This member has provided no bio about themself...

Comment History  (60 - 90 of 412)
Chronojam
Chronojam Apr 11 2013, 2:55pm replied:

Not as far as I can tell. Swing by our technical help section on the forum and we'll try to figure out why you can't connect.

(11:53:28) (BHPAPB) Host: (Chronojam@IRC): Test
(11:53:33) (BHPAPB) @ChopBam: Fail.
(11:53:33) (BHPAPB) Host: (Chronojam@IRC): Server seems up, yeah?
(11:53:39) (BHPAPB) @ChopBam: Server is up.
(11:53:42) (BHPAPB) Host: (Chronojam@IRC): Somebody was just saying on ModDB that it's down

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 10 2013, 1:17pm replied:

Yes, the goofy map that never seemed to be much use.

+1 vote     article: Technical & Backend Stuff (pt1)
Chronojam
Chronojam Mar 23 2013, 7:09pm replied:

Please check out our forums at Bluehellproductions.com for technical help

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 17 2013, 2:00pm replied:

Mostly for special circumstances, not something you'll build and put out.

+1 vote     media: Ubiquitous Explosive Barrels
Chronojam
Chronojam Mar 17 2013, 6:10am replied:

If it doesn't play well, we'll make adjustments accordingly. One thing that all the post-RA1 real time strategy titles had was the ability for your veteran forces to self-heal, which became important for taking small retreats to heal up and avoid losing all your momentum (and investment) after combat. By RA2, cultivating and protecting elite units (with their self-healing and superior weaponry) could be vital to surviving the mission. We'd like to capture some of that.

+9 votes     article: Buildings, Part 1
Chronojam
Chronojam Mar 12 2013, 4:36pm replied:

Nice shots indeed

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 12 2013, 4:36pm replied:

I've sketched out a couple, with AI machine gun fire to keep you from running across the top too long. For right now, the closest you will come is something like Antlion, but it's not quite trench warfare.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 12 2013, 2:34am replied:

I've just posted a news update; in addition to not being able to see infantry coming from the sides, they'll be able to hide off radar to ambush after you pass.

+4 votes     media: Medium Tank view
Chronojam
Chronojam Mar 9 2013, 6:27pm replied:

Correct, it was fine how it was in past circumstances. But, we're aiming to make some significant changes to the tanks, icluding making them more vulnerable to infantry and with less built-in situational awareness.

+4 votes     media: Medium Tank view
Chronojam
Chronojam Feb 1 2013, 11:52pm replied:

It's being physically shipped, it's not a virtual machine

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Jan 5 2013, 11:37pm replied:

Yep, we decided to leave that in there instead of yanking it away. If I'm not mistaken we left it rigged up so that it "works" to a certain extent. Its tracks/wheels had some issues that we started fixing up last night.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Jan 5 2013, 2:09am replied:

A nice retrospective :P The team's been busy over the holidays and such so we haven't posted much but we actually have a pile of naval-related work that got done before the break. We would like to get it back in, with more fun and less imbalance this time.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Sep 30 2012, 11:13pm replied:

That won't help you then, the game itself requires a pair of EXE files to launch and requires two EXE files to install.

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Sep 24 2012, 7:57pm replied:

Servers are ready and stable.

+2 votes     download: Obsolete - v 2.1.2 Full Client - RA:APB Gamma
Chronojam
Chronojam Sep 24 2012, 7:04pm replied:

All set.

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Sep 24 2012, 2:24pm says:

Quick note, our server hosts (all of whom live in another time zone than I) are still working on getting the servers updated. Huge props to ModDB for authorizing the 2.1.2 Full so quickly, they've become quite fast and it caught us off guard.

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Sep 24 2012, 2:22pm says:

I didn't expect this to get authorized so quickly. Standby while we migrate the servers to the new version.

+1 vote     download: Obsolete - v 2.1.2 Full Client - RA:APB Gamma
Chronojam
Chronojam Jul 30 2012, 11:10pm replied:

Finally resolved!

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Jul 24 2012, 7:13pm says:

Just a quick update, the build system and SVN used by the engine guys have been down for around a week. Without that, we can't really produce new internal versions.

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Jul 24 2012, 6:23pm says:

Very impressive. I remember the hunt for the steel crates back in elementary school, so we could get that final bonus as Nod.

+3 votes     article: A look under the hood: special mission behaviour
Chronojam
Chronojam Jul 15 2012, 2:06am replied:

It's a huge pain in the ***, we know; the problem's code related and has been fixed but we're still testing the new build to make sure nothing's screwed up.

If you'd like to verify the slowdown's fixed for your machine, please check the news post on "open testing" and grab that test copy. If the issue's resolved, congratulations. If you still have the slowdown, please post on our forums at www.bluehellproductions.com/forum and let us know!

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Jul 2 2012, 11:39pm replied:

Yeah, we know it's been a big problem for a lot of players but we think we've got it fixed up now. We're testing everything else right now; our main coder's been on a vacation for a while but he just got back so we can polish off the last issues.

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Jun 6 2012, 3:23am replied:

Yeah, building longevity will be impacted. On the flip side, low tier infantry are available without a Barracks, so you'll always be able to mount a defense or retaliate as long as you had money saved up.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Jun 6 2012, 3:21am replied:

That is 2.2.0

+2 votes     article: APB 2.1.2 Open Testing
Chronojam
Chronojam Jun 5 2012, 9:02pm replied:

Tesla Coils have been given a slight nerf

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam May 18 2012, 1:07pm replied:

About halfway accurate, it's the partial phasing effect from a Gap Generator as APB_ICE said.

+4 votes     media: RA_Siege (Ramparts)
Chronojam
Chronojam May 15 2012, 5:38pm replied:

It's not public yet, sorry. We've been neglecting to post news for our moddb pages lately, I just did a quick bit at the APB page and hopefully later can do a writeup for this one, too.

0 votes     game: Tiberian Sun Reborn
Chronojam
Chronojam May 15 2012, 2:58am replied:

Right now in testing, four

+2 votes     article: News from the Front
Chronojam
Chronojam May 9 2012, 2:49am replied:

Hm. Not the next bugfix-build (2.1.2), but the next new-features build after that (2.2.0). Anybody who downloaded the Maps & Mods SDK we put out might have noticed a very early test version of the Chronotank was in there.

+1 vote     media: That Thing
Chronojam
Chronojam May 9 2012, 12:40am replied:

We have connections

+5 votes     media: That Thing
Level
Avatar
Avatar
Offline Since
Mar 22, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
1
Games
257
Mods
5
Articles
51
Media
69
Downloads
35
Groups
5