This member has provided no bio about themself...

Comment History  (210 - 240 of 412)
Chronojam
Chronojam Mar 1 2011, 1:24am replied:

Alternate fire, it helps judge distance and denote targets.

+2 votes     media: North by Northwest
Chronojam
Chronojam Mar 1 2011, 1:23am replied:

At some point, yes, but specific code revisions that are deemed "required for naval" have been pushed back a bit.

Basically, some more-important stuff came up, so we had to take the focus off naval, although we have a good idea how the new naval play will end up feeling.

Straight answer: Not on release day.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Feb 24 2011, 4:49am says:

Remember that the Gap Generator itself can't hurt you, it relies on defenders alone.

+1 vote     media: RA_Complex Mammoth Push
Chronojam
Chronojam Feb 21 2011, 3:05am replied:

Try asking in our technical help section on the forum if your buddies can't help you figure it out, there isn't a lot of info here to go off of.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Feb 21 2011, 3:03am replied:

You're right.

One of the aims for the new version we're working on was to make infantry combat more fun, and we've tried several things along the way; we tried adding a basic sense of inertia so that tapping A/D leaves you nearly at a standstill, adjusted ammo counts and reload speeds, gave many of the instant-hit weapons downsides or adjusted the unit's own stats, and played with base speeds and gravity.

The inertia stuff and walking slower backwards than forwards was cut in the end, but most of the other stuff stuck. Heavier weapons like the M60 and PKM now are carried by slower infantry, and a lot of the maps have been redesigned to offer far more cover for infantry and vehicles :)

+2 votes     article: New Videos, Full Seamist Playthrough, And Pillbox!
Chronojam
Chronojam Feb 21 2011, 2:57am replied:

Yeah. There are some tree clusters that *never* get detailed, designed so that we can put them up on hills in the distance without impacting performance.

If you look very closely in some of the recent videos, now and then you will see detailed trees in the background deteriorate into a lower detailed version automatically. There's a slider in the configuration options that lets you have a rough control over this automated process. It's great for thicker forests like on The Woods Today, because trees further back are obscured anyways.

+1 vote     media: Demolition Strike
Chronojam
Chronojam Feb 21 2011, 2:55am replied:

Yep, it's less wide, but taller because much of it will be sunk into the ground. And like you found out, it'll be in Gamma.

+1 vote     media: Allied Pillbox
Chronojam
Chronojam Feb 20 2011, 6:33pm says:

The leafy ones were sort of an experiment in style to try to go for an appealing low-poly option that we could spam everywhere.

You can see them in a more lively version at:
Moddb.com
Moddb.com

+1 vote     media: Demolition Strike
Chronojam
Chronojam Feb 20 2011, 6:33pm says:

Rest assured it plays well :)

+1 vote     media: North by Northwest
Chronojam
Chronojam Feb 20 2011, 1:21am replied:

Do you get any specific errors?

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Feb 17 2011, 1:51am replied:

I'm not going to just steal the game :(

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Feb 16 2011, 12:28am replied:

That bridge begins the round fully intact :)

+3 votes     media: RA:APB Guard Duty skirmishing
Chronojam
Chronojam Feb 15 2011, 10:34pm replied:

"Red Alert: A Path Beyond is an exciting, free first person shooter based on Westwood's classic real time strategy, Command & Conquer: Red Alert."

We did tell you, in the first sentence :)

0 votes     article: New Testers Selected!
Chronojam
Chronojam Feb 15 2011, 1:09pm replied:

Ah, you don't need Renegade installed to play :)

0 votes     article: New Testers Selected!
Chronojam
Chronojam Feb 8 2011, 1:08pm says:

Probably not, I don't know much about that game and I'm not sure if any of the team owns it.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Feb 8 2011, 1:08pm replied:

I don't think we have those alternate textures anymore.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Jan 17 2011, 7:14am says:

Youtube.com

Here's a video from today's test, to tide you over while I work on some other stuff.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Jan 11 2011, 7:12pm says:

As a consolation prize so that you can play Gamma vicariously, I've instructed the testers to start gathering some extra video during their testing. In a couple weeks we can put together a new video montage so that you'll have a better feeling for how Gamma plays out, even if we are currently not allowed to give you a copy of the game itself.

Sorry to be such a tease.

+1 vote     article: New Year, Same Sandbag
Chronojam
Chronojam Jan 11 2011, 7:08pm replied:

That's the rough part; we didn't actually screw up, and it's been ready to release well over ten times. It's more frustrating for us than it is for you.

The libraries *you* need to play, unfortunately, aren't public yet; and there is little we can do will speed that up significantly.

+1 vote     article: New Year, Same Sandbag
Chronojam
Chronojam Dec 2 2010, 11:25pm replied:

We're hesitant to adjust the name of the PKM to PK Machine Gun because so many people are used to PKM, and PKM Machine Gun is like ATM Machine.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Dec 1 2010, 11:39pm replied:

The engine really doesn't support super fancy water, but we're going to try to do a few things after Gamma's release including a rework of the naval system that didn't make the cut.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Nov 23 2010, 1:26am replied:

They were all removed so that they could be re-added differently on a per-map basis.

+1 vote     media: Heads Up Display
Chronojam
Chronojam Oct 26 2010, 9:46pm says:

Just multiplayer

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Oct 26 2010, 9:45pm replied:

Moddb.com This one is a lot better and more recent :)

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Oct 25 2010, 12:58pm replied:

I'm not sure about that tower, but we have plans to eventually let you blow more stuff up. There will probably be explosive barrels in some places.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Oct 23 2010, 5:23pm replied:

This is for servers, so please do not think of putting it in your APB 1.4.0 client data folder.

+2 votes     download: Obsolete - SSAPB 2.1 UPDATE 1
Chronojam
Chronojam Oct 22 2010, 11:34pm replied:

Airborne unit lost :)

+2 votes     media: Seamist Revised
Chronojam
Chronojam Oct 16 2010, 4:35am replied:

We're currently trying to un-feature-creep Gamma and put out a less inclusive version, sooner.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Sep 13 2010, 5:40am replied:

Unfortunately I don't.

+1 vote     game: Red Alert: A Path Beyond
Chronojam
Chronojam Aug 31 2010, 6:04pm replied:

All of them. Gamma will feature all of the new defenses, for example. The rest will be finished for a subsequent version.

+1 vote     game: Red Alert: A Path Beyond
Level
Avatar
Avatar
Offline Since
Mar 22, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
1
Games
257
Mods
5
Articles
51
Media
69
Downloads
35
Groups
5