the Phase Transport, the Phase Tank is intended as a combat unit instead of an infantry carrier.
If you are concerned about the shotgun appearance, a quick reminder: our shotguns aren't shooting buckshot, they are actually shooting a combination of zarconium and phosphorus. They are incendiary shells which is why you take lasting burn damage from them. You can check out some real ones firing at Youtube.com and in related videos.
This notice has been added to the original blog posting as well.
My poor Longbow
The first one's free. Hell, they're all free! I can't wait to get the next version Gamma out to you guys, we're getting close. You're going to love it if you've been following along, we're essentially taking everything that made Beta fun and kicking it up a notch; plus some small eye candy boosts.
BattleLaf will be insulted to hear that. OWA is doing the voice for the Soviet Technician though, and it's absolutely fantastic.
This is the newest one. We'll likely make another prior to our next release.
We're probably going to have them catch fire, trail smoke, and all that good stuff later.