This member has provided no bio about themself...

Comment History  (120 - 150 of 422)
Chronojam
Chronojam Mar 25 2012, 9:25am replied:

He's pretty bad against infantry, especially at mid-range.

+2 votes   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 25 2012, 9:25am replied:

Yeah, we could. Never really thought about it though.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 23 2012, 7:02pm replied:

No problem, I hope you have fun and enjoy the game.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 23 2012, 2:31pm says:

Hey guys, Red Alert: A Path Beyond 2.1.1 is out now! So is the fan project mapping-and-modding SDK, with all the tools and docs we use when we work on APB, Apocalypse Rising, and Reborn.

I've put them in the downloads section.

+3 votes   group: C&C Paradise
Chronojam
Chronojam Mar 23 2012, 2:29pm replied:

Same for Apocalypse Rising, if that wasn't evident.

+2 votes   download: Mapping & Mod SDK - RA:APB Gamma
Chronojam
Chronojam Mar 23 2012, 1:46pm replied:

When it's time for the Reborn client release, it will say "Reborn" at the top instead :)

This SDK is sufficient to get started on designing maps and custom content for TS:Reborn however! It's what I use internally, just with a different set of data files.

+2 votes   download: Mapping & Mod SDK - RA:APB Gamma
Chronojam
Chronojam Mar 23 2012, 3:10am replied:

That sounds like the right installer. Looking at my own installation, it's 1.15 GB (1,239,464,315 bytes). The launcher constitutes 1.91 MB (2,007,040 bytes) of that. Could you check your folder properties and see how much space it's taking?

You aren't on some kind of restricted user account on your computer are you? The launcher contains some extra bits to request permission (UAC stuff) to check certain things. I wonder if it's being blocked somehow.

I've uploaded a copy for you to Bluehellproductions.com -- you'll have to rename it to apblauncher.exe (without the 211) if you want the shortcuts to work again.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 22 2012, 11:43pm replied:

Which mirror did you use? What was the filesize of the installer you downloaded? I've never heard of this happening but perhaps nobody else has mentioned it yet and there's a bad file out there somewhere.

Please check the main folder where the game is installed and see if the launcher's located there; the path will be similar to:
C:\Program Files\Bluehell Productions\Red Alert - A Path Beyond Gamma 2.1.1\

The file you are looking for is apblauncher.exe; note that if you have a 64 bit Windows, it'll be in Program Files (x86) because that is where 32 bit applications go.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 22 2012, 10:08pm replied:

Phase Tanks are very difficult to see, but not invisible and certainly not undetectable!

While you cannot see them until they are quite close, you can hear their engine rumbling as they approach, and they appear as a faint blip on your radar. If you sense a Phase Tank in the area, check your radar for a hint as to its heading, and start firing in that direction; when a Phase Tank is hit by weaponry it will glimmer, so don't hesitate to spray around with a rifle or machine gun if you're on foot.

Base defenses are merely much more alert than your average player who will let a Phase Tank drive right over them :)

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 22 2012, 5:20pm replied:

Ah, alright. Yes, sounds like you just don't support it.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 21 2012, 8:43pm replied:

A couple of reasons, really, including simple distribution of labor. There are less guys focused on Apoc Rising, they're generally younger and trying to manage a university schedule so they have less time, and AR needs more new things in general... more code developed and tested, more art assets completed.

Plus, time spent working on an unannounced side project.

If you are wondering why actual posts and progress updates are made less frequently, it's because we simply cover a lot of substantial engine development, performance improvements, staff changes, and shared asset development (such as some explosions or trees) in the A Path Beyond news.

When performance improvements for sound playback were announced for APB, those immediately apply to AR; when we revamp how watercraft and submarines are handled in APB, it automatically has an impact on AR; when we take on a new testing team, they're testing AR, too; the fixes to make base defense AI more flexible that APB featured in recent versions were developed for Apocalypse Rising initially, as were adjustments to how the game assigns points and credits.

+1 vote   game: Red Alert 2: Apocalypse Rising
Chronojam
Chronojam Mar 21 2012, 8:15pm replied:

The text disappears when you have FXAA enabled? That's very strange; please let me know your video card make and model, plus your driver version. Then, update your video card drivers and reboot to see if that helps at all.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 21 2012, 3:57am replied:

It's out now!

