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No problem, I hope you have fun and enjoy the game.
Hey guys, Red Alert: A Path Beyond 2.1.1 is out now! So is the fan project mapping-and-modding SDK, with all the tools and docs we use when we work on APB, Apocalypse Rising, and Reborn.
I've put them in the downloads section.
Same for Apocalypse Rising, if that wasn't evident.
When it's time for the Reborn client release, it will say "Reborn" at the top instead :)
This SDK is sufficient to get started on designing maps and custom content for TS:Reborn however! It's what I use internally, just with a different set of data files.
That sounds like the right installer. Looking at my own installation, it's 1.15 GB (1,239,464,315 bytes). The launcher constitutes 1.91 MB (2,007,040 bytes) of that. Could you check your folder properties and see how much space it's taking?
You aren't on some kind of restricted user account on your computer are you? The launcher contains some extra bits to request permission (UAC stuff) to check certain things. I wonder if it's being blocked somehow.
I've uploaded a copy for you to Bluehellproductions.com -- you'll have to rename it to apblauncher.exe (without the 211) if you want the shortcuts to work again.
Which mirror did you use? What was the filesize of the installer you downloaded? I've never heard of this happening but perhaps nobody else has mentioned it yet and there's a bad file out there somewhere.
Please check the main folder where the game is installed and see if the launcher's located there; the path will be similar to:
C:\Program Files\Bluehell Productions\Red Alert - A Path Beyond Gamma 2.1.1\
The file you are looking for is apblauncher.exe; note that if you have a 64 bit Windows, it'll be in Program Files (x86) because that is where 32 bit applications go.
Phase Tanks are very difficult to see, but not invisible and certainly not undetectable!
While you cannot see them until they are quite close, you can hear their engine rumbling as they approach, and they appear as a faint blip on your radar. If you sense a Phase Tank in the area, check your radar for a hint as to its heading, and start firing in that direction; when a Phase Tank is hit by weaponry it will glimmer, so don't hesitate to spray around with a rifle or machine gun if you're on foot.
Base defenses are merely much more alert than your average player who will let a Phase Tank drive right over them :)
Ah, alright. Yes, sounds like you just don't support it.
A couple of reasons, really, including simple distribution of labor. There are less guys focused on Apoc Rising, they're generally younger and trying to manage a university schedule so they have less time, and AR needs more new things in general... more code developed and tested, more art assets completed.
Plus, time spent working on an unannounced side project.
If you are wondering why actual posts and progress updates are made less frequently, it's because we simply cover a lot of substantial engine development, performance improvements, staff changes, and shared asset development (such as some explosions or trees) in the A Path Beyond news.
When performance improvements for sound playback were announced for APB, those immediately apply to AR; when we revamp how watercraft and submarines are handled in APB, it automatically has an impact on AR; when we take on a new testing team, they're testing AR, too; the fixes to make base defense AI more flexible that APB featured in recent versions were developed for Apocalypse Rising initially, as were adjustments to how the game assigns points and credits.
The text disappears when you have FXAA enabled? That's very strange; please let me know your video card make and model, plus your driver version. Then, update your video card drivers and reboot to see if that helps at all.
It's out now!
It's up! You can now download it at Moddb.com
I've deleted some of the old files available for download and, hopefully, marked all the old versions obsolete to avoid confusion.
zee you are not helping.
"The file you are trying to view (v 2.1.1 Full Client - RA:APB Gamma - apbgamma211release.1.exe) uploaded by Chronojam is currently awaiting authorisation. Authorisation can take a couple of days during which time a site administrator will check the file"
We need to wait for one of the ModDB staff to approve the download for this particular site. If you don't want to wait, go to our site at Bluehellproductions.com to find alternative mirrors.
It's intended for people using three or more monitors for a wrap-around view that gives you extra peripheral vision without having to turn the mouse to move your central focus.
Okay we're also going to get it on other mirrors too before we make it all live, sit tight.
Also I may have accidentally deleted the copy here, moving it over again. Hang on.
2.1.1 is awaiting approval for download here. Get ready~
2.1.1 features a redone Light and Heavy tank, as well as redone audio, plus most of the visual effects such as explosions have been redone.
For 2.2, we've got a new Medium tank model being finished, newly remade Naval Yards and Submarine Pens, the return of the seagoing units along with maps to accommodate them, and perhaps a few more things.
That's a good way of putting it. Don't expect a "Renegade reskin," there will be some fresher ideas at work. There are some neat things we wanted to try in APB or AR that wouldn't fit there but would make sense in this setting, too.
After a certain amount of time spent interacting with the enemy structure, the building will go offline. So, a War Factory will no longer be able to produce units, which gives attackers a huge edge and also stalls any kind of assault. You could also cut the enemy Radar, or shut down base Power.
The Engineer cannot be engaged in combat to hack; he must hide somewhere and use his terminal to conduct his special form of attack. There is no "ammunition," and an Engineer could quickly run out of a hacked building to go hack another building-- or stick around to reinforce his sabotage on the current target. Buildings left alone will slowly auto-correct themselves.
To be honest, I tend to prefer the original design where the Radar has the ugprade pods, too.
What's the population like? I had no idea.
A new build of APB is in final testing right now, keep an eye on our Moddb.com page. I also just put up a bunch of new pics of the Heavy and Light tank.
For some reason, tons of people have been downloading the old versions. We're talking, I'm seeing current downloads of the 1.3.1->1.4.0 patch we put out two years ago. The thing is, there are no servers running 1.3, or 1.3.1, or 1.4, or 2.0 anymore.
Several people are still downloading this; please stop downloading this version unless you're simply curious.
Glad you guys like it.
Correct, we've made several adjustments based on feedback (including yours). There's no good place on the front for the star, so we compromised.
Yeah, we just didn't remove it from the main menu since most people just use the launcher. It's a hassle to fiddle with those old dialogs.
An official Desura release was already off the table, although it wasn't our call.
APB uses certain updated DirectX 9 files that a fresh Windows XP install won't have unless they're updated purposely (possibly from installing another late Dx9 game), and Vista/Win7 do not come with the DirectX 9 files at all so newer system install doesn't have what it needs.
So there's a chance that you have what you need, but in the (past when it was optional in our installers) we had users skipping the Dx9 installation because they already had Dx10 and felt it was not necessary.