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Comment History  (90 - 120 of 422)
Chronojam
Chronojam Jul 15 2012, 2:06am replied:

It's a huge pain in the ***, we know; the problem's code related and has been fixed but we're still testing the new build to make sure nothing's screwed up.

If you'd like to verify the slowdown's fixed for your machine, please check the news post on "open testing" and grab that test copy. If the issue's resolved, congratulations. If you still have the slowdown, please post on our forums at www.bluehellproductions.com/forum and let us know!

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Jul 2 2012, 11:39pm replied:

Yeah, we know it's been a big problem for a lot of players but we think we've got it fixed up now. We're testing everything else right now; our main coder's been on a vacation for a while but he just got back so we can polish off the last issues.

+2 votes   game: Red Alert: A Path Beyond
Chronojam
Chronojam Jun 6 2012, 3:23am replied:

Yeah, building longevity will be impacted. On the flip side, low tier infantry are available without a Barracks, so you'll always be able to mount a defense or retaliate as long as you had money saved up.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Jun 6 2012, 3:21am replied:

That is 2.2.0

+2 votes   article: APB 2.1.2 Open Testing
Chronojam
Chronojam Jun 5 2012, 9:02pm replied:

Tesla Coils have been given a slight nerf

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam May 18 2012, 1:07pm replied:

About halfway accurate, it's the partial phasing effect from a Gap Generator as APB_ICE said.

+4 votes   media: RA_Siege (Ramparts)
Chronojam
Chronojam May 15 2012, 5:38pm replied:

It's not public yet, sorry. We've been neglecting to post news for our moddb pages lately, I just did a quick bit at the APB page and hopefully later can do a writeup for this one, too.

0 votes   game: Tiberian Sun Reborn
Chronojam
Chronojam May 15 2012, 2:58am replied:

Right now in testing, four

+2 votes   article: News from the Front
Chronojam
Chronojam May 9 2012, 2:49am replied:

Hm. Not the next bugfix-build (2.1.2), but the next new-features build after that (2.2.0). Anybody who downloaded the Maps & Mods SDK we put out might have noticed a very early test version of the Chronotank was in there.

+1 vote   media: That Thing
Chronojam
Chronojam May 9 2012, 12:40am replied:

We have connections

+5 votes   media: That Thing
Chronojam
Chronojam Apr 23 2012, 8:15pm replied:

That is not trivial. By the way, we do have a Minecraft server now; check our site for mroe information.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 22 2012, 7:20pm replied:

Private testing. A lot of code was recently written for the new naval stuff (due in a future version) that will also allow us to more elegantly implement aircraft.

+3 votes   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 20 2012, 1:25am says:

Hey guys, we've got a Mac version inbound. Hope you find it handy.

+2 votes   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 17 2012, 4:53pm replied:

Apparently the server glitched out. Several naval units are in the game, just normaly unavailable.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 15 2012, 11:26pm replied:

He likes education

+3 votes   game: Red Alert 2: Apocalypse Rising
Chronojam
Chronojam Apr 15 2012, 1:22am replied:

That's what it's for!

+3 votes   media: Red Alert: A Path Beyond 2.1.1 trailer
Chronojam
Chronojam Apr 14 2012, 3:57am replied:

Well we've got some changes that'll likely reduce CPU use, too

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 14 2012, 3:56am replied:

We've used Hell March in virtually every other trailer we've done, so we wanted a change of pace!

+3 votes   media: Red Alert: A Path Beyond 2.1.1 trailer
Chronojam
Chronojam Apr 12 2012, 3:16am replied:

It uses more and more memory over time, so slowdowns and instability.

+2 votes   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 10 2012, 6:41pm replied:

There's a memory leak we need to address

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 6 2012, 12:33am replied:

We're waiting for a few critical codefixes, and a smaller patch will be available soon. The one after that, we're still working out the features and timing for.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Apr 4 2012, 1:32am replied:

Some of the required code (scripts 4) is incomplete, some of the required assets are also incomplete.

+1 vote   game: Tiberian Sun Reborn
Chronojam
Chronojam Apr 2 2012, 2:24pm replied:

What are your talents?

0 votes   game: Tiberian Sun Reborn
Chronojam
Chronojam Mar 31 2012, 7:40am replied:

It's available on our Youtube.com page as well.

+1 vote   media: Soviet Assault - RA_ToTheCore
Chronojam
Chronojam Mar 28 2012, 1:56pm replied:

We periodically do a call for new testers, there was one not too long ago.

+1 vote   game: Red Alert 2: Apocalypse Rising
Chronojam
Chronojam Mar 28 2012, 12:22am replied:

You saw that, huh? :) We've been testing it for a bit.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 27 2012, 1:39pm replied:

They've been removed for now, and will all be redone later.

+1 vote   game: Red Alert: A Path Beyond
Chronojam
Chronojam Mar 27 2012, 4:36am replied:

Please refer to this news post at Moddb.com to see the list of infantry planned. It's a little out of date but accurate for the most part.

+1 vote   game: Tiberian Sun Reborn
Chronojam
Chronojam Mar 27 2012, 1:27am replied:

It'll take a couple minutes, the original file's around 570mb. Definitely worth the wait though. Actually, it just finished.

+1 vote   media: Soviet Assault - RA_ToTheCore
Chronojam
Chronojam Mar 25 2012, 9:26am replied:

Nope.

+2 votes   game: Tiberian Sun Reborn
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