+1 vote   group: C&C Paradise
Chronojam
Chronojam Mar 21 2012, 3:52am replied:

It's up! You can now download it at Moddb.com

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 20 2012, 11:23pm says:

I've deleted some of the old files available for download and, hopefully, marked all the old versions obsolete to avoid confusion.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 20 2012, 11:09pm says:

zee you are not helping.

+1 vote   download: Obsolete - RA:APB 2.1 Client
Chronojam
Chronojam Mar 20 2012, 10:26pm replied:

"The file you are trying to view (v 2.1.1 Full Client - RA:APB Gamma - apbgamma211release.1.exe) uploaded by Chronojam is currently awaiting authorisation. Authorisation can take a couple of days during which time a site administrator will check the file"

We need to wait for one of the ModDB staff to approve the download for this particular site. If you don't want to wait, go to our site at Bluehellproductions.com to find alternative mirrors.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 20 2012, 1:20am says:

It's intended for people using three or more monitors for a wrap-around view that gives you extra peripheral vision without having to turn the mouse to move your central focus.

+2 votes   media: Ultra-Widescreen RA_ToTheCore
Chronojam
Chronojam Mar 20 2012, 1:09am replied:

Okay we're also going to get it on other mirrors too before we make it all live, sit tight.

Also I may have accidentally deleted the copy here, moving it over again. Hang on.

+2 votes   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 20 2012, 12:11am says:

2.1.1 is awaiting approval for download here. Get ready~

+3 votes   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 18 2012, 8:47pm replied:

2.1.1 features a redone Light and Heavy tank, as well as redone audio, plus most of the visual effects such as explosions have been redone.

For 2.2, we've got a new Medium tank model being finished, newly remade Naval Yards and Submarine Pens, the return of the seagoing units along with maps to accommodate them, and perhaps a few more things.

+4 votes   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 17 2012, 2:06pm replied:

That's a good way of putting it. Don't expect a "Renegade reskin," there will be some fresher ideas at work. There are some neat things we wanted to try in APB or AR that wouldn't fit there but would make sense in this setting, too.

+3 votes   media: Nod Portable Terminal
Chronojam
Chronojam Mar 17 2012, 2:58am says:

After a certain amount of time spent interacting with the enemy structure, the building will go offline. So, a War Factory will no longer be able to produce units, which gives attackers a huge edge and also stalls any kind of assault. You could also cut the enemy Radar, or shut down base Power.

The Engineer cannot be engaged in combat to hack; he must hide somewhere and use his terminal to conduct his special form of attack. There is no "ammunition," and an Engineer could quickly run out of a hacked building to go hack another building-- or stick around to reinforce his sabotage on the current target. Buildings left alone will slowly auto-correct themselves.

+9 votes   media: Nod Portable Terminal
Chronojam
Chronojam Mar 16 2012, 6:10pm replied:

To be honest, I tend to prefer the original design where the Radar has the ugprade pods, too.

+4 votes   media: GDI Upgrade Center
Chronojam
Chronojam Mar 13 2012, 8:18pm replied:

What's the population like? I had no idea.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 13 2012, 12:37am replied:

A new build of APB is in final testing right now, keep an eye on our Moddb.com page. I also just put up a bunch of new pics of the Heavy and Light tank.

+3 votes   group: C&C Paradise
Chronojam
Chronojam Mar 13 2012, 12:01am says:

For some reason, tons of people have been downloading the old versions. We're talking, I'm seeing current downloads of the 1.3.1->1.4.0 patch we put out two years ago. The thing is, there are no servers running 1.3, or 1.3.1, or 1.4, or 2.0 anymore.

Very confusing.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 12 2012, 11:55pm says:

Several people are still downloading this; please stop downloading this version unless you're simply curious.

+1 vote   download: Obsolete - 2.0.0 Client
Chronojam
Chronojam Mar 12 2012, 2:28am says:

Glad you guys like it.

+2 votes   media: New Light Tank
Chronojam
Chronojam Mar 12 2012, 2:27am replied:

Correct, we've made several adjustments based on feedback (including yours). There's no good place on the front for the star, so we compromised.

+2 votes   media: New Heavy, Adjusted
Level
Avatar
Avatar
Offline Since
Oct 10, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
1
Games
260
Mods
5
Articles
54
Media
72
Downloads
36
Groups
5