Retained for posterity, this Feb. 2008 build is only now serves as a curiosity and is entirely unsupported; use at your own risk. Radical changes have...
Tiberian Sun Reborn is a standalone game that aims to recreate the atmosphere and combat of Tiberian Sun in a FPS. The original effort was started in 2004 by a small group of dedicated modders, leading to its first official release in 2008 as C&C Reborn.
As of November 2011, TSR has been entirely reimagined and redesigned to stick closer to its Tiberian Sun roots while allowing you to benefit from what we've learned from playing the original Reborn and our work on the other Bluehell Productions projects, with room left for imagination and exploration of the Tiberian Sun atmosphere. We invite you to visit our website for more information.
Be sure to check out our forums for the latest news and discussion, plus our semi-regular development blogs!
For the April 1st blogs this year, we went ahead and simply threw out a whole wall of information rather than selecting a few choice pranks as we've done in the past. The APB blog was crammed full of raw info, frank facts that might leave you looking for the fake-out. The AR blog had some jokey Reborn teasers, and was a lot more obvious about it. The TSR blog was the actual mixed bag, and a lot of people were wondering what that's all about.
I've been busy and was out of town the past week, it's been a bit since I've had a chance to play any of the internal builds of Reborn for a while until yesterday. May 17th was the target date for the "release candidate" for TS:Reborn, and I can honestly say I had a really fun time playing it. One of my favorite things to do has been stuffing the base (and map, if I can) full of Mobile Stealth Generators, and I know a lot of the guys love stashing EMP mines everywhere, and lately I've tried to practice netting Jump Jet soldiers out of the sky with a Reaper (it's quite hard).
Now, keep in mind, there are still a couple things left to do based on the results of yesterday's testing. The build is still set to use many old stock effects, the infantry hitboxes need adjustment, EMP effects don't decloak Stealth Tanks, and the Reaper's nets might reload a bit too quickly. This stuff won't take long to adjust, though. There's also been discussion of some sort of launch event with various community personalities and website owners who've covered Reborn news during its development, so stay tuned for news on that.
With that said, here's a pretty slick new teaser trailer that OneWingedAngel put together using footage taken from yesterday's build.