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Comment History  (180 - 210 of 422)
Chronojam
Chronojam Nov 18 2011, 11:15pm replied:

Added Tiberian Sun Reborn :)

+3 votes   group: Bluehell Productions
Chronojam
Chronojam Nov 18 2011, 9:13pm replied:

Just hang on while I wait for it to be authorized.

+1 vote   game: Tiberian Sun Reborn
Chronojam
Chronojam Nov 18 2011, 12:49pm says:

I made a news post last night as well as edits to the page. Needs to wait for authorization first, though.

+1 vote   game: Tiberian Sun Reborn
Chronojam
Chronojam Nov 17 2011, 9:36pm replied:

Just got access today at lunch. I've been at work all day but will post an update once I get home. There have been significant changes but I've been unable to update this page until just now.

+1 vote   game: Tiberian Sun Reborn
Chronojam
Chronojam Sep 2 2011, 4:19am replied:

Thanks for your kind words. We actually keep the draw distance around 800 meters or less. Some maps are just stormy or foggy, but generally you can see pretty far.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Aug 24 2011, 1:03pm replied:

GDI_Commander I'd ask for some help in the Fan Projects section of our forum (www.bluehellproductions.com/forum)

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Jul 17 2011, 3:45pm says:

You sound surprised and appalled that we'd let players sidestep a ban by something so trivial as changing their name.

You also sound skeptical that we've got Mammoth Tanks in the game when you can see not one, but *two* in the banner at the top.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Jul 17 2011, 3:43pm replied:

What are you talking about? I've never heard of this before. You may be thinking of the defunct "A1Game Server" from 2006 which has been long gone, and nobody played in that one either.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Jul 9 2011, 7:06am replied:

Join a server

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Jun 6 2011, 7:53pm replied:

If you are playing 1.4 you will not find anybody to play with because everybody else is playing 2.0 and we've got no incentive to support the older version. We supported the older version by releasing a new version :V

+1 vote   article: APB 2.1 Changes & Building Work
Chronojam
Chronojam May 26 2011, 10:55pm replied:

We aren't doing singleplayer but the rest is pretty much planned. Naval will be returning when the new buildings appear... which is not for a while.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam May 26 2011, 10:54pm replied:

Yeah. We're discussing the buildings, the new ones, this weekend internally. Some of the sizing may be adjusted as we go forward of course.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam May 19 2011, 3:35am replied:

Red Alert: A Path Beyond - Gamma (2.0.0) (Fixed)
Moddb.com

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam May 18 2011, 12:55am replied:

We moved our site to a new server

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam May 3 2011, 1:48pm replied:

Nope

+1 vote   download: Obsolete - 2.0.0 Client
Chronojam
Chronojam Apr 29 2011, 5:24pm replied:

Glad to hear you got it all working

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 24 2011, 7:53pm replied:

That's fixed in the next version, it's an artifact of the engine. Basically, if there is a configuration error (usually an incorrect graphics card configuration.. try running windowed, changing resolution, or picking a different card to render with) it will fail to initialize and set a flag that forces the game to display the old (worthless) configurator.

Instead, run the apblauncher again and change your display settings. We started running into this when people tried putting silly resolutions in that their hardware wouldn't support.

+2 votes   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 23 2011, 6:06pm replied:

No *public-announced* work, no. But there has definitely been work. It's not particularly my role to announce these things, though :)

+2 votes   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 16 2011, 9:15pm replied:

Get a better antivirus I guess

+1 vote   download: Obsolete - 2.0.0 Client
Chronojam
Chronojam Apr 13 2011, 9:34pm replied:

Sure.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 13 2011, 4:18am replied:

The installer on ModDB has been fixed

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 13 2011, 3:53am replied:

Yes

+1 vote   article: RA: APB Gamma version released
Chronojam
Chronojam Apr 12 2011, 10:17pm says:

Hey guys, I am working on getting the moddb upload fixed. It may have originally been either corrupted, or pointed to an earlier build; hence version mismatches.

I need to wait for the new file to be approved. I'll post a news article with some more information once it's ready, although there is lag time waiting on the news post to be approved.

In the mean time you can download from an alternate mirror.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 12 2011, 9:42pm replied:

I have fixed the file, but am waiting for it to be authorized by ModDB staff.

+2 votes   download: Obsolete - 2.0.0 Client
Chronojam
Chronojam Apr 12 2011, 9:41pm replied:

The upload looked bad, I've fixed it

+1 vote   article: RA: APB Gamma version released
Chronojam
Chronojam Apr 12 2011, 9:40pm replied:

Multiplayer Practice is not actually implemented; play a LAN game but set the player count to "1"

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 12 2011, 1:19am replied:

Good question! Try downloading it again. You weren't silly and decided to install it OVER an older version, were you?

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 11 2011, 6:06pm replied:

I guess there can be bots if we add them, but aren't humans more interesting to play against?

+3 votes   download: Obsolete - 2.0.0 Client
Chronojam
Chronojam Apr 5 2011, 5:36am replied:

It is possible and we've set it up, but we're not sure we like it. They were tried earlier but removed.

+1 vote   article: Allied Pillbox Updated
Chronojam
Chronojam Mar 31 2011, 6:19am replied:

We had a couple issues crop up in the final internal build. We're currently reviewing another build that just went up to ensure every issue that turned up has been stamped out appropriately.

Some of the problems, luckily, may have been caused by accidentally using the wrong versions of certain assets. A few are scripts related it seems.

+1 vote   game: Red Alert: A Path Beyond
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