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Comment History  (180 - 210 of 415)
Chronojam
Chronojam Jul 17 2011, 3:43pm replied:

What are you talking about? I've never heard of this before. You may be thinking of the defunct "A1Game Server" from 2006 which has been long gone, and nobody played in that one either.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Jul 9 2011, 7:06am replied:

Join a server

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Jun 6 2011, 7:53pm replied:

If you are playing 1.4 you will not find anybody to play with because everybody else is playing 2.0 and we've got no incentive to support the older version. We supported the older version by releasing a new version :V

+1 vote     article: APB 2.1 Changes & Building Work
Chronojam
Chronojam May 26 2011, 10:55pm replied:

We aren't doing singleplayer but the rest is pretty much planned. Naval will be returning when the new buildings appear... which is not for a while.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam May 26 2011, 10:54pm replied:

Yeah. We're discussing the buildings, the new ones, this weekend internally. Some of the sizing may be adjusted as we go forward of course.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam May 19 2011, 3:35am replied:

Red Alert: A Path Beyond - Gamma (2.0.0) (Fixed)
Moddb.com

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam May 18 2011, 12:55am replied:

We moved our site to a new server

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam May 3 2011, 1:48pm replied:

Nope

+1 vote     download: Obsolete - 2.0.0 Client
Chronojam
Chronojam Apr 29 2011, 5:24pm replied:

Glad to hear you got it all working

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 24 2011, 7:53pm replied:

That's fixed in the next version, it's an artifact of the engine. Basically, if there is a configuration error (usually an incorrect graphics card configuration.. try running windowed, changing resolution, or picking a different card to render with) it will fail to initialize and set a flag that forces the game to display the old (worthless) configurator.

Instead, run the apblauncher again and change your display settings. We started running into this when people tried putting silly resolutions in that their hardware wouldn't support.

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 23 2011, 6:06pm replied:

No *public-announced* work, no. But there has definitely been work. It's not particularly my role to announce these things, though :)

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 16 2011, 9:15pm replied:

Get a better antivirus I guess

+1 vote     download: Obsolete - 2.0.0 Client
Chronojam
Chronojam Apr 13 2011, 9:34pm replied:

Sure.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 13 2011, 4:18am replied:

The installer on ModDB has been fixed

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 13 2011, 3:53am replied:

Yes

+1 vote     article: RA: APB Gamma version released
Chronojam
Chronojam Apr 12 2011, 10:17pm says:

Hey guys, I am working on getting the moddb upload fixed. It may have originally been either corrupted, or pointed to an earlier build; hence version mismatches.

I need to wait for the new file to be approved. I'll post a news article with some more information once it's ready, although there is lag time waiting on the news post to be approved.

In the mean time you can download from an alternate mirror.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 12 2011, 9:42pm replied:

I have fixed the file, but am waiting for it to be authorized by ModDB staff.

+2 votes     download: Obsolete - 2.0.0 Client
Chronojam
Chronojam Apr 12 2011, 9:41pm replied:

The upload looked bad, I've fixed it

+1 vote     article: RA: APB Gamma version released
Chronojam
Chronojam Apr 12 2011, 9:40pm replied:

Multiplayer Practice is not actually implemented; play a LAN game but set the player count to "1"

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 12 2011, 1:19am replied:

Good question! Try downloading it again. You weren't silly and decided to install it OVER an older version, were you?

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 11 2011, 6:06pm replied:

I guess there can be bots if we add them, but aren't humans more interesting to play against?

+3 votes     download: Obsolete - 2.0.0 Client
Chronojam
Chronojam Apr 5 2011, 5:36am replied:

It is possible and we've set it up, but we're not sure we like it. They were tried earlier but removed.

+1 vote     article: Allied Pillbox Updated
Chronojam
Chronojam Mar 31 2011, 6:19am replied:

We had a couple issues crop up in the final internal build. We're currently reviewing another build that just went up to ensure every issue that turned up has been stamped out appropriately.

Some of the problems, luckily, may have been caused by accidentally using the wrong versions of certain assets. A few are scripts related it seems.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 30 2011, 2:42am replied:

We had planned to release terribly soon, but something came up. It's being delayed a tiny, tiny bit longer.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 27 2011, 10:20pm replied:

Exactly.

+2 votes     media: Pillbox Destruction Animation
Chronojam
Chronojam Mar 22 2011, 2:50am says:

Just a small notice, not worth a news post yet, but I will probably be cleaning up some of the video and images so if you see anything you really like you should grab a copy for now.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 17 2011, 4:37am replied:

*If* we end up adding aircraft anytime soon, and *if* we give them to the Allies, I believe we had discussed giving them a Mirage.

We've got things that are a lot more important that we want to tighten up first.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 17 2011, 4:34am says:

If you can't get Renegade to run, that's too bad, but you don't need it to play A Path Beyond... so don't worry!

Anyhow, APB is primarily developed on 64 bit Windows 7.

+1 vote     article: "We're pretty much wrapping things up."
Chronojam
Chronojam Mar 17 2011, 4:33am replied:

To help with the sense of scale, look at the rectangular green missile silo hatch towards the bottom of the image.

If you look closely, there is a grey hutch immediately next to it (northwest corner of the silo). That will safely allow two infantry to walk inside while standing shoulder to shoulder.

Besides, you'll be too busy shooting people to stare at the ground.

+1 vote     article: "We're pretty much wrapping things up."
Chronojam
Chronojam Mar 16 2011, 11:29pm replied:

It looked a little bit out of place, we wanted to cut back the performance concerns, and that one did not look as big once we sized it down a little bit more.

+1 vote     game: Red Alert: A Path Beyond
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