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Comment History  (120 - 150 of 413)
Chronojam
Chronojam Mar 22 2012, 5:20pm replied:

Ah, alright. Yes, sounds like you just don't support it.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 21 2012, 8:43pm replied:

A couple of reasons, really, including simple distribution of labor. There are less guys focused on Apoc Rising, they're generally younger and trying to manage a university schedule so they have less time, and AR needs more new things in general... more code developed and tested, more art assets completed.

Plus, time spent working on an unannounced side project.

If you are wondering why actual posts and progress updates are made less frequently, it's because we simply cover a lot of substantial engine development, performance improvements, staff changes, and shared asset development (such as some explosions or trees) in the A Path Beyond news.

When performance improvements for sound playback were announced for APB, those immediately apply to AR; when we revamp how watercraft and submarines are handled in APB, it automatically has an impact on AR; when we take on a new testing team, they're testing AR, too; the fixes to make base defense AI more flexible that APB featured in recent versions were developed for Apocalypse Rising initially, as were adjustments to how the game assigns points and credits.

+1 vote     game: Red Alert 2: Apocalypse Rising
Chronojam
Chronojam Mar 21 2012, 8:15pm replied:

The text disappears when you have FXAA enabled? That's very strange; please let me know your video card make and model, plus your driver version. Then, update your video card drivers and reboot to see if that helps at all.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 21 2012, 3:57am replied:

It's out now!

+1 vote     group: C&C Paradise
Chronojam
Chronojam Mar 21 2012, 3:52am replied:

It's up! You can now download it at Moddb.com

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 20 2012, 11:23pm says:

I've deleted some of the old files available for download and, hopefully, marked all the old versions obsolete to avoid confusion.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 20 2012, 11:09pm says:

zee you are not helping.

+1 vote     download: Obsolete - RA:APB 2.1 Client
Chronojam
Chronojam Mar 20 2012, 10:26pm replied:

"The file you are trying to view (v 2.1.1 Full Client - RA:APB Gamma - apbgamma211release.1.exe) uploaded by Chronojam is currently awaiting authorisation. Authorisation can take a couple of days during which time a site administrator will check the file"

We need to wait for one of the ModDB staff to approve the download for this particular site. If you don't want to wait, go to our site at Bluehellproductions.com to find alternative mirrors.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 20 2012, 1:20am says:

It's intended for people using three or more monitors for a wrap-around view that gives you extra peripheral vision without having to turn the mouse to move your central focus.

+2 votes     media: Ultra-Widescreen RA_ToTheCore
Chronojam
Chronojam Mar 20 2012, 1:09am replied:

Okay we're also going to get it on other mirrors too before we make it all live, sit tight.

Also I may have accidentally deleted the copy here, moving it over again. Hang on.

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 20 2012, 12:11am says:

2.1.1 is awaiting approval for download here. Get ready~

+3 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 18 2012, 8:47pm replied:

2.1.1 features a redone Light and Heavy tank, as well as redone audio, plus most of the visual effects such as explosions have been redone.

For 2.2, we've got a new Medium tank model being finished, newly remade Naval Yards and Submarine Pens, the return of the seagoing units along with maps to accommodate them, and perhaps a few more things.

+4 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 17 2012, 2:06pm replied:

That's a good way of putting it. Don't expect a "Renegade reskin," there will be some fresher ideas at work. There are some neat things we wanted to try in APB or AR that wouldn't fit there but would make sense in this setting, too.

+3 votes     media: Nod Portable Terminal
Chronojam
Chronojam Mar 17 2012, 2:58am says:

After a certain amount of time spent interacting with the enemy structure, the building will go offline. So, a War Factory will no longer be able to produce units, which gives attackers a huge edge and also stalls any kind of assault. You could also cut the enemy Radar, or shut down base Power.

