Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

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Vehicle Damage Zones
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X988123 Jul 4 2013, 7:16am says:

is there a reason the apache engines are not collored red? i mean the mammoth engine zone is red so why not the aoache here?

+3 votes     reply to comment
uneeb98 Jul 4 2013, 10:55am says:

might be better to have tail rotor and engines red :)

+4 votes     reply to comment
Chronojam Author
Chronojam Jul 4 2013, 5:01pm says:

The whole aircraft in general is pretty poorly "armored" so right now, nothing's considered particularly weak. This might change going forward, but that's the thought process for now.

+2 votes   reply to comment
hellodean Jul 8 2013, 10:23am says:

perhaps the missile pods should be weaker? or the windows?

+2 votes     reply to comment
GOLANX Jul 30 2013, 6:05pm says:

could buff the health of the apache and the hind for that matter, then increase the weakspot areas Apache and Hind are meant for close air support they have to have some armor to cover for that

+1 vote     reply to comment
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Some example damage zones for the new version in production.

The following damage bonuses apply when hit by most weapons:
Red: 225% Damage
Yellow: 125% Damage
Green: 100% Damage

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Jul 4th, 2013
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