The Engineer cannot be engaged in combat to hack; he must hide somewhere and use his terminal to conduct his special form of attack. There is no "ammunition," and an Engineer could quickly run out of a hacked building to go hack another building-- or stick around to reinforce his sabotage on the current target. Buildings left alone will slowly auto-correct themselves.

+9 votes     media: Nod Portable Terminal
Chronojam
Chronojam Mar 16 2012, 6:10pm replied:

To be honest, I tend to prefer the original design where the Radar has the ugprade pods, too.

+3 votes     media: GDI Upgrade Center
Chronojam
Chronojam Mar 13 2012, 8:18pm replied:

What's the population like? I had no idea.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 13 2012, 12:37am replied:

A new build of APB is in final testing right now, keep an eye on our Moddb.com page. I also just put up a bunch of new pics of the Heavy and Light tank.

+3 votes     group: C&C Paradise
Chronojam
Chronojam Mar 13 2012, 12:01am says:

For some reason, tons of people have been downloading the old versions. We're talking, I'm seeing current downloads of the 1.3.1->1.4.0 patch we put out two years ago. The thing is, there are no servers running 1.3, or 1.3.1, or 1.4, or 2.0 anymore.

Very confusing.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 12 2012, 11:55pm says:

Several people are still downloading this; please stop downloading this version unless you're simply curious.

+1 vote     download: Obsolete - 2.0.0 Client
Chronojam
Chronojam Mar 12 2012, 2:28am says:

Glad you guys like it.

+2 votes     media: New Light Tank
Chronojam
Chronojam Mar 12 2012, 2:27am replied:

Correct, we've made several adjustments based on feedback (including yours). There's no good place on the front for the star, so we compromised.

+2 votes     media: New Heavy, Adjusted
Chronojam
Chronojam Mar 11 2012, 4:37am replied:

Yeah, we just didn't remove it from the main menu since most people just use the launcher. It's a hassle to fiddle with those old dialogs.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Feb 27 2012, 1:16pm says:

An official Desura release was already off the table, although it wasn't our call.

APB uses certain updated DirectX 9 files that a fresh Windows XP install won't have unless they're updated purposely (possibly from installing another late Dx9 game), and Vista/Win7 do not come with the DirectX 9 files at all so newer system install doesn't have what it needs.

So there's a chance that you have what you need, but in the (past when it was optional in our installers) we had users skipping the Dx9 installation because they already had Dx10 and felt it was not necessary.

+3 votes     article: Bogus Desura Installations
Chronojam
Chronojam Feb 27 2012, 1:00am says:

Full standalone version.

+1 vote     download: Obsolete - RA:APB 2.1 Client
Chronojam
Chronojam Feb 27 2012, 12:59am replied:

Interesting. What happened, do you know what version you were given? I just saw that Desura banner the other day but it appears gone now.

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Feb 24 2012, 12:07am replied:

The installer should've tried to give you what you needed; you need to install DirectX 9. Basically, each numbered edition of DirectX actually has several versions. There are multiple versions of DirectX 9, DirectX 10, and DirectX 11.

Your computer came with a newer version of DirectX 11. You'll need to get DirectX 9 now.

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Feb 24 2012, 12:05am replied:

We used to have a graph up that showed the peak times, but it was removed to clean up the status pages. We get about 350 people weekly lately.

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Feb 16 2012, 10:00pm replied:

To elaborate on what dtrngd said, you voluntarily switch between the default turret and the soldier-specific turret. There is a switching delay after initiating the change back and forth.

+1 vote     game: Red Alert 2: Apocalypse Rising
Chronojam
Chronojam Feb 12 2012, 8:18pm replied:

Yeah, we'll still call it 2.1.1 probably. We haven't discussed changing it.

+2 votes     game: Red Alert: A Path Beyond
Chronojam
Chronojam Feb 5 2012, 4:40am replied:

Large update posted for RA2:Apocalypse Rising. Enjoy.

+1 vote     game: Tiberian Sun Reborn
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